a5bad3d471* fix: don't turn lights with targetname to styled for IBSP, as they are not switchable there
Garux
2023-08-17 19:46:49 +0600
1da9dbfea9* -keepmodels in -bsp / _keepModels on worldspawn: keep misc_model entities in the BSP file after compile
Garux
2023-08-17 19:22:21 +0600
affe89e774add Application::aboutQt to about dialog
Garux
2023-07-31 14:09:34 +0600
b9c537f40b* Run Engine After Compile function: make 'Engine to Run' & 'Engine Arguments' customizable in preferences
Garux
2023-07-31 10:43:41 +0600
c69a94d955fix Widget_connectToggleDependency: apply dependency effect on creation (preferences loading case; only has been working during manual toggling) Widget_connectToggleDependency: track checkbox graying out to allow chained dependencies
Garux
2023-07-31 10:39:59 +0600
cc89d51e79make console text color adaptive to GUI theme changes
Garux
2023-07-24 16:00:47 +0600
32c4ded9d2fix default GUI theme application on the fly
Garux
2023-07-24 15:43:36 +0600
4e1c8adbffinstall share/qt5/plugins/styles/qwindowsvistastyle.dll for native look'n'feel in Windows with 'Default' theme
Garux
2023-07-24 13:58:29 +0600
4b58cc3f83omit SVN requirement with DOWNLOAD_GAMEPACKS=no this is to workaround github actions build error: svn.exe is present, but access returns code 127
Garux
2023-07-22 23:26:18 +0600
66f80987a8* shader editor: highlight current line
Garux
2023-07-14 16:06:42 +0600
5e0d1b789dfix ET sunplug writing spinbox content with prefix
Garux
2023-07-06 16:53:36 +0600
1e909131be* misc_model _target and group entity _targetname key aliases for baking the model into entity helps when targetname key is not wanted on an entity, as changing its behavour crosslinking of keys versions works, underscored version has priority
Garux
2023-07-05 14:45:05 +0600
a351b63868add "textures/skip" to caulk filter for Q1
Garux
2023-02-03 21:21:23 +0600
a99892751bentity, surface inspectors: clear focus widget while showing to keep global shortcuts working
Garux
2023-02-02 19:39:39 +0600
544ade9bd0on Enter in NonModalEntry, NonModalSpinner always do apply, since not every selected instance necessarily has shown property applied
Garux
2023-02-02 17:39:40 +0600
c08c2f9949* ctrl/ctrl + shift modifiers in value spinners divide step by 10 & 100 respectively
Garux
2023-01-20 12:56:54 +0600
f9bc21ab12* -lessbrushes switch: less brushes when decompiling Q1, HL maps at the expense of texturing
Garux
2023-01-18 21:36:11 +0600
f43f9da361mbspc: * improve decompilation quality of Q1, HL maps greatly (texturing correctness, less brushes) #87#92
Garux
2023-01-18 21:33:23 +0600
6fa7a8b5bdmbspc: decompilation: bump limits to be able to decompile all AD Q1 BSPv1 maps
Garux
2023-01-15 20:32:11 +0600
88a03b07benormalize rendered light color for display consistency (compiler normalizes it anyway) lower 3d light sphere brightness to reduce occlusion #63
Garux
2022-12-17 02:15:38 +0600
d41adc5e93* use bounding box for misc_model transformations
Garux
2022-12-16 00:53:04 +0600
52a8b41229* 2D view new brush creation: do not stumble on one dimenstion resizing, when the other is 0 * 2D view new brush creation: preserve brush start world coordinate, when viewpoint is changed in the process
Garux
2022-12-04 02:18:31 +0600
e1c814f600* "Built-In Group Dialog" layout option, embeds entity, textures etc dialog on the right of main window
Garux
2022-11-11 08:31:17 +0300
15ca706037support DPI scaling by viewports rendering and input in certain scenarios e.g. in mac, kde, wayland or after QT_SCALE_FACTOR=1.25 ./install/radiant
Garux
2022-11-07 19:02:40 +0300
f7a33dd4d3manage camera events queue fixes impossibility of wasd + freelook in linux fixes jagged focused orbiting
Garux
2022-11-04 08:18:20 +0300
4010e94becredraw scene on light entity _color, _light, light, fade, scale, spawnflags keys change
Garux
2022-11-02 12:34:48 +0300
6da99631e2* texBro folders tree: sort it case insensitively
Garux
2022-11-02 11:59:10 +0300
f1672c42a3EntityInspector::Key field::enter: in addition to jumping to Value field selectAll() it
Garux
2022-11-02 09:55:25 +0300
a5d0ae72d1fix SmoothMetaTriangles() mainly fixes celshading, as it's about coincident vertices with varying normal smoothing params
Garux
2022-11-01 13:00:10 +0300
02f1fccb14have some default light intensity
Garux
2022-10-31 23:41:11 +0300
f7b9e7e482fix nonmodal dialogs going behind main window in linux notes: was okay in windows wnd position is not preserved on hiding via Close event now, requires extra handling, as in class RotateDialog or g_guiSettings (no much critical cases exist) min max buttons aren't shown (when requested) in Ubuntu, shown in Windows; were shown for Qt::Window flag
Garux
2022-10-31 15:16:53 +0300
5ce090b8c7fix use-after-free (for some reason only when started with empty settings, quitted)
Garux
2022-10-31 12:30:43 +0300
41de4bb321bump version number to not clash with older version of settings, which are not fully compatible
Garux
2022-10-30 13:15:31 +0300
62f06a9af3appease incompatible fgds loading: only show message window once, the rest of messages go to the log report problem fgd line parse block names case insensitively #115
Garux
2022-10-30 12:43:25 +0300
8565682f07consider nodraw shaders in fog direction deduction
Garux
2022-10-30 10:00:42 +0300
f53bfde1a1resize build customization window with the content
Garux
2022-10-30 08:01:54 +0300
9bbb84ea5afix some clang warnings & errors
Garux
2022-10-29 01:07:30 +0300
0678e842b2improve Surface Inspector consistency was showing shader of last selected brush, texdef of 1st now shows properties of single primitive at 1st tries to show last selected primitive to be responsible to selection prefers brushes over patches as general rule
Garux
2022-10-28 21:00:55 +0300
0f2ad6378drename Light theme to more sensible Default
Garux
2022-10-28 17:04:28 +0300
b23d84ad6cfix prtview init crash in linux (for unknown reason, PRTVIEW_PATH_MAX was 4096)
Garux
2022-10-28 16:55:08 +0300
e445a2635afix crash with 'load shaders at startup' (was occuring before ogl init)
Garux
2022-10-28 09:50:44 +0300
d3e48d8c31* render Q3 shader based skyboxes logic: load 6 skybox textures when shader gets used by scene, don't unload dynamically, just on 'flush' texture browser only uses normal preview image and doesn't trigger potentially heavy box loading also fix R_ResampleTexture for [2+x upscaling
Garux
2022-07-18 10:05:19 +0300
22377bb255fix .srf file name, when map name contains period, e.g. asd.xxx.map closes#102
Garux
2022-07-11 23:33:01 +0300
41d37cf57d* skylight extension: q3map_skylight amount iterations optional[horizon_min horizon_max sample_color] horizon_min horizon_max: two spherical angles, defining portion of sphere to emit light from. Default is 0 90, which is upper hemisphere. -90 90 will be whole sphere. sample_color: Default = 1: sample color of each individual light from skybox images, if they are present. 0: use shader color, set by q3map_lightRGB/q3map_lightImage/_up skybox image/qer_editorImage. * q3map_skylight may be used multiple times in a single shader
Garux
2022-01-09 16:50:04 +0300