* insert brush vertices in vertex mode by clicking with no ones selected

This commit is contained in:
Garux 2018-12-11 13:19:07 +03:00
parent 9a2886e624
commit 868ff8fe50
2 changed files with 227 additions and 117 deletions

View File

@ -1883,7 +1883,7 @@ void freezeTransform(){
const Vector3 m_vertex;
Vector3 m_vertexTransformed;
const bool m_selected;
std::vector<Face*> m_faces;
std::vector<const Face*> m_faces;
VertexModeVertex( const Vector3& vertex, const bool selected ) : m_vertex( vertex ), m_vertexTransformed( vertex ), m_selected( selected ) {
}
};
@ -3788,6 +3788,24 @@ void gatherSelectedComponents( const Vector3Callback& callback ) const {
}
}
void insert_vertices( const Brush::VertexModeVertices& vertexModeVertices ){
if( !m_vertexInstances.empty() ){
m_brush.vertexModeInit();
for ( const auto& i : m_vertexInstances ){
i.gather( m_brush.m_vertexModeVertices );
}
for ( const auto& i : vertexModeVertices ){
m_brush.m_vertexModeVertices.push_back( i );
if( i.m_faces.empty() )
m_brush.m_vertexModeVertices.back().m_faces.push_back( m_brush.m_vertexModeVertices[0].m_faces[0] );
}
m_transform.m_transformFrozen = false;
m_transform.setType( TRANSFORM_COMPONENT );
m_brush.transformChanged();
m_brush.evaluateBRep();
}
}
void snapComponents( float snap ){
for ( const auto& fi : m_faceInstances ){
if( fi.selectedComponents( SelectionSystem::eVertex ) ){

View File

@ -3696,6 +3696,204 @@ const SelectionIntersection& best() const {
};
class ClipperSelector : public Selector {
SelectionIntersection m_bestIntersection;
Face* m_face;
public:
ClipperSelector() : m_bestIntersection( SelectionIntersection() ), m_face( 0 ) {
}
void pushSelectable( Selectable& selectable ) {
}
void popSelectable() {
}
void addIntersection( const SelectionIntersection& intersection ) {
if( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
m_bestIntersection = intersection;
m_face = 0;
}
}
void addIntersection( const SelectionIntersection& intersection, Face* face ) {
if( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
m_bestIntersection = intersection;
m_face = face;
}
}
bool isSelected() {
return m_bestIntersection.valid();
}
const SelectionIntersection& best() {
return m_bestIntersection;
}
const Face* face() {
return m_face;
}
};
class testselect_scene_4clipper : public scene::Graph::Walker {
ClipperSelector& m_clipperSelector;
SelectionTest& m_test;
public:
testselect_scene_4clipper( ClipperSelector& clipperSelector, SelectionTest& test ) : m_clipperSelector( clipperSelector ), m_test( test ) {
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
BrushInstance* brush = Instance_getBrush( instance );
if( brush != 0 ) {
m_test.BeginMesh( brush->localToWorld() );
for( Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i ) {
Face* face = *i;
if( !face->isFiltered() ) {
SelectionIntersection intersection;
face->testSelect( m_test, intersection );
m_clipperSelector.addIntersection( intersection, face );
}
}
}
else {
SelectionTestable* selectionTestable = Instance_getSelectionTestable( instance );
if( selectionTestable ) {
selectionTestable->testSelect( m_clipperSelector, m_test );
}
}
return true;
}
};
class testselect_scene_4clipper_selected : public scene::Graph::Walker {
ClipperSelector& m_clipperSelector;
SelectionTest& m_test;
public:
testselect_scene_4clipper_selected( ClipperSelector& clipperSelector, SelectionTest& test ) : m_clipperSelector( clipperSelector ), m_test( test ) {
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
BrushInstance* brush = Instance_getBrush( instance );
if( brush != 0 && brush->isSelected() ) {
m_test.BeginMesh( brush->localToWorld() );
for( Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i ) {
Face* face = *i;
if( !face->isFiltered() ) {
SelectionIntersection intersection;
face->testSelect( m_test, intersection );
m_clipperSelector.addIntersection( intersection, face );
}
}
}
return true;
}
};
Vector3 testSelected_scene_snapped_point( const SelectionVolume& test, ClipperSelector& clipperSelector ){
Vector3 point = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, clipperSelector.best().depth(), 1 ) ) );
if( clipperSelector.face() ){
const Face& face = *clipperSelector.face();
float bestDist = FLT_MAX;
Vector3 wannabePoint;
for ( Winding::const_iterator prev = face.getWinding().end() - 1, curr = face.getWinding().begin(); curr != face.getWinding().end(); prev = curr, ++curr ){
{ /* try vertices */
const float dist = vector3_length_squared( ( *curr ).vertex - point );
if( dist < bestDist ){
wannabePoint = ( *curr ).vertex;
bestDist = dist;
}
}
{ /* try edges */
Vector3 edgePoint = segment_closest_point_to_point( Segment3D( ( *prev ).vertex, ( *curr ).vertex ), point );
if( edgePoint != ( *prev ).vertex && edgePoint != ( *curr ).vertex ){
const Vector3 edgedir = vector3_normalised( ( *curr ).vertex - ( *prev ).vertex );
const std::size_t maxi = vector3_max_abs_component_index( edgedir );
// ( *prev ).vertex[maxi] + edgedir[maxi] * coef = float_snapped( point[maxi], GetSnapGridSize() )
const float coef = ( float_snapped( point[maxi], GetSnapGridSize() ) - ( *prev ).vertex[maxi] ) / edgedir[maxi];
edgePoint = ( *prev ).vertex + edgedir * coef;
const float dist = vector3_length_squared( edgePoint - point );
if( dist < bestDist ){
wannabePoint = edgePoint;
bestDist = dist;
}
}
}
}
if( clipperSelector.best().distance() == 0.f ){ /* try plane, if pointing inside of polygon */
const std::size_t maxi = vector3_max_abs_component_index( face.plane3().normal() );
Vector3 planePoint( vector3_snapped( point, GetSnapGridSize() ) );
// face.plane3().normal().dot( point snapped ) = face.plane3().dist()
planePoint[maxi] = ( face.plane3().dist()
- face.plane3().normal()[( maxi + 1 ) % 3] * planePoint[( maxi + 1 ) % 3]
- face.plane3().normal()[( maxi + 2 ) % 3] * planePoint[( maxi + 2 ) % 3] ) / face.plane3().normal()[maxi];
const float dist = vector3_length_squared( planePoint - point );
if( dist < bestDist ){
wannabePoint = planePoint;
bestDist = dist;
}
}
point = wannabePoint;
}
else{
vector3_snap( point, GetSnapGridSize() );
}
return point;
}
class Scene_insert_brush_vertices
{
const Brush::VertexModeVertices& m_vertexModeVertices;
public:
Scene_insert_brush_vertices( const Brush::VertexModeVertices& vertexModeVertices ) : m_vertexModeVertices( vertexModeVertices ) {
}
void operator()( BrushInstance& brush ) const {
brush.insert_vertices( m_vertexModeVertices );
}
};
bool scene_insert_brush_vertices( const View& view, TranslateFreeXY_Z& freeDragXY_Z ){
SelectionVolume test( view );
ClipperSelector clipperSelector;
if( view.fill() )
Scene_forEachVisible( GlobalSceneGraph(), view, testselect_scene_4clipper( clipperSelector, test ) );
else
Scene_forEachVisible( GlobalSceneGraph(), view, testselect_scene_4clipper_selected( clipperSelector, test ) );
test.BeginMesh( g_matrix4_identity, true );
if( clipperSelector.isSelected() ){
freeDragXY_Z.set0( vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, clipperSelector.best().depth(), 1 ) ) ) );
Vector3 point = testSelected_scene_snapped_point( test, clipperSelector );
if( !view.fill() ){
point -= view.getViewDir() * GetGridSize();
}
Brush::VertexModeVertices vertexModeVertices;
vertexModeVertices.push_back( Brush::VertexModeVertex( point, true ) );
if( clipperSelector.face() )
vertexModeVertices.back().m_faces.push_back( clipperSelector.face() );
UndoableCommand undo( "InsertBrushVertices" );
Scene_forEachSelectedBrush( Scene_insert_brush_vertices( vertexModeVertices ) );
return true;
}
else if( !view.fill() ){ //+two points
freeDragXY_Z.set0( g_vector3_identity );
const AABB bounds = GlobalSelectionSystem().getBoundsSelected();
if( aabb_valid( bounds ) ){
Vector3 xy = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, 0, 1 ) ) );
vector3_snap( xy, GetSnapGridSize() );
Vector3 a( xy ), b( xy );
const std::size_t max = vector3_max_abs_component_index( view.getViewDir() );
a[max] = bounds.origin[max] + bounds.extents[max];
b[max] = bounds.origin[max] - bounds.extents[max];
Brush::VertexModeVertices vertexModeVertices;
vertexModeVertices.push_back( Brush::VertexModeVertex( a, true ) );
vertexModeVertices.push_back( Brush::VertexModeVertex( b, true ) );
UndoableCommand undo( "InsertBrushVertices" );
Scene_forEachSelectedBrush( Scene_insert_brush_vertices( vertexModeVertices ) );
return true;
}
}
return false;
}
bool g_bAltResize_AltSelect = false; //AltDragManipulatorResize + select primitives in component modes
bool g_bTmpComponentMode = false;
@ -3777,14 +3975,19 @@ void testSelect( const View& view, const Matrix4& pivot2world ){
selector.addSelectable( SelectionIntersection( 0, 0 ), ( *i ) );
m_dragSelected = true;
}
if( GlobalSelectionSystem().countSelectedComponents() != 0 ){ /* even if hit nothing, but got selected */
m_dragSelected = true;
m_freeDragXY_Z.set0( g_vector3_identity );
}
if( bestSelector.bestIntersection().valid() ){
test.BeginMesh( g_matrix4_identity, true );
m_freeDragXY_Z.set0( vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, bestSelector.bestIntersection().depth(), 1 ) ) ) );
}
else{
if( GlobalSelectionSystem().countSelectedComponents() != 0 ){ /* even if hit nothing, but got selected */
m_dragSelected = true;
m_freeDragXY_Z.set0( g_vector3_identity );
}
else if( GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex ){
m_dragSelected = scene_insert_brush_vertices( view, m_freeDragXY_Z );
}
}
}
for ( SelectionPool::iterator i = selector.begin(); i != selector.end(); ++i )
@ -3823,71 +4026,6 @@ bool isSelected() const {
class ClipperSelector : public Selector {
SelectionIntersection m_bestIntersection;
Face* m_face;
public:
ClipperSelector() : m_bestIntersection( SelectionIntersection() ), m_face( 0 ) {
}
void pushSelectable( Selectable& selectable ) {
}
void popSelectable() {
}
void addIntersection( const SelectionIntersection& intersection ) {
if( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
m_bestIntersection = intersection;
m_face = 0;
}
}
void addIntersection( const SelectionIntersection& intersection, Face* face ) {
if( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
m_bestIntersection = intersection;
m_face = face;
}
}
bool isSelected() {
return m_bestIntersection.valid();
}
const SelectionIntersection& best() {
return m_bestIntersection;
}
const Face* face() {
return m_face;
}
};
class testselect_scene_4clipper : public scene::Graph::Walker {
ClipperSelector& m_clipperSelector;
SelectionTest& m_test;
public:
testselect_scene_4clipper( ClipperSelector& clipperSelector, SelectionTest& test ) : m_clipperSelector( clipperSelector ), m_test( test ) {
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
BrushInstance* brush = Instance_getBrush( instance );
if( brush != 0 ) {
m_test.BeginMesh( brush->localToWorld() );
for( Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i ) {
Face* face = *i;
if( !face->isFiltered() ) {
SelectionIntersection intersection;
face->testSelect( m_test, intersection );
m_clipperSelector.addIntersection( intersection, face );
}
}
}
else {
SelectionTestable* selectionTestable = Instance_getSelectionTestable( instance );
if( selectionTestable ) {
selectionTestable->testSelect( m_clipperSelector, m_test );
}
}
return true;
}
};
#include "clippertool.h"
class ClipManipulator : public Manipulator, public ManipulatorSelectionChangeable, public Translatable, public Manipulatable
@ -4053,53 +4191,7 @@ public:
Scene_forEachVisible( GlobalSceneGraph(), view, testselect_scene_4clipper( clipperSelector, test ) );
test.BeginMesh( g_matrix4_identity, true );
if( clipperSelector.isSelected() ){
point = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, clipperSelector.best().depth(), 1 ) ) );
if( clipperSelector.face() ){
const Face& face = *clipperSelector.face();
float bestDist = FLT_MAX;
Vector3 wannabePoint;
for ( Winding::const_iterator prev = face.getWinding().end() - 1, curr = face.getWinding().begin(); curr != face.getWinding().end(); prev = curr, ++curr ){
{ /* try vertices */
const float dist = vector3_length_squared( ( *curr ).vertex - point );
if( dist < bestDist ){
wannabePoint = ( *curr ).vertex;
bestDist = dist;
}
}
{ /* try edges */
Vector3 edgePoint = segment_closest_point_to_point( Segment3D( ( *prev ).vertex, ( *curr ).vertex ), point );
if( edgePoint != ( *prev ).vertex && edgePoint != ( *curr ).vertex ){
const Vector3 edgedir = vector3_normalised( ( *curr ).vertex - ( *prev ).vertex );
const std::size_t maxi = vector3_max_abs_component_index( edgedir );
// ( *prev ).vertex[maxi] + edgedir[maxi] * coef = float_snapped( point[maxi], GetSnapGridSize() )
const float coef = ( float_snapped( point[maxi], GetSnapGridSize() ) - ( *prev ).vertex[maxi] ) / edgedir[maxi];
edgePoint = ( *prev ).vertex + edgedir * coef;
const float dist = vector3_length_squared( edgePoint - point );
if( dist < bestDist ){
wannabePoint = edgePoint;
bestDist = dist;
}
}
}
}
if( clipperSelector.best().distance() == 0.f ){ /* try plane, if pointing inside of polygon */
const std::size_t maxi = vector3_max_abs_component_index( face.plane3().normal() );
Vector3 planePoint( vector3_snapped( point, GetSnapGridSize() ) );
// face.plane3().normal().dot( point snapped ) = face.plane3().dist()
planePoint[maxi] = ( face.plane3().dist()
- face.plane3().normal()[( maxi + 1 ) % 3] * planePoint[( maxi + 1 ) % 3]
- face.plane3().normal()[( maxi + 2 ) % 3] * planePoint[( maxi + 2 ) % 3] ) / face.plane3().normal()[maxi];
const float dist = vector3_length_squared( planePoint - point );
if( dist < bestDist ){
wannabePoint = planePoint;
bestDist = dist;
}
}
point = wannabePoint;
}
else{
vector3_snap( point, GetSnapGridSize() );
}
point = testSelected_scene_snapped_point( test, clipperSelector );
return true;
}
return false;