disable quantiseFloating of brush plane points (why was this needed?)

This commit is contained in:
Garux 2021-11-23 14:47:03 +03:00
parent 241d2571d0
commit af14a811af

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@ -860,7 +860,11 @@ inline double quantiseInteger( double f ){
}
inline double quantiseFloating( double f ){
#if 0
return float_snapped( f, 1.f / ( 1 << 16 ) );
#else
return f;
#endif
}
typedef double ( *QuantiseFunc )( double f );