add "textures/skip" to caulk filter for Q1

This commit is contained in:
Garux 2023-02-03 21:21:23 +06:00
parent a99892751b
commit a351b63868

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@ -1150,6 +1150,9 @@ filter_brush_all_faces g_filter_brush_caulk( &g_filter_face_caulk );
filter_face_shader_prefix g_filter_face_caulk_ja( "textures/system/caulk" );
filter_brush_all_faces g_filter_brush_caulk_ja( &g_filter_face_caulk_ja );
filter_face_shader g_filter_face_caulk_q1( "textures/skip" );
filter_brush_all_faces g_filter_brush_caulk_q1( &g_filter_face_caulk_q1 );
filter_face_flags g_filter_face_liquids( QER_LIQUID );
filter_brush_any_face g_filter_brush_liquids( &g_filter_face_liquids );
@ -1222,8 +1225,11 @@ void BrushFilters_construct(){
add_brush_filter( g_filter_brush_detail, EXCLUDE_DETAILS );
add_brush_filter( g_filter_brush_detail, EXCLUDE_STRUCTURAL, true );
}
if( string_equal( GlobalRadiant().getRequiredGameDescriptionKeyValue( "entities" ), "quake" ) )
if( string_equal( GlobalRadiant().getRequiredGameDescriptionKeyValue( "entities" ), "quake" ) ){
add_brush_filter( g_filter_brush_liquids_q1, EXCLUDE_LIQUIDS );
add_brush_filter( g_filter_brush_caulk_q1, EXCLUDE_CAULK );
add_face_filter( g_filter_face_caulk_q1, EXCLUDE_CAULK );
}
add_brush_filter( g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID );
add_brush_filter( g_filter_brush_decals, EXCLUDE_DECALS );
add_brush_filter( g_filter_brush_sky, EXCLUDE_SKY );