Commit Graph

131 Commits

Author SHA1 Message Date
Rudolf Polzer 2f60e8694a make dialogs for all "Xact" spheres/cones/cylinders 2011-10-07 14:06:03 +02:00
Rudolf Polzer 9032995bd3 refactor DoNewPatchDlg 2011-10-07 12:35:50 +02:00
Rudolf Polzer bf8fb3fc0b also support XactCone and XactSphere 2011-10-07 12:15:18 +02:00
Rudolf Polzer 66cbc01bb8 Experimental: add "XactCylinder" to make a better patch cylinder 2011-10-07 11:56:48 +02:00
Rudolf Polzer 9c436e5a25 why was this commented out - broke modelscale 2011-10-01 22:10:43 +02:00
Rudolf Polzer b25aa8735d Revert "fix invert selection logic", as that fix made other cases worse
This reverts commit 4cd61dfa7d.
2011-08-19 15:53:30 +02:00
Rudolf Polzer 4cd61dfa7d fix invert selection logic 2011-06-30 13:34:23 +02:00
Rudolf Polzer f937a371cc more errors 2011-05-16 14:57:14 +02:00
Rudolf Polzer 3e7f1b162f fix some compile errors on win32 2011-05-16 14:46:06 +02:00
Rudolf Polzer dec339b67c fix GetProcAddress usage 2011-05-16 06:37:38 +02:00
Rudolf Polzer 2ceb6c1c5a Merge branch 'master' of git://git.xonotic.org/xonotic/netradiant
Conflicts:
	tools/quake3/q3map2/path_init.c
2011-05-15 22:28:13 +02:00
Rudolf Polzer 32c2fd3b62 radiant: make shift-middle, and ctrl-middle also paste
not only shift-ctrl-middle
2011-05-15 22:18:14 +02:00
Rudolf Polzer 1e5ac483a5 get SHGetKnownFolderPath the right way 2011-05-03 08:09:22 +02:00
Rudolf Polzer 5725b104cc improve path finding logic 2011-05-01 21:17:23 +02:00
Rudolf Polzer 5f5eea8067 also support SavedGames on Win32 2011-05-01 21:06:13 +02:00
Rudolf Polzer f2ba0cbb0a support passing the home path to q3map2 as -fs_home (home dir only, ends with /. to request a dotdir name) and -fs_homepath (full path, including /.gamename) 2011-05-01 18:49:33 +02:00
Rudolf Polzer a15293c86f untested changes so DP might work with this again. Who knows if they even compile. 2011-04-29 10:55:57 +02:00
Rudolf Polzer 44bf9ab0e0 add a missing variable 2011-04-20 17:58:23 +02:00
Rudolf Polzer 35680f96d5 add the #include here too 2011-04-20 17:57:26 +02:00
Rudolf Polzer 9b15142ec2 q3map2: use "My Games" directory if exists on Win32 2011-04-20 17:44:27 +02:00
Rudolf Polzer 5b8b0dd6b2 if we get empty brushes in CSG subtract, don't complain, just don't insert the new brush (as this can happen intentionally when a brush is entirely covered) 2011-02-27 07:18:02 +01:00
Rudolf Polzer 3cdbbcc748 allow game packs to override the default of brush primitives 2011-02-23 14:33:18 +01:00
Rudolf Polzer de28d9de1d Merge remote-tracking branch 'origin/divVerent/weird-shift-a' 2011-02-14 19:42:28 +01:00
Rudolf Polzer 6dce431cd0 fix foreground color in console window (patch by Nikoli) 2011-01-26 21:00:13 +01:00
Rudolf Polzer 73c9441a02 detect format error on Import..., and convert (as it was intended) 2011-01-21 23:34:25 +01:00
Rudolf Polzer 96d42ebc73 rename the DwmEnableComposition variable 2011-01-21 09:13:40 +01:00
Rudolf Polzer c8524834a7 give ViewFront/ViewSide/ViewTop default shortcuts 2010-12-29 17:51:35 +01:00
Rudolf Polzer a3aa889e15 explicitly use the -readmap option for converting 2010-12-28 13:50:57 +01:00
Rudolf Polzer 91d1810baf make shift-a not always check classname, but check the current entity key if entity inspector is open 2010-12-22 17:38:33 +01:00
Rudolf Polzer 96854914dc remove a LOT of unused symbols from qgl.cpp 2010-12-19 21:06:42 +01:00
Rudolf Polzer 03ff4dbbfe in "GimpRadiant" mode, make the focused XY view the current one for nudgeSelection 2010-12-19 00:27:12 +01:00
Rudolf Polzer 0e0197b793 add [BspFile] to be used in compile command lines to explicitly refer to the .bsp 2010-12-14 22:08:25 +01:00
Rudolf Polzer 5d074cfc12 default to Arial 9 on Windows (NOT Courier New 8) 2010-12-11 14:53:23 +01:00
Rudolf Polzer 50218d2883 Revert "fix some more of the weird workarounds"
This reverts commit b8ef001e49.
2010-12-11 14:52:52 +01:00
Rudolf Polzer b8ef001e49 fix some more of the weird workarounds 2010-12-09 07:08:34 +01:00
Rudolf Polzer bc2185ec94 Merge remote branch 'origin/divVerent/pangofix' 2010-12-05 16:52:23 +01:00
Rudolf Polzer db2c428f2e support "real3" as vector type properly 2010-12-05 16:46:09 +01:00
Rudolf Polzer 6d09dee422 workaround for loading broken maps written by ZeroRadiant that have a duplicate plane 2010-12-02 14:31:53 +01:00
Rudolf Polzer c68e337af0 fix font display by moving characters more away from the screen edge (fixes a small overlap) 2010-11-18 17:05:04 +01:00
Rudolf Polzer 3cd914c5e1 remove some redundant data members 2010-11-18 17:03:42 +01:00
Rudolf Polzer 3ce82871e3 refactoring font code to hopefully be closer to be able to exchange the font system by something not call list based 2010-11-18 17:01:21 +01:00
Rudolf Polzer 8f059eb592 xywindow: draw the x/y/z border properly 2010-11-18 12:56:21 +01:00
Rudolf Polzer ec7957adec change texture lock default to true; remove weird user pref munging 2010-11-04 14:55:43 +01:00
Rudolf Polzer 288318d040 apparently calling FindOrInsertWorldspawn during tree traversing is bad, so let's not do that 2010-11-01 07:43:42 +01:00
Rudolf Polzer ce482631a3 last workaround did not work. Try a really simple one then. 2010-10-11 20:26:55 +02:00
Rudolf Polzer f7a2cb9e04 reinit OpenGL state on redraw properly 2010-10-11 20:19:52 +02:00
Rudolf Polzer 61c537beac Merge remote branch 'origin/divVerent/convert-from-map-to-map' 2010-10-10 16:53:39 +02:00
Rudolf Polzer 90402b6978 update surface dialog when moving a brush 2010-10-10 16:44:27 +02:00
Rudolf Polzer 7a0665f156 automatically run the decompiler when specifying a BSP file in Import... 2010-10-10 16:04:41 +02:00
Rudolf Polzer 599056d188 allow different file type selections for open/import/save 2010-10-10 14:35:18 +02:00