Commit Graph

1398 Commits

Author SHA1 Message Date
Garux f79ac495d0 Radiant:
misc...
	* fix: texBro & tags treeviews scroll focus follows folder selection; (text search shortcut is ctrl+f on windows)
	* fix: detached tags menu appearence
	* new icon
2017-08-02 09:12:17 +03:00
Garux 3a78d90201 Radiant:
binds...
	* m1 + shift drag: snapped modes of manipulators:
		freedrag: constrain to axis with biggest move amount
		rotate axis: snap to angles, multiple of 15'
		scale axis: scale all axes synchronously
		scale free: scale axes with non zero drag synchronously (i.e. two visible ones in projection views)
misc...
	* fix: CameraFreeMoveUp, CameraFreeMoveDown shortcuts are editable
	* prism, cone prefabs: increased precision
	* fix: out of pivot rotating is active from start, no additional magic is needed for that
	* fix: could lock (but not set) transform origin in non-pivoted mode
	* arbitrary rotation dialog allows decimals
	* fix: grid rendering with ToggleGridSnap off
	* fix of: scale tool scale, locked to 1 for things w/o bbox with bigger grid (e.g. single misc_model)
		(snapped drag start was = 0, scale func depends on initial click point: closer to center = more extreme scaling)
	* fix: make detail / structural are undoable
	* default autosave period: 5 -> 15 minutes
	* texBro option: hide nonShaders in common folder; def = yes; are shown, if are in use
2017-08-02 09:10:43 +03:00
Garux c845c5cd8f Radiant:
binds...
	* Tab: focus camera on selected

menus...
	* Modify->Nudge:+ Nudge +Z, Nudge -Z

misc...
	* improvement of: Scale tool: now scales bbox by gridsize increment
	* snap transform origin for rotate 90' commands, if one is not custom (is good to stay on grid)
	* 2d camera icon in ZY, ZX views represents yaw aswell
	* M3 camera direction control: disabled snapping
	* M3 camera direction control: affect yaw instead of doing pitch > 90' in ZY, ZX views
	* fix of: ctrl+m3 in 2d, release ctrl, then m3: m3 drag works like with ctrl pressed
	* removed 2 buttons mouse option: was only affecting m3 camera control binds
	* fix of: press any modifier (ctrl/shift/alt) + any mouse, release modifier, then mouse = chase mouse broken
	* removed 'Right Button Activates Context Menu' preference
	* brushExport plugin, prtview plugin, bobToolz::Polygon Builder, about, textures reset, messagebox windows live on top of main window
	* removed 'Update views on camera move' option: camera icon updating is enough quick
	* fix: bobToolz::split patch rows+columns - works if rows = 3 ( clos and rows were mixed up in general )
	* entitySetColour, entityNormalizeColour are undoable
	* bobToolz::splitPatch commands place result into parent entity (worldspawn or group one)
	* bobToolz::mergePatches places result into last selected patch's parent entity
	* bobToolz::mergePatches: remove left empty group entities
	* SelectAllOfType works for group entities, whose brush(es) are selected (no parent node selection needed).
		Algorithm is: get [ent inspector's keyName field(if visible) or classname]'s keyValues of selected ents ('no key' counts, as property, too);
		Then select ents with according keyName+keyValues; Worldspawn is omitted;
		Otherwise (nothing or worldspawn selected) select primitives, holding selected texture;
		in 'Faces' component mode = select specifically faces, holding selected texture;
	* SelectAllOfType selects child primitives of group entities
	* ExpandSelectionToEntities works for worldspawn entity too
2017-08-02 09:09:58 +03:00
Garux 322b0c2ee4 Radiant:
misc...
	* shader editor lives on top of main window
	* csg tool: 'active projection' exclusion method instead of axis selection
	* csg tool: new 'selected faces' & 'cam direction' exclusion methods
	* new active projection dependent commands MirrorSelectionHorizontally, MirrorSelectionVertically,
		RotateSelectionClockwise, RotateSelectionAnticlockwise + toolbar buttons
2017-08-02 09:09:20 +03:00
Garux de5fcea336 Radiant:
binds...
	* ctrl+tab (nextview cmd) = center on selected in 4 views layout

misc...
	* quick method of rendering camera icon (w/o rerendering the scene) = great speedup for camera moves
	* fix: center on selected cmd works in floating views layout
	* projections are switchable in floating views layout
	* defaulted 'mark active view by outline'
2017-08-02 09:08:43 +03:00
Garux 5a8c27d93c menus...
* view->show: toggle crosshair, size, grid are check menu items
	* view->show: +Show Light Radiuses toggle
	* view->show->show stats makes effect immediately
	* view->show fix: check menu items are sensitive to changing options via shortcuts

misc...
	* option to disable main toolbar
	* removed bobtoolz caulk selection button; filterbar one does the job better
	* filterbar: + region set selected button; rightclick = region off
	* filterbar: + hide selected button; rightclick = show hidden
	* SelectionSystem option: prefer point entities in 2D views (def = yes)
	* filterbar: indicate region, hide states by buttons states
	* fix: region compiles (run build with region enabled = compile regioned part only)
	* solid selection boxes by default (m_bNoStipple)
	* always use stipple for stuff behind stuff in 3d (was dependent on m_bNoStipple)
	* del unused ChooseSmallGridMajorColor ChooseSmallGridMinorColor preferences pipeline
	* fix: Active View Name and Outline... Clipper... colors saving
	* fix: ChooseCameraSelectedBrushColor changes the color (requires restart)
	* fix: ChooseSelectedBrushColor preference saving (requires restart)
	* fix rubberband selector appearence in 2D with 'show window outline' option enabled
	* multiple projections layouts: activate a projection on zoom
	* multiple projections layouts: added wnds updates to correctly indicate active projection (via wnd outline and projection name)
	* draw projection name is independent from show coordinates option
	* multiple projections layouts: greyscale axes in inactive views
	* 'show coordinates' is disabled by default
	* quick (hacky) method to render things, indicating viewport being active or not (axes, view name, wnd outline)
2017-08-02 09:07:44 +03:00
Garux cac514541c Radiant:
binds...
	* F12: maximize main wnd view under cursor
	* ctrl + t: patch thicken
menus...
	* simplified curve menu
misc...
	* square option in exact patch creators (= redisperse rows + cols)
	* axis option in patch deform dialog
	* spinner instead of entry in: patch deform, thicken; brush prism, cone, sphere, rock dialogs
	* maximized brush cone prefab sides limit
2017-08-02 09:06:50 +03:00
Garux e7c45da823 Q3map2:
* code fixes
	* packer: !FAIL! msg for missing ingame resources, ~fail for the rest
	* bumped stack size to 4Mb to fix crash for huge skies, using old shaders with fairly useless q3map_surfacelight + q3map_lightsubdivide < 999 combo


Radiant:

binds...
	* F5: run first in the list or recently invoked build option
	* F11: fullscreen

misc...
	* opening *.map, sent via cmd line: enabled for non win32 too
	* fix: textures find/replace wnd better default pos, size
	* fix: crash in CSG::Subtract
	* fix crash: main wnd maximized + 'start on primary monitor' off + monitors > 1
	* correct save/restore of main wnd pos/size and maximized/fullscreened states
	* scale widgets consistently along with main wnd, while using regular layout
2017-08-02 09:06:17 +03:00
Garux bf6dd1f2d1 Q3map2:
* report full / full pk3 path on file syntax errors
2017-08-02 09:05:30 +03:00
Garux 0d5ebb17b2 Q3map2:
fix compilation on linux
	* packer: pack actual loaded bsp instead of one, found in vfs

Radiant:

binds...
	* Q - toggle QE/Scale tools (MouseDragOrScale command)
	* new MouseRotateOrScale command
	* shift + m3: set custom transform/pivot origin in pivoted mode
		switch manipulator mode = disable
		is snapped to (if SnapToGrid is on):
			grid
			selection bbox edges
			selection bbox origin

misc...
	* Scale tool: now scales bbox by gridsize increment
	* m1 selector fix: shift/ctrl + m1 drag, release shift/ctrl, release m1 = replace brush selection
	* m1 selector fix: do not select when dragged off pivot in pivoted mode
	* don't restore cursor pos after quit mlook (do center)
	* toggle and paint selectors do select matching stuff (depth threshold ~= 0.1 u)
2017-08-02 09:04:48 +03:00
Garux fa294e4215 Q3map2:
* do not delete q3map2_*.shader on minimap generation


Radiant:

misc...
	* fix: crash in CSG::BrushDeleteSelected
	* fix: crash in Brush::windingForClipPlane
	* disabled snapping of transform/pivot origin
2017-08-02 09:04:00 +03:00
Garux e8686a54bf Radiant:
binds...
swap paint and rect selectors:
	* M1 click: tunnel selector
	* shift + m1 drag: paint objects selection
	* ctrl + m1: select brush face
	* ctrl + m1 drag: paint faces selection
	* shift + m2: tunnel selector
	* shift + m2 drag: rectangular toggle selector
	* ctrl + m2: tunnel face selector
	* ctrl + m2 drag: rectangular selector of brush faces
	* alt + m2 drag: 2d zoom in/out
	* ctrl + m1: quick clipper mode (quits one after split done)
2017-08-02 09:03:25 +03:00
Garux fab6205991 Radiant:
binds...
	* M1 click: tunnel selector
	* shift + m2 drag: paint objects selection
	* ctrl + m1: select brush face
	* ctrl + m2 drag: paint faces selection
	* shift + m2: tunnel selector
	* shift + m1 drag: rectangular toggle selector
	* ctrl + m2: tunnel face selector
	* ctrl + m1 drag: rectangular selector of brush faces
	* alt + m2 drag: 2d zoom in/out
	* ctrl + m2: quick clipper mode (quits one after split done)
2017-08-02 09:02:58 +03:00
Garux 09b97bb415 ctrl+m2=clipper 2017-08-02 09:02:12 +03:00
Garux 4616fea08c ctrl=face selector m2=cycle 2017-08-02 09:01:50 +03:00
Garux 91f0982380 m1 selector more 2017-08-02 09:01:31 +03:00
Garux f93b3f6184 m1 selector 2017-08-02 09:00:52 +03:00
Garux 173f350be7 Q3map2:
* fix crash with nonpthreads xmllib + multithreading + output to system console
	* number of code fixes
Radiant:

misc...
	* fix: clone group ent / map import / saving map as : group ents name labels at 0,0,0;
	* number of code fixes
2017-08-02 09:00:11 +03:00
Garux 3ec33465b1 Radiant:
misc...
	* fix: deselecting particular primitives, invert selection work for expanded group entity selection (these are deselecting parent node)
	* do not render entities selection in components mode; fixes 'invisible components for expanded group entity selection'
2017-08-02 08:43:59 +03:00
Garux a62c7302d3 Radiant:
misc...
	* texbro: disable alpha transparency by def; isn't good in half of cases
	* find/replace: tooltip helper note about search mode
	* Entity: arrowheads, showing direction of connection-lines in addition to color-code; New algorithm: are visible in all orthogonal projections
	* tweak: do not render 'misc_model' & 'light' entity names
	* filters: patches: +filter ones with surfaceparm playerclip
	* translucent filter also works for shaders with qer_alphafunc
	* filter areaportal, if single face matches (allows case with other faces, using 'skip')
	* filter translucent, if single face matches
	* filter liquids by surfaceparm {water, lava, slime} in addition to textures/liquids path
2017-08-01 14:28:28 +03:00
Garux dce6730b39 Radiant:
misc...
	* fix: select inside and touching: ignored ANY filters and hiding, and region
	* fix: M3 tex paint/grab ignored _hidden_ models
	* fix: M3 tex paint/grab ignored group ent (world, triggers, et cetera), model filters
	* fix: shift+a by tex: ignored group ent (world, triggers, et cetera) filters
	* fix: tex find/replace: ignored any filters, regioning & hiding
	* fix: shift+a by classname: ignored filters, hiding, region
	* fix: floor walker ignored group ent filters
	* fix: csg subtract ignored group ent filters
	* fix: invert selection: ignored group ent filters
	* fix: tex find/replace: 'select by shader' mode for patches (was replacing with notex instead)
	* fix: select inside and touching: were selecting group ents, as single unit (=sensitive to parent node and its bbox)
	* fix: csg merge two group ents = empty group ent
	* fix: csg subtract group ent completely = empty group ent
	* fix: hollow group ent: could produce empty group ent
	* func_groups are filtered by world filter only, not entities one
	* new func_group filter, filterBar button; Rightclick = create func_group
2017-08-01 14:27:03 +03:00
Garux 7ca59bef0a Radiant:
misc...
	* CSG Tool
	* fix: texbro: blured stipple with green and red borders
2017-08-01 14:26:18 +03:00
Garux 6592d65469 Radiant:
misc...
	* made shaderplug msg to look not like error (but barely noticeable)
	* removed Texdef_FitTexture copypasted code
	* ctrl+shift+mouse strafe mode: moving mouse forward moves camera forward, back - back
	* add map to recent ones on SaveMap (instead of doing that in 'open by cmd line': spoils the list)
	* fix: spin buttons alignment in patch inspector
	* fix: patch inspector window pos save/restore during run time
	* removed console, texbro buttons in regular layout
	* ent inspector: saving window splits pos in non regular layouts
	* ent inspector: saving lower split pos aswell
	* ent inspector: fix of: minimizing part behind middle to 0
	* saving find/replace wnd pos; bringing ontop, if is (present + called)
	* moved 'find unique name for' output to _DEBUG
	* fix of 'GLib-CRITICAL **: Source ID was not found when attempting to remove it' in buid monitor timer
	* fix: build menu customizing: command field is reachable right after creating new entry
2017-08-01 14:25:41 +03:00
Garux 9d6e27e4e3 Radiant:
misc...
	* fix: texbro m2 drag in 2x2 layout
	* fix: crash in (texbro + freezePointer)
	* fix: all sorts of problems with freezePointer drags near widget borders
2017-08-01 14:25:00 +03:00
Garux b017c473e8 Radiant:
menus...
	* help+: Blendmodes cheatsheet
misc...
	* fix treemodel Clang compilation
	* fix: 1x1 textures crash and appearence
	* fix of: create func static in non doom3 gametype = group entity w/o objects
	* merged tex bro textures borders; stipple indicates shaders
	* realigned tex bro text, so one doesn't collide with textures borders
	* fix of texture focusing in tex bro
	* grayscale RLE TGA support
	* unsupported Doom 3 entity keys: popup->log warning
	* patch inspector: +flip texture buttons
	* disabled texture lock by default (confuses novices, suddenly)
	* added MeshTex plugin src to project, compiled, fixed (works now-)
2017-08-01 14:23:38 +03:00
Garux 4645e19ce9 * added MeshTex plugin src to project (can't compile) 2017-08-01 14:09:50 +03:00
Garux f6b9708d07 Radiant:
binds...
	* tex bro: left double click loads directory, containing active shader + focuses on it
		right double click loads 'common' directory
misc...
	* shader editor gets focus after been hidden behind main window and called again
	* patch thicken: significantly more fail safe; correct handling of cycled patches
	* fix: was parsing vfs twice; pk3s were being opened twice during runtime
	* fix: shortcuts work after startup (plugins bar buttons were stealing focus)
2017-08-01 14:07:22 +03:00
Garux 86023af46c Radiant:
misc...
	* local gtk2 themes support; cfgs are .gtkrc-2.0.radiant, .gtkrc-2.0.win; +~100 themes included;
		MS-Windows theme is one, inheriting current appearence on Windows
	* GTK2 theme & font selector (Misc->Colors->Gtk theme...) (need restart after pair of naughty engines tho)
	* openGL implementaion of rubberband selector (w/o rerendering whole scene) (fixes visual issues with Aero)
2017-08-01 14:06:41 +03:00
Garux 2de8ee725b Radiant:
misc...
	* fix of 2.24 related: minimize floating window = whole app minimizes + can't restore
	* fix of 2.24 related: glwidgets inside floating windows were not shown after hide/show of parent widgets
	* tex bro: menubar = toolbar
2017-08-01 14:06:00 +03:00
Garux dfc3e9c2a5 more antialiased png icons 2017-08-01 14:05:06 +03:00
Garux 6f51c7f28d Radiant:
misc...
	* filter toobar buttons also handle right mouse clicks:
		caulk: apply caulk tex
		clip: toggle apply clip/weapclip tex
		hint: toggle apply hint/hintlocal/hintskip tex
		triggers: apply trigger tex
		liquids: toggle apply watercaulk/lavacaulk/slimecaulk tex
		areaportals: toggle apply nodraw/nodrawnonsolid tex
			shader names are configurable through respective shader_* keys in .game file
		details: make detail
		structural: make structural
	* png icons with real alpha; partially antialiased
2017-08-01 14:03:16 +03:00
Garux 23d2497f12 Radiant:
binds...
	* texbro: left double click loads directory, containing active shader
	* texbro: left triple click loads 'common' directory
misc...
	* updating texture browser height after thumbnail scale, min/max size, show shaders options changed
	* tex bro: show textures option (to leave only shaders)
	* tex bro: Show all (ctrl + a) toggles 'Hide unused' (typically: ctrl+a: get all used, once more ctrl+a: get all loaded)
	* tex bro: 'flush and reload shaders' autoloads last selected dir
	* tex bro: show alpha transparency option; def = yes
	* tex bro: white+black stipple around shader thumbnails + is visible, while being selected
	* filter toobar is not part of plugin one
2017-08-01 14:00:58 +03:00
Garux a59855266c Radiant:
binds...
	* douplicated basic shortcuts: arrows - camera freemove, ESC - deSelect, backSpace - delete

menus...
	* modify+: snap to grid (ctrl+g)

misc...
	* fixed warning on import (q3map2_type not found)
	* patch thicken
	* removed douplicate accelerators registering
	* trigger_* entities get textures/common/trigger tex on creation
		( unless different is set in .game file via shader_trigger key )
	* opening *.map, sent via cmd line (can assign *.map files in system to be opened with radiant)
	* -aero cmd line key to enable aero transparency
	* opening maps with bad tex defs (.#QNAN, .#IND, .#INF)
		(happens sometimes after rotating & often scaling with tex lock (in BP mode)); error->warning
2017-08-01 14:00:12 +03:00
Garux f8b2b1f25e Q3map2:
* decompiling: fix: broken brushes, empty brush definitions; shut down too usual warnings; with -force tries to decompile model autoclip too
	* decompiling: -fast mode for BSPToMap conversion


Radiant:
misc...
	* _setmaxstdio(2048): tested max pk3s count: 1021
	* curve: deform (randomize Z points coord at given amount)
2017-08-01 13:59:31 +03:00
Garux fe73dd74d0 Q3map2:
* fix: number of problems, found by Visual Studio's static code analyser
		(76ea7385dd)

Radiant:

misc...
	* fix of: convert group entity to diff one = entity w/o objects
	* asking for game path at 1st start, even if one, specified in .game exists (auto picking could make confused)
	* disabled game autodetecting: (~2min awaiting on w7 in non admin mode was confusing)
2017-08-01 13:58:52 +03:00
Garux 0fb65a91c7 Q3map2:
* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight
	* -contrast -255..255, def 0: lighting contrast
	* packer improvements

Radiant:

binds...
	* entity inspector: Tab enters Key field, toggles between key/value fields; Del deletes keys; Esc quits

misc...
	* improved mwheel 2d zoom by Neumond
	* +makeRoom: like hollow, but extrudes faces outwards; for making rooms
	* deactivating tex dirs tree after loading dir, so SPACE and ENTER aren't broken for 2D after that
	* Regular, RegularLeft layouts: smaller console, bigger tex browser
	* Rotate, Scale dialogs: values aren't erased on Enter, OK, Apply (are on cancel, esc)
	* Rotate dialog: fix: new value in focused field wasn't taking in account on Enter
	* +updating texture directories list on 'flush and reload shaders' (reloading shaderlist aswell)
	* NumLock perspective window fix
	* ctrl+k(ConnectEntities): friendlier to complex connections, takes in account existing keys
		(priority: target > targetname > none)
	* +'all Supported formats' default option in open dialogs
	* defaulted show light radii
	* camera fov: 90->110
	* cubic clip: off by default; bigger def dist; fixed button's shortcut tip
	* prefs: Min & Max texture thumbnail size + dependant on scale;
		def = *scale .5, min 48, max 160 (makes range 96-320 visually differentiated)
2017-08-01 13:57:26 +03:00
Garux 7d7436ec3d Q3map2:
* packer: +warnings on implicitMaps, mapNoComps
	* packer: known problem: minizip crash, when trying to get file with 2039 year date from disk
	* -repack: repacks multiple maps, strips out only required shaders; main argument is single bsp path or txt with full pathes to bsps
		switches: -dbg: talkative mode; -png: include pngs, at highest priority; -complevel: -1..10, def 0, compression level
		uses additional exclusions file repack.exclude with different logic
2017-08-01 13:56:25 +03:00
Garux 2b85b7c20c Q3map2:
* packer: rewrote logic to make sure not to include excluded stuff
	* packer: preserves file date, if grabbing file from .pk3 too
	* packer: in case of missing *ingame* resources pk3 gets _FAILEDpack suffix
2017-08-01 13:54:01 +03:00
Garux 66d12fc237 Q3map2:
* -pk3 autopackager: alternative way to write
2017-08-01 13:53:05 +03:00
Garux eef3995202 Q3map2:
* -pk3: autopackager mode(complete Q3 support); bsp path as input; switches: -dbg - talkative mode, -png - include pngs, at highest priority
		is using file 'gamename.exclude' to exclude vanilla game resources
		tip: ioq3, netradiant, compiler (and packager) treat *.pk3dir directories as separate pk3 files
2017-08-01 13:51:52 +03:00
Garux af4e2d29cf Q3map2:
* shot down spammy warning about samplesize for lmsize<=128; -debugsamplesize to show
	* numBspModels ('brusmodels') stat emitting


Radiant:

misc...
	* filters toolbar (disableable)
	* fix: shift + m1 click in tex browser to open shader in internal/external editor;
		defaulted internal; focuses on wanted shader; correct opening/saving
	* fix: angles "0 x 0" autoconvert to angle "x" on transform (was getting deleted w/o a trace)
2017-08-01 13:50:06 +03:00
Garux 6e687efe88 Q3map2:
* content of brush is determined now not by 1st side in brush definition (inconsistency!)
		but on priority: liquid > fog > playerclip > nonsolid > solid
		ex.: nodraw solid shader works now for hiding liquid or fog volume splits / unwanted faces
		solid or nonsolid shader + face(s) of playerclip = playerclip
		solid shader + face(s) of nonsolid = nonsolid (b4 could happen: 5nonsolid sides + 1solid = solid brush )


Radiant:

binds...
	* make structural - alt+s
	* shift+n - cycle patch tex projection
	* ctrl+f - fit texture
	* bind a, d in no mlook mode - CameraStrafeLeft/Right

menus...
	* smartified content basically
	* hidden killconnect for games, which are not nexuiz
	* view-orthographic+: center 2d on selected (ctrl+shift+tab)
	* removed parent from menu, regroup does work + isn't bugged
	* edit+: SelectAllOfType (shift+a)
	* view->show+: ToggleCrosshair, show size info, show grid
	* view menu: +patch inspector
	* curve->texture+: flip patch tex ( {ctrl}shift+i ), naturalize, cycle projection
	* cleaned, updated help menu links,+: Mouse Shortcuts, recent offline&fixed Shader Manual,
		netRadiant specific docs, lists of q3map2 switches/entity keys/shader directives
misc...
	* removed note to save before going to preferences, project settings
	* fog is automatically transparent
	* Doom3LightRadius: failed to parse default light radius - spammy msg removed
	* 1.5x bigger light ents (8->12u)
	* longer list of recently opened (4->9)
	* crosshair display: is saving in prefs
	* defaulted Maya theme
	* removed question to override current compile monitoring
2017-08-01 13:36:40 +03:00
Garux a255fbd84e Q3map2:
* brush planes normals snap: +fix of vector-is-close-to-be-ON-axis case, was breaking slivers collisions, drawsurfs
	* alphamod scale: works now
clean shiftBspMain
2017-08-01 13:35:36 +03:00
Garux f73cc19a61 Q3map2:
* -clipdepth F, def 2, _clipdepth
	* fixed model autoclip (64u thick brushes/no collision at all in some cases)
	* pyramidal etc zillion (20!) of autoclip modes
	* removed stuctural caulk in models, was broken anyway

Radiant:

misc...
	* hollow: produces not intersecting brushes
2017-08-01 13:34:48 +03:00
Garux bf803dd851 Q3map2:
* -bounceColorRatio 0..1 (ratio of colorizing sample by texture)
	* -debugclip: autoclip debug, uses shaders debugclip, debugclip2
	* >2GB makefile option, allows up to 3GB ram on 32bit, 4GB on 64bit
	* speedup patch to use fast sqrt at some points of light phase, where precision is not needed

Radiant:

binds...
	* paste to camera - shift+v (alt+v was leading to texBro-View menu)
2017-08-01 13:33:37 +03:00
Garux 7ca7a54fe6 Q3map2:
fix * q3map_remapshader remaps anything fine, on all stages (effect is: postrenaming shader when things are have been done)
	* typo at -dirtmode

Radiant:

misc...
	* translucent textures are visible, while selected, too; +matching trans polys are visible simultaneously
2017-08-01 13:32:31 +03:00
Garux 9fed37bae0 Q3map2:
* native surfaceparm noob support (no -custinfoparms needed)
	* -noob in bsp phase: assign surfaceparm noob to all map surfaces
	* surfaceparm ob: skip assigning surfaceparm noob with -noob on that
	* farplane modes: radius+radius, origin2origin, exact (add r/o/e to the number to enable), < 0 works too
	* samples+filter - enabled again, makes sense
	* -vertexscale
	* fixed -novertex, (0..1) sets
	* quick q3map_novertexlight (?)
	* fixed _clone _ins _instance (_clonename)
	* -nolm - no lightmaps
	* ent keys aliases:_sa - shadeangle;_ss - samplesize
	* -shift N -shift X Y Z: shift whole map to some coords
	* more fogs (256) (ingame appearence lots of ones might be bugged due to engine arrangement, needs testing)
	* q3map_remapshader remaps anything fine, on all stages (effect is: postrenaming shader when things are have been done)
	* fixed 'unknown argument 1' at -lightanglehl
	* -nocmdline writting to worldspawn

Radiant:

binds...
	* wasd camera binds, c - deSelect, z - delete
	* ExpandSelectionToEntities - shift+e
	* make detail - alt+d
	* arbitrary rotation - shifr+r
	* arbitrary scale - ctrl+shift+s
misc...
	* fit width, fit height butts in surf inspector (for trims) (saves scales ratio)
	add old TODO with ideas
2017-08-01 13:26:50 +03:00
Rudolf Polzer e995cc897b Include unistd.h on POSIX, not just on __linux__.
Should fix use of fork() on OS X.
2014-10-28 14:37:21 +00:00
Rudolf Polzer ac4581fd4a More clang fixes. 2014-02-13 17:19:13 +01:00
Rudolf Polzer e3251259ad Some clang fixes. Not all yet. 2014-02-13 17:13:24 +01:00