compile fix ;)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@214 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
parent
07e9ed4e6a
commit
749ab6b3fa
|
|
@ -3268,7 +3268,7 @@ public:
|
|||
// also draw a line indicating the direction of the cut
|
||||
Vector3 lineverts[2];
|
||||
Winding_Centroid(m_winding, m_plane, lineverts[0]);
|
||||
lineverts[1] = vector3_added(lineverts[0], vector3_scaled(m_plane.normal(), g_MaxWorldCoord * 4));
|
||||
lineverts[1] = vector3_added(lineverts[0], vector3_scaled(m_plane.normal(), Brush::m_maxWorldCoord * 4));
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, sizeof(Vector3), &lineverts[0]);
|
||||
glDrawArrays(GL_LINES, 0, GLsizei(2));
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user