Rudolf Polzer
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f78b813d8b
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improve the max shader name length in brushexport plugin
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2010-07-25 17:10:39 +02:00 |
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Rudolf Polzer
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e6ca10bec7
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crlf fixes
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2010-07-18 16:32:03 +02:00 |
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Rudolf Polzer
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69e8796d44
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Merge remote branch 'refs/remotes/origin/parasti/connect-no-target-reuse'
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2010-07-17 00:08:49 +02:00 |
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Rudolf Polzer
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dab02ced76
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fix a nasty bug breaking "deformvertexes move"
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2010-07-16 12:51:56 +02:00 |
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Jānis Rūcis
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5dafde957a
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When connecting entities, don't reuse the target field to name the entity
If an entity already has a target field, chances are that the targeted
entity still exists and the mapper will just get a naming collision.
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2010-07-14 04:41:03 +03:00 |
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Rudolf Polzer
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2e0af6a7a0
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qtrue too
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2010-07-04 19:24:23 +02:00 |
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Rudolf Polzer
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3408e1c959
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it is qfalse
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2010-07-04 19:23:51 +02:00 |
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Rudolf Polzer
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e778c332b0
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fix arg parsing
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2010-07-04 19:17:15 +02:00 |
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Rudolf Polzer
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b9177e76bf
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q3map2 -scale: new arg -spawn_ref - sets reference point in spawnpoints
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2010-07-04 19:11:23 +02:00 |
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Jānis Rūcis
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e2bde4a529
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Makefile: support CHECK_DEPENDENCIES with DOWNLOAD_GAMEPACKS semantics
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2010-06-25 14:04:13 +03:00 |
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Rudolf Polzer
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64144b4a07
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Merge branch 'icculus'
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2010-06-24 12:30:02 +02:00 |
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Rudolf Polzer
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0138fccfb8
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allow 64 directories, no longer 8
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2010-06-24 12:27:26 +02:00 |
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jal
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1e42a4f095
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Fix vertexlighting and gridlighting being too dark when using floodlight and bounce (stop floodlighting being re-applied to lightmaps with each bounce stage)
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2010-06-14 19:50:45 +02:00 |
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jal
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ff8feb8f31
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Apply floodlight to vertex lighting (there seems to remain some problem with
vertexlighting not receiving enough bounced light)
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2010-06-12 13:36:06 +02:00 |
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Rudolf Polzer
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0c20b6e140
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Merge remote branch 'icculus/master'
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2010-06-04 20:58:08 +02:00 |
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Rudolf Polzer
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93f9dc354f
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support misc_*model as misc_model in the radiant editor (way more convenient)
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2010-06-04 20:57:00 +02:00 |
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Jānis Rūcis
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f86f8d9e29
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Concat all found shaderlist.txt files to build the shader list
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2010-05-30 00:09:35 +03:00 |
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jal
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778af4dde0
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add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits.
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2010-05-29 12:22:02 +02:00 |
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jal
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1a0d1500f7
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Merge branch 'master' of ssh://icculus.org/netradiant
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2010-05-28 21:51:30 +02:00 |
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jal
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73c5be6f5f
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convert to float the input of RGBTOGRAY macro, or it can cause rounding errors in byte vectors.
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2010-05-28 21:49:38 +02:00 |
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Jānis Rūcis
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b566370748
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Remove unnecessary locale/UTF-8 encoding conversions
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2010-05-20 19:45:59 +03:00 |
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Rudolf Polzer
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f1193766e1
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default RM_R correctly in download-gamepacks.sh (as $RM usually is rm -f in make)
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2010-05-20 08:06:28 +02:00 |
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Rudolf Polzer
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d539f09864
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Merge branch 'master' of ssh://icculus.org/netradiant into icculus
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2010-05-10 18:30:58 +02:00 |
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Rudolf Polzer
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3e1aeb5674
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new URL of WarsowPack
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2010-05-10 18:30:25 +02:00 |
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Rudolf Polzer
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4211397ac0
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download-gamepacks: more robustness
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2010-05-08 15:50:51 +02:00 |
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Rudolf Polzer
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e0e905ce5d
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actually activate -game xonotic in q3map2 :(
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2010-05-02 18:38:41 +02:00 |
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jal
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be4e243888
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Increase the influence of directional lights on the deluxemap by a)Ignoring angle attenuation for directional contribution and b)Scaling down by 1/4 the contribution of radiosity (deeper explanation in a comment at LightContributionToSample).
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2010-04-30 11:32:11 +02:00 |
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Rudolf Polzer
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7b2ae7cf2f
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mark some TODOs for overflows reported on the GtkRadiant mailing list
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2010-04-27 17:43:42 +02:00 |
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Rudolf Polzer
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7b89db11ac
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Merge branch 'master' of ssh://git.xonotic.org/netradiant
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2010-04-26 11:12:14 +02:00 |
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jal
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36e9024e86
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fix deluxemapping when using floodlight. Also, add to floodlight the same trick as it's done to ambient to have a minimum normal assigned.
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2010-04-22 12:07:00 +02:00 |
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jal
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d5283a9692
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Allow transparent surfaces on misc_models to be made solid when clipmodel bitflag is enabled.
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2010-04-21 19:11:50 +02:00 |
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jal
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7e29447498
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Testing my commit ability
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2010-04-19 09:59:10 +02:00 |
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Rudolf Polzer
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54ccfc9f18
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fix lots of CRLFs
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2010-04-17 21:02:26 +02:00 |
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Rudolf Polzer
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0a92ff3ea2
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.gitattributes
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2010-04-17 20:50:52 +02:00 |
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Rudolf Polzer
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83cbe921dc
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fix typo in the makefile (adding an extra space)
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2010-04-12 14:47:42 +02:00 |
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Rudolf Polzer
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eeda7cae23
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autodownload gamepacks from make
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2010-04-12 08:15:27 +02:00 |
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Rudolf Polzer
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b235832755
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download gamepacks: properly support xonoticpack
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2010-04-12 08:00:39 +02:00 |
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Rudolf Polzer
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e34729907c
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-game xonotic support in q3map2
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2010-04-12 07:34:36 +02:00 |
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Rudolf Polzer
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9abcf4ec65
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fix gamepack download using git-archive
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2010-04-11 22:01:28 +02:00 |
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Rudolf Polzer
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99342abdf7
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new option -extradist to improve lighting a bit, also a light entity field _extradist of the same purpose
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2010-04-06 17:03:50 +02:00 |
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Rudolf Polzer
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5e9d69cd53
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Merge branch 'master' into icculus
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2010-04-02 22:06:32 +02:00 |
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Rudolf Polzer
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077b74c7c4
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compile fix in funchandlers-GTK.cpp
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2010-04-02 22:06:18 +02:00 |
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Rudolf Polzer
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cda0d10a1b
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switch version tracking to git
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2010-04-02 15:18:27 +02:00 |
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Rudolf Polzer
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168a1591c2
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fix gamepack downloading
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2010-04-01 10:15:56 +02:00 |
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Rudolf Polzer
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d40c79f30c
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Merge branch 'osxnetradiant'
Conflicts:
contrib/bobtoolz/DPatch.cpp
contrib/bobtoolz/bobToolz-GTK.cpp
contrib/bobtoolz/funchandlers-GTK.cpp
install-dylibs.sh
setup/data/osx/NetRadiant.app/Contents/MacOS/netradiant.sh
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2010-03-28 19:32:53 +02:00 |
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Rudolf Polzer
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a3cfcb0acd
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some minor fixes for the osxnetradiant changes
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2010-03-28 19:17:58 +02:00 |
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Rudolf Polzer
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7dd945e36a
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changes from OSXnetradiant
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2010-03-28 19:14:14 +02:00 |
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Rudolf Polzer
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d190c4f72c
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enable size display by default
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2010-03-24 16:38:58 +01:00 |
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Rudolf Polzer
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e40ea7c332
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vfs: support .pk3dir like in darkplaces engine - directories auto-added to the search path
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2010-03-19 14:55:47 +01:00 |
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Rudolf Polzer
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a324e1abc7
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download nexuizpack from git
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2010-03-03 12:06:13 +01:00 |
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