Rudolf Polzer
288318d040
apparently calling FindOrInsertWorldspawn during tree traversing is bad, so let's not do that
2010-11-01 07:43:42 +01:00
Rudolf Polzer
4adf8ad52b
WarsowPack download URL doesn't respond... so I have to comment it out to make the compile work again
2010-10-31 16:33:04 +01:00
Rudolf Polzer
cf84ba8be2
new light option -fill to improve lossy compression of lightmaps (should have no other impact)
2010-10-31 12:38:58 +01:00
Rudolf Polzer
62fdec79ee
local variables ALSO work better when declared
2010-10-30 18:10:23 +02:00
Rudolf Polzer
b7a62893a4
add a floodlightDirectionScale value to the _floodlight key too (whatever it does)
2010-10-30 18:07:37 +02:00
Rudolf Polzer
39182c67ef
no half lambert for xonotic please, it sucks ;)
2010-10-30 18:00:09 +02:00
Rudolf Polzer
020a3febce
no need to artificially limit lightmap position for random supersampling
2010-10-30 16:37:04 +02:00
Rudolf Polzer
aa00101d5e
dirtmapping: PROPERLY prevent hitting sky
2010-10-30 16:36:53 +02:00
Rudolf Polzer
4553078f35
better override lightSamplesInsist (-samples +1, +2, +3, +4 skip the samples preset loading)
2010-10-22 09:41:48 +02:00
Rudolf Polzer
91ea2ae81c
be more verbose about randomsamples presets
2010-10-22 09:36:40 +02:00
Rudolf Polzer
d1e3042389
support search box size in randomsamples too (although useless)
2010-10-22 09:35:41 +02:00
Rudolf Polzer
10dfced6cb
-randomsamples: special handling of -samples 1, 2, 3, 4 as quality presets (to be more consistent with typical -samples use)
2010-10-21 20:35:35 +02:00
Rudolf Polzer
5ec6743f09
new .gitattributes file, remove comments from a .map file
2010-10-21 18:12:15 +02:00
Rudolf Polzer
cc6bdd4869
Merge branch 'master' of ssh://icculus.org/netradiant
2010-10-14 10:07:39 +02:00
jal
8c7ca79ef5
Ignore transparent surfaces when floodlighting
2010-10-13 16:26:28 +02:00
Rudolf Polzer
ce482631a3
last workaround did not work. Try a really simple one then.
2010-10-11 20:26:55 +02:00
Rudolf Polzer
f7a2cb9e04
reinit OpenGL state on redraw properly
2010-10-11 20:19:52 +02:00
Rudolf Polzer
61c537beac
Merge remote branch 'origin/divVerent/convert-from-map-to-map'
2010-10-10 16:53:39 +02:00
Rudolf Polzer
90402b6978
update surface dialog when moving a brush
2010-10-10 16:44:27 +02:00
Rudolf Polzer
7a0665f156
automatically run the decompiler when specifying a BSP file in Import...
2010-10-10 16:04:41 +02:00
Rudolf Polzer
599056d188
allow different file type selections for open/import/save
2010-10-10 14:35:18 +02:00
Rudolf Polzer
e1ed914df2
clean up the reload-if-failed code
2010-10-10 14:10:10 +02:00
Rudolf Polzer
182f62c459
rename to toggleFormat
2010-10-10 13:54:01 +02:00
Rudolf Polzer
112586a3cf
clean up toggleProjection code
2010-10-10 13:53:40 +02:00
Rudolf Polzer
2b0a97c814
somewhat unclean code, sorry... but it allows opening brushPrimitives maps in nonBrushPrimitives mode (experimental) by temp toggling to the correct mode
2010-10-10 10:47:16 +02:00
Rudolf Polzer
652a2d36fb
allow changing the "Alternate texture projection" mode at runtime (requires Map_New currently though)
2010-10-10 10:27:50 +02:00
Rudolf Polzer
551d4434f8
detect the wrong type Q3 format by a different error message when loading
2010-10-10 10:05:17 +02:00
Rudolf Polzer
05b62ff70f
warn on wrong -convert use, always allow .map input
2010-10-09 21:54:55 +02:00
Rudolf Polzer
cf1b60d899
don't write the bsp twice when pseudo compiling
2010-10-09 21:29:15 +02:00
Rudolf Polzer
6980df0b21
EXPERIMENTAL: make the pseudo compiler able to output a .bsp file:
...
q3map2 -game xonotic -convert -format xonotic filename.map
note that this is a quite bad compile (no tjunctions, no models, nothing, but lightning fast)
2010-10-09 21:22:22 +02:00
Rudolf Polzer
af9f1a2e22
add missing EndBSPFile() call
2010-10-09 19:47:13 +02:00
Rudolf Polzer
8442ecbb14
.ase also works from .map!
2010-10-09 19:37:43 +02:00
Rudolf Polzer
1b73f1f78b
the decompiler now can convert .map files too
2010-10-09 19:28:19 +02:00
Rudolf Polzer
205771e916
initial code for converting .map to .map
2010-10-09 18:25:19 +02:00
Rudolf Polzer
43f30dc837
fix issues with embedded models
2010-10-08 20:38:30 +02:00
Rudolf Polzer
b56cb7b42e
properly export texdef origin brushes
2010-10-08 06:30:36 +02:00
Rudolf Polzer
266de1d7bb
fix "bad texdef"
2010-10-08 06:22:47 +02:00
Rudolf Polzer
b5c33b5fd7
decompiler now outputs somewhat correct texdef
2010-10-07 21:04:54 +02:00
Rudolf Polzer
e5e8f67120
break break break ;)
2010-10-07 17:56:41 +02:00
Rudolf Polzer
f5fc3cd9f9
fix compile errors
2010-10-07 17:43:05 +02:00
Rudolf Polzer
c5745ac942
experimental non-BrushPrimit map decompiling (probably won't even compile yet)
2010-10-07 17:38:45 +02:00
Rudolf Polzer
18c11bf55e
YEAH! I think this fixes the lightmaps-of-patches bug!
2010-10-05 18:50:24 +02:00
Rudolf Polzer
cadab3422e
more warnings
2010-10-05 15:06:52 +02:00
Rudolf Polzer
d5a9782200
fix some more warnings
2010-10-05 15:04:45 +02:00
Rudolf Polzer
4487b4d44f
fix "ExpandPath called without qdir set" as qdir is never set in Xonotic/Nexuiz/any other nonquake
2010-10-05 11:24:42 +02:00
rpolzer
c34227108a
make radiant compile again
2010-10-05 11:05:24 +02:00
rpolzer
5ec3a47e10
q3map2 is now waring free
2010-10-05 10:57:07 +02:00
rpolzer
5f1f257a1c
add a missing VectorClear
2010-10-04 10:48:22 +02:00
Rudolf Polzer
4c13f31535
use a Gaussian-like random distribution for random subsampling
2010-10-03 21:14:54 +02:00
Rudolf Polzer
02d17b50a7
also subsample the deluxemap (this was forgotten all the time!)
2010-10-03 20:50:09 +02:00