Radiant:
misc... * fix: noninitialized lightradii, if light value is not set (example: lightjunior) * light power is adjustable by mouse drag
This commit is contained in:
parent
43d4204697
commit
6a7758012d
|
|
@ -225,4 +225,53 @@ Matrix4 evaluateTransform( const Vector3& translation ) const {
|
|||
}
|
||||
};
|
||||
|
||||
|
||||
namespace{
|
||||
|
||||
class ScaleRadius {
|
||||
ObservedSelectable m_selectable;
|
||||
public:
|
||||
static Matrix4 m_model;
|
||||
float m_radius;
|
||||
|
||||
ScaleRadius( const SelectionChangeCallback& onchanged ) :
|
||||
m_selectable( onchanged ) {
|
||||
}
|
||||
bool isSelected() const {
|
||||
return m_selectable.isSelected();
|
||||
}
|
||||
void setSelected( bool selected ) {
|
||||
m_selectable.setSelected( selected );
|
||||
}
|
||||
void selectPlanes( const float& radius, Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback ) {
|
||||
m_model = test.getVolume().GetModelview();
|
||||
m_model[0] = m_model[0] >= 0 ? 1 : -1;
|
||||
m_model[5] = m_model[5] >= 0 ? 1 : -1;
|
||||
m_model[10] = m_model[10] >= 0 ? 1 : -1;
|
||||
|
||||
Plane3 plane( 1, 0, 0, 0 );
|
||||
Selector_add( selector, m_selectable );
|
||||
selectedPlaneCallback( plane );
|
||||
|
||||
m_radius = radius;
|
||||
}
|
||||
float evaluateResize( const Vector3& translation ) const {
|
||||
float delta;
|
||||
Vector3 tra = matrix4_transformed_direction( m_model, translation );
|
||||
//globalOutputStream() << tra << " tra\n";
|
||||
//globalOutputStream() << m_model << " m_model\n";
|
||||
// if( ( tra[0] + tra[1] + tra[2] ) >= 0.f ){
|
||||
// delta = vector3_length( translation );
|
||||
// }
|
||||
// else{
|
||||
// delta = vector3_length( translation ) * -1.f;
|
||||
// }
|
||||
delta = tra[0];
|
||||
|
||||
return ( m_radius + delta );
|
||||
}
|
||||
};
|
||||
Matrix4 ScaleRadius::m_model = g_matrix4_identity;
|
||||
|
||||
}//namespace
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -671,6 +671,19 @@ void light_draw( const AABB& aabb_light, RenderStateFlags state ){
|
|||
#endif
|
||||
}
|
||||
|
||||
inline void write_intensity( const float intensity, Entity* entity ){
|
||||
char value[64];
|
||||
sprintf( value, "%f", intensity );
|
||||
|
||||
//primaryIntensity
|
||||
if( !string_empty( entity->getKeyValue( "_light" ) ) ){
|
||||
entity->setKeyValue( "_light", value );
|
||||
}
|
||||
else{ //secondaryIntensity
|
||||
entity->setKeyValue( "light", value );
|
||||
}
|
||||
}
|
||||
|
||||
// These variables are tweakable on the q3map2 console, setting to q3map2
|
||||
// default here as there is no way to find out what the user actually uses
|
||||
// right now. Maybe move them to worldspawn?
|
||||
|
|
@ -711,6 +724,7 @@ class LightRadii
|
|||
{
|
||||
public:
|
||||
float m_radii[3];
|
||||
float m_radii_transformed[3];
|
||||
|
||||
private:
|
||||
float m_primaryIntensity;
|
||||
|
|
@ -732,20 +746,21 @@ void calculateRadii(){
|
|||
intensity *= m_scale;
|
||||
|
||||
if ( spawnflags_linear( m_flags ) ) {
|
||||
m_radii[0] = light_radius_linear( intensity, 1.0f ) / m_fade;
|
||||
m_radii[1] = light_radius_linear( intensity, 48.0f ) / m_fade;
|
||||
m_radii[2] = light_radius_linear( intensity, 255.0f ) / m_fade;
|
||||
m_radii_transformed[0] = m_radii[0] = light_radius_linear( intensity, 1.0f ) / m_fade;
|
||||
m_radii_transformed[1] = m_radii[1] = light_radius_linear( intensity, 48.0f ) / m_fade;
|
||||
m_radii_transformed[2] = m_radii[2] = light_radius_linear( intensity, 255.0f ) / m_fade;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_radii[0] = light_radius( intensity, 1.0f );
|
||||
m_radii[1] = light_radius( intensity, 48.0f );
|
||||
m_radii[2] = light_radius( intensity, 255.0f );
|
||||
m_radii_transformed[0] = m_radii[0] = light_radius( intensity, 1.0f );
|
||||
m_radii_transformed[1] = m_radii[1] = light_radius( intensity, 48.0f );
|
||||
m_radii_transformed[2] = m_radii[2] = light_radius( intensity, 255.0f );
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
LightRadii() : m_primaryIntensity( 0 ), m_secondaryIntensity( 0 ), m_flags( 0 ), m_fade( 1 ), m_scale( 1 ){
|
||||
calculateRadii();
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -780,6 +795,42 @@ void flagsChanged( const char* value ){
|
|||
calculateRadii();
|
||||
}
|
||||
typedef MemberCaller1<LightRadii, const char*, &LightRadii::flagsChanged> FlagsChangedCaller;
|
||||
|
||||
void calculateTransformedRadii( const float& radius ){
|
||||
if ( spawnflags_linear( m_flags ) ) {
|
||||
m_radii_transformed[0] = radius + 47.0f / m_fade;
|
||||
if( m_radii_transformed[0] <= 1.f ){
|
||||
m_radii_transformed[0] = m_radii_transformed[1] = m_radii_transformed[2] = 1.f;
|
||||
return;
|
||||
}
|
||||
m_radii_transformed[1] = radius;
|
||||
m_radii_transformed[2] = radius - 207.0f / m_fade;;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_radii_transformed[0] = radius * sqrt( 48.f );
|
||||
if( m_radii_transformed[0] <= 1.f ){
|
||||
m_radii_transformed[0] = m_radii_transformed[1] = m_radii_transformed[2] = 1.f;
|
||||
return;
|
||||
}
|
||||
m_radii_transformed[1] = radius;
|
||||
m_radii_transformed[2] = m_radii_transformed[0] / sqrt( 255.f );
|
||||
}
|
||||
//globalOutputStream() << m_radii_transformed[0] << " " << m_radii_transformed[1] << " " << m_radii_transformed[2] << " \n";
|
||||
}
|
||||
float calculateIntensityFromRadii(){
|
||||
float intensity;
|
||||
|
||||
if ( spawnflags_linear( m_flags ) ) {
|
||||
intensity = ( m_radii_transformed[0] * m_fade + 1.f ) / ( fPointScale * fLinearScale );
|
||||
}
|
||||
else
|
||||
{
|
||||
intensity = m_radii_transformed[0] * m_radii_transformed[0] * 1.f / fPointScale;
|
||||
}
|
||||
intensity /= m_scale;
|
||||
return intensity;
|
||||
}
|
||||
};
|
||||
|
||||
class Doom3LightRadius
|
||||
|
|
@ -832,7 +883,7 @@ RenderLightRadiiWire( LightRadii& radii, const Vector3& origin ) : m_radii( radi
|
|||
}
|
||||
void render( RenderStateFlags state ) const {
|
||||
//light_draw_radius_wire( m_origin, m_radii.m_radii );
|
||||
light_draw_radius_wire( m_origin, m_radii.m_radii, m_radiiPoints );
|
||||
light_draw_radius_wire( m_origin, m_radii.m_radii_transformed, m_radiiPoints );
|
||||
}
|
||||
};
|
||||
Vector3 RenderLightRadiiWire::m_radiiPoints[SPHERE_WIRE_POINTS] = {g_vector3_identity};
|
||||
|
|
@ -849,7 +900,7 @@ RenderLightRadiiFill( LightRadii& radii, const Vector3& origin ) : m_radii( radi
|
|||
}
|
||||
void render( RenderStateFlags state ) const {
|
||||
//light_draw_radius_fill( m_origin, m_radii.m_radii );
|
||||
light_draw_radius_fill( m_origin, m_radii.m_radii, m_radiiPoints );
|
||||
light_draw_radius_fill( m_origin, m_radii.m_radii_transformed, m_radiiPoints );
|
||||
}
|
||||
};
|
||||
//Shader* RenderLightRadiiFill::m_state = 0;
|
||||
|
|
@ -1449,6 +1500,9 @@ void snapto( float snap ){
|
|||
m_originKey.write( &m_entity );
|
||||
}
|
||||
}
|
||||
void setLightRadii( const float& radius ){
|
||||
m_radii.calculateTransformedRadii( radius );
|
||||
}
|
||||
void setLightRadius( const AABB& aabb ){
|
||||
m_aabb_light.origin = aabb.origin;
|
||||
m_doom3Radius.m_radiusTransformed = aabb.extents;
|
||||
|
|
@ -1460,6 +1514,9 @@ void revertTransform(){
|
|||
m_aabb_light.origin = m_useLightOrigin ? m_lightOrigin : m_originKey.m_origin;
|
||||
rotation_assign( m_rotation, m_useLightRotation ? m_lightRotation : m_rotationKey.m_rotation );
|
||||
m_doom3Radius.m_radiusTransformed = m_doom3Radius.m_radius;
|
||||
m_radii.m_radii_transformed[0] = m_radii.m_radii[0];
|
||||
m_radii.m_radii_transformed[1] = m_radii.m_radii[1];
|
||||
m_radii.m_radii_transformed[2] = m_radii.m_radii[2];
|
||||
}
|
||||
void freezeTransform(){
|
||||
if ( g_lightType == LIGHTTYPE_DOOM3 && !m_useLightOrigin && !m_traverse.empty() ) {
|
||||
|
|
@ -1492,6 +1549,12 @@ void freezeTransform(){
|
|||
m_doom3Radius.m_radius = m_doom3Radius.m_radiusTransformed;
|
||||
write_origin( m_doom3Radius.m_radius, &m_entity, "light_radius" );
|
||||
}
|
||||
else{
|
||||
write_intensity( m_radii.calculateIntensityFromRadii(), &m_entity );
|
||||
m_radii.m_radii[0] = m_radii.m_radii_transformed[0];
|
||||
m_radii.m_radii[1] = m_radii.m_radii_transformed[1];
|
||||
m_radii.m_radii[2] = m_radii.m_radii_transformed[2];
|
||||
}
|
||||
}
|
||||
void transformChanged(){
|
||||
revertTransform();
|
||||
|
|
@ -1692,6 +1755,10 @@ const Matrix4& projection() const {
|
|||
return m_doom3Projection;
|
||||
}
|
||||
|
||||
const LightRadii& getLightRadii() const {
|
||||
return m_radii;
|
||||
}
|
||||
|
||||
Shader* getShader() const {
|
||||
return m_shader.get();
|
||||
}
|
||||
|
|
@ -1728,6 +1795,7 @@ InstanceTypeCastTable& get(){
|
|||
|
||||
Light& m_contained;
|
||||
DragPlanes m_dragPlanes; // dragplanes for lightresizing using mousedrag
|
||||
ScaleRadius m_scaleRadius;
|
||||
public:
|
||||
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
||||
|
||||
|
|
@ -1741,7 +1809,8 @@ LightInstance( const scene::Path& path, scene::Instance* parent, Light& containe
|
|||
TargetableInstance( path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this ),
|
||||
TransformModifier( Light::TransformChangedCaller( contained ), ApplyTransformCaller( *this ) ),
|
||||
m_contained( contained ),
|
||||
m_dragPlanes( SelectedChangedComponentCaller( *this ) ){
|
||||
m_dragPlanes( SelectedChangedComponentCaller( *this ) ),
|
||||
m_scaleRadius( SelectedChangedComponentCaller( *this ) ){
|
||||
m_contained.instanceAttach( Instance::path() );
|
||||
|
||||
if ( g_lightType == LIGHTTYPE_DOOM3 ) {
|
||||
|
|
@ -1773,18 +1842,35 @@ void testSelect( Selector& selector, SelectionTest& test ){
|
|||
|
||||
void selectPlanes( Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback ){
|
||||
test.BeginMesh( localToWorld() );
|
||||
m_dragPlanes.selectPlanes( m_contained.aabb(), selector, test, selectedPlaneCallback, rotation() );
|
||||
if ( g_lightType == LIGHTTYPE_DOOM3 ) {
|
||||
m_dragPlanes.selectPlanes( m_contained.aabb(), selector, test, selectedPlaneCallback, rotation() );
|
||||
}
|
||||
else{
|
||||
m_scaleRadius.selectPlanes( m_contained.getLightRadii().m_radii[1], selector, test, selectedPlaneCallback );
|
||||
}
|
||||
}
|
||||
void selectReversedPlanes( Selector& selector, const SelectedPlanes& selectedPlanes ){
|
||||
m_dragPlanes.selectReversedPlanes( m_contained.aabb(), selector, selectedPlanes, rotation() );
|
||||
if ( g_lightType == LIGHTTYPE_DOOM3 ) {
|
||||
m_dragPlanes.selectReversedPlanes( m_contained.aabb(), selector, selectedPlanes, rotation() );
|
||||
}
|
||||
}
|
||||
|
||||
bool isSelectedComponents() const {
|
||||
return m_dragPlanes.isSelected();
|
||||
if ( g_lightType == LIGHTTYPE_DOOM3 ) {
|
||||
return m_dragPlanes.isSelected();
|
||||
}
|
||||
else{
|
||||
return m_scaleRadius.isSelected();
|
||||
}
|
||||
}
|
||||
void setSelectedComponents( bool select, SelectionSystem::EComponentMode mode ){
|
||||
if ( mode == SelectionSystem::eFace ) {
|
||||
m_dragPlanes.setSelected( false );
|
||||
if ( g_lightType == LIGHTTYPE_DOOM3 ) {
|
||||
m_dragPlanes.setSelected( false );
|
||||
}
|
||||
else{
|
||||
m_scaleRadius.setSelected( false );
|
||||
}
|
||||
}
|
||||
}
|
||||
void testSelectComponents( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode ){
|
||||
|
|
@ -1804,9 +1890,14 @@ void evaluateTransform(){
|
|||
else
|
||||
{
|
||||
//globalOutputStream() << getTranslation() << "\n";
|
||||
|
||||
m_dragPlanes.m_bounds = m_contained.aabb();
|
||||
m_contained.setLightRadius( m_dragPlanes.evaluateResize( getTranslation(), rotation() ) );
|
||||
if ( g_lightType == LIGHTTYPE_DOOM3 ) {
|
||||
m_dragPlanes.m_bounds = m_contained.aabb();
|
||||
m_contained.setLightRadius( m_dragPlanes.evaluateResize( getTranslation(), rotation() ) );
|
||||
}
|
||||
else{
|
||||
m_scaleRadius.m_radius = m_contained.getLightRadii().m_radii[1];
|
||||
m_contained.setLightRadii( m_scaleRadius.evaluateResize( getTranslation() ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
void applyTransform(){
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user