minus Brush_textureChanged(); call, faces are getting deselected anyway

This commit is contained in:
Garux 2018-12-10 21:08:52 +03:00
parent 51c798fd9c
commit 907c0b1265

View File

@ -519,8 +519,6 @@ void Brush::vertexModeBuildHull( bool allTransformed ){
projection.m_brushprimit_texdef.removeScale( face.getShader().width(), face.getShader().height() );
addPlane( i.m_v[0]->m_vertexTransformed, i.m_v[1]->m_vertexTransformed, i.m_v[2]->m_vertexTransformed, face.GetShader(), projection );
Brush_textureChanged();
}
else{
addPlane( i.m_v[0]->m_vertexTransformed, i.m_v[1]->m_vertexTransformed, i.m_v[2]->m_vertexTransformed, face.GetShader(), face.getTexdef().normalised() );