improve the max shader name length in brushexport plugin
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@ -11,6 +11,9 @@
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// this is very evil, but right now there is no better way
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#include "../../radiant/brush.h"
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#define MAX_MATERIAL_NAME (64+9-1)
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// MAX_QPATH plus "textures/" prefix, allow trailing NUL to fit
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/*
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Abstract baseclass for modelexporters
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the class collects all the data which then gets
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@ -279,9 +282,9 @@ bool ExportDataAsWavefront::WriteToFile(const std::string& path, collapsemode mo
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if(mat != lastMat)
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{
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if(limNames && mat.size() > 20)
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if(limNames && mat.size() > MAX_MATERIAL_NAME)
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{
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out << "\nusemtl " << mat.substr(mat.size() - 20, mat.size()).c_str();
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out << "\nusemtl " << mat.substr(mat.size() - MAX_MATERIAL_NAME, mat.size()).c_str();
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} else {
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out << "\nusemtl " << mat.c_str();
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}
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@ -308,9 +311,9 @@ bool ExportDataAsWavefront::WriteToFile(const std::string& path, collapsemode mo
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outMtl << "# Material Count: " << (const Unsigned)materials.size() << "\n\n";
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for(std::set<std::string>::const_iterator it(materials.begin()); it != materials.end(); ++it)
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{
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if(limNames && it->size() > 20)
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if(limNames && it->size() > MAX_MATERIAL_NAME)
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{
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outMtl << "newmtl " << it->substr(it->size() - 20, it->size()).c_str() << "\n";
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outMtl << "newmtl " << it->substr(it->size() - MAX_MATERIAL_NAME, it->size()).c_str() << "\n";
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} else {
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outMtl << "newmtl " << it->c_str() << "\n";
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}
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