Rudolf Polzer
95e8ef16a2
fix another import bsp bug
2012-02-19 18:39:03 +01:00
Rudolf Polzer
043b4d7705
fix import decompiling
2012-02-19 18:27:45 +01:00
rambetter
75220350bc
Switching order of picoModuleLWO and picoModuleOBJ as a quick
...
and dirty workaround to problems in libs/picomodel/pm_obj.c which
passes files that aren't Wavefront ASCII.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@491 8a3a26a2-13c4-0310-b231-cf6edde360e5
2012-02-14 18:31:09 +00:00
Rudolf Polzer
312f954913
also select the best entity when a leak was found
2012-02-14 13:24:05 +01:00
Rudolf Polzer
11fdc6f6d0
.lin files: find optimal path from leak entity
2012-02-14 13:19:44 +01:00
Rudolf Polzer
bca4840507
another experimental change: better handle leaky maps
2012-02-14 11:35:59 +01:00
Rudolf Polzer
917677bab9
fix drawindexes crash when loading BSP files
2012-02-13 21:09:11 +01:00
Rudolf Polzer
57ee804448
Merge branch 'divVerent/MAX_MAP_DRAW_INDEXES'
2012-02-13 15:51:10 +01:00
Rudolf Polzer
f8bfc8d1df
fix crash in -bsp
2012-02-13 11:22:07 +01:00
Rudolf Polzer
3a7c77d720
unlimit MAX_MAP_DRAW_INDEXES
2012-02-12 19:00:55 +01:00
ailmanki
8c8ef16918
bobtoolz fixes to patch merging
2012-02-11 16:45:17 +01:00
Rudolf Polzer
d5d6e98191
add option -nofastpoint; make old buggy behaviour default as it is typically a lot faster. To not use fast point lights, pass -nofastpoint but not -fast.
2012-02-09 11:28:49 +01:00
Rudolf Polzer
8dcd2d22e6
slow down non-fast operation but make it more accurate by not using falloff tolerance at all when -fast is not used
2012-02-09 10:51:09 +01:00
Rudolf Polzer
c30d367a12
FIXME comment because falloffTolerance is checked in non-fast too for point lights, should we really do that? Maybe add a -slow then...
2012-02-09 10:41:17 +01:00
Rudolf Polzer
0c44cbd7ea
fix falloff tolerance for sRGB
2012-02-09 10:41:09 +01:00
Rudolf Polzer
c60d22dd26
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2012-02-09 10:40:48 +01:00
Rudolf Polzer
42e3d14cd5
leave out 4 files
2012-01-23 20:49:53 +01:00
Rudolf Polzer
ebcb592432
OS X: support homebrew by MACLIBDIR=/usr/local/lib
2012-01-23 20:29:05 +01:00
Rudolf Polzer
9cf3816f69
simplify code
2012-01-23 20:19:45 +01:00
Rudolf Polzer
898cef614c
fix type cast
2012-01-23 18:18:01 +01:00
Rudolf Polzer
7bd87de737
fix deprecation with libpng 1.4
2012-01-23 17:25:22 +01:00
Rudolf Polzer
4b64a713a0
NOW I do it right: #woxblox#
...
See http://nl.git.xonotic.org/?p=xonotic/netradiant.git;a=commit;h=30fdfe8ce9e5ac059226ef85e22f8ff79217549e
2012-01-14 12:37:33 +01:00
Rudolf Polzer
98d6ff5baf
See http://nl.git.xonotic.org/?p=xonotic/netradiant.git;a=commit;h=30fdfe8ce9e5ac059226ef85e22f8ff79217549e
2012-01-14 12:36:18 +01:00
Rudolf Polzer
30fdfe8ce9
A new NetRadiant build is available on
...
http://rid.icculus.org/netradiant/files/netradiant-1.5.0-20120114-win32-7z.exe
The builds by default are in sRGB; the build menu provides "nosRGB" options to
do old-style light compiles.
To continue to use non-sRGB on the build service, add -nosRGB to your
.map.options file.
In case you don't see the new build options, please hunt down a file called
"build_menu.xml" in your NetRadiant settings dir (Unix:
~/.netradiant/1.5.0/xonotic.game/, Windows: Application
Data\netradiant\1.5.0\xonotic.game) and delete it before starting Radiant
again).
2012-01-14 12:32:15 +01:00
Rudolf Polzer
326b154fca
Merge branch 'master' of git://de.git.xonotic.org/xonotic/netradiant
2012-01-14 00:32:48 +01:00
Rudolf Polzer
57d64f977f
fix dependency check causing recompile of all .c files
2012-01-14 00:25:21 +01:00
Rudolf Polzer
34dd9340fc
add two missing dlls
2012-01-14 00:10:38 +01:00
Rudolf Polzer
7343cc1f7e
another compile fix for win32 on arch linux
2012-01-13 23:42:48 +01:00
Rudolf Polzer
8ecf001ea4
better fit mingw on Arch Linux
2012-01-13 23:28:18 +01:00
Rudolf Polzer
a4ac339ea7
support for separators in build menu
2012-01-13 21:44:52 +01:00
rambetter
ce733d8b78
Moved windows build paks from Zerowing to icculus.org.
...
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@490 8a3a26a2-13c4-0310-b231-cf6edde360e5
2012-01-04 00:47:49 +00:00
rambetter
493a05caab
Updating some links in the Windows compile guide.
...
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@489 8a3a26a2-13c4-0310-b231-cf6edde360e5
2012-01-02 04:48:47 +00:00
rambetter
82aeb6acea
Updating Windows compile guide with new SVN repo location.
...
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@488 8a3a26a2-13c4-0310-b231-cf6edde360e5
2012-01-02 02:10:52 +00:00
rambetter
b5b1482c98
Changing the SVN respository of game packs to correct one after
...
the SVN repo switch.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@487 8a3a26a2-13c4-0310-b231-cf6edde360e5
2012-01-01 21:59:26 +00:00
Rudolf Polzer
d0df309a98
Xonotic: make sRGB compiles default
2011-12-31 14:37:43 +01:00
Rudolf Polzer
a0b68611bc
don't care for singular/plural in -shaderasbitmap vs -shadersasbitmap etc.
2011-12-30 20:01:02 +01:00
Rudolf Polzer
2f85cccd8c
-onlyents: keep gridsize as stored in the bsp
2011-12-27 19:45:22 +01:00
Rudolf Polzer
f536f829e5
add shorthand option -nosRGB to turn off all sRGB modes
2011-12-25 19:45:09 +01:00
Rudolf Polzer
56bbeb0552
Merge branch 'master' of /var/cache/git/xonotic/netradiant
2011-12-21 16:36:07 +01:00
Rudolf Polzer
c4ff5f029f
256 surfaceparms
2011-12-21 16:35:44 +01:00
Rudolf Polzer
272a29bdd8
always use color normalization, vector normalization on colors is worng
2011-12-18 22:36:53 +01:00
Rudolf Polzer
bb15de2ddc
also support -sRGBcolor for floodlight
2011-12-14 09:51:15 +01:00
Rudolf Polzer
2b560b8348
sRGB convert all shader specified colors
2011-12-14 09:51:15 +01:00
Rudolf Polzer
084d085966
support -sRGBcolor for all _color keys
2011-12-14 09:51:15 +01:00
Rudolf Polzer
870333585c
support -sRGBcolor for flares
2011-12-14 09:51:15 +01:00
Rudolf Polzer
f4e45cb897
option: -sRGBcolor (unused yet)
2011-12-14 09:51:15 +01:00
Rudolf Polzer
48a8cb1d67
mark two shader checks nullable
2011-12-09 17:24:33 +01:00
Rudolf Polzer
b104009ba6
no, we do NOT want to ignore caulk
2011-12-09 17:17:31 +01:00
Rudolf Polzer
35162b6b63
properly ignore caulk
2011-12-09 17:15:51 +01:00
Rudolf Polzer
aef478a99a
PROPERLY ignore sky brushes for minimap
2011-12-09 16:36:07 +01:00