[q3map2] dæmon engine expects model space deluxe maps

import https://gitlab.com/xonotic/netradiant/-/merge_requests/40
import c847e41def
q3map2/games: fix quakelive home path
import 85349c5529
This commit is contained in:
Garux 2021-11-14 10:13:10 +03:00
parent 150c3027b0
commit 8928a4aee8

View File

@ -214,9 +214,7 @@ struct game_quakelive : game_default
// probably be re-purposed some day.)
game_quakelive(){
arg = "quakelive";
// gamePath = "baseq3"; /* default base game data dir (FIXME what does quake live really use?) */
homeBasePath = ".quakelive/quakelive/home"; /* unix home sub-dir (FIXME what does quake live really use?) */
// magic = "quake"; /* magic path word (FIXME where does quake live install to?) */
homeBasePath = ".quakelive";
bspVersion = 47;
surfaceParms.insert( surfaceParms.end(), {
{ "snowsteps", 0, 0, Q_SURF_SNOWSTEPS, 0, 0, 0 },
@ -297,13 +295,12 @@ struct game_unvanquished : game_tremulous
game_unvanquished(){
arg = "unvanquished";
gamePath = "pkg";
homeBasePath = ".unvanquished";
homeBasePath = ".local/share/unvanquished";
magic = "unvanquished";
maxLMSurfaceVerts = 1048575;
maxSurfaceVerts = 1048575;
maxSurfaceIndexes = 1048575;
keepLights = true;
deluxeMode = 1;
miniMapMode = EMiniMapMode::White;
miniMapNameFormat = "../minimaps/%s.tga";
}