netradiant-custom/tools/quake3/q3map2
Rudolf Polzer 231225d6f9 Merge commit '515673c08f8718a237e90c2130a1f5294f966d6a'
Conflicts:
	.gitignore
	COMPILING
	CONTRIBUTORS
	ChangeLog
	DoxyConfig
	Doxyfile
	Doxygen_files/Doxyfile
	Doxygen_files/doxy_mainpage.h
	Doxygen_files/doxygen_gtkradiant_foot.html
	Doxygen_files/doxygen_gtkradiant_head.html
	Doxygen_files/doxygen_index.html
	Doxygen_files/doxygen_reference_foot.html
	Doxygen_files/doxygen_reference_head.html
	Doxygen_files/example/annotated.html
	Doxygen_files/example/classIEpair-members.html
	Doxygen_files/example/classIEpair.html
	Doxygen_files/example/classes.html
	Doxygen_files/example/files.html
	Doxygen_files/example/functions.html
	Doxygen_files/example/graph_legend.dot
	Doxygen_files/example/graph_legend.html
	Doxygen_files/example/index.html
	Doxygen_files/example/pages.html
	Doxygen_files/example/test_8c-source.html
	Doxygen_files/example/test_8c.html
	Doxygen_files/example/todo.html
	Doxygen_files/genDoxyfile
	Doxygen_files/gendoxfunctions
	Doxygen_files/reference1.html
	README.doxygen
	SConscript.q3map2
	SConscript.radiant
	TODO
	config.py
	contrib/bkgrnd2d/bkgrnd2d.vcproj
	contrib/bobtoolz/bobtoolz.vcproj
	contrib/camera/camera.vcproj
	contrib/gtkgensurf/gtkgensurf.vcproj
	contrib/hydratoolz/hydratoolz.vcproj
	contrib/prtview/prtview.vcproj
	contrib/ufoai/ufoai.vcproj
	gen.readme
	gendox
	libs/picomodel/picomodules.c
	plugins/eclassfgd/fgd.vcproj
	plugins/entity/entity.vcproj
	plugins/image/image.vcproj
	plugins/imagem8/imagem8.vcproj
	plugins/imagepng/imagepng.vcproj
	plugins/imagewal/imagewal.vcproj
	plugins/map/map.vcproj
	plugins/mapxml/mapxml.vcproj
	plugins/model/model.vcproj
	plugins/shaders/shaders.vcproj
	plugins/spritemodel/spritemodel.vcproj
	plugins/surface/surface.vcproj
	plugins/surface_heretic2/surface_heretic2.vcproj
	plugins/surface_quake2/surface_quake2.vcproj
	plugins/surface_ufoai/surface_ufoai.vcproj
	plugins/textool/textool.vcproj
	plugins/vfspak/vfspak.vcproj
	plugins/vfspk3/vfspk3.vcproj
	plugins/vfswad/vfswad.vcproj
	radiant.sln
	radiant/main.cpp
	radiant/mainframe.cpp
	radiant/preferences.cpp
	radiant/preferences.h
	radiant/radiant.vcproj
	setup/data/tools/plugins/bt/bt-el2.txt
	tools/quake3/q3map2/main.c
	tools/quake3/q3map2/q3map2.vcproj
	windows_compile_guide/index.html
2012-03-27 11:43:50 +02:00
..
q3map2_fsr_newfiles
.patchsets
brush_primit.c
brush.c audit all uses of ClipWindingEpsilon and choose the strict variant or not, and explain why 2011-11-23 09:44:05 +01:00
bsp.c another experimental change: better handle leaky maps 2012-02-14 11:35:59 +01:00
bspfile_abstract.c add a missing memset 2011-10-18 11:12:31 +02:00
bspfile_ibsp.c fix drawindexes crash when loading BSP files 2012-02-13 21:09:11 +01:00
bspfile_rbsp.c fix drawindexes crash when loading BSP files 2012-02-13 21:09:11 +01:00
changelog.q3map1
changelog.q3map2.txt
convert_ase.c some warning fixes 2011-06-05 19:32:39 +02:00
convert_map.c some warning fixes 2011-06-05 19:32:39 +02:00
convert_obj.c some warning fixes 2011-06-05 19:32:39 +02:00
decals.c audit all uses of ClipWindingEpsilon and choose the strict variant or not, and explain why 2011-11-23 09:44:05 +01:00
facebsp.c audit all uses of ClipWindingEpsilon and choose the strict variant or not, and explain why 2011-11-23 09:44:05 +01:00
fog.c mark two shader checks nullable 2011-12-09 17:24:33 +01:00
game__null.h option: -sRGBcolor (unused yet) 2011-12-14 09:51:15 +01:00
game_darkplaces.h option: -sRGBcolor (unused yet) 2011-12-14 09:51:15 +01:00
game_dq.h option: -sRGBcolor (unused yet) 2011-12-14 09:51:15 +01:00
game_ef.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_etut.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_ja.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_jk2.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_nexuiz.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_prophecy.h option: -sRGBcolor (unused yet) 2011-12-14 09:51:15 +01:00
game_qfusion.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_quake3.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_quakelive.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_reaction.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_sof2.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_t.h
game_tenebrae.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_tremulous.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_wolf.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_wolfet.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_xonotic.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
image.c fix deprecation with libpng 1.4 2012-01-23 17:25:22 +01:00
leakfile.c
light_bounce.c also new option: -sRGBtex, and renamed -sRGB to -sRGBlight 2011-10-29 16:33:46 +02:00
light_shadows.c
light_trace.c mark two shader checks nullable 2011-12-09 17:24:33 +01:00
light_ydnar.c add option -nofastpoint; make old buggy behaviour default as it is typically a lot faster. To not use fast point lights, pass -nofastpoint but not -fast. 2012-02-09 11:28:49 +01:00
light.c add option -nofastpoint; make old buggy behaviour default as it is typically a lot faster. To not use fast point lights, pass -nofastpoint but not -fast. 2012-02-09 11:28:49 +01:00
lightmaps_ydnar.c some warning fixes 2011-06-05 19:32:39 +02:00
lightmaps.c
listen.pl
main.c Merge commit '515673c08f8718a237e90c2130a1f5294f966d6a' 2012-03-27 11:43:50 +02:00
map.c totally unlimit entities 2011-10-17 06:53:42 +02:00
mesh.c
model.c misc_model: also support _skin name; also support frame field name 2011-06-05 20:37:37 +02:00
patch.c fix a slight memory leak 2011-06-05 19:37:50 +02:00
path_init.c fix compile errors 2011-05-15 22:26:46 +02:00
portals.c also select the best entity when a leak was found 2012-02-14 13:24:05 +01:00
prtfile.c
q3map2.h remove internal libjpeg6 copy (patch by monad) 2012-03-01 10:24:29 +01:00
q3map2.ico
q3map2.rc
shaders.c always use color normalization, vector normalization on colors is worng 2011-12-18 22:36:53 +01:00
surface_extra.c
surface_foliage.c
surface_fur.c
surface_meta.c make runtime parameters for meta 2011-09-15 21:19:39 +02:00
surface.c q3map2: Small cleanups 2012-03-03 17:28:34 +01:00
tjunction.c some warning fixes 2011-06-05 19:32:39 +02:00
tree.c
vis.c
visflow.c
writebsp.c fix crash in -bsp 2012-02-13 11:22:07 +01:00