Commit Graph

495 Commits

Author SHA1 Message Date
Rudolf Polzer 71271751d1 display entity boxes as [/]. Second line not needed. 2010-07-30 16:11:33 +02:00
Rudolf Polzer fa0fce3cfa CRLF 2010-07-30 16:02:39 +02:00
Rudolf Polzer 49908637c3 turn lights by 45 degrees to make them look the same in all 3 2D views 2010-07-30 16:02:23 +02:00
Rudolf Polzer 4741e6535e Merge branch 'master' of ssh://git.xonotic.org/netradiant 2010-07-30 15:47:54 +02:00
Rudolf Polzer a40dc77dd9 add more vertexes to the entity display to make it more visible (paint an X in its middle) 2010-07-29 18:57:08 +02:00
Jānis Rūcis 4947520bd1 Fix wireframe entity display in 2D window
On 64-bit systems, sizeof(size_t) != sizeof (unsigned int).
2010-07-28 21:11:34 +03:00
Rudolf Polzer b515a4a709 argh :P 20 was intentional 2010-07-25 17:16:46 +02:00
Rudolf Polzer 1bae0620f3 Merge remote branch 'icculus/master' 2010-07-25 17:13:35 +02:00
Rudolf Polzer f78b813d8b improve the max shader name length in brushexport plugin 2010-07-25 17:10:39 +02:00
Rudolf Polzer a8e761cc5c CRLF fixes, .gitattributes file updated 2010-07-21 11:26:50 +02:00
Rudolf Polzer e6ca10bec7 crlf fixes 2010-07-18 16:32:03 +02:00
Rudolf Polzer 69e8796d44 Merge remote branch 'refs/remotes/origin/parasti/connect-no-target-reuse' 2010-07-17 00:08:49 +02:00
Rudolf Polzer dab02ced76 fix a nasty bug breaking "deformvertexes move" 2010-07-16 12:51:56 +02:00
Jānis Rūcis 5dafde957a When connecting entities, don't reuse the target field to name the entity
If an entity already has a target field, chances are that the targeted
entity still exists and the mapper will just get a naming collision.
2010-07-14 04:41:03 +03:00
jal 8ff62be8fd Merge branch 'master' of ssh://icculus.org/netradiant 2010-07-11 12:16:26 +02:00
jal 6661c1a8e8 On grid lighting, redistribute the 25% of the floodlight as omnidirectional ambient light, and use only the 75% of it as top-down directional light. 2010-07-11 12:16:08 +02:00
Rudolf Polzer 2e0af6a7a0 qtrue too 2010-07-04 19:24:23 +02:00
Rudolf Polzer 3408e1c959 it is qfalse 2010-07-04 19:23:51 +02:00
Rudolf Polzer e778c332b0 fix arg parsing 2010-07-04 19:17:15 +02:00
Rudolf Polzer b9177e76bf q3map2 -scale: new arg -spawn_ref - sets reference point in spawnpoints 2010-07-04 19:11:23 +02:00
Jānis Rūcis e2bde4a529 Makefile: support CHECK_DEPENDENCIES with DOWNLOAD_GAMEPACKS semantics 2010-06-25 14:04:13 +03:00
Rudolf Polzer 64144b4a07 Merge branch 'icculus' 2010-06-24 12:30:02 +02:00
Rudolf Polzer 0138fccfb8 allow 64 directories, no longer 8 2010-06-24 12:27:26 +02:00
jal 1e42a4f095 Fix vertexlighting and gridlighting being too dark when using floodlight and bounce (stop floodlighting being re-applied to lightmaps with each bounce stage) 2010-06-14 19:50:45 +02:00
jal ff8feb8f31 Apply floodlight to vertex lighting (there seems to remain some problem with
vertexlighting not receiving enough bounced light)
2010-06-12 13:36:06 +02:00
Rudolf Polzer 0c20b6e140 Merge remote branch 'icculus/master' 2010-06-04 20:58:08 +02:00
Rudolf Polzer 93f9dc354f support misc_*model as misc_model in the radiant editor (way more convenient) 2010-06-04 20:57:00 +02:00
Jānis Rūcis f86f8d9e29 Concat all found shaderlist.txt files to build the shader list 2010-05-30 00:09:35 +03:00
jal 778af4dde0 add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits. 2010-05-29 12:22:02 +02:00
jal 1a0d1500f7 Merge branch 'master' of ssh://icculus.org/netradiant 2010-05-28 21:51:30 +02:00
jal 73c5be6f5f convert to float the input of RGBTOGRAY macro, or it can cause rounding errors in byte vectors. 2010-05-28 21:49:38 +02:00
Jānis Rūcis b566370748 Remove unnecessary locale/UTF-8 encoding conversions 2010-05-20 19:45:59 +03:00
Rudolf Polzer f1193766e1 default RM_R correctly in download-gamepacks.sh (as $RM usually is rm -f in make) 2010-05-20 08:06:28 +02:00
Rudolf Polzer d539f09864 Merge branch 'master' of ssh://icculus.org/netradiant into icculus 2010-05-10 18:30:58 +02:00
Rudolf Polzer 3e1aeb5674 new URL of WarsowPack 2010-05-10 18:30:25 +02:00
Rudolf Polzer 4211397ac0 download-gamepacks: more robustness 2010-05-08 15:50:51 +02:00
Rudolf Polzer e0e905ce5d actually activate -game xonotic in q3map2 :( 2010-05-02 18:38:41 +02:00
jal be4e243888 Increase the influence of directional lights on the deluxemap by a)Ignoring angle attenuation for directional contribution and b)Scaling down by 1/4 the contribution of radiosity (deeper explanation in a comment at LightContributionToSample). 2010-04-30 11:32:11 +02:00
Rudolf Polzer 7b2ae7cf2f mark some TODOs for overflows reported on the GtkRadiant mailing list 2010-04-27 17:43:42 +02:00
Rudolf Polzer 7b89db11ac Merge branch 'master' of ssh://git.xonotic.org/netradiant 2010-04-26 11:12:14 +02:00
jal 36e9024e86 fix deluxemapping when using floodlight. Also, add to floodlight the same trick as it's done to ambient to have a minimum normal assigned. 2010-04-22 12:07:00 +02:00
jal d5283a9692 Allow transparent surfaces on misc_models to be made solid when clipmodel bitflag is enabled. 2010-04-21 19:11:50 +02:00
jal 7e29447498 Testing my commit ability 2010-04-19 09:59:10 +02:00
Rudolf Polzer 54ccfc9f18 fix lots of CRLFs 2010-04-17 21:02:26 +02:00
Rudolf Polzer 0a92ff3ea2 .gitattributes 2010-04-17 20:50:52 +02:00
Rudolf Polzer 83cbe921dc fix typo in the makefile (adding an extra space) 2010-04-12 14:47:42 +02:00
Rudolf Polzer eeda7cae23 autodownload gamepacks from make 2010-04-12 08:15:27 +02:00
Rudolf Polzer b235832755 download gamepacks: properly support xonoticpack 2010-04-12 08:00:39 +02:00
Rudolf Polzer e34729907c -game xonotic support in q3map2 2010-04-12 07:34:36 +02:00
Rudolf Polzer 9abcf4ec65 fix gamepack download using git-archive 2010-04-11 22:01:28 +02:00