[q3map2] dæmon engine expects model space deluxe maps
import https://gitlab.com/xonotic/netradiant/-/merge_requests/40 importc847e41defq3map2/games: fix quakelive home path import85349c5529
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@ -214,9 +214,7 @@ struct game_quakelive : game_default
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// probably be re-purposed some day.)
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game_quakelive(){
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arg = "quakelive";
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// gamePath = "baseq3"; /* default base game data dir (FIXME what does quake live really use?) */
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homeBasePath = ".quakelive/quakelive/home"; /* unix home sub-dir (FIXME what does quake live really use?) */
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// magic = "quake"; /* magic path word (FIXME where does quake live install to?) */
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homeBasePath = ".quakelive";
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bspVersion = 47;
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surfaceParms.insert( surfaceParms.end(), {
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{ "snowsteps", 0, 0, Q_SURF_SNOWSTEPS, 0, 0, 0 },
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@ -297,13 +295,12 @@ struct game_unvanquished : game_tremulous
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game_unvanquished(){
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arg = "unvanquished";
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gamePath = "pkg";
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homeBasePath = ".unvanquished";
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homeBasePath = ".local/share/unvanquished";
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magic = "unvanquished";
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maxLMSurfaceVerts = 1048575;
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maxSurfaceVerts = 1048575;
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maxSurfaceIndexes = 1048575;
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keepLights = true;
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deluxeMode = 1;
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miniMapMode = EMiniMapMode::White;
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miniMapNameFormat = "../minimaps/%s.tga";
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}
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