use TranslateFreeXY_Z in 2d in DragManipulator & ClipManipulator

This commit is contained in:
Garux 2018-10-30 13:29:12 +03:00
parent 8508ee720e
commit c49be81280

View File

@ -3754,7 +3754,6 @@ class DragManipulator : public Manipulator
{
TranslateFree m_freeResize;
TranslateAxis2 m_axisResize;
TranslateFree m_freeDrag;
TranslateFreeXY_Z m_freeDragXY_Z;
ResizeTranslatable m_resize;
DragTranslatable m_drag;
@ -3766,7 +3765,7 @@ bool m_newBrush;
public:
DragManipulator() : m_freeResize( m_resize ), m_axisResize( m_resize ), m_freeDrag( m_drag ), m_freeDragXY_Z( m_drag ), m_dragSelected( false ), m_selected( false ), m_selected2( false ), m_newBrush( false ){
DragManipulator() : m_freeResize( m_resize ), m_axisResize( m_resize ), m_freeDragXY_Z( m_drag ), m_dragSelected( false ), m_selected( false ), m_selected2( false ), m_newBrush( false ){
}
Manipulatable* GetManipulatable(){
@ -3776,10 +3775,8 @@ Manipulatable* GetManipulatable(){
return &m_freeResize;
else if( m_selected2 )
return &m_axisResize;
else if( Manipulatable::m_view->fill() )
return &m_freeDragXY_Z;
else
return &m_freeDrag;
return &m_freeDragXY_Z;
}
void testSelect( const View& view, const Matrix4& pivot2world ){
@ -3972,14 +3969,13 @@ class ClipManipulator : public Manipulator, public ManipulatorSelectionChangeabl
};
Matrix4& m_pivot2world;
ClipperPoint m_points[3];
TranslateFree m_drag2d;
TranslateFreeXY_Z m_dragXY_Z;
const AABB& m_bounds;
Vector3 m_viewdir;
public:
static Shader* m_state;
ClipManipulator( Matrix4& pivot2world, const AABB& bounds ) : m_pivot2world( pivot2world ), m_drag2d( *this ), m_dragXY_Z( *this ), m_bounds( bounds ){
ClipManipulator( Matrix4& pivot2world, const AABB& bounds ) : m_pivot2world( pivot2world ), m_dragXY_Z( *this ), m_bounds( bounds ){
m_points[0].m_name = '1';
m_points[1].m_name = '2';
m_points[2].m_name = '3';
@ -4221,8 +4217,8 @@ public:
m_dragXY_Z.set0( transform_origin );
m_dragXY_Z.Construct( device2manip, x, y, AABB( transform_origin, g_vector3_identity ), transform_origin );
}
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox, const bool alt ){ //in 3d
if( snap || snapbbox || alt )
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox, const bool alt ){
if( snap || snapbbox || alt || !m_view->fill() )
return m_dragXY_Z.Transform( manip2object, device2manip, x, y, snap, snapbbox, alt );
View scissored( *m_view );
@ -4240,10 +4236,7 @@ public:
}
Manipulatable* GetManipulatable() {
if( m_view->fill() )
return this;
else
return &m_drag2d;
return this;
}
void setSelected( bool select ) {