Commit Graph

193 Commits

Author SHA1 Message Date
Rudolf Polzer f15b9265ec Merge branch 'master' of git://de.git.xonotic.org/xonotic/netradiant 2011-10-17 06:47:47 +02:00
Rudolf Polzer ed1e2eb318 allow more entities 2011-10-17 06:47:29 +02:00
Rudolf Polzer 9aa6996229 make runtime parameters for meta 2011-09-15 21:19:39 +02:00
rambetter 561e062c87 This is a major change that updates the 3rd party libs on Windows builds.
A couple of things are broken right now:
- OpenGL font in Windows not appearing (expected to be broken, will fix)
- Linux build broken because it loads some .vcproj files that are removed
- 3rd party libs are downloaded from porky.nerius.com, not id Software


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@473 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-02-21 14:37:49 +00:00
Rudolf Polzer 857d05d90f Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
we use ~/.Reaction instead of ~/.q3a .  Oh well.  This is for Reaction Quake III.

git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5

Conflicts:

	tools/quake3/q3map2/q3map2.h
2011-01-20 14:35:30 +01:00
rambetter 89f0eeeb28 Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
we use ~/.Reaction instead of ~/.q3a .  Oh well.  This is for Reaction Quake III.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 06:31:26 +00:00
rambetter cb169716fe Fixing a 45 degree model clipping problem.
Introducing Q3MAP2_EXPERIMENTAL_MODEL_CLIPPING_FIX to control the new code,
current value is 1 (enable the fix).
This code fixes the q3map2 regression test model_clipping_45_degrees.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@429 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-19 06:41:33 +00:00
Rudolf Polzer 34a1e2074b ::zerowing-base=428 2011-01-12 13:58:55 +01:00
rambetter 3b0589dd8b Renaming #define constants:
EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES ->
  Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
EXPERIMENTAL_SNAP_NORMAL_FIX ->
  Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
EXPERIMENTAL_SNAP_PLANE_FIX ->
  Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@423 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-12 03:21:31 +00:00
Rudolf Polzer 94cb905da9 ::zerowing-base=422 2011-01-11 14:39:55 +01:00
rambetter 098fe8f8d5 Increasing the values of 3 constants that control how much space is reserved
for the stack and/or static memory for holding arrays of structures.
MAX_ORIGINAL_EDGES changed from 0x10000 to 0x20000 (x2 increase).
MAX_MAP_BRUSHES changed from 0x8000 to 0x10000 (x2 increase).
MAX_MAP_DRAW_VERTS changed from 0x80000 to 0x100000 (x2 increase).
This is pertaining to q3map2 only.
There is a real-world case where increasing these constants is needed.
That case is when compiling Icy World for Urban Terror.
Besides that, increasing these does not hurt anything (other than requiring
more memory).


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@422 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-11 09:49:45 +00:00
rambetter ea589bedcc As per TTimo's suggestion, turning all three experimental q3map2 fixes on
in q3map2.h: EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES,
EXPERIMENTAL_SNAP_NORMAL_FIX, and EXPERIMENTAL_SNAP_PLANE_FIX.  These are all
set to 1 now.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@421 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-11 08:25:10 +00:00
rambetter a16ee23adf Importing code changes for q3map2 from Rambetter-math-fix-experiments branch
into trunk.  Right now all the new code that fixes problems is turned off. 
There are three	new #defines in q3map2.h:
EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES, EXPERIMENTAL_SNAP_NORMAL_FIX,
and EXPERIMENTAL_SNAP_PLANE_FIX.  All of these are currently set to 0, which
means don't enable that new code.  You can easily edit these to be 1 in order
to enable the new code.

There are very very minor changes to the code even with these three #defines
disabled.  They are as follows.

- In PlaneEqual() in map.c, now considering deltas equal to given epsilon
values as "far enough to be different".  Previously, the '<=' operation was
used, now '<' is being used.

- In FindFloatPlane() in map.c, considering delta equal to distanceEpsilon
(for plane distance) to be sufficiently far away.  Before, delta had to be
strictly greater than distanceEpsilon.

- VectorNormalize() in mathlib.c is more accurate now. 	This change itself
causes at least	one regression test to succeed.  The previous implementation
of VectorNormalize() caused excessive errors to	be introduced due to sloppy
arithmetic.

Note, the epsilon changes account for the possibility that the epsilons 
are set to 0.0 on the command-line.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@416 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-10 06:15:47 +00:00
Rudolf Polzer 5097e3d49d option -lightmapsastexcoord to extract lightmap UV 2010-12-23 10:10:54 +01:00
Rudolf Polzer 4e12b14cdf make it callable 2010-12-23 09:39:59 +01:00
TTimo e393e112f4 compiles again on win32, trashed mhash
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@338 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-11-26 05:59:17 +00:00
Rudolf Polzer cf84ba8be2 new light option -fill to improve lossy compression of lightmaps (should have no other impact) 2010-10-31 12:38:58 +01:00
Rudolf Polzer b7a62893a4 add a floodlightDirectionScale value to the _floodlight key too (whatever it does) 2010-10-30 18:07:37 +02:00
Rudolf Polzer cf1b60d899 don't write the bsp twice when pseudo compiling 2010-10-09 21:29:15 +02:00
Rudolf Polzer 1b73f1f78b the decompiler now can convert .map files too 2010-10-09 19:28:19 +02:00
Rudolf Polzer 205771e916 initial code for converting .map to .map 2010-10-09 18:25:19 +02:00
Rudolf Polzer f5fc3cd9f9 fix compile errors 2010-10-07 17:43:05 +02:00
Rudolf Polzer c5745ac942 experimental non-BrushPrimit map decompiling (probably won't even compile yet) 2010-10-07 17:38:45 +02:00
rpolzer 5ec3a47e10 q3map2 is now waring free 2010-10-05 10:57:07 +02:00
Rudolf Polzer 61d0c06cc6 option -randomsamples: makes -samples use adaptive random subsampling (only subsamples near edges, uses random distribution for luxels then) 2010-10-03 20:23:14 +02:00
Rudolf Polzer 43b05f81bc skinfiles: use the VFS 2010-10-01 11:49:38 +02:00
Rudolf Polzer 7b7d0471b6 fix warnings 2010-10-01 11:29:51 +02:00
Rudolf Polzer 3dd2ff55b1 support .skin files for models (modelname_<n>.skin) like Q3A and DP 2010-10-01 11:29:51 +02:00
Rudolf Polzer c13784bc3a force subsampling only where REALLY needed 2010-09-22 08:49:43 +02:00
Rudolf Polzer fd6d38c979 force the first stage of subsampling on luxels that are hit through an alphashadow surface 2010-09-22 08:22:26 +02:00
Rudolf Polzer 4243255b4a new funny option: -samplessearchboxsize, tunes the size of the search box of -samples (default 1 = "correct" size, can be up to 4) 2010-09-22 06:38:02 +02:00
Rudolf Polzer 08dc2f96dc bsp: new option -maxarea, selects more GPU friendly face surface splitting algorithm 2010-08-31 16:46:17 +02:00
jal 778af4dde0 add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits. 2010-05-29 12:22:02 +02:00
Rudolf Polzer d539f09864 Merge branch 'master' of ssh://icculus.org/netradiant into icculus 2010-05-10 18:30:58 +02:00
Rudolf Polzer e0e905ce5d actually activate -game xonotic in q3map2 :( 2010-05-02 18:38:41 +02:00
jal be4e243888 Increase the influence of directional lights on the deluxemap by a)Ignoring angle attenuation for directional contribution and b)Scaling down by 1/4 the contribution of radiosity (deeper explanation in a comment at LightContributionToSample). 2010-04-30 11:32:11 +02:00
Rudolf Polzer 99342abdf7 new option -extradist to improve lighting a bit, also a light entity field _extradist of the same purpose 2010-04-06 17:03:50 +02:00
Rudolf Polzer 23a825c1f1 half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
TTimo 8f437051fa misc
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@328 8a3a26a2-13c4-0310-b231-cf6edde360e5
2009-12-31 18:24:36 +00:00
divverent 04a61593c3 ToggleGridSnap command (beware of it)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@401 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-10-04 19:15:55 +00:00
divverent 714c463815 allowing to customize how directional the light is
git-svn-id: svn://svn.icculus.org/netradiant/trunk@397 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-10-04 13:32:41 +00:00
divverent b5bff46ac3 try to fix FindFloatPlane bug
unlimit entity count


git-svn-id: svn://svn.icculus.org/netradiant/trunk@382 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-06-18 06:45:31 +00:00
divverent ba342c2f4a up MAX_BUILD_SIDES to match MAX_BRUSH_SIDES
git-svn-id: svn://svn.icculus.org/netradiant/trunk@381 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-06-12 21:00:52 +00:00
divverent c2c3a2ed3d increase MAX_PORTALS, also show an error if exceeded
git-svn-id: svn://svn.icculus.org/netradiant/trunk@376 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-24 18:08:22 +00:00
divverent 25b38e8a0e new option -rawlightmapsizelimit to limit the size of RAW lightmaps (so you can use large lightmap size and still get small lightmap size-like limiting)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@372 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-22 14:14:09 +00:00
divverent 581bc2c769 -lightmapsearchpower
-lightmapsearchblocksize
to optimize lightmap search for darkplaces and other lightmap-merging engines


git-svn-id: svn://svn.icculus.org/netradiant/trunk@370 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-22 06:07:19 +00:00
divverent cde1f3c0d5 nolightmapsearch by LH
git-svn-id: svn://svn.icculus.org/netradiant/trunk@366 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-20 14:48:26 +00:00
divverent c005536caf _lightmapsamplesize entity key by jal
git-svn-id: svn://svn.icculus.org/netradiant/trunk@359 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-01 10:45:24 +00:00
divverent 65fcedfc4c better shadeangle support by jal
git-svn-id: svn://svn.icculus.org/netradiant/trunk@355 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-29 15:27:46 +00:00
divverent 0b6479c18b new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black
git-svn-id: svn://svn.icculus.org/netradiant/trunk@347 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 16:57:55 +00:00
divverent 1497c06cef allow not keeping aspect
git-svn-id: svn://svn.icculus.org/netradiant/trunk@345 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 15:03:55 +00:00
divverent 83ce35b16a make minimap parameters game dependent
git-svn-id: svn://svn.icculus.org/netradiant/trunk@344 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 14:58:50 +00:00
divverent e6fa8d7f3c less spammy vis output
git-svn-id: svn://svn.icculus.org/netradiant/trunk@325 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 16:49:14 +00:00
divverent d909e5b8c7 patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals
git-svn-id: svn://svn.icculus.org/netradiant/trunk@324 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 16:32:45 +00:00
divverent a28f548b54 ncrease MAX_MAP_VISIBILITY
git-svn-id: svn://svn.icculus.org/netradiant/trunk@323 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-21 14:50:45 +00:00
divverent 57d8b2d701 more portals on leaf
git-svn-id: svn://svn.icculus.org/netradiant/trunk@249 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-05 18:19:14 +00:00
divverent e2b0ecdcfb new options:
-bsp -deep - include detail brushes into BSP tree generation (but at lowest possible priority), but still ignore them for vis
-vis -mergeportals - only merge vis portals on the same plane, but don't merge clusters (much faster vis, but only slightly worse - will evaluate later why it's worse vis at all)


git-svn-id: svn://svn.icculus.org/netradiant/trunk@244 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-04 11:56:32 +00:00
divverent 889347e958 some stuff by 27:
- better BSP tree splitting (experimental, option -altsplit)
- also compare shaders when sorting surfaces (should give slightly more fps)
- misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending)


git-svn-id: svn://svn.icculus.org/netradiant/trunk@240 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-31 06:28:17 +00:00
divverent f560e2703b apply all of VorteX's changes except deviance (that one sucks :P)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@237 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-29 18:08:19 +00:00
divverent 7e4c830250 VorteX: KeyExists function, cast shadows from func_wall by default in prophecy and dq
git-svn-id: svn://svn.icculus.org/netradiant/trunk@236 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-29 17:17:08 +00:00
divverent c3fb8e6e16 already apply some safe changes:
emitmetastats
_ls


git-svn-id: svn://svn.icculus.org/netradiant/trunk@235 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-28 21:48:25 +00:00
divverent 4a5b039ba1 new argument -celshader, for cel shading without changing the .map file
git-svn-id: svn://svn.icculus.org/netradiant/trunk@224 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-20 17:01:59 +00:00
divverent 6a04feabc5 try to eliminate MAX_MAP_PLANES limits
git-svn-id: svn://svn.icculus.org/netradiant/trunk@198 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-25 15:24:29 +00:00
divverent cf6c8123dd -lightmapdir option
git-svn-id: svn://svn.icculus.org/netradiant/trunk@197 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-25 14:36:20 +00:00
divverent e7f13faa4b fix multiple bugs with the limit extension
git-svn-id: svn://svn.icculus.org/netradiant/trunk@191 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-14 18:14:30 +00:00
divverent 7f9ebdace7 fix hang in tjunction.c
git-svn-id: svn://svn.icculus.org/netradiant/trunk@189 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-14 16:32:12 +00:00
divverent 36240b8016 Some limits removed by dynamically expanding the arrays using realloc:
-#define        MAX_MAP_MODELS                  0x400
-#define        MAX_MAP_BRUSHES                 0x10000
-#define        MAX_MAP_SHADERS                 0x800           //%     0x400   /* ydnar */
-#define        MAX_MAP_NODES                   0x20000
-#define        MAX_MAP_BRUSHSIDES              0x100000        //%     0x20000 /* ydnar */
-#define        MAX_MAP_LEAFFACES               0x100000        //%     0x20000 /* ydnar */
-#define        MAX_MAP_LEAFBRUSHES             0x40000



git-svn-id: svn://svn.icculus.org/netradiant/trunk@185 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-10 18:37:56 +00:00
divverent 6e3846c8c3 retain _q3map2_version worldspawn tag when using -onlyents
git-svn-id: svn://svn.icculus.org/netradiant/trunk@184 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-10 06:30:50 +00:00
divverent 3aca84b7e5 q3map2: inject the invocation commandline into keys of the worldspawn entity (to allow easier recompiling of the map)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@181 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-08 19:35:57 +00:00
divverent c75784be71 if an origin brush exists, ALSO take into account the "origin" key (add the two)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@143 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-01 12:14:01 +00:00
rpolzer 7077b12d7d Some not THAT memory demanding limits extension;
use right file name when looking for .mtl


git-svn-id: svn://svn.icculus.org/netradiant/trunk@129 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-11-20 14:25:50 +00:00
rpolzer e9bdda13d3 trivial patch: remove MAX_MAP_DRAW_VERTS limit completely (the code could already cope with it being dynamic)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@128 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-11-18 09:43:25 +00:00
rpolzer 699b85f2fc q3map2 -convert -format ase -shadersasbitmap option to write shader names in the *BITMAP, to make prefabs that one can easily import as misc_model
git-svn-id: svn://svn.icculus.org/netradiant/trunk@120 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-27 12:07:39 +00:00
rpolzer 72fc8c39f4 Sorry, have to undo the limits raising patch by mikeeusa: it made q3map2 no longer work for even moderately sized maps on Win32 (or any other system where allocating 2GB of RAM is bad).
git-svn-id: svn://svn.icculus.org/netradiant/trunk@118 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-12 13:52:24 +00:00
rpolzer c74e0a7d61 2x brushes
git-svn-id: svn://svn.icculus.org/netradiant/trunk@114 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-11 08:06:36 +00:00
rpolzer 3b3f1bd8d1 remove not-normalized deluxemap support again - it did not look any better, still had enough of the usual deluxe drawbacks
git-svn-id: svn://svn.icculus.org/netradiant/trunk@109 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-30 12:20:22 +00:00
rpolzer d356f3d8d3 fix -nodeluxenormalize
git-svn-id: svn://svn.icculus.org/netradiant/trunk@106 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-26 08:44:14 +00:00
rpolzer aa4914be0f Turn some UT stuff into options, as it is broken for Nexuiz. Also add -nodeluxenormalize as an experimental second deluxemapping option.
+		else if( !strcmp( argv[ i ], "-nodeluxenormalize" ) )
+		else if( !strcmp( argv[ i ], "-trianglecheck" ) )
+		else if( !strcmp( argv[ i ], "-extravisnudge" ) )


git-svn-id: svn://svn.icculus.org/netradiant/trunk@105 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-26 06:48:14 +00:00
rpolzer a27eb6c180 -minsamplesize
git-svn-id: svn://svn.icculus.org/netradiant/trunk@99 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-22 11:07:44 +00:00
rpolzer 576b0dd959 dotProduct2scale, dotProductScale shader parameters
(two extra args for the min/max of the range to map 0..1 to)


git-svn-id: svn://svn.icculus.org/netradiant/trunk@98 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-22 05:46:42 +00:00
rpolzer e31dd65a78 limits raising patch from mikeeusa
git-svn-id: svn://svn.icculus.org/netradiant/trunk@97 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-21 19:10:39 +00:00
Forest Hale f4633277de patch from Rudolf Polzer implementing bsp46 support and adding -game
quakelive and -game nexuiz modes to q3map2


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@322 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-09-20 11:07:36 +00:00
rpolzer 1832b7e473 got rid of libmhash dependency
git-svn-id: svn://svn.icculus.org/netradiant/trunk@21 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-15 08:41:19 +00:00
rpolzer 0adc046b42 update version strings
git-svn-id: svn://svn.icculus.org/netradiant/trunk@6 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 19:12:02 +00:00
rpolzer 107765f0e4 initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00
TTimo cc4e44e31a merge branch work back into trunk
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@319 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-09-01 17:34:10 +00:00
TTimo 2def0428da ABToSVK commit
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@308 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-08-24 03:20:51 +00:00
Forest Hale 88cea027e6 ported over the 1.5 branch version of q3map2 which is newer
made Visual Studio files work in VS2005 Express
fixed a ton of warnings in VS2005 Express
fixed some compile problems on OpenSUSE 11.0


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@302 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-25 07:31:37 +00:00
TTimo c5ff0803df towards compiling on windows again
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@198 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-02-28 16:47:26 +00:00
TTimo 7a51df0e11 add q3map2 build to scons
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@193 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-01-02 04:47:59 +00:00
TTimo ab3a99dbbe eol style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@184 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:47:06 +00:00
TTimo 9998050654 set eol-style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:34:51 +00:00
TTimo 8037810110 transfer from internal tree r5311 branches/1.4-gpl
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@177 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-09-12 18:54:28 +00:00