divverent
1497c06cef
allow not keeping aspect
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@345 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 15:03:55 +00:00
divverent
83ce35b16a
make minimap parameters game dependent
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@344 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 14:58:50 +00:00
divverent
e6fa8d7f3c
less spammy vis output
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@325 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 16:49:14 +00:00
divverent
d909e5b8c7
patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@324 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 16:32:45 +00:00
divverent
a28f548b54
ncrease MAX_MAP_VISIBILITY
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@323 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-21 14:50:45 +00:00
divverent
57d8b2d701
more portals on leaf
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@249 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-05 18:19:14 +00:00
divverent
e2b0ecdcfb
new options:
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-bsp -deep - include detail brushes into BSP tree generation (but at lowest possible priority), but still ignore them for vis
-vis -mergeportals - only merge vis portals on the same plane, but don't merge clusters (much faster vis, but only slightly worse - will evaluate later why it's worse vis at all)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@244 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-04 11:56:32 +00:00
divverent
889347e958
some stuff by 27:
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- better BSP tree splitting (experimental, option -altsplit)
- also compare shaders when sorting surfaces (should give slightly more fps)
- misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@240 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-31 06:28:17 +00:00
divverent
f560e2703b
apply all of VorteX's changes except deviance (that one sucks :P)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@237 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-29 18:08:19 +00:00
divverent
7e4c830250
VorteX: KeyExists function, cast shadows from func_wall by default in prophecy and dq
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@236 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-29 17:17:08 +00:00
divverent
c3fb8e6e16
already apply some safe changes:
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emitmetastats
_ls
git-svn-id: svn://svn.icculus.org/netradiant/trunk@235 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-28 21:48:25 +00:00
divverent
4a5b039ba1
new argument -celshader, for cel shading without changing the .map file
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@224 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-20 17:01:59 +00:00
divverent
6a04feabc5
try to eliminate MAX_MAP_PLANES limits
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@198 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-25 15:24:29 +00:00
divverent
cf6c8123dd
-lightmapdir option
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@197 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-25 14:36:20 +00:00
divverent
e7f13faa4b
fix multiple bugs with the limit extension
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@191 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-14 18:14:30 +00:00
divverent
7f9ebdace7
fix hang in tjunction.c
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@189 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-14 16:32:12 +00:00
divverent
36240b8016
Some limits removed by dynamically expanding the arrays using realloc:
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-#define MAX_MAP_MODELS 0x400
-#define MAX_MAP_BRUSHES 0x10000
-#define MAX_MAP_SHADERS 0x800 //% 0x400 /* ydnar */
-#define MAX_MAP_NODES 0x20000
-#define MAX_MAP_BRUSHSIDES 0x100000 //% 0x20000 /* ydnar */
-#define MAX_MAP_LEAFFACES 0x100000 //% 0x20000 /* ydnar */
-#define MAX_MAP_LEAFBRUSHES 0x40000
git-svn-id: svn://svn.icculus.org/netradiant/trunk@185 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-10 18:37:56 +00:00
divverent
6e3846c8c3
retain _q3map2_version worldspawn tag when using -onlyents
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@184 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-10 06:30:50 +00:00
divverent
3aca84b7e5
q3map2: inject the invocation commandline into keys of the worldspawn entity (to allow easier recompiling of the map)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@181 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-08 19:35:57 +00:00
divverent
c75784be71
if an origin brush exists, ALSO take into account the "origin" key (add the two)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@143 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-01 12:14:01 +00:00
rpolzer
7077b12d7d
Some not THAT memory demanding limits extension;
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use right file name when looking for .mtl
git-svn-id: svn://svn.icculus.org/netradiant/trunk@129 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-11-20 14:25:50 +00:00
rpolzer
e9bdda13d3
trivial patch: remove MAX_MAP_DRAW_VERTS limit completely (the code could already cope with it being dynamic)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@128 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-11-18 09:43:25 +00:00
rpolzer
699b85f2fc
q3map2 -convert -format ase -shadersasbitmap option to write shader names in the *BITMAP, to make prefabs that one can easily import as misc_model
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@120 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-27 12:07:39 +00:00
rpolzer
72fc8c39f4
Sorry, have to undo the limits raising patch by mikeeusa: it made q3map2 no longer work for even moderately sized maps on Win32 (or any other system where allocating 2GB of RAM is bad).
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@118 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-12 13:52:24 +00:00
rpolzer
c74e0a7d61
2x brushes
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@114 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-11 08:06:36 +00:00
rpolzer
3b3f1bd8d1
remove not-normalized deluxemap support again - it did not look any better, still had enough of the usual deluxe drawbacks
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@109 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-30 12:20:22 +00:00
rpolzer
d356f3d8d3
fix -nodeluxenormalize
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@106 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-26 08:44:14 +00:00
rpolzer
aa4914be0f
Turn some UT stuff into options, as it is broken for Nexuiz. Also add -nodeluxenormalize as an experimental second deluxemapping option.
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+ else if( !strcmp( argv[ i ], "-nodeluxenormalize" ) )
+ else if( !strcmp( argv[ i ], "-trianglecheck" ) )
+ else if( !strcmp( argv[ i ], "-extravisnudge" ) )
git-svn-id: svn://svn.icculus.org/netradiant/trunk@105 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-26 06:48:14 +00:00
rpolzer
a27eb6c180
-minsamplesize
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@99 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-22 11:07:44 +00:00
rpolzer
576b0dd959
dotProduct2scale, dotProductScale shader parameters
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(two extra args for the min/max of the range to map 0..1 to)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@98 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-22 05:46:42 +00:00
rpolzer
e31dd65a78
limits raising patch from mikeeusa
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@97 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-21 19:10:39 +00:00
Forest Hale
f4633277de
patch from Rudolf Polzer implementing bsp46 support and adding -game
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quakelive and -game nexuiz modes to q3map2
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@322 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-09-20 11:07:36 +00:00
rpolzer
1832b7e473
got rid of libmhash dependency
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@21 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-15 08:41:19 +00:00
rpolzer
0adc046b42
update version strings
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@6 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 19:12:02 +00:00
rpolzer
107765f0e4
initial
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00
TTimo
cc4e44e31a
merge branch work back into trunk
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@319 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-09-01 17:34:10 +00:00
TTimo
2def0428da
ABToSVK commit
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@308 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-08-24 03:20:51 +00:00
Forest Hale
88cea027e6
ported over the 1.5 branch version of q3map2 which is newer
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made Visual Studio files work in VS2005 Express
fixed a ton of warnings in VS2005 Express
fixed some compile problems on OpenSUSE 11.0
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@302 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-25 07:31:37 +00:00
TTimo
c5ff0803df
towards compiling on windows again
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@198 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-02-28 16:47:26 +00:00
TTimo
7a51df0e11
add q3map2 build to scons
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@193 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-01-02 04:47:59 +00:00
TTimo
ab3a99dbbe
eol style
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@184 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:47:06 +00:00
TTimo
9998050654
set eol-style
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:34:51 +00:00
TTimo
8037810110
transfer from internal tree r5311 branches/1.4-gpl
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@177 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-09-12 18:54:28 +00:00