Rudolf Polzer
|
747e474c40
|
remove internal libjpeg6 copy (patch by monad)
|
2012-03-01 10:24:29 +01:00 |
|
Rudolf Polzer
|
e8f94f12dd
|
Merge remote-tracking branch 'origin/divVerent/leak-fix'
|
2012-02-19 18:40:59 +01:00 |
|
Rudolf Polzer
|
bca4840507
|
another experimental change: better handle leaky maps
|
2012-02-14 11:35:59 +01:00 |
|
Rudolf Polzer
|
3a7c77d720
|
unlimit MAX_MAP_DRAW_INDEXES
|
2012-02-12 19:00:55 +01:00 |
|
Rudolf Polzer
|
d5d6e98191
|
add option -nofastpoint; make old buggy behaviour default as it is typically a lot faster. To not use fast point lights, pass -nofastpoint but not -fast.
|
2012-02-09 11:28:49 +01:00 |
|
Rudolf Polzer
|
c60d22dd26
|
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
|
2012-02-09 10:40:48 +01:00 |
|
Rudolf Polzer
|
c4ff5f029f
|
256 surfaceparms
|
2011-12-21 16:35:44 +01:00 |
|
Rudolf Polzer
|
f4e45cb897
|
option: -sRGBcolor (unused yet)
|
2011-12-14 09:51:15 +01:00 |
|
Rudolf Polzer
|
35162b6b63
|
properly ignore caulk
|
2011-12-09 17:15:51 +01:00 |
|
Rudolf Polzer
|
aef478a99a
|
PROPERLY ignore sky brushes for minimap
|
2011-12-09 16:36:07 +01:00 |
|
Rudolf Polzer
|
e8f27310d6
|
also new option: -sRGBtex, and renamed -sRGB to -sRGBlight
|
2011-10-29 16:33:46 +02:00 |
|
Rudolf Polzer
|
2cc696a6e1
|
add separate spotlight scale -spotscale
|
2011-10-29 13:38:19 +02:00 |
|
Rudolf Polzer
|
5c97bccbf6
|
experimental q3map2 command line option: -sRGB (store lightmaps in sRGB)
|
2011-10-21 17:25:09 +02:00 |
|
Rudolf Polzer
|
4b642e822f
|
totally unlimit entities
|
2011-10-17 06:53:42 +02:00 |
|
Rudolf Polzer
|
f15b9265ec
|
Merge branch 'master' of git://de.git.xonotic.org/xonotic/netradiant
|
2011-10-17 06:47:47 +02:00 |
|
Rudolf Polzer
|
ed1e2eb318
|
allow more entities
|
2011-10-17 06:47:29 +02:00 |
|
Rudolf Polzer
|
9aa6996229
|
make runtime parameters for meta
|
2011-09-15 21:19:39 +02:00 |
|
Rudolf Polzer
|
857d05d90f
|
Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
we use ~/.Reaction instead of ~/.q3a . Oh well. This is for Reaction Quake III.
git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5
Conflicts:
tools/quake3/q3map2/q3map2.h
|
2011-01-20 14:35:30 +01:00 |
|
Rudolf Polzer
|
34a1e2074b
|
::zerowing-base=428
|
2011-01-12 13:58:55 +01:00 |
|
Rudolf Polzer
|
94cb905da9
|
::zerowing-base=422
|
2011-01-11 14:39:55 +01:00 |
|
Rudolf Polzer
|
5097e3d49d
|
option -lightmapsastexcoord to extract lightmap UV
|
2010-12-23 10:10:54 +01:00 |
|
Rudolf Polzer
|
4e12b14cdf
|
make it callable
|
2010-12-23 09:39:59 +01:00 |
|
Rudolf Polzer
|
cf84ba8be2
|
new light option -fill to improve lossy compression of lightmaps (should have no other impact)
|
2010-10-31 12:38:58 +01:00 |
|
Rudolf Polzer
|
b7a62893a4
|
add a floodlightDirectionScale value to the _floodlight key too (whatever it does)
|
2010-10-30 18:07:37 +02:00 |
|
Rudolf Polzer
|
cf1b60d899
|
don't write the bsp twice when pseudo compiling
|
2010-10-09 21:29:15 +02:00 |
|
Rudolf Polzer
|
1b73f1f78b
|
the decompiler now can convert .map files too
|
2010-10-09 19:28:19 +02:00 |
|
Rudolf Polzer
|
205771e916
|
initial code for converting .map to .map
|
2010-10-09 18:25:19 +02:00 |
|
Rudolf Polzer
|
f5fc3cd9f9
|
fix compile errors
|
2010-10-07 17:43:05 +02:00 |
|
Rudolf Polzer
|
c5745ac942
|
experimental non-BrushPrimit map decompiling (probably won't even compile yet)
|
2010-10-07 17:38:45 +02:00 |
|
rpolzer
|
5ec3a47e10
|
q3map2 is now waring free
|
2010-10-05 10:57:07 +02:00 |
|
Rudolf Polzer
|
61d0c06cc6
|
option -randomsamples: makes -samples use adaptive random subsampling (only subsamples near edges, uses random distribution for luxels then)
|
2010-10-03 20:23:14 +02:00 |
|
Rudolf Polzer
|
43b05f81bc
|
skinfiles: use the VFS
|
2010-10-01 11:49:38 +02:00 |
|
Rudolf Polzer
|
7b7d0471b6
|
fix warnings
|
2010-10-01 11:29:51 +02:00 |
|
Rudolf Polzer
|
3dd2ff55b1
|
support .skin files for models (modelname_<n>.skin) like Q3A and DP
|
2010-10-01 11:29:51 +02:00 |
|
Rudolf Polzer
|
c13784bc3a
|
force subsampling only where REALLY needed
|
2010-09-22 08:49:43 +02:00 |
|
Rudolf Polzer
|
fd6d38c979
|
force the first stage of subsampling on luxels that are hit through an alphashadow surface
|
2010-09-22 08:22:26 +02:00 |
|
Rudolf Polzer
|
4243255b4a
|
new funny option: -samplessearchboxsize, tunes the size of the search box of -samples (default 1 = "correct" size, can be up to 4)
|
2010-09-22 06:38:02 +02:00 |
|
Rudolf Polzer
|
08dc2f96dc
|
bsp: new option -maxarea, selects more GPU friendly face surface splitting algorithm
|
2010-08-31 16:46:17 +02:00 |
|
jal
|
778af4dde0
|
add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits.
|
2010-05-29 12:22:02 +02:00 |
|
Rudolf Polzer
|
d539f09864
|
Merge branch 'master' of ssh://icculus.org/netradiant into icculus
|
2010-05-10 18:30:58 +02:00 |
|
Rudolf Polzer
|
e0e905ce5d
|
actually activate -game xonotic in q3map2 :(
|
2010-05-02 18:38:41 +02:00 |
|
jal
|
be4e243888
|
Increase the influence of directional lights on the deluxemap by a)Ignoring angle attenuation for directional contribution and b)Scaling down by 1/4 the contribution of radiosity (deeper explanation in a comment at LightContributionToSample).
|
2010-04-30 11:32:11 +02:00 |
|
Rudolf Polzer
|
99342abdf7
|
new option -extradist to improve lighting a bit, also a light entity field _extradist of the same purpose
|
2010-04-06 17:03:50 +02:00 |
|
Rudolf Polzer
|
23a825c1f1
|
half lambert lighting by jal (option: -lightanglehl)
|
2010-02-14 20:12:11 +01:00 |
|
divverent
|
04a61593c3
|
ToggleGridSnap command (beware of it)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@401 61c419a2-8eb2-4b30-bcec-8cead039b335
|
2009-10-04 19:15:55 +00:00 |
|
divverent
|
714c463815
|
allowing to customize how directional the light is
git-svn-id: svn://svn.icculus.org/netradiant/trunk@397 61c419a2-8eb2-4b30-bcec-8cead039b335
|
2009-10-04 13:32:41 +00:00 |
|
divverent
|
b5bff46ac3
|
try to fix FindFloatPlane bug
unlimit entity count
git-svn-id: svn://svn.icculus.org/netradiant/trunk@382 61c419a2-8eb2-4b30-bcec-8cead039b335
|
2009-06-18 06:45:31 +00:00 |
|
divverent
|
ba342c2f4a
|
up MAX_BUILD_SIDES to match MAX_BRUSH_SIDES
git-svn-id: svn://svn.icculus.org/netradiant/trunk@381 61c419a2-8eb2-4b30-bcec-8cead039b335
|
2009-06-12 21:00:52 +00:00 |
|
divverent
|
c2c3a2ed3d
|
increase MAX_PORTALS, also show an error if exceeded
git-svn-id: svn://svn.icculus.org/netradiant/trunk@376 61c419a2-8eb2-4b30-bcec-8cead039b335
|
2009-05-24 18:08:22 +00:00 |
|
divverent
|
25b38e8a0e
|
new option -rawlightmapsizelimit to limit the size of RAW lightmaps (so you can use large lightmap size and still get small lightmap size-like limiting)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@372 61c419a2-8eb2-4b30-bcec-8cead039b335
|
2009-05-22 14:14:09 +00:00 |
|