Garux
58eb6e61d2
simplify RENDER_TEXT logic
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class RenderTextLabel for text rendering
* consider texture alpha channel during rendering of shaders with qer_trans
2019-04-23 11:31:52 +03:00
Garux
4bc399fe56
optimize RenderableCamWorkzone
2019-04-17 13:57:59 +03:00
Garux
f45f759b43
* bigger components handles
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* render occluded brush vertices differently
disable NV_DRIVER_BUG workaround
remove RenderableWireframe::glColorPointer call
2019-04-16 00:07:50 +03:00
Garux
eff4d4224c
use hardcoded opengl font names in windows only
2019-04-12 20:54:23 +03:00
Garux
bfc66aa6af
* prevent resizing brushes to zero volume by faces drag, try to stop at minimal configuration
2019-04-04 17:34:08 +03:00
Garux
2ef794539c
* fix sloped brushes evaluation at big coordinates (aka disappearing faces and brushes)
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add windingTestInfinity() to bruteforce test maxWorldCoord's multiplier, lending reliable winding infinity
experimental Winding_createInfinite() percision improvements, borrowed from q3map2's BaseWindingForPlaneAccu()
2019-04-02 00:17:26 +03:00
Garux
429eae54de
* fix precision of brush vertex editing and wrap merge
2019-04-01 23:50:35 +03:00
Garux
213b680a3c
* region XY: only deselect excluded objects for convenience
2019-03-24 23:05:14 +03:00
Garux
12d010446b
* Brush->AutoCaulk Selected (F4); camera must be there, where legit player respawn could be, i.e. close to selection and not inside of a brush
2019-03-23 19:10:41 +03:00
Garux
fd0f0e0a6f
minor optimization
2019-03-19 16:45:26 +03:00
Garux
0aa711ef74
better move amount measurement logic for m2 = texbro scroll or tags condition
2019-03-14 21:19:15 +03:00
Garux
645d33be37
* special mWheel scrolling mode during orbiting in camera (alt + m2)
2019-03-14 21:10:02 +03:00
Garux
57b374417d
shorten brushexport command name
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increase offset in commandlist.txt
2019-03-13 19:58:21 +03:00
Garux
502c0f8bc1
* all plugins commands are bindable
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support detachable menus in submenus of plugins menus
user_shortcuts_init() and user_shortcuts_save() are moved to not the most convenient spot, as init has to happen after plugins init and before menus creation
2019-03-13 19:45:51 +03:00
Garux
51ee1dcccb
more undo levels
2019-03-08 19:57:19 +03:00
Garux
dabcad5088
* Shortcuts edit: fix "already assigned" check
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rebase shortcuts logic on 'key is lower, modifiers are allowed in struct Accelerator' idea
2019-03-08 19:31:51 +03:00
Garux
a1abcd8c83
* bindable commands TextureProjectAxial/Ortho/Cam, using default texdef, unlike surface inspector buttons
2019-03-08 12:52:19 +03:00
Garux
b3154d301e
fix shaking XYWnd::XY_DrawAxis position
2019-03-07 23:48:48 +03:00
Garux
6d080c01e0
turn FaceTexdef_importTokens / exportTokens: bad texdef assertions to console warning, as in practice it does more annoyance, than use, for end user
2019-03-07 16:14:36 +03:00
Garux
7a2084b405
fix: set color for RENDER_TEXT
2019-03-07 15:45:55 +03:00
Garux
4382b5f6d9
* bobToolz::Vis Viewer repair (shows current vis cluster brush drawsurfaces in green and rest visible ones in other colours for Q3 and Wolf/QL .bsp):
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don't crash on bsp w/o vis
don't crash with origin in the void (includes inside of structural brush)(do reset)
grab point to analyse from camera position with nothing selected; grab from any objects selection too
fix rendering issues
read surfaces written by q3map2 correctly + faster rendering code
print number of loaded drawsurfaces to console for evaluation of optimization done
fix a couple of of leaks and crashes after new/delete
2019-03-07 11:29:59 +03:00
Garux
af720a7f32
remove convhull_3d.h
2019-02-28 00:00:54 +03:00
Garux
1628abfd0f
calm down -Wdelete-non-virtual-dtor warnings
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remove -Wno-non-virtual-dtor from makefile (what does it do anyway? -Wdelete-non-virtual-dtor is part of -Wall)
2019-02-26 19:08:47 +03:00
Garux
2dd78b7b97
fix use after free in RenderableCamWorkzone
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somehow it was grabbed by ogl too late here, if sizing info wasn't rendering
2019-02-23 00:01:12 +03:00
Garux
d2dceca361
fix constness
2019-02-22 23:56:17 +03:00
Garux
7c2d05f399
fix 'might be considered always true' warning
2019-02-22 23:53:39 +03:00
Garux
07d3008b96
calm down fall through warnings
2019-02-22 23:50:10 +03:00
Garux
eb95c73416
Winding_Draw fix use after scope
2019-02-22 23:44:51 +03:00
Garux
74a3da969c
* ctrl + r: clone stuff and repeat recent transforms; clipper tool toggle resets transforms stack
2019-01-18 15:00:06 +03:00
Garux
7bcb57562f
preserve brush detail state during vertex manipulations
2019-01-17 00:00:14 +03:00
Garux
b7bfa11b55
* entity inspector::smartEdit: display real key names
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* entity inspector::smartEdit: show tooltips with extended names and descriptions for keys and flags
2019-01-11 21:25:31 +03:00
Garux
fb53d5094a
some more sensible gui default sizes
2019-01-11 18:35:37 +03:00
Garux
e7fbe45319
build monitoring: change timeout value back to 25, as 8 results in radiant, taking one cpu thread for some reason
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buffered stream is quick enough anyway
2019-01-07 19:26:17 +03:00
Garux
168e085d8e
* "BuildMenu" preference: store filename (def. build_menu.xml) instead of absolute path for portability; absolute path is supported too, if set
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* fix: load customized build_menu.xml from settings folder on the very first start and with senseless "BuildMenu" value
2018-12-26 16:20:43 +03:00
Garux
90d272e0a8
fix commit 9186d18353 , handle 'no vertices selected' case properly
2018-12-25 22:50:18 +03:00
Garux
4dc9b18f70
* fix brush shader names handling by bobtoolz (was writting empty shader name = crash on map save, at least "textures/" is expected)
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complain about patch and brush shader names harder
2018-12-24 23:44:57 +03:00
Garux
9186d18353
optimize vertices reselection during vertex manipulations
2018-12-24 00:08:55 +03:00
Garux
ab0f376d4a
* lower Winding_Clip ON_EPSILON to play with weird brushes w/o error
2018-12-23 23:46:22 +03:00
Garux
2f867c99d9
* fix crashy assertions on vertices/edges selection (also = during vertex manipulations)
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by removing not needed anymore update_move_planepts_vertex code
* disable points snapping to .125 grid during edge manipulation (already disabled for vertex mode)
2018-12-23 23:44:13 +03:00
Garux
13481405ac
improve workaround of slow fontconfig start
2018-12-21 11:48:34 +03:00
Garux
bcbbde0b35
remove debug prints
2018-12-13 19:31:23 +03:00
Garux
9eff327c70
refactor brush transform evaluation code to reduce amount of unneeded evaluations to 0
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improvable: don't evaluateBRep on shader changed, perhaps more
fix: brush vertex manip: no vertexModeFree() after identity transform (mouse forth and back / rotate dialog 0 / insertion w/o move) = selects vertices on undo
fix: brush vertex manip: tex vertex lock: broken for 220
use brush::vertexmode code to delete selected brush components
2018-12-13 19:13:26 +03:00
Garux
868ff8fe50
* insert brush vertices in vertex mode by clicking with no ones selected
2018-12-11 13:19:07 +03:00
Garux
9a2886e624
add build tool skeleton; does nothing, button is hidden
2018-12-10 23:01:09 +03:00
Garux
907c0b1265
minus Brush_textureChanged(); call, faces are getting deselected anyway
2018-12-10 21:08:52 +03:00
Garux
51c798fd9c
* Snap to grid in a component mode: snap whole objects, if no components selected
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* Snap brush/its vertices to grid: rebuild brush from snapped vertices with optional texture vertex lock
2018-12-10 21:00:33 +03:00
Garux
3f3230ed2a
remove debug prints
2018-12-10 17:51:41 +03:00
Garux
435c41b73b
* new vertex editing mode, preserving non modified vertices (=adding/removing faces automatically)
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with debug prints
2018-12-10 17:50:40 +03:00
Garux
389030e05d
fix cached brush face centroid tracking
2018-12-05 15:19:12 +03:00
Garux
70167de13b
switch CSG_build_hull to https://github.com/akuukka/quickhull lib, feels robust enough
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use -std=c++11
2018-12-01 15:43:26 +03:00