Rudolf Polzer
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5522a08f6c
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fix the maths REALLY
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2010-09-22 06:23:27 +02:00 |
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Rudolf Polzer
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07cf00e0a2
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fix a small math error in -samples causing it to only ever consider 2/3 of the length of each luxel
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2010-09-21 22:04:55 +02:00 |
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Rudolf Polzer
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5f44865ec2
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fix cloning (don't clone the worldspam)
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2010-09-04 13:52:03 +02:00 |
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Rudolf Polzer
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4d1e944aca
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Merge remote branch 'origin/merlijn/osx-compile'
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2010-09-01 21:29:48 +02:00 |
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Rudolf Polzer
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f0215523f0
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do not break tjunctions :P
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2010-09-01 08:30:09 +02:00 |
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Rudolf Polzer
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526654d3dd
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another debug print
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2010-09-01 07:52:20 +02:00 |
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Rudolf Polzer
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1875137f28
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improve area calculation by a shift width to simulate fragments
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2010-09-01 07:51:01 +02:00 |
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Rudolf Polzer
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76e61abc01
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favor blocky triangles over thin triangles a bit
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2010-09-01 07:14:16 +02:00 |
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Rudolf Polzer
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08dc2f96dc
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bsp: new option -maxarea, selects more GPU friendly face surface splitting algorithm
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2010-08-31 16:46:17 +02:00 |
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merlijn
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e7031068fa
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Update documentation
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2010-08-29 21:35:58 +02:00 |
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merlijn
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eadc09e9f6
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Update these files as well
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2010-08-29 20:47:06 +02:00 |
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merlijn
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6dee38b998
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OSX build stuff - default to using MacPorts instead of Fink and update the MACVERSION stuff as it should not be needed in most cases.
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2010-08-29 20:44:05 +02:00 |
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Rudolf Polzer
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61c6265531
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fix gamedetect NULL pointer
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2010-08-23 21:41:42 +02:00 |
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Rudolf Polzer
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21f19dbd91
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fix a CP_R command
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2010-08-17 20:58:36 +02:00 |
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Rudolf Polzer
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0a784ea439
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remove some stupid debug prints
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2010-08-11 07:58:19 +02:00 |
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Rudolf Polzer
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370cc40d7f
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also hide _reflect and _alpha texture files
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2010-08-09 06:43:45 +02:00 |
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Rudolf Polzer
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bb104da06f
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do not REPEATEDLY blow up _skybox surfaces
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2010-08-08 20:56:47 +02:00 |
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Rudolf Polzer
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2ddfb486e9
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we can move the <glib.h> include a bit more then
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2010-08-08 16:42:40 +02:00 |
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merlijn
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4d04ade414
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include glib.h instead of limits.h
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2010-08-08 16:30:20 +02:00 |
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merlijn
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5dffa316df
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fix PATH_MAX error, thanks CU|CUdyin
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2010-08-07 19:50:16 +02:00 |
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Rudolf Polzer
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9ca6835a26
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vfspk3 in q3map2: also support -fs_forbiddenpath
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2010-08-07 17:32:57 +02:00 |
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Rudolf Polzer
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51728689fe
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support "forbidden directories" (i.e. dirs excluded from radiant)
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2010-08-07 17:19:47 +02:00 |
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Rudolf Polzer
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062ff7a05f
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Merge remote branch 'refs/remotes/origin/parasti/fix-grayscale-png'
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2010-08-04 14:01:54 +02:00 |
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Rudolf Polzer
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6d93f0d7d9
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fix path trimming involving pk3dirs
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2010-08-02 14:41:22 +02:00 |
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Jānis Rūcis
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048cdb6eb2
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Fix/add grayscale-to-RGB in PNG loader
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2010-07-31 00:27:43 +03:00 |
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Rudolf Polzer
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71271751d1
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display entity boxes as [/]. Second line not needed.
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2010-07-30 16:11:33 +02:00 |
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Rudolf Polzer
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fa0fce3cfa
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CRLF
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2010-07-30 16:02:39 +02:00 |
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Rudolf Polzer
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49908637c3
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turn lights by 45 degrees to make them look the same in all 3 2D views
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2010-07-30 16:02:23 +02:00 |
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Rudolf Polzer
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4741e6535e
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Merge branch 'master' of ssh://git.xonotic.org/netradiant
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2010-07-30 15:47:54 +02:00 |
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Rudolf Polzer
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a40dc77dd9
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add more vertexes to the entity display to make it more visible (paint an X in its middle)
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2010-07-29 18:57:08 +02:00 |
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Jānis Rūcis
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4947520bd1
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Fix wireframe entity display in 2D window
On 64-bit systems, sizeof(size_t) != sizeof (unsigned int).
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2010-07-28 21:11:34 +03:00 |
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Rudolf Polzer
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b515a4a709
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argh :P 20 was intentional
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2010-07-25 17:16:46 +02:00 |
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Rudolf Polzer
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1bae0620f3
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Merge remote branch 'icculus/master'
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2010-07-25 17:13:35 +02:00 |
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Rudolf Polzer
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f78b813d8b
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improve the max shader name length in brushexport plugin
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2010-07-25 17:10:39 +02:00 |
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Rudolf Polzer
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a8e761cc5c
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CRLF fixes, .gitattributes file updated
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2010-07-21 11:26:50 +02:00 |
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Rudolf Polzer
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e6ca10bec7
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crlf fixes
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2010-07-18 16:32:03 +02:00 |
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Rudolf Polzer
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69e8796d44
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Merge remote branch 'refs/remotes/origin/parasti/connect-no-target-reuse'
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2010-07-17 00:08:49 +02:00 |
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Rudolf Polzer
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dab02ced76
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fix a nasty bug breaking "deformvertexes move"
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2010-07-16 12:51:56 +02:00 |
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Jānis Rūcis
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5dafde957a
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When connecting entities, don't reuse the target field to name the entity
If an entity already has a target field, chances are that the targeted
entity still exists and the mapper will just get a naming collision.
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2010-07-14 04:41:03 +03:00 |
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jal
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8ff62be8fd
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Merge branch 'master' of ssh://icculus.org/netradiant
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2010-07-11 12:16:26 +02:00 |
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jal
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6661c1a8e8
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On grid lighting, redistribute the 25% of the floodlight as omnidirectional ambient light, and use only the 75% of it as top-down directional light.
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2010-07-11 12:16:08 +02:00 |
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Rudolf Polzer
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2e0af6a7a0
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qtrue too
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2010-07-04 19:24:23 +02:00 |
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Rudolf Polzer
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3408e1c959
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it is qfalse
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2010-07-04 19:23:51 +02:00 |
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Rudolf Polzer
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e778c332b0
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fix arg parsing
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2010-07-04 19:17:15 +02:00 |
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Rudolf Polzer
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b9177e76bf
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q3map2 -scale: new arg -spawn_ref - sets reference point in spawnpoints
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2010-07-04 19:11:23 +02:00 |
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Jānis Rūcis
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e2bde4a529
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Makefile: support CHECK_DEPENDENCIES with DOWNLOAD_GAMEPACKS semantics
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2010-06-25 14:04:13 +03:00 |
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Rudolf Polzer
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64144b4a07
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Merge branch 'icculus'
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2010-06-24 12:30:02 +02:00 |
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Rudolf Polzer
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0138fccfb8
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allow 64 directories, no longer 8
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2010-06-24 12:27:26 +02:00 |
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jal
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1e42a4f095
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Fix vertexlighting and gridlighting being too dark when using floodlight and bounce (stop floodlighting being re-applied to lightmaps with each bounce stage)
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2010-06-14 19:50:45 +02:00 |
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jal
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ff8feb8f31
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Apply floodlight to vertex lighting (there seems to remain some problem with
vertexlighting not receiving enough bounced light)
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2010-06-12 13:36:06 +02:00 |
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