Rudolf Polzer
bca4840507
another experimental change: better handle leaky maps
2012-02-14 11:35:59 +01:00
Rudolf Polzer
d5d6e98191
add option -nofastpoint; make old buggy behaviour default as it is typically a lot faster. To not use fast point lights, pass -nofastpoint but not -fast.
2012-02-09 11:28:49 +01:00
Rudolf Polzer
8dcd2d22e6
slow down non-fast operation but make it more accurate by not using falloff tolerance at all when -fast is not used
2012-02-09 10:51:09 +01:00
Rudolf Polzer
c30d367a12
FIXME comment because falloffTolerance is checked in non-fast too for point lights, should we really do that? Maybe add a -slow then...
2012-02-09 10:41:17 +01:00
Rudolf Polzer
0c44cbd7ea
fix falloff tolerance for sRGB
2012-02-09 10:41:09 +01:00
Rudolf Polzer
c60d22dd26
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2012-02-09 10:40:48 +01:00
Rudolf Polzer
42e3d14cd5
leave out 4 files
2012-01-23 20:49:53 +01:00
Rudolf Polzer
ebcb592432
OS X: support homebrew by MACLIBDIR=/usr/local/lib
2012-01-23 20:29:05 +01:00
Rudolf Polzer
9cf3816f69
simplify code
2012-01-23 20:19:45 +01:00
Rudolf Polzer
898cef614c
fix type cast
2012-01-23 18:18:01 +01:00
Rudolf Polzer
7bd87de737
fix deprecation with libpng 1.4
2012-01-23 17:25:22 +01:00
Rudolf Polzer
4b64a713a0
NOW I do it right: #woxblox#
...
See http://nl.git.xonotic.org/?p=xonotic/netradiant.git;a=commit;h=30fdfe8ce9e5ac059226ef85e22f8ff79217549e
2012-01-14 12:37:33 +01:00
Rudolf Polzer
98d6ff5baf
See http://nl.git.xonotic.org/?p=xonotic/netradiant.git;a=commit;h=30fdfe8ce9e5ac059226ef85e22f8ff79217549e
2012-01-14 12:36:18 +01:00
Rudolf Polzer
30fdfe8ce9
A new NetRadiant build is available on
...
http://rid.icculus.org/netradiant/files/netradiant-1.5.0-20120114-win32-7z.exe
The builds by default are in sRGB; the build menu provides "nosRGB" options to
do old-style light compiles.
To continue to use non-sRGB on the build service, add -nosRGB to your
.map.options file.
In case you don't see the new build options, please hunt down a file called
"build_menu.xml" in your NetRadiant settings dir (Unix:
~/.netradiant/1.5.0/xonotic.game/, Windows: Application
Data\netradiant\1.5.0\xonotic.game) and delete it before starting Radiant
again).
2012-01-14 12:32:15 +01:00
Rudolf Polzer
326b154fca
Merge branch 'master' of git://de.git.xonotic.org/xonotic/netradiant
2012-01-14 00:32:48 +01:00
Rudolf Polzer
57d64f977f
fix dependency check causing recompile of all .c files
2012-01-14 00:25:21 +01:00
Rudolf Polzer
34dd9340fc
add two missing dlls
2012-01-14 00:10:38 +01:00
Rudolf Polzer
7343cc1f7e
another compile fix for win32 on arch linux
2012-01-13 23:42:48 +01:00
Rudolf Polzer
8ecf001ea4
better fit mingw on Arch Linux
2012-01-13 23:28:18 +01:00
Rudolf Polzer
a4ac339ea7
support for separators in build menu
2012-01-13 21:44:52 +01:00
Rudolf Polzer
d0df309a98
Xonotic: make sRGB compiles default
2011-12-31 14:37:43 +01:00
Rudolf Polzer
a0b68611bc
don't care for singular/plural in -shaderasbitmap vs -shadersasbitmap etc.
2011-12-30 20:01:02 +01:00
Rudolf Polzer
2f85cccd8c
-onlyents: keep gridsize as stored in the bsp
2011-12-27 19:45:22 +01:00
Rudolf Polzer
f536f829e5
add shorthand option -nosRGB to turn off all sRGB modes
2011-12-25 19:45:09 +01:00
Rudolf Polzer
56bbeb0552
Merge branch 'master' of /var/cache/git/xonotic/netradiant
2011-12-21 16:36:07 +01:00
Rudolf Polzer
c4ff5f029f
256 surfaceparms
2011-12-21 16:35:44 +01:00
Rudolf Polzer
272a29bdd8
always use color normalization, vector normalization on colors is worng
2011-12-18 22:36:53 +01:00
Rudolf Polzer
bb15de2ddc
also support -sRGBcolor for floodlight
2011-12-14 09:51:15 +01:00
Rudolf Polzer
2b560b8348
sRGB convert all shader specified colors
2011-12-14 09:51:15 +01:00
Rudolf Polzer
084d085966
support -sRGBcolor for all _color keys
2011-12-14 09:51:15 +01:00
Rudolf Polzer
870333585c
support -sRGBcolor for flares
2011-12-14 09:51:15 +01:00
Rudolf Polzer
f4e45cb897
option: -sRGBcolor (unused yet)
2011-12-14 09:51:15 +01:00
Rudolf Polzer
48a8cb1d67
mark two shader checks nullable
2011-12-09 17:24:33 +01:00
Rudolf Polzer
b104009ba6
no, we do NOT want to ignore caulk
2011-12-09 17:17:31 +01:00
Rudolf Polzer
35162b6b63
properly ignore caulk
2011-12-09 17:15:51 +01:00
Rudolf Polzer
aef478a99a
PROPERLY ignore sky brushes for minimap
2011-12-09 16:36:07 +01:00
Rudolf Polzer
c3a3978aea
-autolevel for minimap
2011-12-09 16:18:17 +01:00
Rudolf Polzer
a75d633c49
fix lightstyle compare (SIGBUS on SPARC)
2011-12-08 14:11:06 +01:00
Rudolf Polzer
4afa1f6427
AllocWinding: fix handling of compiler enforced alignment of double
2011-12-08 12:20:56 +01:00
Rudolf Polzer
9e69c83769
make dependencies check work even with -j make invocation
2011-12-04 18:19:34 +01:00
Rudolf Polzer
76dd045925
properly support -keeplights option. Current implementation never worked.
2011-12-01 16:47:35 +01:00
Rudolf Polzer
6b01d68ba6
audit all uses of ClipWindingEpsilon and choose the strict variant or not, and explain why
2011-11-23 09:44:05 +01:00
Rudolf Polzer
323c01a983
try to fix the "-np surfaces disappear" bug
2011-11-22 12:10:26 +01:00
Rudolf Polzer
8bff7284c3
fix an obvious q3map2 bug that causes BSP leafs to be too big sometimes. Maybe improves fps. No other change.
2011-11-20 21:37:55 +01:00
Rudolf Polzer
76ed4634ec
fix a typo in auto map type detection
2011-11-12 12:31:33 +01:00
Rudolf Polzer
ffae4a0feb
explain BP mode
2011-11-12 12:25:30 +01:00
Rudolf Polzer
90232fbffa
new gamepack URLs
2011-11-10 11:08:29 +01:00
Rudolf Polzer
e8f27310d6
also new option: -sRGBtex, and renamed -sRGB to -sRGBlight
2011-10-29 16:33:46 +02:00
Rudolf Polzer
aaa68ca620
fix spotScale implementation
2011-10-29 16:10:09 +02:00
Rudolf Polzer
2cc696a6e1
add separate spotlight scale -spotscale
2011-10-29 13:38:19 +02:00