reduce the use of GSlist

Quake3FileSystem::forEachFile: avoid double extension check, support "*", as advertised
This commit is contained in:
Garux 2021-08-19 12:28:56 +03:00
parent 41c3dfc96e
commit aa4f3a1f72
8 changed files with 117 additions and 195 deletions

View File

@ -75,18 +75,6 @@ public:
/// Use "*" as \p extension to match all file extensions.
virtual void forEachFile( const char* basedir, const char* extension, const FileNameCallback& callback, std::size_t depth = 1 ) = 0;
/// \brief Returns a list containing the relative names of all the directories under \p basedir.
/// The caller must free the returned list by calling \c clearFileDirList;
/// \deprecated Deprecated - use \c forEachDirectory.
virtual GSList* getDirList( const char *basedir ) = 0;
/// \brief Returns a list containing the relative names of the files under \p basedir (\p extension can be "*" for all files).
/// The caller must free the returned list by calling \c clearFileDirList.
/// \deprecated Deprecated - use \c forEachFile.
virtual GSList* getFileList( const char *basedir, const char *extension ) = 0;
/// \brief Frees the \p list returned from \c getDirList or \c getFileList.
/// \deprecated Deprecated.
virtual void clearFileDirList( GSList **list ) = 0;
/// \brief Returns the absolute filename for a relative \p name, or "" if not found.
virtual const char* findFile( const char* name ) = 0;
/// \brief Returns the filesystem root for an absolute \p name, or "" if not found.

View File

@ -126,7 +126,6 @@ public:
virtual qtexture_t* lightFalloffImage() const = 0;
};
typedef struct _GSList GSList;
typedef Callback1<const char*> ShaderNameCallback;
class ModuleObserver;

View File

@ -1511,11 +1511,7 @@ IShader *Shader_ForName( const char *name ){
// the list of scripts/*.shader files we need to work with
// those are listed in shaderlist file
GSList *l_shaderfiles = 0;
GSList* Shaders_getShaderFileList(){
return l_shaderfiles;
}
std::vector<CopiedString> l_shaderfiles;
/*
==================
@ -1526,9 +1522,9 @@ GSList* Shaders_getShaderFileList(){
void IfFound_dumpUnreferencedShader( bool& bFound, const char* filename ){
bool listed = false;
for ( GSList* sh = l_shaderfiles; sh != 0; sh = g_slist_next( sh ) )
for ( const CopiedString& sh : l_shaderfiles )
{
if ( !strcmp( (char*)sh->data, filename ) ) {
if ( !strcmp( sh.c_str(), filename ) ) {
listed = true;
break;
}
@ -1552,17 +1548,17 @@ void DumpUnreferencedShaders(){
void ShaderList_addShaderFile( const char* dirstring ){
bool found = false;
for ( GSList* tmp = l_shaderfiles; tmp != 0; tmp = tmp->next )
for ( const CopiedString& sh : l_shaderfiles )
{
if ( string_equal_nocase( dirstring, (char*)tmp->data ) ) {
if ( string_equal_nocase( dirstring, sh.c_str() ) ) {
found = true;
globalOutputStream() << "duplicate entry \"" << (char*)tmp->data << "\" in shaderlist.txt\n";
globalOutputStream() << "duplicate entry \"" << sh.c_str() << "\" in shaderlist.txt\n";
break;
}
}
if ( !found ) {
l_shaderfiles = g_slist_append( l_shaderfiles, strdup( dirstring ) );
l_shaderfiles.emplace_back( dirstring );
}
}
@ -1597,14 +1593,6 @@ void BuildShaderList( TextInputStream& shaderlist ){
tokeniser.release();
}
void FreeShaderList(){
while ( l_shaderfiles != 0 )
{
free( l_shaderfiles->data );
l_shaderfiles = g_slist_remove( l_shaderfiles, l_shaderfiles->data );
}
}
void ShaderList_addFromArchive( const char *archivename ){
const char *shaderpath = GlobalRadiant().getGameDescriptionKeyValue( "shaderpath" );
if ( string_empty( shaderpath ) ) {
@ -1673,7 +1661,7 @@ void Shaders_Load(){
}
GlobalFileSystem().forEachArchive( AddShaderListFromArchiveCaller(), false, true );
if( l_shaderfiles != nullptr ){
if( !l_shaderfiles.empty() ){
DumpUnreferencedShaders();
}
else{
@ -1686,14 +1674,12 @@ void Shaders_Load(){
GlobalFileSystem().forEachFile( path.c_str(), g_shadersExtension, AddShaderFileCaller(), 0 );
}
GSList *lst = l_shaderfiles;
StringOutputStream shadername( 256 );
while ( lst )
for( const CopiedString& sh : l_shaderfiles )
{
shadername << path.c_str() << reinterpret_cast<const char*>( lst->data );
shadername << path.c_str() << sh.c_str();
LoadShaderFile( shadername.c_str() );
shadername.clear();
lst = lst->next;
}
}
@ -1702,7 +1688,7 @@ void Shaders_Load(){
void Shaders_Free(){
FreeShaders();
FreeShaderList();
l_shaderfiles.clear();
g_shaderFilenames.clear();
}

View File

@ -85,7 +85,7 @@ struct archive_entry_t
#include <list>
typedef std::list<archive_entry_t> archives_t;
using archives_t = std::list<archive_entry_t>;
static archives_t g_archives;
static char g_strDirs[VFS_MAXDIRS][PATH_MAX + 1];
@ -96,6 +96,8 @@ static constexpr bool g_bUsePak = true;
ModuleObservers g_observers;
using StrList = std::vector<CopiedString>;
// =============================================================================
// Static functions
@ -146,22 +148,18 @@ static void InitPakFile( ArchiveModules& archiveModules, const char *filename ){
}
}
inline void pathlist_prepend_unique( GSList*& pathlist, char* path ){
if ( g_slist_find_custom( pathlist, path, (GCompareFunc)path_compare ) == 0 ) {
pathlist = g_slist_prepend( pathlist, path );
}
else
{
g_free( path );
}
inline void pathlist_append_unique( StrList& pathlist, CopiedString path ){
if( pathlist.cend() == std::find_if( pathlist.cbegin(), pathlist.cend(),
[&path]( const CopiedString& str ){ return path_compare( str.c_str(), path.c_str() ) == 0; } ) )
pathlist.emplace_back( std::move( path ) );
}
class DirectoryListVisitor : public Archive::Visitor
{
GSList*& m_matches;
StrList& m_matches;
const char* m_directory;
public:
DirectoryListVisitor( GSList*& matches, const char* directory )
DirectoryListVisitor( StrList& matches, const char* directory )
: m_matches( matches ), m_directory( directory )
{}
void visit( const char* name ){
@ -170,23 +168,22 @@ public:
if ( subname[0] == '/' ) {
++subname;
}
char* dir = g_strdup( subname );
char* last_char = dir + strlen( dir );
if ( last_char != dir && *( --last_char ) == '/' ) {
*last_char = '\0';
const char* last_char = subname + strlen( subname );
if ( last_char != subname && *( last_char - 1 ) == '/' ) {
--last_char;
}
pathlist_prepend_unique( m_matches, dir );
pathlist_append_unique( m_matches, StringRange( subname, last_char ) );
}
}
};
class FileListVisitor : public Archive::Visitor
{
GSList*& m_matches;
StrList& m_matches;
const char* m_directory;
const char* m_extension;
public:
FileListVisitor( GSList*& matches, const char* directory, const char* extension )
FileListVisitor( StrList& matches, const char* directory, const char* extension )
: m_matches( matches ), m_directory( directory ), m_extension( extension )
{}
void visit( const char* name ){
@ -196,14 +193,14 @@ public:
++subname;
}
if ( m_extension[0] == '*' || extension_equal( path_get_extension( subname ), m_extension ) ) {
pathlist_prepend_unique( m_matches, g_strdup( subname ) );
pathlist_append_unique( m_matches, subname );
}
}
}
};
static GSList* GetListInternal( const char *refdir, const char *ext, bool directories, std::size_t depth ){
GSList* files = 0;
static StrList GetListInternal( const char *refdir, const char *ext, bool directories, std::size_t depth ){
StrList files;
ASSERT_MESSAGE( refdir[strlen( refdir ) - 1] == '/', "search path does not end in '/'" );
@ -223,8 +220,6 @@ static GSList* GetListInternal( const char *refdir, const char *ext, bool direct
}
}
files = g_slist_reverse( files );
return files;
}
@ -507,22 +502,14 @@ void FreeFile( void *p ){
free( p );
}
GSList* GetFileList( const char *dir, const char *ext, std::size_t depth ){
StrList GetFileList( const char *dir, const char *ext, std::size_t depth ){
return GetListInternal( dir, ext, false, depth );
}
GSList* GetDirList( const char *dir, std::size_t depth ){
StrList GetDirList( const char *dir, std::size_t depth ){
return GetListInternal( dir, 0, true, depth );
}
void ClearFileDirList( GSList **lst ){
while ( *lst )
{
g_free( ( *lst )->data );
*lst = g_slist_remove( *lst, ( *lst )->data );
}
}
const char* FindFile( const char* relative ){
for ( archives_t::iterator i = g_archives.begin(); i != g_archives.end(); ++i )
{
@ -582,37 +569,31 @@ public:
}
void forEachDirectory( const char* basedir, const FileNameCallback& callback, std::size_t depth ){
GSList* list = GetDirList( basedir, depth );
StrList list = GetDirList( basedir, depth );
for ( GSList* i = list; i != 0; i = g_slist_next( i ) )
for ( const CopiedString& str : list )
{
callback( reinterpret_cast<const char*>( ( *i ).data ) );
callback( str.c_str() );
}
ClearFileDirList( &list );
}
void forEachFile( const char* basedir, const char* extension, const FileNameCallback& callback, std::size_t depth ){
GSList* list = GetFileList( basedir, extension, depth );
StrList list = GetFileList( basedir, extension, depth );
for ( GSList* i = list; i != 0; i = g_slist_next( i ) )
for ( const CopiedString& str : list )
{
const char* name = reinterpret_cast<const char*>( ( *i ).data );
if ( extension_equal( path_get_extension( name ), extension ) ) {
callback( name );
}
callback( str.c_str() );
}
ClearFileDirList( &list );
}
GSList* getDirList( const char *basedir ){
/// \brief Returns a list containing the relative names of all the directories under \p basedir.
/// \deprecated Deprecated - use \c forEachDirectory.
StrList getDirList( const char *basedir ){
return GetDirList( basedir, 1 );
}
GSList* getFileList( const char *basedir, const char *extension ){
/// \brief Returns a list containing the relative names of the files under \p basedir (\p extension can be "*" for all files).
/// \deprecated Deprecated - use \c forEachFile.
StrList getFileList( const char *basedir, const char *extension ){
return GetFileList( basedir, extension, 1 );
}
void clearFileDirList( GSList **lst ){
ClearFileDirList( lst );
}
const char* findFile( const char *name ){
return FindFile( name );

View File

@ -930,7 +930,7 @@ EMessageBoxReturn DoLightIntensityDlg( int *intensity ){
// =============================================================================
// Add new shader tag dialog
EMessageBoxReturn DoShaderTagDlg( CopiedString* tag, const char* title ){
EMessageBoxReturn DoShaderTagDlg( CopiedString& tag, const char* title ){
ModalDialog dialog;
GtkEntry* textentry;
ModalDialogButton ok_button( dialog, eIDOK );
@ -983,7 +983,7 @@ EMessageBoxReturn DoShaderTagDlg( CopiedString* tag, const char* title ){
EMessageBoxReturn ret = modal_dialog_show( window, dialog );
if ( ret == eIDOK ) {
*tag = gtk_entry_get_text( textentry );
tag = gtk_entry_get_text( textentry );
}
gtk_widget_destroy( GTK_WIDGET( window ) );

View File

@ -35,7 +35,7 @@
#include "string/string.h"
EMessageBoxReturn DoLightIntensityDlg( int *intensity );
EMessageBoxReturn DoShaderTagDlg( CopiedString *tag, const char* title );
EMessageBoxReturn DoShaderTagDlg( CopiedString& tag, const char* title );
EMessageBoxReturn DoShaderInfoDlg( const char* name, const char* filename, const char* title );
EMessageBoxReturn DoTextureLayout( float *fx, float *fy );
void DoShaderView( const char *shaderFileName, const char *shaderName, bool external_editor );

View File

@ -23,7 +23,7 @@
#include "patch.h"
#include <glib.h>
#include <forward_list>
#include "preferences.h"
#include "brush_primit.h"
#include "signal/signal.h"
@ -77,10 +77,10 @@ std::size_t BezierCurveTree_Setup( BezierCurveTree *pCurve, std::size_t index, s
return index;
}
bool BezierCurve_IsCurved( BezierCurve *pCurve ){
Vector3 vTemp( vector3_subtracted( pCurve->right, pCurve->left ) );
Vector3 v1( vector3_subtracted( pCurve->crd, pCurve->left ) );
Vector3 v2( vector3_subtracted( pCurve->right, pCurve->crd ) );
bool BezierCurve_IsCurved( const BezierCurve& curve ){
Vector3 vTemp( vector3_subtracted( curve.right, curve.left ) );
Vector3 v1( vector3_subtracted( curve.crd, curve.left ) );
Vector3 v2( vector3_subtracted( curve.right, curve.crd ) );
if ( vector3_equal( v1, g_vector3_identity ) || vector3_equal( vTemp, v1 ) ) { // return 0 if 1->2 == 0 or 1->2 == 1->3
return false;
@ -110,58 +110,40 @@ bool BezierCurve_IsCurved( BezierCurve *pCurve ){
return false;
}
void BezierInterpolate( BezierCurve *pCurve ){
pCurve->left = vector3_mid( pCurve->left, pCurve->crd );
pCurve->right = vector3_mid( pCurve->crd, pCurve->right );
pCurve->crd = vector3_mid( pCurve->left, pCurve->right );
void BezierInterpolate( BezierCurve& curve ){
curve.left = vector3_mid( curve.left, curve.crd );
curve.right = vector3_mid( curve.crd, curve.right );
curve.crd = vector3_mid( curve.left, curve.right );
}
const std::size_t PATCH_MAX_SUBDIVISION_DEPTH = 16;
void BezierCurveTree_FromCurveList( BezierCurveTree *pTree, GSList *pCurveList, std::size_t depth = 0 ){
GSList *pLeftList = 0;
GSList *pRightList = 0;
BezierCurve *pCurve, *pLeftCurve, *pRightCurve;
void BezierCurveTree_FromCurveList( BezierCurveTree *pTree, std::forward_list<BezierCurve>& curveList, std::size_t depth = 0 ){
std::forward_list<BezierCurve> leftList;
std::forward_list<BezierCurve> rightList;
bool bSplit = false;
for ( GSList *l = pCurveList; l; l = l->next )
for ( BezierCurve& curve : curveList )
{
pCurve = (BezierCurve *)( l->data );
if ( bSplit || BezierCurve_IsCurved( pCurve ) ) {
if ( bSplit || BezierCurve_IsCurved( curve ) ) {
bSplit = true;
pLeftCurve = new BezierCurve;
pRightCurve = new BezierCurve;
pLeftCurve->left = pCurve->left;
pRightCurve->right = pCurve->right;
BezierInterpolate( pCurve );
pLeftCurve->crd = pCurve->left;
pRightCurve->crd = pCurve->right;
pLeftCurve->right = pCurve->crd;
pRightCurve->left = pCurve->crd;
pLeftList = g_slist_prepend( pLeftList, pLeftCurve );
pRightList = g_slist_prepend( pRightList, pRightCurve );
BezierCurve& leftCurve = leftList.emplace_front();
BezierCurve& rightCurve = rightList.emplace_front();
leftCurve.left = curve.left;
rightCurve.right = curve.right;
BezierInterpolate( curve );
leftCurve.crd = curve.left;
rightCurve.crd = curve.right;
leftCurve.right = curve.crd;
rightCurve.left = curve.crd;
}
}
if ( pLeftList != 0 && pRightList != 0 && depth != PATCH_MAX_SUBDIVISION_DEPTH ) {
if ( !leftList.empty() && !rightList.empty() && depth != PATCH_MAX_SUBDIVISION_DEPTH ) {
pTree->left = new BezierCurveTree;
pTree->right = new BezierCurveTree;
BezierCurveTree_FromCurveList( pTree->left, pLeftList, depth + 1 );
BezierCurveTree_FromCurveList( pTree->right, pRightList, depth + 1 );
for ( GSList* l = pLeftList; l != 0; l = g_slist_next( l ) )
{
delete (BezierCurve*)l->data;
}
for ( GSList* l = pRightList; l != 0; l = g_slist_next( l ) )
{
delete (BezierCurve*)l->data;
}
g_slist_free( pLeftList );
g_slist_free( pRightList );
BezierCurveTree_FromCurveList( pTree->left, leftList, depth + 1 );
BezierCurveTree_FromCurveList( pTree->right, rightList, depth + 1 );
}
else
{
@ -2314,7 +2296,7 @@ void Patch::BuildTesselationCurves( EMatrixMajor major ){
for ( std::size_t i = 0; i != length; ++i )
{
PatchControl* p1 = m_ctrlTransformed.data() + ( i * 2 * strideU );
GSList* pCurveList = 0;
std::forward_list<BezierCurve> curveList;
for ( std::size_t j = 0; j < cross; j += 2 )
{
PatchControl* p2 = p1 + strideV;
@ -2322,11 +2304,10 @@ void Patch::BuildTesselationCurves( EMatrixMajor major ){
// directly taken from one row of control points
{
BezierCurve* pCurve = new BezierCurve;
pCurve->crd = ( p1 + strideU )->m_vertex;
pCurve->left = p1->m_vertex;
pCurve->right = ( p1 + ( strideU << 1 ) )->m_vertex;
pCurveList = g_slist_prepend( pCurveList, pCurve );
BezierCurve& curve = curveList.emplace_front();
curve.crd = ( p1 + strideU )->m_vertex;
curve.left = p1->m_vertex;
curve.right = ( p1 + ( strideU << 1 ) )->m_vertex;
}
if ( j + 2 >= cross ) {
@ -2335,27 +2316,21 @@ void Patch::BuildTesselationCurves( EMatrixMajor major ){
// interpolated from three columns of control points
{
BezierCurve* pCurve = new BezierCurve;
pCurve->crd = vector3_mid( ( p1 + strideU )->m_vertex, ( p3 + strideU )->m_vertex );
pCurve->left = vector3_mid( p1->m_vertex, p3->m_vertex );
pCurve->right = vector3_mid( ( p1 + ( strideU << 1 ) )->m_vertex, ( p3 + ( strideU << 1 ) )->m_vertex );
BezierCurve& curve = curveList.emplace_front();
curve.crd = vector3_mid( ( p1 + strideU )->m_vertex, ( p3 + strideU )->m_vertex );
curve.left = vector3_mid( p1->m_vertex, p3->m_vertex );
curve.right = vector3_mid( ( p1 + ( strideU << 1 ) )->m_vertex, ( p3 + ( strideU << 1 ) )->m_vertex );
pCurve->crd = vector3_mid( pCurve->crd, ( p2 + strideU )->m_vertex );
pCurve->left = vector3_mid( pCurve->left, p2->m_vertex );
pCurve->right = vector3_mid( pCurve->right, ( p2 + ( strideU << 1 ) )->m_vertex );
pCurveList = g_slist_prepend( pCurveList, pCurve );
curve.crd = vector3_mid( curve.crd, ( p2 + strideU )->m_vertex );
curve.left = vector3_mid( curve.left, p2->m_vertex );
curve.right = vector3_mid( curve.right, ( p2 + ( strideU << 1 ) )->m_vertex );
}
p1 = p3;
}
pCurveTree[i] = new BezierCurveTree;
BezierCurveTree_FromCurveList( pCurveTree[i], pCurveList );
for ( GSList* l = pCurveList; l != 0; l = g_slist_next( l ) )
{
delete static_cast<BezierCurve*>( ( *l ).data );
}
g_slist_free( pCurveList );
BezierCurveTree_FromCurveList( pCurveTree[i], curveList );
// set up array indices for binary tree
// accumulate subarray width

View File

@ -1738,40 +1738,38 @@ GtkMenuItem* TextureBrowser_constructTagsMenu( GtkMenu* menu ){
return textures_menu_item;
}
gboolean TextureBrowser_tagMoveHelper( GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected ){
gboolean TextureBrowser_tagMoveHelper( GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, std::vector<GtkTreeRowReference*>* selected ){
g_assert( selected != NULL );
GtkTreeRowReference* rowref = gtk_tree_row_reference_new( model, path );
*selected = g_slist_append( *selected, rowref );
selected->push_back( rowref );
return FALSE;
}
void TextureBrowser_assignTags(){
GSList* selected = NULL;
GSList* node;
gchar* tag_assigned;
std::vector<GtkTreeRowReference*> selected;
GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ) );
gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
if ( selected != NULL ) {
for ( node = selected; node != NULL; node = node->next )
if ( !selected.empty() ) {
for ( GtkTreeRowReference* ref : selected )
{
GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
GtkTreePath* path = gtk_tree_row_reference_get_path( ref );
if ( path ) {
GtkTreeIter iter;
if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ), &iter, path ) ) {
gchar* tag_assigned;
gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ), &iter, TAG_COLUMN, &tag_assigned, -1 );
if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
// create a custom shader/texture entry
IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
CopiedString filename = ishader->getShaderFileName();
if ( filename.empty() ) {
if ( ishader->IsDefault() ) {
// it's a texture
TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
}
@ -1792,26 +1790,24 @@ void TextureBrowser_assignTags(){
}
}
g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
std::for_each( selected.begin(), selected.end(), gtk_tree_row_reference_free );
// Save changes
TagBuilder.SaveXmlDoc();
}
g_slist_free( selected );
}
void TextureBrowser_removeTags(){
GSList* selected = NULL;
GSList* node;
std::vector<GtkTreeRowReference*> selected;
GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ) );
gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
if ( selected != NULL ) {
for ( node = selected; node != NULL; node = node->next )
if ( !selected.empty() ) {
for ( GtkTreeRowReference* ref : selected )
{
GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
GtkTreePath* path = gtk_tree_row_reference_get_path( ref );
if ( path ) {
GtkTreeIter iter;
@ -1826,7 +1822,7 @@ void TextureBrowser_removeTags(){
}
}
g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
std::for_each( selected.begin(), selected.end(), gtk_tree_row_reference_free );
// Update the "available tags list"
BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
@ -1834,7 +1830,6 @@ void TextureBrowser_removeTags(){
// Save changes
TagBuilder.SaveXmlDoc();
}
g_slist_free( selected );
}
void TextureBrowser_buildTagList(){
@ -1851,8 +1846,7 @@ void TextureBrowser_buildTagList(){
}
void TextureBrowser_searchTags(){
GSList* selected = NULL;
GSList* node;
std::vector<GtkTreeRowReference*> selected;
char buffer[256];
char tags_searched[256];
@ -1860,13 +1854,13 @@ void TextureBrowser_searchTags(){
gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
if ( selected != NULL ) {
if ( !selected.empty() ) {
strcpy( buffer, "/root/*/*[tag='" );
strcpy( tags_searched, "[TAGS] " );
for ( node = selected; node != NULL; node = node->next )
for ( auto it = selected.begin(); it != selected.end(); ++it )
{
GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
GtkTreePath* path = gtk_tree_row_reference_get_path( *it );
if ( path ) {
GtkTreeIter iter;
@ -1878,7 +1872,7 @@ void TextureBrowser_searchTags(){
strcat( buffer, tag );
strcat( tags_searched, tag );
g_free( tag );
if ( node != g_slist_last( node ) ) {
if ( it + 1 != selected.end() ) {
strcat( buffer, "' and tag='" );
strcat( tags_searched, ", " );
}
@ -1888,7 +1882,7 @@ void TextureBrowser_searchTags(){
strcat( buffer, "']" );
g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
std::for_each( selected.begin(), selected.end(), gtk_tree_row_reference_free );
g_TextureBrowser.m_found_shaders.clear(); // delete old list
TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
@ -1919,7 +1913,6 @@ void TextureBrowser_searchTags(){
TextureBrowser_heightChanged( g_TextureBrowser );
TextureBrowser_updateTitle();
}
g_slist_free( selected );
}
void TextureBrowser_toggleSearchButton(){
@ -2319,12 +2312,12 @@ void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const V
TextureBrowser_queueDraw( textureBrowser );
}
void TextureBrowser_selectionHelper( GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected ){
void TextureBrowser_selectionHelper( GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, std::vector<gchar*>* selected ){
g_assert( selected != NULL );
gchar* name;
gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
*selected = g_slist_append( *selected, name );
selected->push_back( name );
}
void TextureBrowser_shaderInfo(){
@ -2339,7 +2332,7 @@ void TextureBrowser_shaderInfo(){
void TextureBrowser_addTag(){
CopiedString tag;
EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
EMessageBoxReturn result = DoShaderTagDlg( tag, "Add shader tag" );
if ( result == eIDOK && !tag.empty() ) {
GtkTreeIter iter, iter2;
@ -2364,18 +2357,18 @@ void TextureBrowser_renameTag(){
rows (which always contains a single row).
*/
GSList* selected = NULL;
std::vector<gchar*> selected;
GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
if ( selected.size() == 1 ) { // we only rename a single tag
CopiedString newTag;
EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
EMessageBoxReturn result = DoShaderTagDlg( newTag, "Rename shader tag" );
if ( result == eIDOK && !newTag.empty() ) {
GtkTreeIter iterList;
gchar* oldTag = (char*)selected->data;
gchar* oldTag = selected.front();
bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterList ) != 0;
@ -2405,22 +2398,22 @@ void TextureBrowser_renameTag(){
gtk_MessageBox( GTK_WIDGET( g_TextureBrowser.m_parent ), "Select a single tag for renaming." );
}
g_slist_free_full( selected, g_free );
std::for_each( selected.begin(), selected.end(), g_free );
}
void TextureBrowser_deleteTag(){
GSList* selected = NULL;
std::vector<gchar*> selected;
GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
if ( selected.size() == 1 ) { // we only delete a single tag
EMessageBoxReturn result = gtk_MessageBox( GTK_WIDGET( g_TextureBrowser.m_parent ), "Are you sure you want to delete the selected tag?", "Delete Tag", eMB_YESNO, eMB_ICONQUESTION );
if ( result == eIDYES ) {
GtkTreeIter iterSelected;
gchar* tagSelected = (char*)selected->data;
gchar* tagSelected = selected.front();
bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterSelected ) != 0;
@ -2449,7 +2442,7 @@ void TextureBrowser_deleteTag(){
gtk_MessageBox( GTK_WIDGET( g_TextureBrowser.m_parent ), "Select a single tag for deletion." );
}
g_slist_free_full( selected, g_free );
std::for_each( selected.begin(), selected.end(), g_free );
}
void TextureBrowser_copyTag(){