* insert brush vertices in vertex mode by clicking with no ones selected
This commit is contained in:
parent
9a2886e624
commit
868ff8fe50
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@ -1883,7 +1883,7 @@ void freezeTransform(){
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const Vector3 m_vertex;
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Vector3 m_vertexTransformed;
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const bool m_selected;
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std::vector<Face*> m_faces;
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std::vector<const Face*> m_faces;
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VertexModeVertex( const Vector3& vertex, const bool selected ) : m_vertex( vertex ), m_vertexTransformed( vertex ), m_selected( selected ) {
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}
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};
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@ -3788,6 +3788,24 @@ void gatherSelectedComponents( const Vector3Callback& callback ) const {
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}
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}
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void insert_vertices( const Brush::VertexModeVertices& vertexModeVertices ){
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if( !m_vertexInstances.empty() ){
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m_brush.vertexModeInit();
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for ( const auto& i : m_vertexInstances ){
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i.gather( m_brush.m_vertexModeVertices );
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}
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for ( const auto& i : vertexModeVertices ){
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m_brush.m_vertexModeVertices.push_back( i );
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if( i.m_faces.empty() )
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m_brush.m_vertexModeVertices.back().m_faces.push_back( m_brush.m_vertexModeVertices[0].m_faces[0] );
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}
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m_transform.m_transformFrozen = false;
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m_transform.setType( TRANSFORM_COMPONENT );
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m_brush.transformChanged();
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m_brush.evaluateBRep();
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}
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}
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void snapComponents( float snap ){
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for ( const auto& fi : m_faceInstances ){
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if( fi.selectedComponents( SelectionSystem::eVertex ) ){
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@ -3696,6 +3696,204 @@ const SelectionIntersection& best() const {
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};
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class ClipperSelector : public Selector {
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SelectionIntersection m_bestIntersection;
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Face* m_face;
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public:
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ClipperSelector() : m_bestIntersection( SelectionIntersection() ), m_face( 0 ) {
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}
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void pushSelectable( Selectable& selectable ) {
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}
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void popSelectable() {
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}
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void addIntersection( const SelectionIntersection& intersection ) {
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if( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
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m_bestIntersection = intersection;
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m_face = 0;
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}
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}
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void addIntersection( const SelectionIntersection& intersection, Face* face ) {
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if( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
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m_bestIntersection = intersection;
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m_face = face;
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}
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}
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bool isSelected() {
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return m_bestIntersection.valid();
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}
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const SelectionIntersection& best() {
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return m_bestIntersection;
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}
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const Face* face() {
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return m_face;
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}
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};
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class testselect_scene_4clipper : public scene::Graph::Walker {
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ClipperSelector& m_clipperSelector;
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SelectionTest& m_test;
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public:
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testselect_scene_4clipper( ClipperSelector& clipperSelector, SelectionTest& test ) : m_clipperSelector( clipperSelector ), m_test( test ) {
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}
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bool pre( const scene::Path& path, scene::Instance& instance ) const {
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BrushInstance* brush = Instance_getBrush( instance );
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if( brush != 0 ) {
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m_test.BeginMesh( brush->localToWorld() );
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for( Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i ) {
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Face* face = *i;
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if( !face->isFiltered() ) {
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SelectionIntersection intersection;
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face->testSelect( m_test, intersection );
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m_clipperSelector.addIntersection( intersection, face );
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}
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}
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}
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else {
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SelectionTestable* selectionTestable = Instance_getSelectionTestable( instance );
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if( selectionTestable ) {
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selectionTestable->testSelect( m_clipperSelector, m_test );
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}
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}
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return true;
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}
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};
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class testselect_scene_4clipper_selected : public scene::Graph::Walker {
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ClipperSelector& m_clipperSelector;
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SelectionTest& m_test;
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public:
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testselect_scene_4clipper_selected( ClipperSelector& clipperSelector, SelectionTest& test ) : m_clipperSelector( clipperSelector ), m_test( test ) {
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}
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bool pre( const scene::Path& path, scene::Instance& instance ) const {
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BrushInstance* brush = Instance_getBrush( instance );
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if( brush != 0 && brush->isSelected() ) {
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m_test.BeginMesh( brush->localToWorld() );
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for( Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i ) {
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Face* face = *i;
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if( !face->isFiltered() ) {
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SelectionIntersection intersection;
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face->testSelect( m_test, intersection );
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m_clipperSelector.addIntersection( intersection, face );
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}
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}
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}
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return true;
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}
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};
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Vector3 testSelected_scene_snapped_point( const SelectionVolume& test, ClipperSelector& clipperSelector ){
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Vector3 point = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, clipperSelector.best().depth(), 1 ) ) );
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if( clipperSelector.face() ){
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const Face& face = *clipperSelector.face();
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float bestDist = FLT_MAX;
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Vector3 wannabePoint;
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for ( Winding::const_iterator prev = face.getWinding().end() - 1, curr = face.getWinding().begin(); curr != face.getWinding().end(); prev = curr, ++curr ){
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{ /* try vertices */
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const float dist = vector3_length_squared( ( *curr ).vertex - point );
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if( dist < bestDist ){
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wannabePoint = ( *curr ).vertex;
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bestDist = dist;
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}
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}
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{ /* try edges */
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Vector3 edgePoint = segment_closest_point_to_point( Segment3D( ( *prev ).vertex, ( *curr ).vertex ), point );
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if( edgePoint != ( *prev ).vertex && edgePoint != ( *curr ).vertex ){
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const Vector3 edgedir = vector3_normalised( ( *curr ).vertex - ( *prev ).vertex );
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const std::size_t maxi = vector3_max_abs_component_index( edgedir );
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// ( *prev ).vertex[maxi] + edgedir[maxi] * coef = float_snapped( point[maxi], GetSnapGridSize() )
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const float coef = ( float_snapped( point[maxi], GetSnapGridSize() ) - ( *prev ).vertex[maxi] ) / edgedir[maxi];
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edgePoint = ( *prev ).vertex + edgedir * coef;
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const float dist = vector3_length_squared( edgePoint - point );
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if( dist < bestDist ){
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wannabePoint = edgePoint;
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bestDist = dist;
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}
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}
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}
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}
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if( clipperSelector.best().distance() == 0.f ){ /* try plane, if pointing inside of polygon */
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const std::size_t maxi = vector3_max_abs_component_index( face.plane3().normal() );
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Vector3 planePoint( vector3_snapped( point, GetSnapGridSize() ) );
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// face.plane3().normal().dot( point snapped ) = face.plane3().dist()
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planePoint[maxi] = ( face.plane3().dist()
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- face.plane3().normal()[( maxi + 1 ) % 3] * planePoint[( maxi + 1 ) % 3]
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- face.plane3().normal()[( maxi + 2 ) % 3] * planePoint[( maxi + 2 ) % 3] ) / face.plane3().normal()[maxi];
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const float dist = vector3_length_squared( planePoint - point );
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if( dist < bestDist ){
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wannabePoint = planePoint;
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bestDist = dist;
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}
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}
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point = wannabePoint;
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}
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else{
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vector3_snap( point, GetSnapGridSize() );
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}
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return point;
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}
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class Scene_insert_brush_vertices
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{
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const Brush::VertexModeVertices& m_vertexModeVertices;
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public:
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Scene_insert_brush_vertices( const Brush::VertexModeVertices& vertexModeVertices ) : m_vertexModeVertices( vertexModeVertices ) {
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}
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void operator()( BrushInstance& brush ) const {
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brush.insert_vertices( m_vertexModeVertices );
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}
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};
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bool scene_insert_brush_vertices( const View& view, TranslateFreeXY_Z& freeDragXY_Z ){
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SelectionVolume test( view );
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ClipperSelector clipperSelector;
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if( view.fill() )
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Scene_forEachVisible( GlobalSceneGraph(), view, testselect_scene_4clipper( clipperSelector, test ) );
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else
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Scene_forEachVisible( GlobalSceneGraph(), view, testselect_scene_4clipper_selected( clipperSelector, test ) );
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test.BeginMesh( g_matrix4_identity, true );
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if( clipperSelector.isSelected() ){
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freeDragXY_Z.set0( vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, clipperSelector.best().depth(), 1 ) ) ) );
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Vector3 point = testSelected_scene_snapped_point( test, clipperSelector );
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if( !view.fill() ){
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point -= view.getViewDir() * GetGridSize();
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}
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Brush::VertexModeVertices vertexModeVertices;
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vertexModeVertices.push_back( Brush::VertexModeVertex( point, true ) );
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if( clipperSelector.face() )
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vertexModeVertices.back().m_faces.push_back( clipperSelector.face() );
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UndoableCommand undo( "InsertBrushVertices" );
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Scene_forEachSelectedBrush( Scene_insert_brush_vertices( vertexModeVertices ) );
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return true;
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}
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else if( !view.fill() ){ //+two points
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freeDragXY_Z.set0( g_vector3_identity );
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const AABB bounds = GlobalSelectionSystem().getBoundsSelected();
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if( aabb_valid( bounds ) ){
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Vector3 xy = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, 0, 1 ) ) );
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vector3_snap( xy, GetSnapGridSize() );
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Vector3 a( xy ), b( xy );
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const std::size_t max = vector3_max_abs_component_index( view.getViewDir() );
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a[max] = bounds.origin[max] + bounds.extents[max];
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b[max] = bounds.origin[max] - bounds.extents[max];
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Brush::VertexModeVertices vertexModeVertices;
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vertexModeVertices.push_back( Brush::VertexModeVertex( a, true ) );
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vertexModeVertices.push_back( Brush::VertexModeVertex( b, true ) );
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UndoableCommand undo( "InsertBrushVertices" );
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Scene_forEachSelectedBrush( Scene_insert_brush_vertices( vertexModeVertices ) );
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return true;
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}
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}
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return false;
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}
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bool g_bAltResize_AltSelect = false; //AltDragManipulatorResize + select primitives in component modes
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bool g_bTmpComponentMode = false;
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@ -3777,14 +3975,19 @@ void testSelect( const View& view, const Matrix4& pivot2world ){
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selector.addSelectable( SelectionIntersection( 0, 0 ), ( *i ) );
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m_dragSelected = true;
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}
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if( GlobalSelectionSystem().countSelectedComponents() != 0 ){ /* even if hit nothing, but got selected */
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m_dragSelected = true;
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m_freeDragXY_Z.set0( g_vector3_identity );
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}
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if( bestSelector.bestIntersection().valid() ){
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test.BeginMesh( g_matrix4_identity, true );
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m_freeDragXY_Z.set0( vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, bestSelector.bestIntersection().depth(), 1 ) ) ) );
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}
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else{
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if( GlobalSelectionSystem().countSelectedComponents() != 0 ){ /* even if hit nothing, but got selected */
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m_dragSelected = true;
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m_freeDragXY_Z.set0( g_vector3_identity );
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}
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else if( GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex ){
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m_dragSelected = scene_insert_brush_vertices( view, m_freeDragXY_Z );
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}
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}
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}
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for ( SelectionPool::iterator i = selector.begin(); i != selector.end(); ++i )
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@ -3823,71 +4026,6 @@ bool isSelected() const {
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class ClipperSelector : public Selector {
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SelectionIntersection m_bestIntersection;
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Face* m_face;
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public:
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ClipperSelector() : m_bestIntersection( SelectionIntersection() ), m_face( 0 ) {
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}
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void pushSelectable( Selectable& selectable ) {
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}
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void popSelectable() {
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}
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void addIntersection( const SelectionIntersection& intersection ) {
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if( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
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m_bestIntersection = intersection;
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m_face = 0;
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}
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}
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void addIntersection( const SelectionIntersection& intersection, Face* face ) {
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if( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
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m_bestIntersection = intersection;
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m_face = face;
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}
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}
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bool isSelected() {
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return m_bestIntersection.valid();
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}
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const SelectionIntersection& best() {
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return m_bestIntersection;
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}
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const Face* face() {
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return m_face;
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}
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};
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class testselect_scene_4clipper : public scene::Graph::Walker {
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ClipperSelector& m_clipperSelector;
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SelectionTest& m_test;
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public:
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testselect_scene_4clipper( ClipperSelector& clipperSelector, SelectionTest& test ) : m_clipperSelector( clipperSelector ), m_test( test ) {
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}
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bool pre( const scene::Path& path, scene::Instance& instance ) const {
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BrushInstance* brush = Instance_getBrush( instance );
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if( brush != 0 ) {
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m_test.BeginMesh( brush->localToWorld() );
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for( Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i ) {
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Face* face = *i;
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if( !face->isFiltered() ) {
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SelectionIntersection intersection;
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face->testSelect( m_test, intersection );
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m_clipperSelector.addIntersection( intersection, face );
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}
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}
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}
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else {
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SelectionTestable* selectionTestable = Instance_getSelectionTestable( instance );
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if( selectionTestable ) {
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selectionTestable->testSelect( m_clipperSelector, m_test );
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}
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}
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return true;
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}
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};
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#include "clippertool.h"
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class ClipManipulator : public Manipulator, public ManipulatorSelectionChangeable, public Translatable, public Manipulatable
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@ -4053,53 +4191,7 @@ public:
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Scene_forEachVisible( GlobalSceneGraph(), view, testselect_scene_4clipper( clipperSelector, test ) );
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test.BeginMesh( g_matrix4_identity, true );
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if( clipperSelector.isSelected() ){
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point = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, clipperSelector.best().depth(), 1 ) ) );
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if( clipperSelector.face() ){
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const Face& face = *clipperSelector.face();
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float bestDist = FLT_MAX;
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Vector3 wannabePoint;
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for ( Winding::const_iterator prev = face.getWinding().end() - 1, curr = face.getWinding().begin(); curr != face.getWinding().end(); prev = curr, ++curr ){
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{ /* try vertices */
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const float dist = vector3_length_squared( ( *curr ).vertex - point );
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if( dist < bestDist ){
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wannabePoint = ( *curr ).vertex;
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bestDist = dist;
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}
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}
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{ /* try edges */
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Vector3 edgePoint = segment_closest_point_to_point( Segment3D( ( *prev ).vertex, ( *curr ).vertex ), point );
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if( edgePoint != ( *prev ).vertex && edgePoint != ( *curr ).vertex ){
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const Vector3 edgedir = vector3_normalised( ( *curr ).vertex - ( *prev ).vertex );
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const std::size_t maxi = vector3_max_abs_component_index( edgedir );
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// ( *prev ).vertex[maxi] + edgedir[maxi] * coef = float_snapped( point[maxi], GetSnapGridSize() )
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const float coef = ( float_snapped( point[maxi], GetSnapGridSize() ) - ( *prev ).vertex[maxi] ) / edgedir[maxi];
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edgePoint = ( *prev ).vertex + edgedir * coef;
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const float dist = vector3_length_squared( edgePoint - point );
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if( dist < bestDist ){
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wannabePoint = edgePoint;
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bestDist = dist;
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}
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}
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}
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}
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if( clipperSelector.best().distance() == 0.f ){ /* try plane, if pointing inside of polygon */
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const std::size_t maxi = vector3_max_abs_component_index( face.plane3().normal() );
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Vector3 planePoint( vector3_snapped( point, GetSnapGridSize() ) );
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// face.plane3().normal().dot( point snapped ) = face.plane3().dist()
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planePoint[maxi] = ( face.plane3().dist()
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- face.plane3().normal()[( maxi + 1 ) % 3] * planePoint[( maxi + 1 ) % 3]
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- face.plane3().normal()[( maxi + 2 ) % 3] * planePoint[( maxi + 2 ) % 3] ) / face.plane3().normal()[maxi];
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const float dist = vector3_length_squared( planePoint - point );
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if( dist < bestDist ){
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wannabePoint = planePoint;
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bestDist = dist;
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}
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}
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point = wannabePoint;
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}
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else{
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vector3_snap( point, GetSnapGridSize() );
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}
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point = testSelected_scene_snapped_point( test, clipperSelector );
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return true;
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}
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return false;
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