sanitize Entity inspector key/value input
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@ -1048,11 +1048,18 @@ void EntityInspector_applyKeyValue(){
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// return;
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// }
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// RR2DO2: we don't want spaces in entity keys
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if ( strstr( key.constData(), " " ) ) {
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qt_MessageBox( g_entityKeyEntry->window(), "No spaces are allowed in entity key names." );
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// RR2DO2: we don't want spaces and special symbols in entity keys
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if ( std::any_of( key.cbegin(), key.cend(), []( const char c ){ return strchr( " \n\r\t\v\"", c ) != nullptr; } ) ) {
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qt_MessageBox( g_entityKeyEntry->window(), "No spaces, newlines, tabs, quotes are allowed in entity key names." );
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return;
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}
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if ( std::any_of( value.cbegin(), value.cend(), []( const char c ){ return strchr( "\n\r\"", c ) != nullptr; } ) ) {
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qt_MessageBox( g_entityKeyEntry->window(), "No newlines & quotes are allowed in entity key values." );
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return;
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}
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// avoid empty key name; empty value is okay: deletes key
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if( key.isEmpty() )
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return;
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if ( string_equal( key.constData(), "classname" ) ) {
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Scene_EntitySetClassname_Selected( value.constData() );
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