Garux
9fed37bae0
Q3map2:
...
* native surfaceparm noob support (no -custinfoparms needed)
* -noob in bsp phase: assign surfaceparm noob to all map surfaces
* surfaceparm ob: skip assigning surfaceparm noob with -noob on that
* farplane modes: radius+radius, origin2origin, exact (add r/o/e to the number to enable), < 0 works too
* samples+filter - enabled again, makes sense
* -vertexscale
* fixed -novertex, (0..1) sets
* quick q3map_novertexlight (?)
* fixed _clone _ins _instance (_clonename)
* -nolm - no lightmaps
* ent keys aliases:_sa - shadeangle;_ss - samplesize
* -shift N -shift X Y Z: shift whole map to some coords
* more fogs (256) (ingame appearence lots of ones might be bugged due to engine arrangement, needs testing)
* q3map_remapshader remaps anything fine, on all stages (effect is: postrenaming shader when things are have been done)
* fixed 'unknown argument 1' at -lightanglehl
* -nocmdline writting to worldspawn
Radiant:
binds...
* wasd camera binds, c - deSelect, z - delete
* ExpandSelectionToEntities - shift+e
* make detail - alt+d
* arbitrary rotation - shifr+r
* arbitrary scale - ctrl+shift+s
misc...
* fit width, fit height butts in surf inspector (for trims) (saves scales ratio)
add old TODO with ideas
2017-08-01 13:26:50 +03:00
Rudolf Polzer
847a61d888
fix some easy warnings
2013-06-19 18:50:07 +02:00
Rudolf Polzer
dac8329952
Merge branch 'master' into divVerent/farplanedist-sky-fix
...
Conflicts:
tools/quake3/q3map2/prtfile.c
tools/quake3/q3map2/vis.c
tools/quake3/q3map2/visflow.c
2012-05-15 11:58:06 +02:00
Rudolf Polzer
b7e36c120e
Merge remote-tracking branch 'github/master'
...
Conflicts:
.gitignore
config.py
libs/synapse/synapse.cpp
plugins/imagehl/lbmlib.cpp
plugins/surface_heretic2/surfacedialog.cpp
plugins/surface_ufoai/surfacedialog.cpp
radiant/brushscript.cpp
radiant/main.cpp
radiant/preferences.cpp
tools/quake3/common/cmdlib.c
tools/quake3/common/cmdlib.h
tools/quake3/q3map2/path_init.c
windows_compile_guide/index.html
2012-03-27 12:11:37 +02:00
Rudolf Polzer
e4287c28bb
my own uncrustify run
2012-03-27 12:03:21 +02:00
Ben Noordhuis
c2be26a9bd
q3map2: add safe string copy functions
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* Q_strncpyz()
* Q_strncat()
* Q_strcat()
Guard against buffer overruns, always zero terminate the result.
2012-03-18 02:17:09 +01:00
Timothee TTimo Besset
830125fad0
uncrustify! now the code is only ugly on the *inside*
2012-03-17 15:01:54 -05:00
Rudolf Polzer
747e474c40
remove internal libjpeg6 copy (patch by monad)
2012-03-01 10:24:29 +01:00
Rudolf Polzer
e8f94f12dd
Merge remote-tracking branch 'origin/divVerent/leak-fix'
2012-02-19 18:40:59 +01:00
Rudolf Polzer
bca4840507
another experimental change: better handle leaky maps
2012-02-14 11:35:59 +01:00
Rudolf Polzer
3a7c77d720
unlimit MAX_MAP_DRAW_INDEXES
2012-02-12 19:00:55 +01:00
Rudolf Polzer
d5d6e98191
add option -nofastpoint; make old buggy behaviour default as it is typically a lot faster. To not use fast point lights, pass -nofastpoint but not -fast.
2012-02-09 11:28:49 +01:00
Rudolf Polzer
c60d22dd26
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2012-02-09 10:40:48 +01:00
Rudolf Polzer
c4ff5f029f
256 surfaceparms
2011-12-21 16:35:44 +01:00
Rudolf Polzer
f4e45cb897
option: -sRGBcolor (unused yet)
2011-12-14 09:51:15 +01:00
Rudolf Polzer
35162b6b63
properly ignore caulk
2011-12-09 17:15:51 +01:00
Rudolf Polzer
aef478a99a
PROPERLY ignore sky brushes for minimap
2011-12-09 16:36:07 +01:00
Rudolf Polzer
34d45e210f
_farplanedist now ignores C_SKY leafs
2011-11-23 12:01:02 +01:00
Rudolf Polzer
e8f27310d6
also new option: -sRGBtex, and renamed -sRGB to -sRGBlight
2011-10-29 16:33:46 +02:00
Rudolf Polzer
2cc696a6e1
add separate spotlight scale -spotscale
2011-10-29 13:38:19 +02:00
Rudolf Polzer
5c97bccbf6
experimental q3map2 command line option: -sRGB (store lightmaps in sRGB)
2011-10-21 17:25:09 +02:00
Rudolf Polzer
4b642e822f
totally unlimit entities
2011-10-17 06:53:42 +02:00
Rudolf Polzer
f15b9265ec
Merge branch 'master' of git://de.git.xonotic.org/xonotic/netradiant
2011-10-17 06:47:47 +02:00
Rudolf Polzer
ed1e2eb318
allow more entities
2011-10-17 06:47:29 +02:00
Rudolf Polzer
9aa6996229
make runtime parameters for meta
2011-09-15 21:19:39 +02:00
rambetter
561e062c87
This is a major change that updates the 3rd party libs on Windows builds.
...
A couple of things are broken right now:
- OpenGL font in Windows not appearing (expected to be broken, will fix)
- Linux build broken because it loads some .vcproj files that are removed
- 3rd party libs are downloaded from porky.nerius.com, not id Software
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@473 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-02-21 14:37:49 +00:00
Rudolf Polzer
857d05d90f
Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
...
we use ~/.Reaction instead of ~/.q3a . Oh well. This is for Reaction Quake III.
git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5
Conflicts:
tools/quake3/q3map2/q3map2.h
2011-01-20 14:35:30 +01:00
rambetter
89f0eeeb28
Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
...
we use ~/.Reaction instead of ~/.q3a . Oh well. This is for Reaction Quake III.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 06:31:26 +00:00
rambetter
cb169716fe
Fixing a 45 degree model clipping problem.
...
Introducing Q3MAP2_EXPERIMENTAL_MODEL_CLIPPING_FIX to control the new code,
current value is 1 (enable the fix).
This code fixes the q3map2 regression test model_clipping_45_degrees.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@429 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-19 06:41:33 +00:00
Rudolf Polzer
34a1e2074b
::zerowing-base=428
2011-01-12 13:58:55 +01:00
rambetter
3b0589dd8b
Renaming #define constants:
...
EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES ->
Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
EXPERIMENTAL_SNAP_NORMAL_FIX ->
Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
EXPERIMENTAL_SNAP_PLANE_FIX ->
Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@423 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-12 03:21:31 +00:00
Rudolf Polzer
94cb905da9
::zerowing-base=422
2011-01-11 14:39:55 +01:00
rambetter
098fe8f8d5
Increasing the values of 3 constants that control how much space is reserved
...
for the stack and/or static memory for holding arrays of structures.
MAX_ORIGINAL_EDGES changed from 0x10000 to 0x20000 (x2 increase).
MAX_MAP_BRUSHES changed from 0x8000 to 0x10000 (x2 increase).
MAX_MAP_DRAW_VERTS changed from 0x80000 to 0x100000 (x2 increase).
This is pertaining to q3map2 only.
There is a real-world case where increasing these constants is needed.
That case is when compiling Icy World for Urban Terror.
Besides that, increasing these does not hurt anything (other than requiring
more memory).
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@422 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-11 09:49:45 +00:00
rambetter
ea589bedcc
As per TTimo's suggestion, turning all three experimental q3map2 fixes on
...
in q3map2.h: EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES,
EXPERIMENTAL_SNAP_NORMAL_FIX, and EXPERIMENTAL_SNAP_PLANE_FIX. These are all
set to 1 now.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@421 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-11 08:25:10 +00:00
rambetter
a16ee23adf
Importing code changes for q3map2 from Rambetter-math-fix-experiments branch
...
into trunk. Right now all the new code that fixes problems is turned off.
There are three new #defines in q3map2.h:
EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES, EXPERIMENTAL_SNAP_NORMAL_FIX,
and EXPERIMENTAL_SNAP_PLANE_FIX. All of these are currently set to 0, which
means don't enable that new code. You can easily edit these to be 1 in order
to enable the new code.
There are very very minor changes to the code even with these three #defines
disabled. They are as follows.
- In PlaneEqual() in map.c, now considering deltas equal to given epsilon
values as "far enough to be different". Previously, the '<=' operation was
used, now '<' is being used.
- In FindFloatPlane() in map.c, considering delta equal to distanceEpsilon
(for plane distance) to be sufficiently far away. Before, delta had to be
strictly greater than distanceEpsilon.
- VectorNormalize() in mathlib.c is more accurate now. This change itself
causes at least one regression test to succeed. The previous implementation
of VectorNormalize() caused excessive errors to be introduced due to sloppy
arithmetic.
Note, the epsilon changes account for the possibility that the epsilons
are set to 0.0 on the command-line.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@416 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-10 06:15:47 +00:00
Rudolf Polzer
5097e3d49d
option -lightmapsastexcoord to extract lightmap UV
2010-12-23 10:10:54 +01:00
Rudolf Polzer
4e12b14cdf
make it callable
2010-12-23 09:39:59 +01:00
TTimo
e393e112f4
compiles again on win32, trashed mhash
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@338 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-11-26 05:59:17 +00:00
Rudolf Polzer
cf84ba8be2
new light option -fill to improve lossy compression of lightmaps (should have no other impact)
2010-10-31 12:38:58 +01:00
Rudolf Polzer
b7a62893a4
add a floodlightDirectionScale value to the _floodlight key too (whatever it does)
2010-10-30 18:07:37 +02:00
Rudolf Polzer
cf1b60d899
don't write the bsp twice when pseudo compiling
2010-10-09 21:29:15 +02:00
Rudolf Polzer
1b73f1f78b
the decompiler now can convert .map files too
2010-10-09 19:28:19 +02:00
Rudolf Polzer
205771e916
initial code for converting .map to .map
2010-10-09 18:25:19 +02:00
Rudolf Polzer
f5fc3cd9f9
fix compile errors
2010-10-07 17:43:05 +02:00
Rudolf Polzer
c5745ac942
experimental non-BrushPrimit map decompiling (probably won't even compile yet)
2010-10-07 17:38:45 +02:00
rpolzer
5ec3a47e10
q3map2 is now waring free
2010-10-05 10:57:07 +02:00
Rudolf Polzer
61d0c06cc6
option -randomsamples: makes -samples use adaptive random subsampling (only subsamples near edges, uses random distribution for luxels then)
2010-10-03 20:23:14 +02:00
Rudolf Polzer
43b05f81bc
skinfiles: use the VFS
2010-10-01 11:49:38 +02:00
Rudolf Polzer
7b7d0471b6
fix warnings
2010-10-01 11:29:51 +02:00
Rudolf Polzer
3dd2ff55b1
support .skin files for models (modelname_<n>.skin) like Q3A and DP
2010-10-01 11:29:51 +02:00
Rudolf Polzer
c13784bc3a
force subsampling only where REALLY needed
2010-09-22 08:49:43 +02:00
Rudolf Polzer
fd6d38c979
force the first stage of subsampling on luxels that are hit through an alphashadow surface
2010-09-22 08:22:26 +02:00
Rudolf Polzer
4243255b4a
new funny option: -samplessearchboxsize, tunes the size of the search box of -samples (default 1 = "correct" size, can be up to 4)
2010-09-22 06:38:02 +02:00
Rudolf Polzer
08dc2f96dc
bsp: new option -maxarea, selects more GPU friendly face surface splitting algorithm
2010-08-31 16:46:17 +02:00
jal
778af4dde0
add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits.
2010-05-29 12:22:02 +02:00
Rudolf Polzer
d539f09864
Merge branch 'master' of ssh://icculus.org/netradiant into icculus
2010-05-10 18:30:58 +02:00
Rudolf Polzer
e0e905ce5d
actually activate -game xonotic in q3map2 :(
2010-05-02 18:38:41 +02:00
jal
be4e243888
Increase the influence of directional lights on the deluxemap by a)Ignoring angle attenuation for directional contribution and b)Scaling down by 1/4 the contribution of radiosity (deeper explanation in a comment at LightContributionToSample).
2010-04-30 11:32:11 +02:00
Rudolf Polzer
99342abdf7
new option -extradist to improve lighting a bit, also a light entity field _extradist of the same purpose
2010-04-06 17:03:50 +02:00
Rudolf Polzer
23a825c1f1
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
TTimo
8f437051fa
misc
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@328 8a3a26a2-13c4-0310-b231-cf6edde360e5
2009-12-31 18:24:36 +00:00
divverent
04a61593c3
ToggleGridSnap command (beware of it)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@401 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-10-04 19:15:55 +00:00
divverent
714c463815
allowing to customize how directional the light is
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@397 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-10-04 13:32:41 +00:00
divverent
b5bff46ac3
try to fix FindFloatPlane bug
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unlimit entity count
git-svn-id: svn://svn.icculus.org/netradiant/trunk@382 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-06-18 06:45:31 +00:00
divverent
ba342c2f4a
up MAX_BUILD_SIDES to match MAX_BRUSH_SIDES
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@381 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-06-12 21:00:52 +00:00
divverent
c2c3a2ed3d
increase MAX_PORTALS, also show an error if exceeded
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@376 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-24 18:08:22 +00:00
divverent
25b38e8a0e
new option -rawlightmapsizelimit to limit the size of RAW lightmaps (so you can use large lightmap size and still get small lightmap size-like limiting)
...
git-svn-id: svn://svn.icculus.org/netradiant/trunk@372 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-22 14:14:09 +00:00
divverent
581bc2c769
-lightmapsearchpower
...
-lightmapsearchblocksize
to optimize lightmap search for darkplaces and other lightmap-merging engines
git-svn-id: svn://svn.icculus.org/netradiant/trunk@370 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-22 06:07:19 +00:00
divverent
cde1f3c0d5
nolightmapsearch by LH
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@366 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-20 14:48:26 +00:00
divverent
c005536caf
_lightmapsamplesize entity key by jal
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@359 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-01 10:45:24 +00:00
divverent
65fcedfc4c
better shadeangle support by jal
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@355 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-29 15:27:46 +00:00
divverent
0b6479c18b
new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@347 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 16:57:55 +00:00
divverent
1497c06cef
allow not keeping aspect
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@345 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 15:03:55 +00:00
divverent
83ce35b16a
make minimap parameters game dependent
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@344 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-27 14:58:50 +00:00
divverent
e6fa8d7f3c
less spammy vis output
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@325 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 16:49:14 +00:00
divverent
d909e5b8c7
patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@324 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 16:32:45 +00:00
divverent
a28f548b54
ncrease MAX_MAP_VISIBILITY
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@323 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-21 14:50:45 +00:00
divverent
57d8b2d701
more portals on leaf
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@249 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-05 18:19:14 +00:00
divverent
e2b0ecdcfb
new options:
...
-bsp -deep - include detail brushes into BSP tree generation (but at lowest possible priority), but still ignore them for vis
-vis -mergeportals - only merge vis portals on the same plane, but don't merge clusters (much faster vis, but only slightly worse - will evaluate later why it's worse vis at all)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@244 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-04 11:56:32 +00:00
divverent
889347e958
some stuff by 27:
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- better BSP tree splitting (experimental, option -altsplit)
- also compare shaders when sorting surfaces (should give slightly more fps)
- misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@240 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-31 06:28:17 +00:00
divverent
f560e2703b
apply all of VorteX's changes except deviance (that one sucks :P)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@237 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-29 18:08:19 +00:00
divverent
7e4c830250
VorteX: KeyExists function, cast shadows from func_wall by default in prophecy and dq
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@236 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-29 17:17:08 +00:00
divverent
c3fb8e6e16
already apply some safe changes:
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emitmetastats
_ls
git-svn-id: svn://svn.icculus.org/netradiant/trunk@235 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-28 21:48:25 +00:00
divverent
4a5b039ba1
new argument -celshader, for cel shading without changing the .map file
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@224 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-20 17:01:59 +00:00
divverent
6a04feabc5
try to eliminate MAX_MAP_PLANES limits
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@198 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-25 15:24:29 +00:00
divverent
cf6c8123dd
-lightmapdir option
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@197 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-25 14:36:20 +00:00
divverent
e7f13faa4b
fix multiple bugs with the limit extension
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@191 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-14 18:14:30 +00:00
divverent
7f9ebdace7
fix hang in tjunction.c
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@189 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-14 16:32:12 +00:00
divverent
36240b8016
Some limits removed by dynamically expanding the arrays using realloc:
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-#define MAX_MAP_MODELS 0x400
-#define MAX_MAP_BRUSHES 0x10000
-#define MAX_MAP_SHADERS 0x800 //% 0x400 /* ydnar */
-#define MAX_MAP_NODES 0x20000
-#define MAX_MAP_BRUSHSIDES 0x100000 //% 0x20000 /* ydnar */
-#define MAX_MAP_LEAFFACES 0x100000 //% 0x20000 /* ydnar */
-#define MAX_MAP_LEAFBRUSHES 0x40000
git-svn-id: svn://svn.icculus.org/netradiant/trunk@185 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-10 18:37:56 +00:00
divverent
6e3846c8c3
retain _q3map2_version worldspawn tag when using -onlyents
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@184 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-10 06:30:50 +00:00
divverent
3aca84b7e5
q3map2: inject the invocation commandline into keys of the worldspawn entity (to allow easier recompiling of the map)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@181 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-08 19:35:57 +00:00
divverent
c75784be71
if an origin brush exists, ALSO take into account the "origin" key (add the two)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@143 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-01 12:14:01 +00:00
rpolzer
7077b12d7d
Some not THAT memory demanding limits extension;
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use right file name when looking for .mtl
git-svn-id: svn://svn.icculus.org/netradiant/trunk@129 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-11-20 14:25:50 +00:00
rpolzer
e9bdda13d3
trivial patch: remove MAX_MAP_DRAW_VERTS limit completely (the code could already cope with it being dynamic)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@128 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-11-18 09:43:25 +00:00
rpolzer
699b85f2fc
q3map2 -convert -format ase -shadersasbitmap option to write shader names in the *BITMAP, to make prefabs that one can easily import as misc_model
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@120 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-27 12:07:39 +00:00
rpolzer
72fc8c39f4
Sorry, have to undo the limits raising patch by mikeeusa: it made q3map2 no longer work for even moderately sized maps on Win32 (or any other system where allocating 2GB of RAM is bad).
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@118 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-12 13:52:24 +00:00
rpolzer
c74e0a7d61
2x brushes
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@114 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-11 08:06:36 +00:00
rpolzer
3b3f1bd8d1
remove not-normalized deluxemap support again - it did not look any better, still had enough of the usual deluxe drawbacks
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@109 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-30 12:20:22 +00:00
rpolzer
d356f3d8d3
fix -nodeluxenormalize
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@106 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-26 08:44:14 +00:00
rpolzer
aa4914be0f
Turn some UT stuff into options, as it is broken for Nexuiz. Also add -nodeluxenormalize as an experimental second deluxemapping option.
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+ else if( !strcmp( argv[ i ], "-nodeluxenormalize" ) )
+ else if( !strcmp( argv[ i ], "-trianglecheck" ) )
+ else if( !strcmp( argv[ i ], "-extravisnudge" ) )
git-svn-id: svn://svn.icculus.org/netradiant/trunk@105 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-26 06:48:14 +00:00
rpolzer
a27eb6c180
-minsamplesize
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@99 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-22 11:07:44 +00:00
rpolzer
576b0dd959
dotProduct2scale, dotProductScale shader parameters
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(two extra args for the min/max of the range to map 0..1 to)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@98 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-22 05:46:42 +00:00
rpolzer
e31dd65a78
limits raising patch from mikeeusa
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@97 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-21 19:10:39 +00:00
Forest Hale
f4633277de
patch from Rudolf Polzer implementing bsp46 support and adding -game
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quakelive and -game nexuiz modes to q3map2
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@322 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-09-20 11:07:36 +00:00
rpolzer
1832b7e473
got rid of libmhash dependency
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@21 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-15 08:41:19 +00:00
rpolzer
0adc046b42
update version strings
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@6 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 19:12:02 +00:00
rpolzer
107765f0e4
initial
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00
TTimo
cc4e44e31a
merge branch work back into trunk
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@319 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-09-01 17:34:10 +00:00
TTimo
2def0428da
ABToSVK commit
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@308 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-08-24 03:20:51 +00:00
Forest Hale
88cea027e6
ported over the 1.5 branch version of q3map2 which is newer
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made Visual Studio files work in VS2005 Express
fixed a ton of warnings in VS2005 Express
fixed some compile problems on OpenSUSE 11.0
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@302 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-25 07:31:37 +00:00
TTimo
c5ff0803df
towards compiling on windows again
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@198 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-02-28 16:47:26 +00:00
TTimo
7a51df0e11
add q3map2 build to scons
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@193 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-01-02 04:47:59 +00:00
TTimo
ab3a99dbbe
eol style
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@184 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:47:06 +00:00
TTimo
9998050654
set eol-style
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:34:51 +00:00
TTimo
8037810110
transfer from internal tree r5311 branches/1.4-gpl
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git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@177 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-09-12 18:54:28 +00:00