Garux
0678e842b2
improve Surface Inspector consistency
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was showing shader of last selected brush, texdef of 1st
now shows properties of single primitive
at 1st tries to show last selected primitive to be responsible to selection
prefers brushes over patches as general rule
2022-10-28 21:00:55 +03:00
Garux
0f2ad6378d
rename Light theme to more sensible Default
2022-10-28 17:04:28 +03:00
Garux
e445a2635a
fix crash with 'load shaders at startup' (was occuring before ogl init)
2022-10-28 09:50:44 +03:00
Garux
6bfa626a38
fix ubuntu build, suppress spammy warning there
2022-10-27 10:30:27 +03:00
Garux
f7977eb851
fix build in ubuntu via using deprecated Qt function
2022-10-27 10:04:56 +03:00
Garux
c618ce39af
fix build in ubuntu via using deprecated Qt function
2022-10-27 09:51:52 +03:00
Garux
9d3d204018
Qt
2022-10-27 09:10:31 +03:00
Walter Doekes
dd81a7f0d7
Do not move symlinks when saving a map, overwrite target instead
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If the user is editing a symlink to a target instead of a real file,
chances are high they want the symlink to stay in place.
Precondition:
some.map -> /path/to/elsewhere.map
After save (before):
some.bak -> /path/to/elsewhere.map
some.map (real file)
After save (after):
some.map -> /path/to/elsewhere.map
Closes #107 .
2022-08-27 16:03:40 +02:00
Garux
f61e0dcb67
* view->filter->sky: Q3 shader based skies (skyParms keyword)
2022-07-18 18:28:56 +03:00
Garux
d3e48d8c31
* render Q3 shader based skyboxes
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logic: load 6 skybox textures when shader gets used by scene, don't unload dynamically, just on 'flush'
texture browser only uses normal preview image and doesn't trigger potentially heavy box loading
also fix R_ResampleTexture for [2+x upscaling
2022-07-18 10:05:19 +03:00
Garux
3844bd9029
fix map snapshot file path
2022-03-18 12:59:13 +03:00
Garux
b11c5d7da8
* add grid sizes 512, 1024
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#52
2021-12-09 22:50:17 +03:00
Garux
58b440b6aa
* fix: don't increment target/names on file.import
2021-12-08 13:40:28 +03:00
Garux
bf3f194cff
* cloneSelected, cloneSelectedMakeUnique: select cloned stuff (was preserving original selected)
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important for cloneSelectedMakeUnique usability and when objects order in .map matters
2021-11-24 23:49:46 +03:00
Garux
1f7d0250b0
* fix: don't rename target/names without numeric suffix on paste to non clashing namespace
2021-11-24 18:00:37 +03:00
Garux
e62483970f
double precision clipper points
2021-11-23 16:33:16 +03:00
Garux
6c129e546f
store winding points in double precision
2021-11-23 14:48:00 +03:00
Garux
af14a811af
disable quantiseFloating of brush plane points (why was this needed?)
2021-11-23 14:47:03 +03:00
Garux
86ba294cf4
replace enums use for compile time constants
2021-11-22 12:29:43 +03:00
Garux
7be3cbda79
refactor PatchEdgeIter, Patch_getClosestTriangle
2021-11-22 12:27:55 +03:00
Garux
cf8e0e1501
handle more cases in seamless patch<>brush tex paste
2021-11-16 00:38:47 +03:00
Garux
ee06831f97
Optional grid color scheme to fit the Adwaita Dark GTK theme
2021-11-15 01:59:23 +03:00
Garux
dd6e4b3091
Remove RTLD_DEEPBIND
2021-11-14 21:16:58 +03:00
Garux
6c2d7767cf
fix includes
2021-11-12 19:12:16 +03:00
Garux
7d8008a54e
use gamepacks/ subfolder for gamepacks for cleaner editor's folder structure
2021-11-11 19:25:04 +03:00
Garux
53382854f9
* view.show.blocks (_blocksize display): support q3map2 way of handling (3 values input, zero values, Z splits)
2021-11-07 08:28:41 +03:00
Garux
d1610b49ff
move Timer class to header, use it in q3map2
2021-11-04 17:25:04 +03:00
Garux
4016d64859
use std::chrono::steady_clock timer
2021-11-03 19:43:44 +03:00
Garux
e04c8cb649
remove -aero workaround
2021-11-02 22:25:44 +03:00
Garux
c217ad981a
remove Sys_DoubleTime()
2021-10-31 14:33:57 +03:00
Garux
522f6f907e
rename cmdlib and imagelib to fix name clashes
2021-10-31 14:13:02 +03:00
Garux
b0b997e493
manage stl includes
2021-10-31 12:38:53 +03:00
Garux
da98e8fde3
various code cleanups
2021-10-30 16:04:31 +03:00
Garux
0c390241c8
fix formatting
2021-10-26 18:16:24 +03:00
Garux
d812cbd4d4
replace ArrayRange by tcb::span (reproduction of std::span)
2021-10-24 08:32:10 +03:00
Garux
bf6389fc26
use #pragma once
2021-10-22 02:19:50 +03:00
Garux
512d14736c
* region build: widen temp box to handle small volumes, light entities at the edge and flat primitives
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* region build: pull temporal respawn to the box instead of error
2021-10-21 04:48:54 +03:00
Garux
36a1495e33
* patch thicken: create new patches in original patch entity
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aabb degenerate check of 'opposite wall'
2021-10-19 18:25:42 +03:00
Garux
197f9e7cb4
* patch thicken: set default thickness and increment step to current grid size
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focus thickness field
2021-10-18 17:51:18 +03:00
Garux
ce2e458f4f
handle selected noncontributing face case in clipper-init-from-face
2021-10-18 17:14:43 +03:00
Garux
6a7550a6ba
shorten special class members declarations
2021-10-14 23:31:07 +03:00
Garux
b6d60fb17c
add and use path_extension_is()
2021-10-03 17:13:12 +03:00
Garux
02a3b9c026
use ostream_write( CopiedString )
2021-09-18 15:30:11 +03:00
Garux
8d71aea059
* Q2::surface inspector::brush face flags: add "Unset flags" button
2021-08-24 18:57:59 +03:00
Garux
b58408344c
Q2 optional brush face flags in BP, 220 mapformats
2021-08-24 18:55:34 +03:00
Garux
aa4f3a1f72
reduce the use of GSlist
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Quake3FileSystem::forEachFile: avoid double extension check, support "*", as advertised
2021-08-19 12:28:56 +03:00
Garux
8cc464014e
improve Brush_ConstructPrism() readability
2021-07-11 16:30:48 +03:00
Garux
a1daaa2946
remove commented out code
2021-07-02 17:19:56 +03:00
Garux
da55e8cbb4
* ctrl + m3/drag: also paste texture seamlessly from brush face to patch and vice versa, when face edje is adjacent to patch edje
2021-07-02 17:16:50 +03:00
Garux
133b146712
limit camera workzone renderable data amount
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fixes performance with big selection + small grid
fixes crash, while scaling brush + model to zero
2021-07-02 16:55:50 +03:00
Garux
4471302857
add and use BasicVector3.vec2()
2021-06-23 16:51:03 +03:00
Garux
6c00419653
fix spelling
2021-05-24 20:23:09 +03:00
Garux
da98f5f9d9
add and use Entity::getClassName(), Entity::hasKeyValue()
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do not return default value from getKeyValue()
2021-05-16 10:13:42 +03:00
Garux
ed04f90497
* .ent: "direction" attribute presence enables -1/-2 angle support for EclassModel, GenericEntity
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* .ent: "angles" attribute presence enables angles support for EclassModel
2021-05-15 23:38:41 +03:00
Garux
155c2624b1
* .ent: support setting default model value of MiscModel type (<model key="model" name="Model File" value="ass/spider.mdc">)
2021-05-15 18:10:34 +03:00
Garux
9cf755dfab
lower default camera mouse sensitivity
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screen resolution change over time ~= 640x480 -> fullHd ~= 3x
2021-05-08 11:05:13 +03:00
Garux
d1dcc29fa0
* automatically add ExtraResoucePath to q3map2 arguments, if set
2021-05-08 10:48:06 +03:00
Garux
72248bd95f
* add optional soundtypes keyword of .game config, affecting file types shown in sound browsing dialog
2021-05-07 16:30:52 +03:00
Garux
8d19be1c0e
* fgd: support studio("display/model/path") and flags(Angles)
2021-04-07 03:06:38 +03:00
Garux
ceb6ee6051
parse extra comment and url in fgd
2021-04-07 03:04:01 +03:00
Garux
281096da58
fix crash on EntityClassFGD:: re realise()
2021-04-07 03:00:10 +03:00
Garux
c6c978a38f
* load all found *.fgd, not just halflife.fgd
2021-04-07 02:31:28 +03:00
Garux
5008fa278f
simplify TYPE_CONSTANT code
2021-03-25 21:59:31 +03:00
Garux
edabdd157e
shorten BernsteinPolynomial
2021-03-25 18:03:46 +03:00
Garux
f8ab9a3b59
remove IntegralConstant hack
2021-03-25 05:50:17 +03:00
Garux
dc5dea6d21
delete copy constructors and assignment operators explicitly
2021-03-24 15:48:29 +03:00
Garux
6aa8e432f7
change Preferences_Save_Safe code to not have small oob read
2021-03-24 04:26:54 +03:00
Garux
2222100316
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
Garux
5b1b9b5e6c
fix xml entity key description with escaped characters reading
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handle special symbols in smartedit key description tooltip
2021-03-21 05:44:28 +03:00
Thomas Debesse
c4b79d2194
radiant/texwindow: fix a minor typo
2021-03-20 20:31:35 +03:00
Garux
9feec41e31
minor tweaks
2021-03-20 20:15:43 +03:00
Garux
e200ffc762
minor tweaks
2021-03-20 02:30:11 +03:00
Garux
812679236d
* improve performance of big maps loading, undo/redo dramatically
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determinant factor is amount of nodes in one container
2021-03-20 02:29:11 +03:00
Garux
c0c9f49433
* common shaders deduction: fallback to .game "common_shaders_dir" param (default = "common/"), so they may be configured all at once
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#64
2021-03-13 16:57:31 +03:00
Garux
4ce944444d
rewrite q3map2 math in c++
2021-02-25 19:41:43 +03:00
Garux
02874bebee
shorten some StringOutputStream uses
2021-02-08 13:48:49 +03:00
Garux
d734199601
manage path routines
2021-01-22 02:21:54 +03:00
Garux
8b204ac054
add and use class PathExtensionless
2021-01-21 15:15:07 +03:00
Garux
7fc079c658
merge duplicated path_ functions
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handle backslashes, which is out of convention, but safer, as practically paths may contain them in many spots
2021-01-21 08:53:34 +03:00
Garux
2734cbd1e0
* ctrl + shift + z: redo alias
2021-01-05 01:40:44 +03:00
Garux
e62c6f4bb3
fix warnings
2021-01-03 06:24:58 +03:00
Garux
77439d8b66
fix [-Wdeprecated-copy]
2021-01-01 19:22:30 +03:00
Garux
f401facb4f
fix main wnd splits being set before window is actually maximized/fullscreened
2020-12-30 12:51:04 +03:00
Garux
2f2140efa4
support map loading on autorestart from path with spaces
2020-12-20 17:01:23 +03:00
Garux
8b460b5318
* brush.icosahedron.truncate option
2020-12-14 08:46:36 +03:00
Garux
a5be520748
swap RotateSelectionClockwise, RotateSelectionAnticlockwise toolbar buttons for visual logic "right button rotates to right" and reverse
2020-10-13 08:23:19 +03:00
Garux
24bed23fdd
emit error on non ASCII home or radiant path
2020-09-02 11:21:42 +03:00
Garux
bd8a597016
enable console logging by default to simplify troubleshooting
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it is enabled anyway in Sys_Print() if ( level == SYS_ERR ), but later
2020-08-28 19:55:35 +03:00
Garux
2944cff834
* entity inspector: select entities by key, value, key+value buttons
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replaces and complements obscure behavior of SelectAllOfType with entity inspector shown
2020-08-19 08:23:04 +03:00
Garux
fdef42427d
change sentinel 0 -> nullptr (was causing crash with win64 gcc)
2020-07-22 20:05:35 +03:00
Garux
cc5008a365
fix: update model browser scrollbar on loading folder after empty folder
2020-06-22 00:44:45 +03:00
Garux
b111d28053
* set clipper points to selected face on clipper tool switching-on
2020-06-17 19:36:33 +03:00
Garux
5977a04550
* unzoom from mouse pointer in 2D and 3D
2020-06-13 20:58:10 +03:00
Garux
cc1f7ecd76
* new filter: Point Entities (nongroup entities besides misc_models and lights)
2020-06-12 20:41:27 +03:00
Garux
1c93ac30cf
centerize gtk theme wnd
2020-06-12 20:24:04 +03:00
Garux
35309c8c6c
fix Gdk-CRITICAL **: IA__gdk_window_get_window_type: assertion 'GDK_IS_WINDOW (window)' failed
2020-06-05 23:49:04 +03:00
Garux
3e7ee32ded
make extension_equal() check case insensitive in Unix
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allows most of file types with non lowercase extension
known issue: textures with non lowercase extension in loose folders are visible now, but they aren't loaded, because it leads to fopen( filename.lowercase_extension )
2020-06-05 21:11:26 +03:00
Garux
4fdb720123
fix Gtk-CRITICAL **: gtk_widget_grab_default: assertion 'gtk_widget_get_can_default (widget)' failed
2020-06-05 21:04:18 +03:00
Garux
e11341f8f6
fix Gtk-CRITICAL **: gtk_window_realize_icon: assertion 'info->icon_pixmap == NULL' failed
2020-06-05 21:03:10 +03:00
Garux
e357564ff8
remove more of deprecated Gtk stuff
2020-06-05 20:40:12 +03:00