Rudolf Polzer
382e2da9a0
fix compile error
2010-09-22 08:28:00 +02:00
Rudolf Polzer
d14718daef
force going all the way down when subsampling grates
2010-09-22 08:26:54 +02:00
Rudolf Polzer
fd6d38c979
force the first stage of subsampling on luxels that are hit through an alphashadow surface
2010-09-22 08:22:26 +02:00
Rudolf Polzer
4243255b4a
new funny option: -samplessearchboxsize, tunes the size of the search box of -samples (default 1 = "correct" size, can be up to 4)
2010-09-22 06:38:02 +02:00
Rudolf Polzer
5522a08f6c
fix the maths REALLY
2010-09-22 06:23:27 +02:00
Rudolf Polzer
07cf00e0a2
fix a small math error in -samples causing it to only ever consider 2/3 of the length of each luxel
2010-09-21 22:04:55 +02:00
Rudolf Polzer
e6ca10bec7
crlf fixes
2010-07-18 16:32:03 +02:00
jal
1e42a4f095
Fix vertexlighting and gridlighting being too dark when using floodlight and bounce (stop floodlighting being re-applied to lightmaps with each bounce stage)
2010-06-14 19:50:45 +02:00
jal
ff8feb8f31
Apply floodlight to vertex lighting (there seems to remain some problem with
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vertexlighting not receiving enough bounced light)
2010-06-12 13:36:06 +02:00
jal
778af4dde0
add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits.
2010-05-29 12:22:02 +02:00
jal
be4e243888
Increase the influence of directional lights on the deluxemap by a)Ignoring angle attenuation for directional contribution and b)Scaling down by 1/4 the contribution of radiosity (deeper explanation in a comment at LightContributionToSample).
2010-04-30 11:32:11 +02:00
jal
36e9024e86
fix deluxemapping when using floodlight. Also, add to floodlight the same trick as it's done to ambient to have a minimum normal assigned.
2010-04-22 12:07:00 +02:00
Rudolf Polzer
b8839b8771
small fix by jal regarding normal vectors from lighting
2010-02-14 20:09:15 +01:00
divverent
d909e5b8c7
patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@324 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 16:32:45 +00:00
divverent
f560e2703b
apply all of VorteX's changes except deviance (that one sucks :P)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@237 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-29 18:08:19 +00:00
rpolzer
aed6728816
dirt: don't treat skybox as solid
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@133 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-11-28 10:15:18 +00:00
rpolzer
0178f5e7c6
fix crash with non-deluxe
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@119 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-16 15:46:12 +00:00
rpolzer
f6b04e0860
deluxe: always use a MINIMUM light contribution from ambient
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@117 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-10-12 13:44:03 +00:00
rpolzer
ef9e16cdb9
fix deluxemap when lit from the wrong side as good as possible (by ignoring the deluxemap contribution). now the invariant "deluxemap vector points away from the surface" should hold.
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cull none + deluxemapping still is broken by design, but less broken now.
git-svn-id: svn://svn.icculus.org/netradiant/trunk@111 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-30 13:29:31 +00:00
rpolzer
42d241347b
fix two deluxemap bugs
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@110 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-30 13:07:10 +00:00
rpolzer
3b3f1bd8d1
remove not-normalized deluxemap support again - it did not look any better, still had enough of the usual deluxe drawbacks
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@109 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-30 12:20:22 +00:00
rpolzer
d356f3d8d3
fix -nodeluxenormalize
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@106 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-26 08:44:14 +00:00
rpolzer
aa4914be0f
Turn some UT stuff into options, as it is broken for Nexuiz. Also add -nodeluxenormalize as an experimental second deluxemapping option.
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+ else if( !strcmp( argv[ i ], "-nodeluxenormalize" ) )
+ else if( !strcmp( argv[ i ], "-trianglecheck" ) )
+ else if( !strcmp( argv[ i ], "-extravisnudge" ) )
git-svn-id: svn://svn.icculus.org/netradiant/trunk@105 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-26 06:48:14 +00:00
rpolzer
2fbe76a4a5
add a ChangeLog; remove some Urban Terror debug code
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@8 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-14 16:38:35 +00:00
rpolzer
107765f0e4
initial
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00