compile fix ;)

git-svn-id: svn://svn.icculus.org/netradiant/trunk@214 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
divverent 2009-03-08 20:55:52 +00:00
parent 07e9ed4e6a
commit 749ab6b3fa

View File

@ -3268,7 +3268,7 @@ public:
// also draw a line indicating the direction of the cut
Vector3 lineverts[2];
Winding_Centroid(m_winding, m_plane, lineverts[0]);
lineverts[1] = vector3_added(lineverts[0], vector3_scaled(m_plane.normal(), g_MaxWorldCoord * 4));
lineverts[1] = vector3_added(lineverts[0], vector3_scaled(m_plane.normal(), Brush::m_maxWorldCoord * 4));
glVertexPointer(3, GL_FLOAT, sizeof(Vector3), &lineverts[0]);
glDrawArrays(GL_LINES, 0, GLsizei(2));