Commit Graph

1785 Commits

Author SHA1 Message Date
Garux fb53d5094a some more sensible gui default sizes 2019-01-11 18:35:37 +03:00
Garux d19b3c9a28 * picomodel::obj: support polygons > quads 2019-01-10 16:29:38 +03:00
Garux 034f06f18d * brushexport plugin: write Kd (diffuse color) and map_Kd (diffuse map) data to .mtl
* brushexport plugin fix: invert Y during YZ swap; invert V of UV coords (correct texturing)
	* brushexport plugin: default to 'Don't collapse' option
q3map2:	* obj export: save in popular 'Y = Up, -Z = Forward' format
	* picomodel::obj: load as popular 'Y = Up, -Z = Forward' format
	* picomodel::obj: fix support of back references in faces
2019-01-10 00:44:27 +03:00
Garux e7fbe45319 build monitoring: change timeout value back to 25, as 8 results in radiant, taking one cpu thread for some reason
buffered stream is quick enough anyway
2019-01-07 19:26:17 +03:00
Garux 168e085d8e * "BuildMenu" preference: store filename (def. build_menu.xml) instead of absolute path for portability; absolute path is supported too, if set
* fix: load customized build_menu.xml from settings folder on the very first start and with senseless "BuildMenu" value
2018-12-26 16:20:43 +03:00
Garux 5e50ac9ccf q3map2 * allow maps with only point entity@( 0, 0, 0 )
more informative prints
2018-12-26 02:59:12 +03:00
Garux 90d272e0a8 fix commit 9186d18353 , handle 'no vertices selected' case properly 2018-12-25 22:50:18 +03:00
Garux 4dc9b18f70 * fix brush shader names handling by bobtoolz (was writting empty shader name = crash on map save, at least "textures/" is expected)
complain about patch and brush shader names harder
2018-12-24 23:44:57 +03:00
Garux 9186d18353 optimize vertices reselection during vertex manipulations 2018-12-24 00:08:55 +03:00
Garux ab0f376d4a * lower Winding_Clip ON_EPSILON to play with weird brushes w/o error 2018-12-23 23:46:22 +03:00
Garux 2f867c99d9 * fix crashy assertions on vertices/edges selection (also = during vertex manipulations)
by removing not needed anymore update_move_planepts_vertex code
	* disable points snapping to .125 grid during edge manipulation (already disabled for vertex mode)
2018-12-23 23:44:13 +03:00
Garux 048b4a50f2 q3map2 * model autoclip: handle 'triangle points almost on line' case 2018-12-22 13:03:22 +03:00
Garux 674eacf842 q3map2: * fix map region -light compilation: load lights from .reg, not .map 2018-12-21 14:52:47 +03:00
Garux 45a0c71543 fix typo 2018-12-21 11:53:02 +03:00
Garux 13481405ac improve workaround of slow fontconfig start 2018-12-21 11:48:34 +03:00
Garux 07e2a65a93 install-dlls-msys2-mingw.sh: also copy new external gdk-pixbuf stuff
fixes #17
2018-12-21 11:05:30 +03:00
Garux 0a91aaef32 fix compilation in Ubuntu 2018-12-16 14:18:46 +03:00
Garux 43f6e8977a upper the README.md case 2018-12-13 21:29:42 +03:00
Garux a7d09ee22e update README.md 2018-12-13 21:19:16 +03:00
Garux bcbbde0b35 remove debug prints 2018-12-13 19:31:23 +03:00
Garux 9eff327c70 refactor brush transform evaluation code to reduce amount of unneeded evaluations to 0
improvable: don't evaluateBRep on shader changed, perhaps more
fix: brush vertex manip: no vertexModeFree() after identity transform (mouse forth and back / rotate dialog 0 / insertion w/o move) = selects vertices on undo
fix: brush vertex manip: tex vertex lock: broken for 220
use brush::vertexmode code to delete selected brush components
2018-12-13 19:13:26 +03:00
Garux 868ff8fe50 * insert brush vertices in vertex mode by clicking with no ones selected 2018-12-11 13:19:07 +03:00
Garux 9a2886e624 add build tool skeleton; does nothing, button is hidden 2018-12-10 23:01:09 +03:00
Garux 907c0b1265 minus Brush_textureChanged(); call, faces are getting deselected anyway 2018-12-10 21:08:52 +03:00
Garux 51c798fd9c * Snap to grid in a component mode: snap whole objects, if no components selected
* Snap brush/its vertices to grid: rebuild brush from snapped vertices with optional texture vertex lock
2018-12-10 21:00:33 +03:00
Garux 3f3230ed2a remove debug prints 2018-12-10 17:51:41 +03:00
Garux 435c41b73b * new vertex editing mode, preserving non modified vertices (=adding/removing faces automatically)
with debug prints
2018-12-10 17:50:40 +03:00
Garux 6b8b568fd2 C++11 candy 2018-12-08 16:44:08 +03:00
Garux 389030e05d fix cached brush face centroid tracking 2018-12-05 15:19:12 +03:00
Garux 70167de13b switch CSG_build_hull to https://github.com/akuukka/quickhull lib, feels robust enough
use -std=c++11
2018-12-01 15:43:26 +03:00
Garux 058ae2697e use original brush for CSG_DeleteComponents result and try to for CSG_WrapMerge to preserve selection on undo 2018-11-24 01:49:58 +03:00
Garux adc6adf50e delete duplicate code, enable search in find/replace dialog in selected in component mode 2018-11-23 16:50:27 +03:00
Garux 7b28489554
Merge pull request #19 from NeonKnightOA/master
Fixing some lines which cause compile errors in some systems.
2018-11-15 07:30:57 +03:00
Neon_Knight e378a87134 It fixes compilation errors in some systems. 2018-11-14 20:59:37 -03:00
Garux 1ae93ef20c also merge clipper points on CSGWrapMerge command 2018-11-15 01:02:37 +03:00
NeonKnightOA fd3cd64c35
Merge pull request #2 from Garux/master
Updating the repo.
2018-11-14 18:44:37 -03:00
Garux a88202f6c1 CSG_build_hull: use bruteforce, when is reasonable (double facehoof) 2018-11-15 00:16:39 +03:00
Garux d83d5977b7 * fix: update component modes toolbar buttons on entering clipper mode 2018-11-14 22:38:00 +03:00
Garux 1afd6126fd
Merge pull request #16 from neogeographica/joel-dialogs
small improvements for MeshTex plugin About/Help dialogs
2018-11-06 12:18:56 +03:00
Joel Baxter c2501bb551 add URL to Help dialog
Link to a sort-of-useful online doc.
2018-11-05 15:47:36 -08:00
Joel Baxter dc165777ea remove word "commit" from the About dialog
(since the commit hash itself has already been removed)
2018-11-05 15:46:46 -08:00
Garux c611be157a * also filter "textures/common/donotenter" by Botclips filter 2018-11-01 02:24:12 +03:00
Garux 12c00a60ef
Merge pull request #13 from zturtleman/picomodel-obj-surface-vertexes
Fix over allocating vertexes for OBJ models with multiple surfaces
2018-10-31 11:31:22 +03:00
Garux 29998d8e8f * improve rotation manipulations consistency in camera 2018-10-31 11:23:08 +03:00
Zack Middleton 9aa9620d4d Fix over allocating vertexes for OBJ models with multiple surfaces
Loading Wavefront OBJ models in picomodel (used by radiant and q3map2)
did not reset the surface vertex index when starting a new surface. This
caused there to be unused vertexes, equal to the number of vertexes in
all previous surfaces, at the beginning of each surface. Exponential OBJ
vertex memory usage as number of surfaces increases. It did not affect
displaying or processing the surface faces.
2018-10-30 20:27:44 -05:00
Garux c49be81280 use TranslateFreeXY_Z in 2d in DragManipulator & ClipManipulator 2018-10-30 13:29:12 +03:00
Garux 8508ee720e * XY + Z style of transform manipulator translations 2018-10-30 12:31:04 +03:00
Garux 74f2f5a5b4 * improve skew manipulation consistency in camera 2018-10-30 11:32:32 +03:00
Garux b6fd6e803f * 3d camera clipper: move points in XY + Z style with shift, ctrl, alt; snap to grid with ctrl 2018-10-30 01:04:34 +03:00
Garux d716c4d0b9 tweak new miniz 2018-10-23 19:43:04 +03:00