* patchMeta: fix: keep playerclip patches for collisions

* autocaulk: do not impact fog brushes with all faces culled (global fog case)
decompilation: detail flag deduction: avoid detail hints, areaportals, antiportals by surfaceparm structural check
change hardcoded surfaceflags use to statically evaluated ones for the given game
This commit is contained in:
Garux 2021-10-29 11:12:23 +03:00
parent 2b59253b26
commit e62da4c621
8 changed files with 68 additions and 73 deletions

View File

@ -107,7 +107,7 @@ static void parseBspFile( const char *bspPath, StrList& outShaders, StrList& out
}
for ( size_t i = 0; i < bspShaders.size(); ++i ){
if ( drawsurfSHs[i] && !( bspShaders[i].surfaceFlags & 0x80 /* Q_SURF_NORAW */ ) ){
if ( drawsurfSHs[i] && !( bspShaders[i].surfaceFlags & GetRequiredSurfaceParm( "nodraw"_Tstring ).surfaceFlags ) ){ // also sort out nodraw patches
res2list( pk3Shaders, bspShaders[i].shader );
}
}

View File

@ -42,16 +42,18 @@ static void autocaulk_write(){
FILE* file = SafeOpenWrite( filename, "wt" );
int fslime = 16;
int fslime = 0;
ApplySurfaceParm( "slime", &fslime, NULL, NULL );
int flava = 8;
int flava = 0;
ApplySurfaceParm( "lava", &flava, NULL, NULL );
for ( const brush_t& b : entities[0].brushes ) {
fprintf( file, "%i ", b.brushNum );
const shaderInfo_t* contentShader = b.contentShader;
const bool globalFog = ( contentShader->compileFlags & C_FOG )
&& std::all_of( b.sides.cbegin(), b.sides.cend(), []( const side_t& side ){ return side.visibleHull.empty(); } );
for( const side_t& side : b.sides ){
if( !side.visibleHull.empty() || ( side.compileFlags & C_NODRAW ) ){
if( !side.visibleHull.empty() || ( side.compileFlags & C_NODRAW ) || globalFog ){
fprintf( file, "-" );
}
else if( contentShader->compileFlags & C_LIQUID ){

View File

@ -337,18 +337,20 @@ static void ConvertBrush( FILE *f, int bspBrushNum, const Vector3& origin, bool
fprintf( f, "\t{\n" );
}
/* find out if brush is detail */ // note: this also flags structural transparent brushes as detail, e.g. hints
/* find out if brush is detail */
int contentFlag = 0;
for( const auto& leaf : bspLeafs ){
if( leaf.cluster >= 0 )
for( auto id = bspLeafBrushes.cbegin() + leaf.firstBSPLeafBrush, end = id + leaf.numBSPLeafBrushes; id != end; ++id ){
if( *id == bspBrushNum ){
contentFlag = C_DETAIL;
break;
if( !( bspShaders[bspBrushes[bspBrushNum].shaderNum].contentFlags & GetRequiredSurfaceParm( "structural"_Tstring ).contentFlags ) ){ // sort out structural transparent brushes, e.g. hints
for( const auto& leaf : bspLeafs ){
if( leaf.cluster >= 0 )
for( auto id = bspLeafBrushes.cbegin() + leaf.firstBSPLeafBrush, end = id + leaf.numBSPLeafBrushes; id != end; ++id ){
if( *id == bspBrushNum ){
contentFlag = C_DETAIL;
break;
}
}
}
if( contentFlag == C_DETAIL)
break;
if( contentFlag == C_DETAIL)
break;
}
}
/* iterate through build brush sides */

View File

@ -493,11 +493,10 @@ void SetBrushContents( brush_t& b ){
else if ( s->compileFlags & C_FOG ){
b.contentShader = s->shaderInfo;
}
//playerclip
else if ( b.contentShader->contentFlags & 0x10000 ){
else if ( b.contentShader->contentFlags & GetRequiredSurfaceParm( "playerclip"_Tstring ).contentFlags ){
continue;
}
else if ( s->contentFlags & 0x10000 ){
else if ( s->contentFlags & GetRequiredSurfaceParm( "playerclip"_Tstring ).contentFlags ){
b.contentShader = s->shaderInfo;
}
else if (!( b.contentShader->compileFlags & C_SOLID )){

View File

@ -1841,6 +1841,22 @@ void TCModScale( tcMod_t& mod, float s, float t );
void TCModRotate( tcMod_t& mod, float euler );
bool ApplySurfaceParm( const char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
const surfaceParm_t *GetSurfaceParm( const char *name );
// Encode the string as a type
template <char... chars>
using TemplateString = std::integer_sequence<char, chars...>;
// Create a user defined literal operator
template <typename T, T... chars>
constexpr TemplateString<chars...> operator""_Tstring() { return { }; }
/// \brief returns statically evaluated \c surfaceParm_t for the given name or emits \c Error
template<char... chars>
const surfaceParm_t &GetRequiredSurfaceParm( const TemplateString<chars...> ){
static constexpr char str[sizeof...(chars) + 1] = { chars..., '\0' }; // Recover the character data
static const surfaceParm_t *const sp = GetSurfaceParm( str );
ENSURE( sp != nullptr );
return *sp;
}
void BeginMapShaderFile( const char *mapFile );
void WriteMapShaderFile( void );

View File

@ -202,65 +202,43 @@ void TCModRotate( tcMod_t& mod, float euler ){
const surfaceParm_t *GetSurfaceParm( const char *name ){
/* walk the current game's surfaceparms */
for( const surfaceParm_t& sp : g_game->surfaceParms )
if ( striEqual( name, sp.name ) )
return &sp;
/* check custom info parms */
for ( const surfaceParm_t& sp : Span( custSurfaceParms, numCustSurfaceParms ) )
if ( striEqual( name, sp.name ) )
return &sp;
return nullptr;
}
/*
ApplySurfaceParm() - ydnar
applies a named surfaceparm to the supplied flags
*/
bool ApplySurfaceParm( const char *name, int *contentFlags, int *surfaceFlags, int *compileFlags ){
int fake;
/* dummy check */
if ( name == NULL ) {
name = "";
}
if ( contentFlags == NULL ) {
contentFlags = &fake;
}
if ( surfaceFlags == NULL ) {
surfaceFlags = &fake;
}
if ( compileFlags == NULL ) {
compileFlags = &fake;
}
/* walk the current game's surfaceparms */
for( const surfaceParm_t& sp : g_game->surfaceParms )
{
/* match? */
if ( striEqual( name, sp.name ) ) {
/* clear and set flags */
*contentFlags &= ~( sp.contentFlagsClear );
*contentFlags |= sp.contentFlags;
*surfaceFlags &= ~( sp.surfaceFlagsClear );
*surfaceFlags |= sp.surfaceFlags;
*compileFlags &= ~( sp.compileFlagsClear );
*compileFlags |= sp.compileFlags;
/* return ok */
return true;
if( const surfaceParm_t *sp = GetSurfaceParm( name ) ){
/* clear and set flags */
if( contentFlags != nullptr ){
*contentFlags &= ~( sp->contentFlagsClear );
*contentFlags |= sp->contentFlags;
}
}
/* check custom info parms */
for ( const surfaceParm_t& sp : Span( custSurfaceParms, numCustSurfaceParms ) )
{
/* match? */
if ( striEqual( name, sp.name ) ) {
/* clear and set flags */
*contentFlags &= ~( sp.contentFlagsClear );
*contentFlags |= sp.contentFlags;
*surfaceFlags &= ~( sp.surfaceFlagsClear );
*surfaceFlags |= sp.surfaceFlags;
*compileFlags &= ~( sp.compileFlagsClear );
*compileFlags |= sp.compileFlags;
/* return ok */
return true;
if( surfaceFlags != nullptr ){
*surfaceFlags &= ~( sp->surfaceFlagsClear );
*surfaceFlags |= sp->surfaceFlags;
}
if( compileFlags != nullptr ){
*compileFlags &= ~( sp->compileFlagsClear );
*compileFlags |= sp->compileFlags;
}
/* return ok */
return true;
}
/* no matching surfaceparm found */
return false;
}
@ -659,7 +637,7 @@ void FinishShader( shaderInfo_t *si ){
}
if( noob && !( si->compileFlags & C_OB ) ){
ApplySurfaceParm( "noob", &si->contentFlags, &si->surfaceFlags, &si->compileFlags );
ApplySurfaceParm( "noob", nullptr, &si->surfaceFlags, nullptr );
}
/* set to finished */

View File

@ -2196,8 +2196,6 @@ void EmitFlareSurface( mapDrawSurface_t *ds ){
*/
void EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds ){
int surfaceFlags, contentFlags;
/* vortex: _patchMeta support */
const bool forcePatchMeta = e->boolForKey( "_patchMeta", "patchMeta" );
@ -2232,8 +2230,8 @@ void EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds ){
}
else if ( patchMeta || forcePatchMeta ) {
/* patch meta requires that we have nodraw patches for collision */
surfaceFlags = ds->shaderInfo->surfaceFlags;
contentFlags = ds->shaderInfo->contentFlags;
int surfaceFlags = ds->shaderInfo->surfaceFlags;
int contentFlags = ds->shaderInfo->contentFlags;
ApplySurfaceParm( "nodraw", &contentFlags, &surfaceFlags, NULL );
ApplySurfaceParm( "pointlight", &contentFlags, &surfaceFlags, NULL );

View File

@ -381,7 +381,7 @@ void TriangulatePatchSurface( entity_t *e, mapDrawSurface_t *ds ){
memcpy( dsNew, ds, sizeof( *ds ) );
/* if the patch is nonsolid, then discard it */
if ( !( ds->shaderInfo->compileFlags & C_SOLID ) ) {
if ( !( ds->shaderInfo->compileFlags & C_SOLID ) && !( ds->shaderInfo->contentFlags & GetRequiredSurfaceParm( "playerclip"_Tstring ).contentFlags ) ) {
ClearSurface( ds );
}