Commit Graph

311 Commits

Author SHA1 Message Date
Rudolf Polzer bbce294abb fix a possible bug that can cause ds->shaderInfo to be NULL 2011-06-05 18:43:31 +02:00
Rudolf Polzer 865fc23ebf fix compile errors 2011-05-15 22:26:46 +02:00
Rudolf Polzer d8518d0278 fix error 2011-05-15 22:24:57 +02:00
Rudolf Polzer f2ba0cbb0a support passing the home path to q3map2 as -fs_home (home dir only, ends with /. to request a dotdir name) and -fs_homepath (full path, including /.gamename) 2011-05-01 18:49:33 +02:00
Rudolf Polzer 410909df7d q3map2: accept -fs_home /home/rpolzer/.xonotic to set the home dir 2011-05-01 18:43:34 +02:00
Rudolf Polzer a15293c86f untested changes so DP might work with this again. Who knows if they even compile. 2011-04-29 10:55:57 +02:00
Rudolf Polzer d4500cb5d9 fix two more bugs 2011-04-20 17:50:29 +02:00
Rudolf Polzer 50e0a3fb24 add a missing #include 2011-04-20 17:49:36 +02:00
Rudolf Polzer 9b15142ec2 q3map2: use "My Games" directory if exists on Win32 2011-04-20 17:44:27 +02:00
Rudolf Polzer f43d2c575d Revert "also load DDS files the way DarkPlaces stores them (does DDS loading even work?)" because Radiant does not support this yet, and it won't be easy to do the same hack in Radiant.
This reverts commit 8850310690.
2011-02-23 13:25:27 +01:00
Rudolf Polzer 8850310690 also load DDS files the way DarkPlaces stores them (does DDS loading even work?) 2011-02-23 13:24:47 +01:00
Rudolf Polzer 4d276901a6 also support the alpha channel hack for JPEG that DarkPlaces supports (foo.jpg + foo_alpha.jpg) 2011-02-23 13:22:07 +01:00
Rudolf Polzer 6b48a837f9 forgot to check lightDeluxel for NULL here 2011-02-22 17:48:30 +01:00
Rudolf Polzer 9aec6744f5 (by LordHavoc) game_etut uses BSP format version 47 too 2011-01-30 16:02:01 +01:00
Rudolf Polzer b56d42b971 custom surfaces as used by reaction quake 2011-01-22 16:13:00 +01:00
Rudolf Polzer ccb417b54d fix the game_ file to match this q3map2 version 2011-01-20 14:36:18 +01:00
rambetter 1f2be9e1a6 In function AddGamePath() in path_init.c for q3map2,
only adding path if it's not already added (remove duplicates).
It's cleaner this way.

git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@432 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 14:35:44 +01:00
Rudolf Polzer 857d05d90f Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
we use ~/.Reaction instead of ~/.q3a .  Oh well.  This is for Reaction Quake III.

git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5

Conflicts:

	tools/quake3/q3map2/q3map2.h
2011-01-20 14:35:30 +01:00
Rudolf Polzer 391d71d9ba remove unnecessary code found by Rambetter 2011-01-19 08:02:00 +01:00
Rudolf Polzer cfbdf38d39 fix another misapplied diff 2011-01-13 21:18:04 +01:00
Rudolf Polzer 34a1e2074b ::zerowing-base=428 2011-01-12 13:58:55 +01:00
Rudolf Polzer 94cb905da9 ::zerowing-base=422 2011-01-11 14:39:55 +01:00
Rudolf Polzer 6ce0c65e77 fix two bugs cppcheck found 2011-01-08 20:59:46 +01:00
Rudolf Polzer b15b0b849f treat entity leak different from entity in solid (the latter should not cause a leak message, but a proper "in solid") 2011-01-02 20:42:33 +01:00
Rudolf Polzer 8f04ed28bf fix these options more 2011-01-01 20:19:57 +01:00
Rudolf Polzer 8b586748c4 fix option checking for -grid* options 2011-01-01 20:15:20 +01:00
Rudolf Polzer b20c63153a better help for -convert 2010-12-28 13:50:14 +01:00
Rudolf Polzer 74ca0f3701 change -convert arguments to get -readmap, -readbsp arguments 2010-12-28 13:47:29 +01:00
Rudolf Polzer 1bd74f2b3c use forward slashes in .mtl files 2010-12-27 12:44:03 +01:00
Rudolf Polzer 5245aefcbe also -deluxemapsastexcoord 2010-12-26 00:18:13 +01:00
Rudolf Polzer bd191dea07 fix warnings 2010-12-23 12:54:38 +01:00
Rudolf Polzer fa46a28662 improved lightmap handling 2010-12-23 12:52:10 +01:00
Rudolf Polzer b80d1ce478 fix file extension 2010-12-23 10:25:23 +01:00
Rudolf Polzer 4853a12dc8 fix some file name bugs 2010-12-23 10:23:53 +01:00
Rudolf Polzer 5097e3d49d option -lightmapsastexcoord to extract lightmap UV 2010-12-23 10:10:54 +01:00
Rudolf Polzer 4e12b14cdf make it callable 2010-12-23 09:39:59 +01:00
Rudolf Polzer c19e7448fa initial obj support 2010-12-23 09:38:40 +01:00
Rudolf Polzer 780e5b6e21 make names unique again 2010-12-23 09:14:48 +01:00
Rudolf Polzer 6f9e9fd122 intermediate commit to add .obj conversion support 2010-12-23 09:11:47 +01:00
Rudolf Polzer c792ef6379 also fix the unhashed case 2010-11-19 06:43:29 +01:00
Rudolf Polzer 40292b11c8 minor fix for plane snapping 2010-11-19 06:41:58 +01:00
Rudolf Polzer fa9d3a210a new args -meta and -patchmeta to -convert with .map file argument 2010-11-13 08:31:56 +01:00
Rudolf Polzer 32f2674d17 option -forcereadbsp for -convert to allow forcing the BSP reading code in the radiant build menu 2010-11-13 08:03:39 +01:00
Rudolf Polzer cf84ba8be2 new light option -fill to improve lossy compression of lightmaps (should have no other impact) 2010-10-31 12:38:58 +01:00
Rudolf Polzer 62fdec79ee local variables ALSO work better when declared 2010-10-30 18:10:23 +02:00
Rudolf Polzer b7a62893a4 add a floodlightDirectionScale value to the _floodlight key too (whatever it does) 2010-10-30 18:07:37 +02:00
Rudolf Polzer 39182c67ef no half lambert for xonotic please, it sucks ;) 2010-10-30 18:00:09 +02:00
Rudolf Polzer 020a3febce no need to artificially limit lightmap position for random supersampling 2010-10-30 16:37:04 +02:00
Rudolf Polzer aa00101d5e dirtmapping: PROPERLY prevent hitting sky 2010-10-30 16:36:53 +02:00
Rudolf Polzer 4553078f35 better override lightSamplesInsist (-samples +1, +2, +3, +4 skip the samples preset loading) 2010-10-22 09:41:48 +02:00
Rudolf Polzer 91ea2ae81c be more verbose about randomsamples presets 2010-10-22 09:36:40 +02:00
Rudolf Polzer d1e3042389 support search box size in randomsamples too (although useless) 2010-10-22 09:35:41 +02:00
Rudolf Polzer 10dfced6cb -randomsamples: special handling of -samples 1, 2, 3, 4 as quality presets (to be more consistent with typical -samples use) 2010-10-21 20:35:35 +02:00
Rudolf Polzer cc6bdd4869 Merge branch 'master' of ssh://icculus.org/netradiant 2010-10-14 10:07:39 +02:00
jal 8c7ca79ef5 Ignore transparent surfaces when floodlighting 2010-10-13 16:26:28 +02:00
Rudolf Polzer 05b62ff70f warn on wrong -convert use, always allow .map input 2010-10-09 21:54:55 +02:00
Rudolf Polzer cf1b60d899 don't write the bsp twice when pseudo compiling 2010-10-09 21:29:15 +02:00
Rudolf Polzer 6980df0b21 EXPERIMENTAL: make the pseudo compiler able to output a .bsp file:
q3map2 -game xonotic -convert -format xonotic filename.map
note that this is a quite bad compile (no tjunctions, no models, nothing, but lightning fast)
2010-10-09 21:22:22 +02:00
Rudolf Polzer af9f1a2e22 add missing EndBSPFile() call 2010-10-09 19:47:13 +02:00
Rudolf Polzer 8442ecbb14 .ase also works from .map! 2010-10-09 19:37:43 +02:00
Rudolf Polzer 1b73f1f78b the decompiler now can convert .map files too 2010-10-09 19:28:19 +02:00
Rudolf Polzer 205771e916 initial code for converting .map to .map 2010-10-09 18:25:19 +02:00
Rudolf Polzer 43f30dc837 fix issues with embedded models 2010-10-08 20:38:30 +02:00
Rudolf Polzer b56cb7b42e properly export texdef origin brushes 2010-10-08 06:30:36 +02:00
Rudolf Polzer 266de1d7bb fix "bad texdef" 2010-10-08 06:22:47 +02:00
Rudolf Polzer b5c33b5fd7 decompiler now outputs somewhat correct texdef 2010-10-07 21:04:54 +02:00
Rudolf Polzer e5e8f67120 break break break ;) 2010-10-07 17:56:41 +02:00
Rudolf Polzer f5fc3cd9f9 fix compile errors 2010-10-07 17:43:05 +02:00
Rudolf Polzer c5745ac942 experimental non-BrushPrimit map decompiling (probably won't even compile yet) 2010-10-07 17:38:45 +02:00
Rudolf Polzer 18c11bf55e YEAH! I think this fixes the lightmaps-of-patches bug! 2010-10-05 18:50:24 +02:00
Rudolf Polzer d5a9782200 fix some more warnings 2010-10-05 15:04:45 +02:00
rpolzer 5ec3a47e10 q3map2 is now waring free 2010-10-05 10:57:07 +02:00
rpolzer 5f1f257a1c add a missing VectorClear 2010-10-04 10:48:22 +02:00
Rudolf Polzer 4c13f31535 use a Gaussian-like random distribution for random subsampling 2010-10-03 21:14:54 +02:00
Rudolf Polzer 02d17b50a7 also subsample the deluxemap (this was forgotten all the time!) 2010-10-03 20:50:09 +02:00
Rudolf Polzer 61d0c06cc6 option -randomsamples: makes -samples use adaptive random subsampling (only subsamples near edges, uses random distribution for luxels then) 2010-10-03 20:23:14 +02:00
Rudolf Polzer 8ff9eafc50 fix bugs in skin load code 2010-10-01 12:13:36 +02:00
Rudolf Polzer 5c389d3f8a fix segfault 2010-10-01 11:55:29 +02:00
Rudolf Polzer 43b05f81bc skinfiles: use the VFS 2010-10-01 11:49:38 +02:00
Rudolf Polzer 7b7d0471b6 fix warnings 2010-10-01 11:29:51 +02:00
Rudolf Polzer 3dd2ff55b1 support .skin files for models (modelname_<n>.skin) like Q3A and DP 2010-10-01 11:29:51 +02:00
Rudolf Polzer 1773a1823c Merge branch 'master' of ssh://git.xonotic.org/netradiant 2010-09-27 09:58:57 +02:00
Rudolf Polzer 20eed03c3f remove some unused code 2010-09-27 09:58:50 +02:00
Rudolf Polzer 511f7bd2c2 remove some debug code that is potentially dangerous 2010-09-27 09:58:22 +02:00
Rudolf Polzer 30a8c2c22c more deluxemap+surfacelight fixes 2010-09-23 08:30:17 +02:00
Rudolf Polzer c13784bc3a force subsampling only where REALLY needed 2010-09-22 08:49:43 +02:00
Rudolf Polzer 382e2da9a0 fix compile error 2010-09-22 08:28:00 +02:00
Rudolf Polzer d14718daef force going all the way down when subsampling grates 2010-09-22 08:26:54 +02:00
Rudolf Polzer fd6d38c979 force the first stage of subsampling on luxels that are hit through an alphashadow surface 2010-09-22 08:22:26 +02:00
Rudolf Polzer 33dae6db13 try to help subsampling with grates 2010-09-22 07:28:51 +02:00
Rudolf Polzer 1ec2aec67e deluxemapping: ignore light contribution from the other side of a surface 2010-09-22 07:17:33 +02:00
Rudolf Polzer 4243255b4a new funny option: -samplessearchboxsize, tunes the size of the search box of -samples (default 1 = "correct" size, can be up to 4) 2010-09-22 06:38:02 +02:00
Rudolf Polzer 5522a08f6c fix the maths REALLY 2010-09-22 06:23:27 +02:00
Rudolf Polzer 07cf00e0a2 fix a small math error in -samples causing it to only ever consider 2/3 of the length of each luxel 2010-09-21 22:04:55 +02:00
Rudolf Polzer f0215523f0 do not break tjunctions :P 2010-09-01 08:30:09 +02:00
Rudolf Polzer 526654d3dd another debug print 2010-09-01 07:52:20 +02:00
Rudolf Polzer 1875137f28 improve area calculation by a shift width to simulate fragments 2010-09-01 07:51:01 +02:00
Rudolf Polzer 76e61abc01 favor blocky triangles over thin triangles a bit 2010-09-01 07:14:16 +02:00
Rudolf Polzer 08dc2f96dc bsp: new option -maxarea, selects more GPU friendly face surface splitting algorithm 2010-08-31 16:46:17 +02:00
Rudolf Polzer bb104da06f do not REPEATEDLY blow up _skybox surfaces 2010-08-08 20:56:47 +02:00