delete duplicate code, enable search in find/replace dialog in selected in component mode

This commit is contained in:
Garux 2018-11-23 16:50:27 +03:00
parent 7b28489554
commit adc6adf50e
3 changed files with 20 additions and 39 deletions

View File

@ -688,30 +688,27 @@ void operator()( Face& face ) const {
}
};
class FaceFindShader
class FaceSelectByShader
{
const char* m_find;
const char* m_name;
public:
FaceFindShader( const char* find ) : m_find( find ){
FaceSelectByShader( const char* name )
: m_name( name ){
}
void operator()( FaceInstance& faceinst ) const {
if ( shader_equal( faceinst.getFace().GetShader(), m_find ) ) {
faceinst.setSelected( SelectionSystem::eFace, true );
void operator()( FaceInstance& face ) const {
if ( shader_equal( face.getFace().GetShader(), m_name ) ) {
face.setSelected( SelectionSystem::eFace, true );
}
}
};
void Scene_BrushFacesSelectByShader( scene::Graph& graph, const char* name ){
Scene_ForEachBrush_ForEachFaceInstance( graph, FaceFindShader( name ) );
}
bool DoingSearch( const char *repl ){
return ( repl == NULL || ( strcmp( "textures/", repl ) == 0 ) );
Scene_ForEachBrush_ForEachFaceInstance( graph, FaceSelectByShader( name ) );
}
void Scene_BrushFindReplaceShader( scene::Graph& graph, const char* find, const char* replace ){
if ( DoingSearch( replace ) ) {
Scene_ForEachBrush_ForEachFaceInstance( graph, FaceFindShader( find ) );
if ( !replace ) {
Scene_ForEachBrush_ForEachFaceInstance( graph, FaceSelectByShader( find ) );
}
else
{
@ -720,9 +717,9 @@ void Scene_BrushFindReplaceShader( scene::Graph& graph, const char* find, const
}
void Scene_BrushFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace ){
if ( DoingSearch( replace ) ) {
if ( !replace ) {
Scene_ForEachSelectedBrush_ForEachFaceInstance( graph,
FaceFindShader( find ) );
FaceSelectByShader( find ) );
}
else
{
@ -734,8 +731,9 @@ void Scene_BrushFindReplaceShader_Selected( scene::Graph& graph, const char* fin
// TODO: find for components
// d1223m: dont even know what they are...
void Scene_BrushFindReplaceShader_Component_Selected( scene::Graph& graph, const char* find, const char* replace ){
if ( DoingSearch( replace ) ) {
if ( !replace ) {
Scene_ForEachSelectedBrush_ForEachFaceInstance( graph,
FaceSelectByShader( find ) );
}
else
{
@ -897,21 +895,6 @@ void Scene_BrushSelectByShader( scene::Graph& graph, const char* name ){
graph.traverse( BrushSelectByShaderWalker( name ) );
}
class FaceSelectByShader
{
const char* m_name;
public:
FaceSelectByShader( const char* name )
: m_name( name ){
}
void operator()( FaceInstance& face ) const {
printf( "checking %s = %s\n", face.getFace().GetShader(), m_name );
if ( shader_equal( face.getFace().GetShader(), m_name ) ) {
face.setSelected( SelectionSystem::eFace, true );
}
}
};
void Scene_BrushSelectByShader_Component( scene::Graph& graph, const char* name ){
Scene_ForEachSelectedBrush_ForEachFaceInstance( graph, FaceSelectByShader( name ) );
}

View File

@ -491,13 +491,8 @@ void operator()( Patch& patch ) const {
}
};
namespace{
bool DoingSearch( const char *repl ){
return ( repl == NULL || ( strcmp( "textures/", repl ) == 0 ) );
}
}
void Scene_PatchFindReplaceShader( scene::Graph& graph, const char* find, const char* replace ){
if( DoingSearch( replace ) ){
if( !replace ){
Scene_forEachVisiblePatchInstance( PatchSelectByShader( find ) );
}
else{
@ -506,7 +501,7 @@ void Scene_PatchFindReplaceShader( scene::Graph& graph, const char* find, const
}
void Scene_PatchFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace ){
if( DoingSearch( replace ) ){
if( !replace ){
//do nothing, because alternative is replacing to notex
//perhaps deselect ones with not matching shaders here?
}

View File

@ -705,6 +705,9 @@ void FindReplaceTextures( const char* pFind, const char* pReplace, bool bSelecte
command << "textureFindReplace -find " << pFind << " -replace " << pReplace;
UndoableCommand undo( command.c_str() );
if( shader_equal( pReplace, "textures/" ) )
pReplace = 0; //do search
if ( bSelected ) {
if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
Scene_BrushFindReplaceShader_Selected( GlobalSceneGraph(), pFind, pReplace );