The open-source, cross-platform level editor for id Tech based games.
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Zack Middleton 9aa9620d4d Fix over allocating vertexes for OBJ models with multiple surfaces
Loading Wavefront OBJ models in picomodel (used by radiant and q3map2)
did not reset the surface vertex index when starting a new surface. This
caused there to be unused vertexes, equal to the number of vertexes in
all previous surfaces, at the beginning of each surface. Exponential OBJ
vertex memory usage as number of surfaces increases. It did not affect
displaying or processing the surface faces.
2018-10-30 20:27:44 -05:00
contrib fix typos 2018-10-07 23:36:13 +03:00
docs Radiant: 2017-08-01 14:23:38 +03:00
icons Radiant: 2017-08-02 09:12:17 +03:00
include binds... * alt + m1 in camera: new resizing mode for brushes, curves and doom3 lights with direct and indirect selection methods 2018-10-06 02:31:05 +03:00
libs Fix over allocating vertexes for OBJ models with multiple surfaces 2018-10-30 20:27:44 -05:00
plugins binds... * shift + u: new uniform CSG wrap merge algorithm, merging selected brushes and/or components 2018-10-16 01:20:09 +03:00
radiant use convhull_3d for quicker hull calculation 2018-10-22 18:36:38 +03:00
regression_tests/q3map2 simplify map file 2012-04-02 11:46:02 +02:00
setup * map objects counts statusbar icons 2018-06-09 22:04:23 +03:00
tools tweak new miniz 2018-10-23 19:43:04 +03:00
.cproject import 85332bd850 2018-02-07 22:45:04 +03:00
.gitattributes update gitattributes 2011-08-27 17:08:46 +02:00
.gitignore import 85332bd850 2018-02-07 22:45:04 +03:00
.patchsets branch-manager fixes 2009-03-09 13:27:02 +00:00
.project import 77c538c0c7 2018-02-07 22:27:59 +03:00
branch-manager branch-manager fixes 2009-03-09 13:27:02 +00:00
ChangeLog trash a bunch of outdated and confusing things 2012-03-17 14:07:19 -05:00
ChangeLog.idsoftware update changelog; make the Makefile support a MAKEFILE_CONF parameter to not have to symlink cross-Makefile.conf all the time 2008-12-09 09:04:07 +00:00
COMPILING add MSYS2 compiling instructions 2018-02-08 13:07:48 +03:00
conftest.cpp my own uncrustify run 2012-03-27 12:03:21 +02:00
CONTRIBUTORS Merge commit '515673c08f8718a237e90c2130a1f5294f966d6a' 2012-03-27 11:43:50 +02:00
cross-Makefile.conf split up mingw-Makefile.inc into mingw-Makefile.inc, mingw-radiantdeps-Makefile.inc 2013-01-14 11:52:27 +01:00
download-gamepacks.sh import d9a21ba865 2018-02-07 22:48:05 +03:00
DoxyConfig trash a bunch of outdated and confusing things 2012-03-17 14:07:19 -05:00
Doxyfile trash a bunch of outdated and confusing things 2012-03-17 14:07:19 -05:00
generic_cpp.py fix lots of CRLFs 2010-04-17 21:02:26 +02:00
generic_h.py fix lots of CRLFs 2010-04-17 21:02:26 +02:00
generic_module.py initial 2008-09-13 18:28:57 +00:00
GPL initial 2008-09-13 18:28:57 +00:00
install-dlls-fedora.sh updates to install-dlls-fedora.sh by maci and me 2013-01-15 11:13:32 +01:00
install-dlls-msys2-mingw.sh fix shell script for installing DLLs on MSYS2 2018-02-08 03:46:36 +03:00
install-dlls.sh also include libjpeg8 here 2012-03-01 11:25:48 +01:00
install-dylibs.sh leave out 4 files 2012-01-23 20:49:53 +01:00
install-gamepack.sh Fix/add gamepacks links; workarounds for some games 2017-10-17 12:19:10 +03:00
install-gamepacks.sh Fix/add gamepacks links; workarounds for some games 2017-10-17 12:19:10 +03:00
LGPL initial 2008-09-13 18:28:57 +00:00
LICENSE initial 2008-09-13 18:28:57 +00:00
Makefile add INSTALL_DLLS build option 2018-02-08 03:47:32 +03:00
Makefile.conf Update these files as well 2010-08-29 20:47:06 +02:00
merge-from-zerowing.sh ::zerowing-base=336 2010-11-18 10:30:36 +01:00
mingw-fedora-Makefile.conf Fedora support patch by maci (make DLL finding work with Fedora's mingw) 2013-01-14 21:21:37 +01:00
mingw-Makefile.conf split up mingw-Makefile.inc into mingw-Makefile.inc, mingw-radiantdeps-Makefile.inc 2013-01-14 11:52:27 +01:00
mingw-Makefile.inc split up mingw-Makefile.inc into mingw-Makefile.inc, mingw-radiantdeps-Makefile.inc 2013-01-14 11:52:27 +01:00
mingw-radiantdeps-Makefile.inc split up mingw-Makefile.inc into mingw-Makefile.inc, mingw-radiantdeps-Makefile.inc 2013-01-14 11:52:27 +01:00
msys2-Makefile.conf simplify msys2-Makefile.conf 2018-02-08 13:17:44 +03:00
README.md update README.md 2018-05-16 17:51:52 +03:00
TODO Q3map2: 2017-08-01 13:26:50 +03:00
uncrustify.cfg uncrustify config - not applying until more sync with internal versions are done 2012-03-27 11:45:20 +02:00

NetRadiant-custom

The open-source, cross-platform level editor for id Tech based games.

NetRadiant-custom is a fork of NetRadiant (GtkRadiant 1.4→massive rewrite→1.5→NetRadiant→this)


screenshot

Downloads

Ready-to-use packages are available in the Releases section.

Supported games

Main focus is on Quake, Quake3 and Quake Live.

Though other normally supported games should work too; See unverified game configs.

Features

Development is focused on smoothing and tweaking editing process.

Random feature highlights

  • WASD camera binds
  • Clipper tool, brush and entity creation, working in camera
  • left mouse button click tunnel selector, paint selector
  • numerous mouse shortcuts (see help->General->Mouse Shortcuts)
  • focus camera on selected (Tab)
  • snapped modes of manipulators
  • draggable renderable transform origin for manipulators
  • quick vertices drag / brush faces shear
  • shader editor
  • texture painting by drag
  • seamless brush face to face texture paste
  • keyboard shortcuts are customizable
  • GUI themes, fonts are customizable
  • meshTex plugin
  • patch thicken
  • all patch prefabs are created aligned to active projection
  • filters toolbar with extra functions on right mouse button click
  • viewports zoom in to pointer
  • 'all Supported formats' default option in open dialogs
  • opening *.map, sent via cmd line (can assign *.map files in OS to be opened with radiant)
  • texture browser: show alpha transparency option
  • texture browser: gtk search in directories and tags trees
  • texture browser: search in currently shown textures
  • CSG Tool (aka shell modifier)
  • working region compilations (build a map with region enabled = compile regioned part only)
  • QE tool in a component mode: perform drag w/o hitting any handle too
  • map info dialog: + Total patches, Ingame entities, Group entities, Ingame group entities counts
  • connected entities walker
  • build->customize: list available build variables
  • 50x faster light radius rendering
  • light power is adjustable by mouse drag
  • anisotropic textures filtering
  • optional MSAA in viewports
  • new very fast entity names rendering system
  • support 'stupid quake bug'
  • arbitrary texture projections for brushes and curves
  • fully working texture lock, supporting any affine transformation
  • texture locking during vertex and edge manipulations
  • brush resize (QE tool): reduce selected faces amount to most wanted ones
  • support brush formats, as toggleable preference: Axial projection, Brush primitives, Valve 220
  • autodetect brush type on map opening
  • automatic AP, BP and Valve220 brush types conversion on map Import and Paste
  • new bbox styled manipulator, allowing any affine transform (move, rotate, scale, skew)
  • incredible number of fixes and options

Q3Map2:

  • allowed samples+filter, makes sense
  • -vertexscale
  • -novertex works, (0..1) sets globally
  • fixed _clone _ins _instance (_clonename) functionality
  • -nolm - no lightmaps
  • -bouncecolorratio 0..1 (ratio of colorizing light sample by texture)
  • q3map_remapshader remaps anything fine, on all stages
  • fixed model autoclip, added 20 new modes
  • automatic map packager (complete Q3 support)
  • -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight
  • -contrast -255..255, def 0: lighting contrast
  • report full / full pk3 path on file syntax errors
  • new area lights backsplash algorithm (utilizing area lights instead of point ones)
  • -backsplash (float)scale (float)distance: adjust area lights globally (real area lights have no backsplash)
  • new slightly less careful, but much faster lightmaps packing algorithm (allocating... process)
  • Valve220 mapformat autodetection and support
see changelog-custom.txt for more

COMPILING