remove debug prints

This commit is contained in:
Garux 2018-12-13 19:31:23 +03:00
parent 9eff327c70
commit bcbbde0b35
3 changed files with 1 additions and 18 deletions

View File

@ -106,8 +106,6 @@ inline bool Brush_isBounded( const Brush& brush ){
}
void Brush::buildBRep(){
globalOutputStream() << " buildBRep start\n";
m_BRep_evaluation = true;
bool degenerate = buildWindings();
@ -316,10 +314,8 @@ void Brush::buildBRep(){
for ( Observers::iterator o = m_observers.begin(); o != m_observers.end(); ++o )
( *o )->vertex_select( i.m_vertexTransformed );
}
globalOutputStream() << m_vertexModeOn << " m_vertexModeOn\n";
}
m_BRep_evaluation = false;
globalOutputStream() << " buildBRep end\n";
}
@ -464,7 +460,6 @@ const Face* vertex_mode_find_common_face( const Brush::VertexModeVertex& v1, con
#include "quickhull/QuickHull.hpp"
void Brush::vertexModeBuildHull( bool allTransformed /*= false*/ ){
globalOutputStream() << " vertexModeBuildHull\n";
quickhull::QuickHull<double> quickhull;
std::vector<quickhull::Vector3<double>> pointCloud;
pointCloud.reserve( m_vertexModeVertices.size() );

View File

@ -1777,13 +1777,11 @@ void updateFiltered(){
// observer
void planeChanged(){
// globalOutputStream() << " planeChanged\n";
/* m_BRep_evaluation mutex prevents cyclic dependency:
transformModifier.set ; transformChanged() ; planeChanged() ; pivotChanged() ; sceneChangeNotify() ;
sceneRender() ; localAABB ; evaluateBRep ; buildBRep() ; evaluateTransform ; !!!problem starts here!!!! planeChanged() ; pivotChanged() ; sceneChangeNotify() ;
sceneRender() ; localAABB ; evaluateBRep ; buildBRep() ; */
if( !m_BRep_evaluation ){
globalOutputStream() << " planeChangedOK\n";
m_planeChanged = true;
aabbChanged();
m_lightsChanged();
@ -1802,7 +1800,6 @@ void evaluateBRep() const {
}
void transformChanged(){
globalOutputStream() << " transformChanged()\n";
planeChanged();
m_transformChanged = true;
}
@ -1810,7 +1807,6 @@ typedef MemberCaller<Brush, &Brush::transformChanged> TransformChangedCaller;
void evaluateTransform(){
if ( m_transformChanged ) {
globalOutputStream() << " Brush::evaluateTransform()\n";
revertTransform();
m_evaluateTransform();
m_transformChanged = false;
@ -1867,14 +1863,12 @@ void snapto( float snap ){
// }
}
void revertTransform(){
globalOutputStream() << " revertTransform \n";
for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
{
( *i )->revertTransform();
}
}
void freezeTransform(){
globalOutputStream() << " freezeTransform\n";
for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
{
( *i )->freezeTransform();
@ -1899,16 +1893,14 @@ VertexModeVertices m_vertexModeVertices;
bool m_vertexModeOn{false};
void vertexModeInit(){
globalOutputStream() << " vertexModeInit\n";
m_vertexModeOn = true;
m_vertexModeVertices.clear();
undoSave();
}
void vertexModeFree(){
globalOutputStream() << " vMF\n";
m_vertexModeOn = false;
// m_vertexModeVertices.clear(); //keep, as it is required by buildBRep() after this call
// m_vertexModeVertices.clear(); //keep, as it may be required by buildBRep() after this call
}
void vertexModeTransform( const Matrix4& matrix );
@ -3857,7 +3849,6 @@ void snapComponents( float snap ){
fi.snapComponents( snap );
}
void evaluateTransform(){
globalOutputStream() << " evaluateTransform\n";
if( m_transform.m_transformFrozen && m_transform.isIdentity() )
return;
if( m_transform.m_transformFrozen && !m_transform.isIdentity() ){ /* new transform */
@ -3880,7 +3871,6 @@ void evaluateTransform(){
}
const Matrix4 matrix( m_transform.calculateTransform() );
globalOutputStream() << matrix << " matrix\n";
if ( m_transform.getType() == TRANSFORM_PRIMITIVE ) {
m_brush.transform( matrix );
@ -3902,7 +3892,6 @@ void evaluateTransform(){
}
void applyTransform(){
if( !m_transform.isIdentity() ){
globalOutputStream() << " applyTransform\n";
if( m_transform.m_transformFrozen ){ //not yet unfrozen by evaluateTransform(), so evaluate
// m_brush.revertTransform();
// evaluateTransform();

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@ -5530,7 +5530,6 @@ bool pre( const scene::Path& path, scene::Instance& instance ) const {
};
void RadiantSelectionSystem::freezeTransforms(){
globalOutputStream() << " RadiantSelectionSystem::freezeTransforms() \n";
GlobalSceneGraph().traverse( FreezeTransforms() );
}