Commit Graph

183 Commits

Author SHA1 Message Date
Garux 54a98ed5e8 * fix RadiantSelectionSystem::getSelectionAABB() for PlaneSelectables 2018-03-21 03:03:41 +03:00
Garux e06f56e9de use initialiseModule( server ); in mapxml plugin 2018-03-15 01:28:11 +03:00
Garux 1b8fc11668 * fix filter structural filtering point entities for q1 2018-03-06 22:32:38 +03:00
Garux c182b48fee do not render light radii in doom3 mode 2018-03-01 17:25:08 +03:00
Garux 74e101c7ba * fix and improve light power adjusting by mouse drag 2018-03-01 17:02:17 +03:00
Garux eae7ac024a clean namedentity, forward declarations, ostream_write 2018-02-22 18:56:53 +03:00
Garux 1b673b1a76 refactored EntityClass usage to only store being a miscmodel in miscmodel_is bool + set it on setting classname
* miscmodel filter: simplify and support miscmodels, defined by new way (xml .ent)
2018-02-19 00:40:51 +03:00
Garux a5865dce55 * entity based structural/detail filters for entities="quake" in .game 2018-02-01 13:34:58 +03:00
Garux b5235dcfcd * add func_detail* to world and detail filters 2018-02-01 11:53:36 +03:00
Garux f9157a6993 * point entities are understood as miscmodels, if <model attribute is present in xml .ent definition
* <model key= is not hardcoded to 'model' anymore, can use 'mdl'(q1) or w/e
2018-01-31 23:14:30 +03:00
Garux bd28ec81f7 * View->Show->Entity Connections option 2017-10-27 23:32:29 +03:00
Garux 04e8f5ef63 * fix/improvement of arrows, showing direction of entity connections; now are definitely visible in all orthogonal projections :) 2017-10-27 10:48:12 +03:00
Garux f4149f1549 * Valve220: use face projection by default
* Valve220: Project {axial, ortho, cam, from face} functions
	* conversions between AP, BP and Valve220 brush types; conversions to Brush Primitives and Valve220 formats are lossless
	* detect brush format and automatically convert to current one on map Import and Paste
	* Valve220: fixed Reset function, implemented Rotate one
	* Valve220: fix overwriting basis on brush clone/map import ( in Face( Face ) constructor )
	* BP: fix: normalize shift values during import, arbitrary projections and face->fit
	* Valve220: fix texture lock for scaling, fix for negative texdef.scale
2017-10-02 18:11:43 +03:00
Garux 0b3f42ffbc * "BrushAlwaysCaulk" option is saveable for brush types other than q3
* brush format is preference for [maptypes, brushtypes]: [mapq1, quake], [mapq2, quake2], [mapq3, quake3]:
		preferences->Brush->Brush type: Axial projection, Brush primitives, Valve 220
	* autodetect brush type on map opening
	* brush face surfaceflags are optional on loading for flexibility
	* 'Snap planes to integer grid' option is always off by default
2017-09-16 16:37:39 +03:00
Garux caf093f827 * "Entity Names = Targetnames" option:
also affects Entity List
		moved from View->Show menu to prefs->display->entities
		prompt about restart on change
2017-08-20 16:42:18 +03:00
Garux 3f1c97ebeb Radiant:
misc...
	* selection system: fixes of: selecting point behind point (not perfectly precise distance)
					selecting occluded objects and faces via direct and indirect hits
	* select models from back in 2d
2017-08-02 09:53:56 +03:00
Garux 6eee961fcc Radiant:
binds...
	* shift + m3: apply texture name and alignment to selected primitives and faces (m3 was inconsistent + often required quite deep planning)
	* ctrl + shift + m3: also project tex from face to selection

misc...
	* lazy cursor updates in clipper mode
	* update cursor immediately on clipper mode toggles
	* fixes and optimizations of entity names rendering; for instance: don't prerender textures for unneeded names

	FBO overlay fixes
2017-08-02 09:53:07 +03:00
Garux 492f00b729 Radiant:
misc...
	* fix scaling for doom3 brush format
	* Pointfile function: try to also load .pts leak line file (q1), if .lin isn't found
	* snap transform origin for flip commands
	* change light intensity save format from %f to %g to prevent .99999 on transforms
	* support 'stupid quake bug' (invert pitch in angles)(generic and miscmodel ents)(cfg: entities="quake" in .game)
	* clipper: place 1st and 2nd points far, 3rd near to ease 3 points clipping
2017-08-02 09:44:51 +03:00
Garux 0139fa9de6 Radiant:
binds...
	* doubleClick/Enter in Entity inspector Class list = convert entities
	* ctrl during creating brush = cube brush

misc...
	* on worldspawn entity create/convert to one do most expected move-selected-primitives-to-worldspawn
	* convert point entity to group one = placeholder brush at origin + remove origin key
	* convert group entity to point one: set origin key to contained primitives center
	* fix uniform rotation operations for eclassmodel, miscmodel entities
	* scale miscmodel entities uniformly
	* added func_detail to world and detail filters
	* region->set_xy: using active projection, not just xy one; is subtractive (no region off before applying)
	* new brush prefab: icosahedron
	* refactored CSGTool, improved Hollow::diagonal algorithm stability

	improved view_cubiclipping.png
2017-08-02 09:44:13 +03:00
Garux 335dcb2fa8 Radiant:
misc...
	* restrict unwanted angle(s) keys commits on moving generic, eclassmodel, miscmodel entities
	* reverted angle(s), origin, scale entity keys save format from %f to %g
	* fix uniform rotation operations for generic entities with angles key
	* use more precise meth for rotating point entities with only angle rotated
	* snap tiny inaccuracies in angle(s) and origin point entities keys
	* workaround: don't discard empty group ents, having origin key
	* entity class convertion: prevent converting worldspawn; prevent converting point entity to empty group
2017-08-02 09:43:35 +03:00
Garux 7bb36b774c Radiant:
menus...
	* view->show->Entity boxes (always show bbox for ents with model)
misc...
	FBO support
	* preferences->display->entities->Names Display Ratio (2D): hide names, if view_size/bbox_size > value; def = 64
2017-08-02 09:41:22 +03:00
Garux 8ca384165b Radiant:
misc...
	* fix name case sensitivity in shaders (non plain textures) loading during map/model loading
	* all patch prefabs are created aligned to active projection
2017-08-02 09:40:29 +03:00
Garux 697d2714d6 Radiant:
binds...
	* ctrl + e: ExpandSelectionToPrimitives (select group entities w/o parent node)
	* ctrl + m3 texture painting by drag
misc...
	* fix: QNAN texture projection after scaling cuboid on Z axis (brush primitives + texture lock)
	* preferences->display->entities->Names Display Distance (in cam) def = 512u
	* always show selected/childSelected entity names (unselected is optional)
	* fix: mouse texture grab/paint commands ignore filtered faces (caulk filter)
2017-08-02 09:39:45 +03:00
Garux 62ccd942e5 Radiant:
misc...
	* oranje names for group entities, having childrens selected (also no distance cull in cam for those)
2017-08-02 09:38:53 +03:00
Garux 6a7758012d Radiant:
misc...
	* fix: noninitialized lightradii, if light value is not set (example: lightjunior)
	* light power is adjustable by mouse drag
2017-08-02 09:37:10 +03:00
Garux 43d4204697 Radiant:
misc...
	* new very fast entity names rendering system
	* render entity names in cam within < 512u dist or if selected
2017-08-02 09:36:47 +03:00
Garux bec8719fe1 Radiant:
misc...
	* GL_TRIANGLE_STRIP light radii spheres (2.5x faster)
2017-08-02 09:34:47 +03:00
Garux 1df30a3b8c Radiant:
misc...
	* disabled depth write for qer_trans surfs and highlight (=any amount of layers is visible)
	* 20x faster light radii rendering
	* light radii are coloured and additive
	* anisotropic textures filtering option (def = yes)
2017-08-02 09:33:51 +03:00
Garux bc5dcc1699 Radiant:
misc...
	* extradebug_quicker BUILD mode (defines _DEBUG_QUICKER = no slowing down debug renderables)
	* draw bbox for having model + selected entities
2017-08-02 09:32:49 +03:00
Garux e3fd576624 Q3map2:
code fixes

Radiant:

binds...
	* m1x2 on clipper point = do clip
menus...
	* misc->colors->opengl font selector
misc...
	* calculate farplane from g_MaxWorldCoord, g_MinWorldCoord (was const 32768)
	* 1.0f nearplane
	* numerous code fixes
2017-08-02 09:25:58 +03:00
Garux 65ca31fd44 Radiant:
menus...
	* Shortcuts item moved from Help to Edit
misc...
	* fix: q1 mdl reader out of bounds reading crash
	* fix: q1 mdl loading of MDL_FRAME_GROUP case
	* fix: rightclick main wnd border, release in texbro glwidget == crash (unfreezepointer)
	* texbro: search in currently shown textures
	* ask for saving nonsaved map on project settings change
	* func_detail to nongame group ents counter
	* deiconify main wnd, unmaximize maximized view on app closing to save correct layout data
	* close preferences dialog on ESC
	* Enter = Ok in global and path settings dialogs
	* print renderer stats in XY views too
	* global 'show renderer stats' option, def = off
	* ~10x faster opengl text rendering
2017-08-02 09:25:04 +03:00
Garux 461d008daa Q3map2:
* fix: parsing of /* */ comments, having * or / inside

Radiant:

misc...
	encapsulate RETURN_FALSE_IF_FAIL macros with do while 0: minus warnings
	* button to call color selector from ents inspector color entry
	* explanatory text on initial engine path configuration
	* don't show Global preferences by default, except first start
	* activate {xyview, camera, texbro glwidget} on mouse button press and scroll, so {texbro treeview and console} hotkeys do not override global ones
	* activate windows, containing xyview, camera, texbro on mouse scroll
	* fix: autoapplying trigger texture on entity creation is undoable
	* fix: texbro m1/2 x2 work, when some tag is loaded
	* bold key and spawnflags names in entity inspector entity description
	* fix: +CameraFreeMove* command, +shift, -CameraFreeMove*, -shift = still moving (reason: caps letter)
2017-08-02 09:20:56 +03:00
Garux 0261afc6df Q3map2:
* -backsplash (float)scale (float)distance: scale area lights backsplash fraction + set distance globally
		(distance < -900 to omit distance setting); def = 1 23; real area lights have no backsplash (scale = 0)
		q3map_backsplash shader keyword overrides this setting

Radiant:

binds...
	* alt + m1 click/drag in component modes: select objects
misc...
	* fix: selected entity and brush numbers display in 'Find brush' dialog
	* prefer to display texture width and height in status bar over name (PANGO_ELLIPSIZE_START)
	* allow search shortcut (ctr+f in win) in entity inspector -> entity class list
	* fix: don't save empty group entities (but worldspawn)
2017-08-02 09:19:22 +03:00
Garux 87d5b6efe5 menus...
* view->show: +Entity Names = Targetnames (option to draw targetnames, not classnames; def = no)
2017-08-02 09:17:58 +03:00
Garux 173f350be7 Q3map2:
* fix crash with nonpthreads xmllib + multithreading + output to system console
	* number of code fixes
Radiant:

misc...
	* fix: clone group ent / map import / saving map as : group ents name labels at 0,0,0;
	* number of code fixes
2017-08-02 09:00:11 +03:00
Garux a62c7302d3 Radiant:
misc...
	* texbro: disable alpha transparency by def; isn't good in half of cases
	* find/replace: tooltip helper note about search mode
	* Entity: arrowheads, showing direction of connection-lines in addition to color-code; New algorithm: are visible in all orthogonal projections
	* tweak: do not render 'misc_model' & 'light' entity names
	* filters: patches: +filter ones with surfaceparm playerclip
	* translucent filter also works for shaders with qer_alphafunc
	* filter areaportal, if single face matches (allows case with other faces, using 'skip')
	* filter translucent, if single face matches
	* filter liquids by surfaceparm {water, lava, slime} in addition to textures/liquids path
2017-08-01 14:28:28 +03:00
Garux dce6730b39 Radiant:
misc...
	* fix: select inside and touching: ignored ANY filters and hiding, and region
	* fix: M3 tex paint/grab ignored _hidden_ models
	* fix: M3 tex paint/grab ignored group ent (world, triggers, et cetera), model filters
	* fix: shift+a by tex: ignored group ent (world, triggers, et cetera) filters
	* fix: tex find/replace: ignored any filters, regioning & hiding
	* fix: shift+a by classname: ignored filters, hiding, region
	* fix: floor walker ignored group ent filters
	* fix: csg subtract ignored group ent filters
	* fix: invert selection: ignored group ent filters
	* fix: tex find/replace: 'select by shader' mode for patches (was replacing with notex instead)
	* fix: select inside and touching: were selecting group ents, as single unit (=sensitive to parent node and its bbox)
	* fix: csg merge two group ents = empty group ent
	* fix: csg subtract group ent completely = empty group ent
	* fix: hollow group ent: could produce empty group ent
	* func_groups are filtered by world filter only, not entities one
	* new func_group filter, filterBar button; Rightclick = create func_group
2017-08-01 14:27:03 +03:00
Garux b017c473e8 Radiant:
menus...
	* help+: Blendmodes cheatsheet
misc...
	* fix treemodel Clang compilation
	* fix: 1x1 textures crash and appearence
	* fix of: create func static in non doom3 gametype = group entity w/o objects
	* merged tex bro textures borders; stipple indicates shaders
	* realigned tex bro text, so one doesn't collide with textures borders
	* fix of texture focusing in tex bro
	* grayscale RLE TGA support
	* unsupported Doom 3 entity keys: popup->log warning
	* patch inspector: +flip texture buttons
	* disabled texture lock by default (confuses novices, suddenly)
	* added MeshTex plugin src to project, compiled, fixed (works now-)
2017-08-01 14:23:38 +03:00
Garux 6f51c7f28d Radiant:
misc...
	* filter toobar buttons also handle right mouse clicks:
		caulk: apply caulk tex
		clip: toggle apply clip/weapclip tex
		hint: toggle apply hint/hintlocal/hintskip tex
		triggers: apply trigger tex
		liquids: toggle apply watercaulk/lavacaulk/slimecaulk tex
		areaportals: toggle apply nodraw/nodrawnonsolid tex
			shader names are configurable through respective shader_* keys in .game file
		details: make detail
		structural: make structural
	* png icons with real alpha; partially antialiased
2017-08-01 14:03:16 +03:00
Garux 0fb65a91c7 Q3map2:
* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight
	* -contrast -255..255, def 0: lighting contrast
	* packer improvements

Radiant:

binds...
	* entity inspector: Tab enters Key field, toggles between key/value fields; Del deletes keys; Esc quits

misc...
	* improved mwheel 2d zoom by Neumond
	* +makeRoom: like hollow, but extrudes faces outwards; for making rooms
	* deactivating tex dirs tree after loading dir, so SPACE and ENTER aren't broken for 2D after that
	* Regular, RegularLeft layouts: smaller console, bigger tex browser
	* Rotate, Scale dialogs: values aren't erased on Enter, OK, Apply (are on cancel, esc)
	* Rotate dialog: fix: new value in focused field wasn't taking in account on Enter
	* +updating texture directories list on 'flush and reload shaders' (reloading shaderlist aswell)
	* NumLock perspective window fix
	* ctrl+k(ConnectEntities): friendlier to complex connections, takes in account existing keys
		(priority: target > targetname > none)
	* +'all Supported formats' default option in open dialogs
	* defaulted show light radii
	* camera fov: 90->110
	* cubic clip: off by default; bigger def dist; fixed button's shortcut tip
	* prefs: Min & Max texture thumbnail size + dependant on scale;
		def = *scale .5, min 48, max 160 (makes range 96-320 visually differentiated)
2017-08-01 13:57:26 +03:00
Garux af4e2d29cf Q3map2:
* shot down spammy warning about samplesize for lmsize<=128; -debugsamplesize to show
	* numBspModels ('brusmodels') stat emitting


Radiant:

misc...
	* filters toolbar (disableable)
	* fix: shift + m1 click in tex browser to open shader in internal/external editor;
		defaulted internal; focuses on wanted shader; correct opening/saving
	* fix: angles "0 x 0" autoconvert to angle "x" on transform (was getting deleted w/o a trace)
2017-08-01 13:50:06 +03:00
Garux 6e687efe88 Q3map2:
* content of brush is determined now not by 1st side in brush definition (inconsistency!)
		but on priority: liquid > fog > playerclip > nonsolid > solid
		ex.: nodraw solid shader works now for hiding liquid or fog volume splits / unwanted faces
		solid or nonsolid shader + face(s) of playerclip = playerclip
		solid shader + face(s) of nonsolid = nonsolid (b4 could happen: 5nonsolid sides + 1solid = solid brush )


Radiant:

binds...
	* make structural - alt+s
	* shift+n - cycle patch tex projection
	* ctrl+f - fit texture
	* bind a, d in no mlook mode - CameraStrafeLeft/Right

menus...
	* smartified content basically
	* hidden killconnect for games, which are not nexuiz
	* view-orthographic+: center 2d on selected (ctrl+shift+tab)
	* removed parent from menu, regroup does work + isn't bugged
	* edit+: SelectAllOfType (shift+a)
	* view->show+: ToggleCrosshair, show size info, show grid
	* view menu: +patch inspector
	* curve->texture+: flip patch tex ( {ctrl}shift+i ), naturalize, cycle projection
	* cleaned, updated help menu links,+: Mouse Shortcuts, recent offline&fixed Shader Manual,
		netRadiant specific docs, lists of q3map2 switches/entity keys/shader directives
misc...
	* removed note to save before going to preferences, project settings
	* fog is automatically transparent
	* Doom3LightRadius: failed to parse default light radius - spammy msg removed
	* 1.5x bigger light ents (8->12u)
	* longer list of recently opened (4->9)
	* crosshair display: is saving in prefs
	* defaulted Maya theme
	* removed question to override current compile monitoring
2017-08-01 13:36:40 +03:00
Rudolf Polzer 62d99f889c Merge remote-tracking branch 'ttimo/master'
Conflicts:
	plugins/imagepng/plugin.cpp
	radiant/gtkdlgs.cpp
	radiant/radiant.ico
	tools/quake3/q3map2/image.c
2012-04-12 15:32:57 +02:00
michaelb 1f0271a988 fix invalid use of <glib/...> headers 2012-04-09 09:44:35 +02:00
alex8664 b6d70499bf This is fix for failure of compilation on new libpng 2012-03-31 17:33:33 +04:00
Rudolf Polzer e4287c28bb my own uncrustify run 2012-03-27 12:03:21 +02:00
Rudolf Polzer 203343b01a remove an useless vcproj 2012-03-27 11:45:55 +02:00
Rudolf Polzer 231225d6f9 Merge commit '515673c08f8718a237e90c2130a1f5294f966d6a'
Conflicts:
	.gitignore
	COMPILING
	CONTRIBUTORS
	ChangeLog
	DoxyConfig
	Doxyfile
	Doxygen_files/Doxyfile
	Doxygen_files/doxy_mainpage.h
	Doxygen_files/doxygen_gtkradiant_foot.html
	Doxygen_files/doxygen_gtkradiant_head.html
	Doxygen_files/doxygen_index.html
	Doxygen_files/doxygen_reference_foot.html
	Doxygen_files/doxygen_reference_head.html
	Doxygen_files/example/annotated.html
	Doxygen_files/example/classIEpair-members.html
	Doxygen_files/example/classIEpair.html
	Doxygen_files/example/classes.html
	Doxygen_files/example/files.html
	Doxygen_files/example/functions.html
	Doxygen_files/example/graph_legend.dot
	Doxygen_files/example/graph_legend.html
	Doxygen_files/example/index.html
	Doxygen_files/example/pages.html
	Doxygen_files/example/test_8c-source.html
	Doxygen_files/example/test_8c.html
	Doxygen_files/example/todo.html
	Doxygen_files/genDoxyfile
	Doxygen_files/gendoxfunctions
	Doxygen_files/reference1.html
	README.doxygen
	SConscript.q3map2
	SConscript.radiant
	TODO
	config.py
	contrib/bkgrnd2d/bkgrnd2d.vcproj
	contrib/bobtoolz/bobtoolz.vcproj
	contrib/camera/camera.vcproj
	contrib/gtkgensurf/gtkgensurf.vcproj
	contrib/hydratoolz/hydratoolz.vcproj
	contrib/prtview/prtview.vcproj
	contrib/ufoai/ufoai.vcproj
	gen.readme
	gendox
	libs/picomodel/picomodules.c
	plugins/eclassfgd/fgd.vcproj
	plugins/entity/entity.vcproj
	plugins/image/image.vcproj
	plugins/imagem8/imagem8.vcproj
	plugins/imagepng/imagepng.vcproj
	plugins/imagewal/imagewal.vcproj
	plugins/map/map.vcproj
	plugins/mapxml/mapxml.vcproj
	plugins/model/model.vcproj
	plugins/shaders/shaders.vcproj
	plugins/spritemodel/spritemodel.vcproj
	plugins/surface/surface.vcproj
	plugins/surface_heretic2/surface_heretic2.vcproj
	plugins/surface_quake2/surface_quake2.vcproj
	plugins/surface_ufoai/surface_ufoai.vcproj
	plugins/textool/textool.vcproj
	plugins/vfspak/vfspak.vcproj
	plugins/vfspk3/vfspk3.vcproj
	plugins/vfswad/vfswad.vcproj
	radiant.sln
	radiant/main.cpp
	radiant/mainframe.cpp
	radiant/preferences.cpp
	radiant/preferences.h
	radiant/radiant.vcproj
	setup/data/tools/plugins/bt/bt-el2.txt
	tools/quake3/q3map2/main.c
	tools/quake3/q3map2/q3map2.vcproj
	windows_compile_guide/index.html
2012-03-27 11:43:50 +02:00
Ben Noordhuis ca8d032cfb fix warning: unused variable 'foo' 2012-03-18 02:17:09 +01:00
Timothee TTimo Besset 830125fad0 uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
Rudolf Polzer 747e474c40 remove internal libjpeg6 copy (patch by monad) 2012-03-01 10:24:29 +01:00
Rudolf Polzer 898cef614c fix type cast 2012-01-23 18:18:01 +01:00
Rudolf Polzer 76ed4634ec fix a typo in auto map type detection 2011-11-12 12:31:33 +01:00
Rudolf Polzer db1787bbfa handle forbidden dir exclusions properly now 2011-07-01 12:49:31 +02:00
Rudolf Polzer 636baaba0f more compile fail 2011-07-01 12:18:32 +02:00
Rudolf Polzer c75ae4296b forbidden dirs: allow wildcard patterns 2011-07-01 11:27:15 +02:00
rambetter 88f8603d62 8MB stack size linker options on all VC2008 proj files.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@485 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 04:12:34 +00:00
rambetter 33da149be0 Backing out commit 483. Going to set linker flags instead.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@484 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 04:08:22 +00:00
rambetter e39f6f4bae Increasing stack size on Windows build.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@483 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 03:56:18 +00:00
rambetter 8d530e8707 - Updated Windows build doc, very slight revision. Changed 37 targets to 38.
- Added plugins/imagehl to list of modules built (both	Windows and Linux).
    Not	really sure what this does, but it's the only module (as defined by
    stuff in plugins/ or contrib/) that exists and isn't currently part of the
    build.
- The code to disable desktop composition in Windows has been moved from start
    of main() to an option in Preferences.  The	pref reads as follows:
    "NVIDIA/Aero bug - disable Windows composition".  It is enabled by default.
- Color themes controlled by "Misc" -> "Colors" -> "Themes" options are now
    saved as soon as you select them.  The color theme is no longer clobbered
    when opening Preferences.
- The ATI broken driver (bug #802) pref has been reworded since it applies to
    Intel cards as well.  Before:
    "ATI cards with broken drivers - bug #802".  After:
    "ATI and Intel cards w/ buggy drivers (disappearing polygons)".


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@479 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-03-03 15:51:44 +00:00
rambetter 48410b113d Fixing Linux SCons build.
Fixing plugins on both Linux and Windows.  It's consistent now.
Fixing gl font on Windows.
Mostly, added lots of plugins.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@474 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-02-22 04:48:05 +00:00
rambetter 561e062c87 This is a major change that updates the 3rd party libs on Windows builds.
A couple of things are broken right now:
- OpenGL font in Windows not appearing (expected to be broken, will fix)
- Linux build broken because it loads some .vcproj files that are removed
- 3rd party libs are downloaded from porky.nerius.com, not id Software


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@473 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-02-21 14:37:49 +00:00
TTimo a6e2bf8e2d misc project file fixes from trunk (e.g. rev 345). fixes the 'missing MSVCR90.DLL' absurdity
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-temp-fixes@357 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-24 19:04:32 +00:00
rambetter 7f2f9610ba Backing out r347 and r345. Keeping r346.
So, this branch is now r344 with patch r346.
DO NOT MERGE THIS CHANGE INTO TRUNK!!!!


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-temp-fixes@349 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-15 06:56:33 +00:00
TTimo 7c46911658 rebuilt gtk binary dependencies file
fixed/optimized a number of VC9 project settings
fixed sprintf being hijacked by intl.dll stuff


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@345 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-13 04:21:05 +00:00
Rudolf Polzer 7a0665f156 automatically run the decompiler when specifying a BSP file in Import... 2010-10-10 16:04:41 +02:00
Rudolf Polzer 2b0a97c814 somewhat unclean code, sorry... but it allows opening brushPrimitives maps in nonBrushPrimitives mode (experimental) by temp toggling to the correct mode 2010-10-10 10:47:16 +02:00
Rudolf Polzer 551d4434f8 detect the wrong type Q3 format by a different error message when loading 2010-10-10 10:05:17 +02:00
rpolzer c34227108a make radiant compile again 2010-10-05 11:05:24 +02:00
Rudolf Polzer 0a784ea439 remove some stupid debug prints 2010-08-11 07:58:19 +02:00
Rudolf Polzer 9ca6835a26 vfspk3 in q3map2: also support -fs_forbiddenpath 2010-08-07 17:32:57 +02:00
Rudolf Polzer 51728689fe support "forbidden directories" (i.e. dirs excluded from radiant) 2010-08-07 17:19:47 +02:00
Rudolf Polzer 062ff7a05f Merge remote branch 'refs/remotes/origin/parasti/fix-grayscale-png' 2010-08-04 14:01:54 +02:00
Rudolf Polzer 6d93f0d7d9 fix path trimming involving pk3dirs 2010-08-02 14:41:22 +02:00
Jānis Rūcis 048cdb6eb2 Fix/add grayscale-to-RGB in PNG loader 2010-07-31 00:27:43 +03:00
Rudolf Polzer 49908637c3 turn lights by 45 degrees to make them look the same in all 3 2D views 2010-07-30 16:02:23 +02:00
Jānis Rūcis 5dafde957a When connecting entities, don't reuse the target field to name the entity
If an entity already has a target field, chances are that the targeted
entity still exists and the mapper will just get a naming collision.
2010-07-14 04:41:03 +03:00
Rudolf Polzer 0138fccfb8 allow 64 directories, no longer 8 2010-06-24 12:27:26 +02:00
Rudolf Polzer 93f9dc354f support misc_*model as misc_model in the radiant editor (way more convenient) 2010-06-04 20:57:00 +02:00
Jānis Rūcis f86f8d9e29 Concat all found shaderlist.txt files to build the shader list 2010-05-30 00:09:35 +03:00
Rudolf Polzer e40ea7c332 vfs: support .pk3dir like in darkplaces engine - directories auto-added to the search path 2010-03-19 14:55:47 +01:00
Rudolf Polzer 6255d00622 support "angles" key in generic entities 2010-02-11 10:33:37 +01:00
Rudolf Polzer c6252fe3fc add a feature shift-k to assign killtarget, not target like ctrl-k 2010-02-08 16:41:55 +01:00
Rudolf Polzer c1b0348878 try making it work with newer libpng 2010-02-05 12:34:56 +01:00
TTimo 48d505dff5 textool fix (Markus Fischer)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@331 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-01-02 16:03:41 +00:00
TTimo c14eb495aa misc
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@330 8a3a26a2-13c4-0310-b231-cf6edde360e5
2009-12-31 18:50:00 +00:00
TTimo a54ff4a83e apply misc fixes from Markus Fischer and Rambetter
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@329 8a3a26a2-13c4-0310-b231-cf6edde360e5
2009-12-31 18:45:35 +00:00
divverent bc68966c60 fix zip file warnings
git-svn-id: svn://svn.icculus.org/netradiant/trunk@393 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-07-26 15:51:46 +00:00
divverent 469e4fc146 fix MD3 model entities crash on OS X (by renaming a class; apparently something weird happens when a class name is used twice)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@201 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 07:06:05 +00:00
divverent f85ed10a52 use "%f" format for angles, prevents weird exponential stuff
git-svn-id: svn://svn.icculus.org/netradiant/trunk@172 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-14 08:06:09 +00:00
divverent a79c1a21aa support the "origin" key for display in radiant too
git-svn-id: svn://svn.icculus.org/netradiant/trunk@144 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-01 13:05:17 +00:00
rpolzer 7077b12d7d Some not THAT memory demanding limits extension;
use right file name when looking for .mtl


git-svn-id: svn://svn.icculus.org/netradiant/trunk@129 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-11-20 14:25:50 +00:00
rpolzer df486c66bb support "target2" etc. name keys for Q3A maps too
git-svn-id: svn://svn.icculus.org/netradiant/trunk@127 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-11-10 15:54:59 +00:00
rpolzer 3c8d97704b fix OpenGL erorr bug on XP software renderer; use svn:ignore
git-svn-id: svn://svn.icculus.org/netradiant/trunk@85 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-18 06:57:13 +00:00
rpolzer 2978848a28 remove two more unnecessary project files
git-svn-id: svn://svn.icculus.org/netradiant/trunk@84 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-17 14:06:28 +00:00
rpolzer 5ad1e19406 the historic move: getting rid of all visual studio project stuff, now that the mingw build works
git-svn-id: svn://svn.icculus.org/netradiant/trunk@56 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-16 08:15:52 +00:00
rpolzer 107765f0e4 initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00
TTimo cc4e44e31a merge branch work back into trunk
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@319 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-09-01 17:34:10 +00:00
TTimo 2def0428da ABToSVK commit
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@308 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-08-24 03:20:51 +00:00
Forest Hale 88cea027e6 ported over the 1.5 branch version of q3map2 which is newer
made Visual Studio files work in VS2005 Express
fixed a ton of warnings in VS2005 Express
fixed some compile problems on OpenSUSE 11.0


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@302 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-25 07:31:37 +00:00