Rudolf Polzer
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2f60e8694a
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make dialogs for all "Xact" spheres/cones/cylinders
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2011-10-07 14:06:03 +02:00 |
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Rudolf Polzer
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9032995bd3
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refactor DoNewPatchDlg
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2011-10-07 12:35:50 +02:00 |
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Rudolf Polzer
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bf8fb3fc0b
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also support XactCone and XactSphere
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2011-10-07 12:15:18 +02:00 |
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Rudolf Polzer
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66cbc01bb8
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Experimental: add "XactCylinder" to make a better patch cylinder
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2011-10-07 11:56:48 +02:00 |
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Rudolf Polzer
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9c436e5a25
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why was this commented out - broke modelscale
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2011-10-01 22:10:43 +02:00 |
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Rudolf Polzer
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b25aa8735d
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Revert "fix invert selection logic", as that fix made other cases worse
This reverts commit 4cd61dfa7d.
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2011-08-19 15:53:30 +02:00 |
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Rudolf Polzer
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4cd61dfa7d
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fix invert selection logic
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2011-06-30 13:34:23 +02:00 |
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Rudolf Polzer
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f937a371cc
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more errors
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2011-05-16 14:57:14 +02:00 |
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Rudolf Polzer
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3e7f1b162f
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fix some compile errors on win32
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2011-05-16 14:46:06 +02:00 |
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Rudolf Polzer
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dec339b67c
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fix GetProcAddress usage
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2011-05-16 06:37:38 +02:00 |
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Rudolf Polzer
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2ceb6c1c5a
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Merge branch 'master' of git://git.xonotic.org/xonotic/netradiant
Conflicts:
tools/quake3/q3map2/path_init.c
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2011-05-15 22:28:13 +02:00 |
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Rudolf Polzer
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32c2fd3b62
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radiant: make shift-middle, and ctrl-middle also paste
not only shift-ctrl-middle
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2011-05-15 22:18:14 +02:00 |
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Rudolf Polzer
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1e5ac483a5
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get SHGetKnownFolderPath the right way
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2011-05-03 08:09:22 +02:00 |
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Rudolf Polzer
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5725b104cc
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improve path finding logic
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2011-05-01 21:17:23 +02:00 |
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Rudolf Polzer
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5f5eea8067
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also support SavedGames on Win32
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2011-05-01 21:06:13 +02:00 |
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Rudolf Polzer
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f2ba0cbb0a
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support passing the home path to q3map2 as -fs_home (home dir only, ends with /. to request a dotdir name) and -fs_homepath (full path, including /.gamename)
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2011-05-01 18:49:33 +02:00 |
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Rudolf Polzer
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a15293c86f
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untested changes so DP might work with this again. Who knows if they even compile.
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2011-04-29 10:55:57 +02:00 |
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Rudolf Polzer
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44bf9ab0e0
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add a missing variable
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2011-04-20 17:58:23 +02:00 |
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Rudolf Polzer
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35680f96d5
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add the #include here too
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2011-04-20 17:57:26 +02:00 |
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Rudolf Polzer
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9b15142ec2
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q3map2: use "My Games" directory if exists on Win32
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2011-04-20 17:44:27 +02:00 |
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Rudolf Polzer
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5b8b0dd6b2
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if we get empty brushes in CSG subtract, don't complain, just don't insert the new brush (as this can happen intentionally when a brush is entirely covered)
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2011-02-27 07:18:02 +01:00 |
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Rudolf Polzer
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3cdbbcc748
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allow game packs to override the default of brush primitives
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2011-02-23 14:33:18 +01:00 |
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Rudolf Polzer
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de28d9de1d
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Merge remote-tracking branch 'origin/divVerent/weird-shift-a'
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2011-02-14 19:42:28 +01:00 |
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Rudolf Polzer
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6dce431cd0
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fix foreground color in console window (patch by Nikoli)
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2011-01-26 21:00:13 +01:00 |
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Rudolf Polzer
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73c9441a02
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detect format error on Import..., and convert (as it was intended)
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2011-01-21 23:34:25 +01:00 |
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Rudolf Polzer
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96d42ebc73
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rename the DwmEnableComposition variable
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2011-01-21 09:13:40 +01:00 |
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Rudolf Polzer
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c8524834a7
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give ViewFront/ViewSide/ViewTop default shortcuts
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2010-12-29 17:51:35 +01:00 |
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Rudolf Polzer
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a3aa889e15
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explicitly use the -readmap option for converting
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2010-12-28 13:50:57 +01:00 |
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Rudolf Polzer
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91d1810baf
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make shift-a not always check classname, but check the current entity key if entity inspector is open
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2010-12-22 17:38:33 +01:00 |
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Rudolf Polzer
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96854914dc
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remove a LOT of unused symbols from qgl.cpp
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2010-12-19 21:06:42 +01:00 |
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Rudolf Polzer
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03ff4dbbfe
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in "GimpRadiant" mode, make the focused XY view the current one for nudgeSelection
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2010-12-19 00:27:12 +01:00 |
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Rudolf Polzer
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0e0197b793
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add [BspFile] to be used in compile command lines to explicitly refer to the .bsp
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2010-12-14 22:08:25 +01:00 |
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Rudolf Polzer
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5d074cfc12
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default to Arial 9 on Windows (NOT Courier New 8)
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2010-12-11 14:53:23 +01:00 |
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Rudolf Polzer
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50218d2883
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Revert "fix some more of the weird workarounds"
This reverts commit b8ef001e49.
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2010-12-11 14:52:52 +01:00 |
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Rudolf Polzer
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b8ef001e49
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fix some more of the weird workarounds
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2010-12-09 07:08:34 +01:00 |
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Rudolf Polzer
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bc2185ec94
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Merge remote branch 'origin/divVerent/pangofix'
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2010-12-05 16:52:23 +01:00 |
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Rudolf Polzer
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db2c428f2e
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support "real3" as vector type properly
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2010-12-05 16:46:09 +01:00 |
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Rudolf Polzer
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6d09dee422
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workaround for loading broken maps written by ZeroRadiant that have a duplicate plane
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2010-12-02 14:31:53 +01:00 |
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Rudolf Polzer
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c68e337af0
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fix font display by moving characters more away from the screen edge (fixes a small overlap)
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2010-11-18 17:05:04 +01:00 |
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Rudolf Polzer
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3cd914c5e1
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remove some redundant data members
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2010-11-18 17:03:42 +01:00 |
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Rudolf Polzer
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3ce82871e3
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refactoring font code to hopefully be closer to be able to exchange the font system by something not call list based
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2010-11-18 17:01:21 +01:00 |
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Rudolf Polzer
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8f059eb592
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xywindow: draw the x/y/z border properly
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2010-11-18 12:56:21 +01:00 |
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Rudolf Polzer
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ec7957adec
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change texture lock default to true; remove weird user pref munging
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2010-11-04 14:55:43 +01:00 |
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Rudolf Polzer
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288318d040
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apparently calling FindOrInsertWorldspawn during tree traversing is bad, so let's not do that
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2010-11-01 07:43:42 +01:00 |
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Rudolf Polzer
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ce482631a3
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last workaround did not work. Try a really simple one then.
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2010-10-11 20:26:55 +02:00 |
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Rudolf Polzer
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f7a2cb9e04
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reinit OpenGL state on redraw properly
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2010-10-11 20:19:52 +02:00 |
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Rudolf Polzer
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61c537beac
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Merge remote branch 'origin/divVerent/convert-from-map-to-map'
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2010-10-10 16:53:39 +02:00 |
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Rudolf Polzer
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90402b6978
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update surface dialog when moving a brush
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2010-10-10 16:44:27 +02:00 |
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Rudolf Polzer
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7a0665f156
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automatically run the decompiler when specifying a BSP file in Import...
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2010-10-10 16:04:41 +02:00 |
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Rudolf Polzer
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599056d188
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allow different file type selections for open/import/save
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2010-10-10 14:35:18 +02:00 |
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