turn lights by 45 degrees to make them look the same in all 3 2D views

This commit is contained in:
Rudolf Polzer 2010-07-30 16:02:23 +02:00
parent 4741e6535e
commit 49908637c3

View File

@ -255,13 +255,13 @@ void light_vertices(const AABB& aabb_light, Vector3 points[6])
Vector3 min(vector3_subtracted(aabb_light.origin, aabb_light.extents));
Vector3 mid(aabb_light.origin);
// top, bottom, tleft, tright, bright, bleft
// top, bottom, middle-up, middle-right, middle-down, middle-left
points[0] = Vector3(mid[0], mid[1], max[2]);
points[1] = Vector3(mid[0], mid[1], min[2]);
points[2] = Vector3(min[0], max[1], mid[2]);
points[3] = Vector3(max[0], max[1], mid[2]);
points[4] = Vector3(max[0], min[1], mid[2]);
points[5] = Vector3(min[0], min[1], mid[2]);
points[2] = Vector3(mid[0], max[1], mid[2]);
points[3] = Vector3(max[0], mid[1], mid[2]);
points[4] = Vector3(mid[0], min[1], mid[2]);
points[5] = Vector3(min[0], mid[1], mid[2]);
}
void light_draw(const AABB& aabb_light, RenderStateFlags state)