Rudolf Polzer
cc6bdd4869
Merge branch 'master' of ssh://icculus.org/netradiant
2010-10-14 10:07:39 +02:00
jal
8c7ca79ef5
Ignore transparent surfaces when floodlighting
2010-10-13 16:26:28 +02:00
Rudolf Polzer
05b62ff70f
warn on wrong -convert use, always allow .map input
2010-10-09 21:54:55 +02:00
Rudolf Polzer
cf1b60d899
don't write the bsp twice when pseudo compiling
2010-10-09 21:29:15 +02:00
Rudolf Polzer
6980df0b21
EXPERIMENTAL: make the pseudo compiler able to output a .bsp file:
...
q3map2 -game xonotic -convert -format xonotic filename.map
note that this is a quite bad compile (no tjunctions, no models, nothing, but lightning fast)
2010-10-09 21:22:22 +02:00
Rudolf Polzer
af9f1a2e22
add missing EndBSPFile() call
2010-10-09 19:47:13 +02:00
Rudolf Polzer
8442ecbb14
.ase also works from .map!
2010-10-09 19:37:43 +02:00
Rudolf Polzer
1b73f1f78b
the decompiler now can convert .map files too
2010-10-09 19:28:19 +02:00
Rudolf Polzer
205771e916
initial code for converting .map to .map
2010-10-09 18:25:19 +02:00
Rudolf Polzer
43f30dc837
fix issues with embedded models
2010-10-08 20:38:30 +02:00
Rudolf Polzer
b56cb7b42e
properly export texdef origin brushes
2010-10-08 06:30:36 +02:00
Rudolf Polzer
266de1d7bb
fix "bad texdef"
2010-10-08 06:22:47 +02:00
Rudolf Polzer
b5c33b5fd7
decompiler now outputs somewhat correct texdef
2010-10-07 21:04:54 +02:00
Rudolf Polzer
e5e8f67120
break break break ;)
2010-10-07 17:56:41 +02:00
Rudolf Polzer
f5fc3cd9f9
fix compile errors
2010-10-07 17:43:05 +02:00
Rudolf Polzer
c5745ac942
experimental non-BrushPrimit map decompiling (probably won't even compile yet)
2010-10-07 17:38:45 +02:00
Rudolf Polzer
18c11bf55e
YEAH! I think this fixes the lightmaps-of-patches bug!
2010-10-05 18:50:24 +02:00
Rudolf Polzer
cadab3422e
more warnings
2010-10-05 15:06:52 +02:00
Rudolf Polzer
d5a9782200
fix some more warnings
2010-10-05 15:04:45 +02:00
Rudolf Polzer
4487b4d44f
fix "ExpandPath called without qdir set" as qdir is never set in Xonotic/Nexuiz/any other nonquake
2010-10-05 11:24:42 +02:00
rpolzer
5ec3a47e10
q3map2 is now waring free
2010-10-05 10:57:07 +02:00
rpolzer
5f1f257a1c
add a missing VectorClear
2010-10-04 10:48:22 +02:00
Rudolf Polzer
4c13f31535
use a Gaussian-like random distribution for random subsampling
2010-10-03 21:14:54 +02:00
Rudolf Polzer
02d17b50a7
also subsample the deluxemap (this was forgotten all the time!)
2010-10-03 20:50:09 +02:00
Rudolf Polzer
61d0c06cc6
option -randomsamples: makes -samples use adaptive random subsampling (only subsamples near edges, uses random distribution for luxels then)
2010-10-03 20:23:14 +02:00
Rudolf Polzer
8ff9eafc50
fix bugs in skin load code
2010-10-01 12:13:36 +02:00
Rudolf Polzer
5c389d3f8a
fix segfault
2010-10-01 11:55:29 +02:00
Rudolf Polzer
43b05f81bc
skinfiles: use the VFS
2010-10-01 11:49:38 +02:00
Rudolf Polzer
7b7d0471b6
fix warnings
2010-10-01 11:29:51 +02:00
Rudolf Polzer
3dd2ff55b1
support .skin files for models (modelname_<n>.skin) like Q3A and DP
2010-10-01 11:29:51 +02:00
Rudolf Polzer
1773a1823c
Merge branch 'master' of ssh://git.xonotic.org/netradiant
2010-09-27 09:58:57 +02:00
Rudolf Polzer
20eed03c3f
remove some unused code
2010-09-27 09:58:50 +02:00
Rudolf Polzer
511f7bd2c2
remove some debug code that is potentially dangerous
2010-09-27 09:58:22 +02:00
Rudolf Polzer
30a8c2c22c
more deluxemap+surfacelight fixes
2010-09-23 08:30:17 +02:00
Rudolf Polzer
c13784bc3a
force subsampling only where REALLY needed
2010-09-22 08:49:43 +02:00
Rudolf Polzer
382e2da9a0
fix compile error
2010-09-22 08:28:00 +02:00
Rudolf Polzer
d14718daef
force going all the way down when subsampling grates
2010-09-22 08:26:54 +02:00
Rudolf Polzer
fd6d38c979
force the first stage of subsampling on luxels that are hit through an alphashadow surface
2010-09-22 08:22:26 +02:00
Rudolf Polzer
33dae6db13
try to help subsampling with grates
2010-09-22 07:28:51 +02:00
Rudolf Polzer
1ec2aec67e
deluxemapping: ignore light contribution from the other side of a surface
2010-09-22 07:17:33 +02:00
Rudolf Polzer
4243255b4a
new funny option: -samplessearchboxsize, tunes the size of the search box of -samples (default 1 = "correct" size, can be up to 4)
2010-09-22 06:38:02 +02:00
Rudolf Polzer
5522a08f6c
fix the maths REALLY
2010-09-22 06:23:27 +02:00
Rudolf Polzer
07cf00e0a2
fix a small math error in -samples causing it to only ever consider 2/3 of the length of each luxel
2010-09-21 22:04:55 +02:00
Rudolf Polzer
f0215523f0
do not break tjunctions :P
2010-09-01 08:30:09 +02:00
Rudolf Polzer
526654d3dd
another debug print
2010-09-01 07:52:20 +02:00
Rudolf Polzer
1875137f28
improve area calculation by a shift width to simulate fragments
2010-09-01 07:51:01 +02:00
Rudolf Polzer
76e61abc01
favor blocky triangles over thin triangles a bit
2010-09-01 07:14:16 +02:00
Rudolf Polzer
08dc2f96dc
bsp: new option -maxarea, selects more GPU friendly face surface splitting algorithm
2010-08-31 16:46:17 +02:00
Rudolf Polzer
bb104da06f
do not REPEATEDLY blow up _skybox surfaces
2010-08-08 20:56:47 +02:00
Rudolf Polzer
2ddfb486e9
we can move the <glib.h> include a bit more then
2010-08-08 16:42:40 +02:00