* Brush->AutoCaulk Selected (F4); camera must be there, where legit player respawn could be, i.e. close to selection and not inside of a brush
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00bb22e458
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12d010446b
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@ -1578,6 +1578,7 @@ void Brush_constructMenu( GtkMenu* menu ){
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create_menu_item_with_mnemonic( menu, "Reset Texture", "TextureReset/Cap" );
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create_menu_item_with_mnemonic( menu, "Copy Face Texture", "Copy" );
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create_menu_item_with_mnemonic( menu, "Paste Face Texture", "Paste" );
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create_menu_item_with_mnemonic( menu, "AutoCaulk Selected", "AutoCaulkSelected" );
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command_connect_accelerator( "Brush3Sided" );
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command_connect_accelerator( "Brush4Sided" );
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255
radiant/map.cpp
255
radiant/map.cpp
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@ -2330,6 +2330,260 @@ void DoFind(){
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gtk_widget_destroy( GTK_WIDGET( window ) );
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}
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#include "filterbar.h"
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////
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void map_autocaulk_selected(){
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if ( Map_Unnamed( g_map ) ) {
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if( !Map_SaveAs() )
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return;
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}
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{
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class DeselectTriggers : public scene::Graph::Walker
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{
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mutable const scene::Instance* m_trigger = 0;
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public:
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bool pre( const scene::Path& path, scene::Instance& instance ) const {
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if( path.size() == 2 ){
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Entity* entity = Node_getEntity( path.top() );
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if( entity != 0 && entity->isContainer() && string_equal_nocase_n( entity->getEntityClass().name(), "trigger_", 8 )
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&& ( instance.childSelected() || instance.isSelected() ) )
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m_trigger = &instance;
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else
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return false;
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}
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return true;
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}
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void post( const scene::Path& path, scene::Instance& instance ) const {
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if( m_trigger )
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Instance_setSelected( instance, false );
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if( m_trigger == &instance )
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m_trigger = 0;
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}
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};
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GlobalSceneGraph().traverse( DeselectTriggers() );
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}
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if( GlobalSelectionSystem().countSelected() == 0 ){
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globalErrorStream() << "map_autocaulk_selected(): nothing is selected\n";
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return;
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}
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ScopeDisableScreenUpdates disableScreenUpdates( "processing", "autocaulk" );
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StringOutputStream filename( 256 );
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filename << StringRange( g_map.m_name.c_str(), path_get_filename_base_end( g_map.m_name.c_str() ) ) << "_ac.map";
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{// write .map
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const Vector3 spawn( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) );
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Vector3 mins, maxs;
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Select_GetBounds( mins, maxs );
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mins -= Vector3( 1024, 1024, 1024 );
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maxs += Vector3( 1024, 1024, 1024 );
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if( !aabb_intersects_point( aabb_for_minmax( mins, maxs ), spawn ) ){
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globalErrorStream() << "map_autocaulk_selected(): camera must be near selection!\n";
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return;
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}
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TextFileOutputStream file( filename.c_str() );
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if ( file.failed() ) {
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globalErrorStream() << "writting " << filename.c_str() << " failure\n";
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return;
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}
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// all brushes to the worldspawn
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file << "{\n"
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"\"classname\" \"worldspawn\"";
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TokenWriter& writer = GlobalScripLibModule::getTable().m_pfnNewSimpleTokenWriter( file );
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class WriteBrushesWalker : public scene::Traversable::Walker
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{
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TokenWriter& m_writer;
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public:
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WriteBrushesWalker( TokenWriter& writer )
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: m_writer( writer ){
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}
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bool pre( scene::Node& node ) const {
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if( Node_getBrush( node ) ){
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NodeTypeCast<MapExporter>::cast( node )->exportTokens( m_writer );
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}
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return true;
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}
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};
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Map_Traverse_Selected( GlobalSceneGraph().root(), WriteBrushesWalker( writer ) );
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// plus box
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scene::Node* box[6];
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for ( std::size_t i = 0; i < 6; ++i ){
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box[i] = &GlobalBrushCreator().createBrush();
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box[i]->IncRef();
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}
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ConstructRegionBrushes( box, mins, maxs );
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for ( std::size_t i = 0; i < 6; ++i ){
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NodeTypeCast<MapExporter>::cast( *box[i] )->exportTokens( writer );
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box[i]->DecRef();
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}
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// close world
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file << "\n}\n";
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// spawn
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file << "{\n"
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"\"classname\" \"info_player_start\"\n"
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"\"origin\" \"" << spawn[0] << " " << spawn[1] << " " << spawn[2] << "\"\n"
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"}\n";
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// point entities
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const MapFormat& format = MapFormat_forFile( filename.c_str() );
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auto traverse_selected_point_entities = []( scene::Node& root, const scene::Traversable::Walker& walker ){
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scene::Traversable* traversable = Node_getTraversable( root );
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if ( traversable != 0 ) {
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class selected_point_entities_walker : public scene::Traversable::Walker
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{
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const scene::Traversable::Walker& m_walker;
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mutable bool m_skip;
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public:
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selected_point_entities_walker( const scene::Traversable::Walker& walker )
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: m_walker( walker ), m_skip( false ){
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}
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bool pre( scene::Node& node ) const {
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Entity* entity = Node_getEntity( node );
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if( !node.isRoot() && entity != 0 && !entity->isContainer() && Node_instanceSelected( node ) ) {
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m_walker.pre( node );
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}
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else{
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m_skip = true;
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}
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return false;
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}
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void post( scene::Node& node ) const {
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if( m_skip )
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m_skip = false;
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else
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m_walker.post( node );
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}
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};
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traversable->traverse( selected_point_entities_walker( walker ) );
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}
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};
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format.writeGraph( GlobalSceneGraph().root(), traverse_selected_point_entities, file );
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writer.release();
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}
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{ // compile
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StringOutputStream str( 256 );
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str << AppPath_get() << "q3map2." << RADIANT_EXECUTABLE
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<< " -game quake3"
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<< " -fs_basepath \"" << EnginePath_get()
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<< "\" -fs_homepath \"" << g_qeglobals.m_userEnginePath.c_str()
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<< "\" -fs_game " << gamename_get()
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<< " -autocaulk -fulldetail"
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<< " \"" << filename.c_str() << "\"";
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// run
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Q_Exec( NULL, str.c_str(), NULL, false, true );
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}
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typedef std::map<std::size_t, CopiedString> CaulkMap;
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CaulkMap map;
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{ // load
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filename.clear();
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filename << StringRange( g_map.m_name.c_str(), path_get_filename_base_end( g_map.m_name.c_str() ) ) << "_ac.caulk";
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TextFileInputStream file( filename.c_str() );
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if( file.failed() ){
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globalErrorStream() << "reading " << filename.c_str() << " failure\n";
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return;
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}
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Tokeniser& tokeniser = GlobalScripLibModule::getTable().m_pfnNewSimpleTokeniser( file );
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while( 1 ){
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const char* num = tokeniser.getToken();
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if( !num )
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break;
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std::size_t n;
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string_parse_size( num, n );
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const char* faces = tokeniser.getToken();
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if( !faces )
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break;
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tokeniser.nextLine();
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map.emplace( n, faces );
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}
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tokeniser.release();
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}
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{ // apply
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class CaulkBrushesWalker : public scene::Traversable::Walker
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{
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const CaulkMap& m_map;
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mutable std::size_t m_brushIndex = 0;
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const CopiedString m_caulk = GetCommonShader( "caulk" );
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const CopiedString m_watercaulk = GetCommonShader( "watercaulk" );
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const CopiedString m_lavacaulk = GetCommonShader( "lavacaulk" );
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const CopiedString m_slimecaulk = GetCommonShader( "slimecaulk" );
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const CopiedString m_nodraw = GetCommonShader( "nodraw" );
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const CopiedString m_nodrawnonsolid = GetCommonShader( "nodrawnonsolid" );
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public:
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mutable std::size_t m_caulkedCount = 0;
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CaulkBrushesWalker( CaulkMap& map )
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: m_map( map ){
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}
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bool pre( scene::Node& node ) const {
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Brush* brush = Node_getBrush( node );
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if( brush ){
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CaulkMap::const_iterator iter = m_map.find( m_brushIndex );
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if( iter != m_map.end() ){
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const char* faces = ( *iter ).second.c_str();
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for ( Brush::const_iterator f = brush->begin(); f != brush->end() && *faces; ++f ){
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Face& face = *( *f );
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if ( face.contributes() ){
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++m_caulkedCount;
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switch ( *faces )
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{
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case 'c':
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face.SetShader( m_caulk.c_str() );
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break;
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case 'w':
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face.SetShader( m_watercaulk.c_str() );
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break;
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case 'l':
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face.SetShader( m_lavacaulk.c_str() );
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break;
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case 's':
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face.SetShader( m_slimecaulk.c_str() );
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break;
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case 'N':
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face.SetShader( m_nodraw.c_str() );
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break;
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case 'n':
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face.SetShader( m_nodrawnonsolid.c_str() );
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break;
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default:
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--m_caulkedCount;
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break;
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}
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++faces;
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}
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}
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}
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++m_brushIndex;
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}
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return true;
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}
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};
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CaulkBrushesWalker caulkBrushesWalker( map );
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GlobalUndoSystem().start();
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Map_Traverse_Selected( GlobalSceneGraph().root(), caulkBrushesWalker );
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StringOutputStream str( 32 );
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str << "AutoCaulk " << caulkBrushesWalker.m_caulkedCount << " faces";
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GlobalUndoSystem().finish( str.c_str() );
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}
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}
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void Map_constructPreferences( PreferencesPage& page ){
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page.appendCheckBox( "", "Load last map at startup", g_bLoadLastMap );
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}
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@ -2397,6 +2651,7 @@ void Map_Construct(){
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GlobalCommands_insert( "RegionSetBrush", FreeCaller<RegionBrush>() );
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//GlobalCommands_insert( "RegionSetSelection", FreeCaller<RegionSelected>(), Accelerator( 'R', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
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GlobalToggles_insert( "RegionSetSelection", FreeCaller<RegionSelected>(), ToggleItem::AddCallbackCaller( g_region_item ), Accelerator( 'R', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
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GlobalCommands_insert( "AutoCaulkSelected", FreeCaller<map_autocaulk_selected>(), Accelerator( GDK_F4 ) );
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GlobalPreferenceSystem().registerPreference( "LastMap", CopiedStringImportStringCaller( g_strLastMap ), CopiedStringExportStringCaller( g_strLastMap ) );
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GlobalPreferenceSystem().registerPreference( "LoadLastMap", BoolImportStringCaller( g_bLoadLastMap ), BoolExportStringCaller( g_bLoadLastMap ) );
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@ -38,6 +38,56 @@
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qboolean g_autocaulk = qfalse;
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static void autocaulk_write(){
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char filename[1024];
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Sys_FPrintf( SYS_VRB, "--- autocaulk_write ---\n" );
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sprintf( filename, "%s.caulk", source );
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Sys_Printf( "writing %s\n", filename );
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FILE* file = fopen( filename, "w" );
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if ( !file ) {
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Error( "Error opening %s", filename );
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}
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int fslime = 16;
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ApplySurfaceParm( "slime", &fslime, NULL, NULL );
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int flava = 8;
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ApplySurfaceParm( "lava", &flava, NULL, NULL );
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for ( brush_t* b = entities[0].brushes; b; b = b->next ) {
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fprintf( file, "%i ", b->brushNum );
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shaderInfo_t* contentShader = b->contentShader;
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for( int i = 0; i < b->numsides; ++i ){
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if( b->sides[i].visibleHull || ( b->sides[i].compileFlags & C_NODRAW ) ){
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fprintf( file, "-" );
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}
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else if( contentShader->compileFlags & C_LIQUID ){
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if( contentShader->contentFlags & flava )
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fprintf( file, "l" );
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else if( contentShader->contentFlags & fslime )
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fprintf( file, "s" );
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else
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fprintf( file, "w" );
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}
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else if( b->compileFlags & C_TRANSLUCENT ){
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if( contentShader->compileFlags & C_SOLID )
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fprintf( file, "N" );
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else
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fprintf( file, "n" );
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}
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else{
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fprintf( file, "c" );
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}
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}
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fprintf( file, "\n" );
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}
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fclose( file );
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}
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/* -------------------------------------------------------------------------------
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functions
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@ -375,6 +425,11 @@ void ProcessWorldModel( void ){
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MakeTreePortals( tree );
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FilterStructuralBrushesIntoTree( e, tree );
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if( g_autocaulk == qtrue ){
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autocaulk_write();
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exit( 0 );
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}
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/* ydnar: flood again for skybox */
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if ( skyboxPresent ) {
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FloodEntities( tree );
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@ -1003,6 +1058,10 @@ int BSPMain( int argc, char **argv ){
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Sys_Printf( "No oBs!\n" );
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noob = qtrue;
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}
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else if ( !strcmp( argv[ i ], "-autocaulk" ) ) {
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Sys_Printf( "\trunning in autocaulk mode\n" );
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g_autocaulk = qtrue;
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}
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else
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{
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Sys_Warning( "Unknown option \"%s\"\n", argv[ i ] );
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@ -1049,10 +1108,10 @@ int BSPMain( int argc, char **argv ){
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/* load original file from temp spot in case it was renamed by the editor on the way in */
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if ( strlen( tempSource ) > 0 ) {
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LoadMapFile( tempSource, qfalse, qfalse );
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LoadMapFile( tempSource, qfalse, g_autocaulk );
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}
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else{
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LoadMapFile( name, qfalse, qfalse );
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LoadMapFile( name, qfalse, g_autocaulk );
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}
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/* div0: inject command line parameters */
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