Commit Graph

1398 Commits

Author SHA1 Message Date
Rudolf Polzer 6bc28ad466 Merge remote-tracking branch 'origin/ailmanki/et-engineaftercompile' 2012-03-01 12:15:33 +01:00
Rudolf Polzer aa9e315624 also include libjpeg8 here 2012-03-01 11:25:48 +01:00
Rudolf Polzer ed96b4352a no longer use an included libjpeg copy. Use the system one. 2012-03-01 10:35:32 +01:00
Rudolf Polzer 747e474c40 remove internal libjpeg6 copy (patch by monad) 2012-03-01 10:24:29 +01:00
ailmanki 2b0e61ede1 Fix for the fix 2012-02-26 11:24:30 +01:00
ailmanki 2af0e49fc3 Fixed map not starting after compile in Enemy-Territory. 2012-02-26 11:11:19 +01:00
Rudolf Polzer affe117815 QuakePack seems to be GPL now 2012-02-21 22:59:01 +01:00
Rudolf Polzer e8f94f12dd Merge remote-tracking branch 'origin/divVerent/leak-fix' 2012-02-19 18:40:59 +01:00
Rudolf Polzer 95e8ef16a2 fix another import bsp bug 2012-02-19 18:39:03 +01:00
Rudolf Polzer 043b4d7705 fix import decompiling 2012-02-19 18:27:45 +01:00
rambetter 75220350bc Switching order of picoModuleLWO and picoModuleOBJ as a quick
and dirty workaround to problems in libs/picomodel/pm_obj.c which
passes files that aren't Wavefront ASCII.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@491 8a3a26a2-13c4-0310-b231-cf6edde360e5
2012-02-14 18:31:09 +00:00
Rudolf Polzer 312f954913 also select the best entity when a leak was found 2012-02-14 13:24:05 +01:00
Rudolf Polzer 11fdc6f6d0 .lin files: find optimal path from leak entity 2012-02-14 13:19:44 +01:00
Rudolf Polzer bca4840507 another experimental change: better handle leaky maps 2012-02-14 11:35:59 +01:00
Rudolf Polzer 917677bab9 fix drawindexes crash when loading BSP files 2012-02-13 21:09:11 +01:00
Rudolf Polzer 57ee804448 Merge branch 'divVerent/MAX_MAP_DRAW_INDEXES' 2012-02-13 15:51:10 +01:00
Rudolf Polzer f8bfc8d1df fix crash in -bsp 2012-02-13 11:22:07 +01:00
Rudolf Polzer 3a7c77d720 unlimit MAX_MAP_DRAW_INDEXES 2012-02-12 19:00:55 +01:00
ailmanki 8c8ef16918 bobtoolz fixes to patch merging 2012-02-11 16:45:17 +01:00
Rudolf Polzer d5d6e98191 add option -nofastpoint; make old buggy behaviour default as it is typically a lot faster. To not use fast point lights, pass -nofastpoint but not -fast. 2012-02-09 11:28:49 +01:00
Rudolf Polzer 8dcd2d22e6 slow down non-fast operation but make it more accurate by not using falloff tolerance at all when -fast is not used 2012-02-09 10:51:09 +01:00
Rudolf Polzer c30d367a12 FIXME comment because falloffTolerance is checked in non-fast too for point lights, should we really do that? Maybe add a -slow then... 2012-02-09 10:41:17 +01:00
Rudolf Polzer 0c44cbd7ea fix falloff tolerance for sRGB 2012-02-09 10:41:09 +01:00
Rudolf Polzer c60d22dd26 swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
Rudolf Polzer 42e3d14cd5 leave out 4 files 2012-01-23 20:49:53 +01:00
Rudolf Polzer ebcb592432 OS X: support homebrew by MACLIBDIR=/usr/local/lib 2012-01-23 20:29:05 +01:00
Rudolf Polzer 9cf3816f69 simplify code 2012-01-23 20:19:45 +01:00
Rudolf Polzer 898cef614c fix type cast 2012-01-23 18:18:01 +01:00
Rudolf Polzer 7bd87de737 fix deprecation with libpng 1.4 2012-01-23 17:25:22 +01:00
Rudolf Polzer 4b64a713a0 NOW I do it right: #woxblox#
See http://nl.git.xonotic.org/?p=xonotic/netradiant.git;a=commit;h=30fdfe8ce9e5ac059226ef85e22f8ff79217549e
2012-01-14 12:37:33 +01:00
Rudolf Polzer 98d6ff5baf See http://nl.git.xonotic.org/?p=xonotic/netradiant.git;a=commit;h=30fdfe8ce9e5ac059226ef85e22f8ff79217549e 2012-01-14 12:36:18 +01:00
Rudolf Polzer 30fdfe8ce9 A new NetRadiant build is available on
http://rid.icculus.org/netradiant/files/netradiant-1.5.0-20120114-win32-7z.exe

The builds by default are in sRGB; the build menu provides "nosRGB" options to
do old-style light compiles.

To continue to use non-sRGB on the build service, add -nosRGB to your
.map.options file.

In case you don't see the new build options, please hunt down a file called
"build_menu.xml" in your NetRadiant settings dir (Unix:
~/.netradiant/1.5.0/xonotic.game/, Windows: Application
Data\netradiant\1.5.0\xonotic.game) and delete it before starting Radiant
again).
2012-01-14 12:32:15 +01:00
Rudolf Polzer 326b154fca Merge branch 'master' of git://de.git.xonotic.org/xonotic/netradiant 2012-01-14 00:32:48 +01:00
Rudolf Polzer 57d64f977f fix dependency check causing recompile of all .c files 2012-01-14 00:25:21 +01:00
Rudolf Polzer 34dd9340fc add two missing dlls 2012-01-14 00:10:38 +01:00
Rudolf Polzer 7343cc1f7e another compile fix for win32 on arch linux 2012-01-13 23:42:48 +01:00
Rudolf Polzer 8ecf001ea4 better fit mingw on Arch Linux 2012-01-13 23:28:18 +01:00
Rudolf Polzer a4ac339ea7 support for separators in build menu 2012-01-13 21:44:52 +01:00
rambetter ce733d8b78 Moved windows build paks from Zerowing to icculus.org.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@490 8a3a26a2-13c4-0310-b231-cf6edde360e5
2012-01-04 00:47:49 +00:00
rambetter 493a05caab Updating some links in the Windows compile guide.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@489 8a3a26a2-13c4-0310-b231-cf6edde360e5
2012-01-02 04:48:47 +00:00
rambetter 82aeb6acea Updating Windows compile guide with new SVN repo location.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@488 8a3a26a2-13c4-0310-b231-cf6edde360e5
2012-01-02 02:10:52 +00:00
rambetter b5b1482c98 Changing the SVN respository of game packs to correct one after
the SVN repo switch.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@487 8a3a26a2-13c4-0310-b231-cf6edde360e5
2012-01-01 21:59:26 +00:00
Rudolf Polzer d0df309a98 Xonotic: make sRGB compiles default 2011-12-31 14:37:43 +01:00
Rudolf Polzer a0b68611bc don't care for singular/plural in -shaderasbitmap vs -shadersasbitmap etc. 2011-12-30 20:01:02 +01:00
Rudolf Polzer 2f85cccd8c -onlyents: keep gridsize as stored in the bsp 2011-12-27 19:45:22 +01:00
Rudolf Polzer f536f829e5 add shorthand option -nosRGB to turn off all sRGB modes 2011-12-25 19:45:09 +01:00
Rudolf Polzer 56bbeb0552 Merge branch 'master' of /var/cache/git/xonotic/netradiant 2011-12-21 16:36:07 +01:00
Rudolf Polzer c4ff5f029f 256 surfaceparms 2011-12-21 16:35:44 +01:00
Rudolf Polzer 272a29bdd8 always use color normalization, vector normalization on colors is worng 2011-12-18 22:36:53 +01:00
Rudolf Polzer bb15de2ddc also support -sRGBcolor for floodlight 2011-12-14 09:51:15 +01:00