Garux
f02f3bff31
fix help
2021-11-14 20:19:08 +03:00
Garux
cbe024d507
etut default gamma
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import 52ee126932
2021-11-14 19:32:43 +03:00
Garux
8928a4aee8
[q3map2] dæmon engine expects model space deluxe maps
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import https://gitlab.com/xonotic/netradiant/-/merge_requests/40
import c847e41def
q3map2/games: fix quakelive home path
import 85349c5529
2021-11-14 10:13:10 +03:00
Garux
150c3027b0
fix colormod broken in 977781a621
2021-11-13 18:26:12 +03:00
Garux
6c2d7767cf
fix includes
2021-11-12 19:12:16 +03:00
Garux
c203b26a2d
update download-gamepacks.sh
2021-11-12 18:57:13 +03:00
Garux
7d8008a54e
use gamepacks/ subfolder for gamepacks for cleaner editor's folder structure
2021-11-11 19:25:04 +03:00
Garux
34375ddd38
move h2data binary out of subfolder
2021-11-11 19:23:31 +03:00
Garux
b474073ebe
misc_model _skin/skin key: handle both DP and Q3 naming conventions
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disable trying skin 0 by default
not that it does much atm, as assimp md3 loader handles .skin and shader name substitution alters non path names
handle \r\n endlines in .skin
2021-11-10 22:25:45 +03:00
Garux
76017a8ce3
unify angles key reading
2021-11-08 21:39:38 +03:00
Garux
484c63ae4a
tweak Complete_list_of_entity_keys
2021-11-08 20:03:21 +03:00
Garux
d4ba9c3bfc
tweak docs
2021-11-08 11:28:00 +03:00
Garux
53382854f9
* view.show.blocks (_blocksize display): support q3map2 way of handling (3 values input, zero values, Z splits)
2021-11-07 08:28:41 +03:00
Garux
d75792d9a9
fix the build
2021-11-06 23:10:15 +03:00
Garux
aa110638d4
remove global std::size_t mapEntityNum;
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(not buildable)
2021-11-06 17:27:11 +03:00
Garux
25bb05b0d2
remove global int numMapEntities; int entitySourceBrushes;
2021-11-06 15:12:21 +03:00
Garux
16dddad640
remove global entity_t *mapEnt;
2021-11-06 13:50:30 +03:00
Garux
0aa61b7dfa
also fix dummy targetnames in -mergebsp -fixnames, may legitimately exist as outcome of misc_model->group_entity connection
2021-11-04 19:45:57 +03:00
Garux
d1610b49ff
move Timer class to header, use it in q3map2
2021-11-04 17:25:04 +03:00
Garux
4016d64859
use std::chrono::steady_clock timer
2021-11-03 19:43:44 +03:00
Garux
e04c8cb649
remove -aero workaround
2021-11-02 22:25:44 +03:00
Garux
396fe81cd2
Q_MKDIR: use std::filesystem::create_directories
2021-11-02 22:14:08 +03:00
Garux
c217ad981a
remove Sys_DoubleTime()
2021-10-31 14:33:57 +03:00
Garux
522f6f907e
rename cmdlib and imagelib to fix name clashes
2021-10-31 14:13:02 +03:00
Garux
b0b997e493
manage stl includes
2021-10-31 12:38:53 +03:00
Garux
512f0a959b
manage headers
2021-10-31 10:54:57 +03:00
Garux
da98e8fde3
various code cleanups
2021-10-30 16:04:31 +03:00
Garux
e62da4c621
* patchMeta: fix: keep playerclip patches for collisions
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* autocaulk: do not impact fog brushes with all faces culled (global fog case)
decompilation: detail flag deduction: avoid detail hints, areaportals, antiportals by surfaceparm structural check
change hardcoded surfaceflags use to statically evaluated ones for the given game
2021-10-29 11:29:32 +03:00
Garux
2b59253b26
wrap bit flags operations
2021-10-28 14:39:58 +03:00
Garux
7626f69b02
minor tweaks
2021-10-28 12:25:26 +03:00
Garux
2e9bf0af1c
minor tweaks
2021-10-26 20:15:09 +03:00
Garux
67ea9b0390
fix excess memory allocation
2021-10-26 18:30:05 +03:00
Garux
0c390241c8
fix formatting
2021-10-26 18:16:24 +03:00
Garux
977781a621
minor tweaks
2021-10-26 17:26:35 +03:00
Garux
d812cbd4d4
replace ArrayRange by tcb::span (reproduction of std::span)
2021-10-24 08:32:10 +03:00
Garux
4726542134
replace Q_EXTERN Q_ASSIGN macro trick by inline variable specifier
...
remove explicit initialization, where it equals to default zero initialization
2021-10-22 04:13:08 +03:00
Garux
d5b2c67812
fix simple warnings
2021-10-22 03:19:07 +03:00
Garux
bf6389fc26
use #pragma once
2021-10-22 02:19:50 +03:00
Garux
3362f29500
* bobToolz.mergePatch: bruteforce merge all selected patches; keep unaffected patches selected
2021-10-21 22:39:35 +03:00
Garux
03d3dfccad
add feedback from bobToolz::patch operations fails
2021-10-21 19:55:37 +03:00
Garux
512d14736c
* region build: widen temp box to handle small volumes, light entities at the edge and flat primitives
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* region build: pull temporal respawn to the box instead of error
2021-10-21 04:48:54 +03:00
Garux
36a1495e33
* patch thicken: create new patches in original patch entity
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aabb degenerate check of 'opposite wall'
2021-10-19 18:25:42 +03:00
Garux
197f9e7cb4
* patch thicken: set default thickness and increment step to current grid size
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focus thickness field
2021-10-18 17:51:18 +03:00
Garux
ce2e458f4f
handle selected noncontributing face case in clipper-init-from-face
2021-10-18 17:14:43 +03:00
Garux
f5b2653b0d
add automatic MemBuffer storage for file loading routines
2021-10-17 23:10:02 +03:00
Garux
6a7550a6ba
shorten special class members declarations
2021-10-14 23:31:07 +03:00
Garux
5ef76b0212
* non -fast bsp decompilation: deduce brush detail flag; note: structural transparent brushes get marked detail too, e.g. hints
2021-10-14 21:09:06 +03:00
Garux
5283b70a83
* fix decompilation of brushes with edge case face normal ( -0.577350259 -0.577350259 0.577350259 ) and MakeNormalVectors() in general
2021-10-14 14:33:44 +03:00
Garux
bc7bd516e6
refactor bsp decompilation
2021-10-14 14:32:49 +03:00
Garux
a719e012fe
* -mergebsp [options] <mainBsp.bsp> <bspToinject.bsp>: Inject latter BSP to former. Tree and vis data of the main one are preserved.
...
* -mergebsp -fixnames: Make incoming BSP target/targetname names unique to not collide with existing names
* -mergebsp -world: Also merge worldspawn model (brushes as if they were detail, no BSP tree is affected) (only merges entities by default)
2021-10-13 22:50:43 +03:00