Garux
05d7db4e3e
don't append excess slash to g_qeglobals.m_userGamePath
2019-09-12 20:21:24 +03:00
Garux
a834981d53
binds... * shift + }/{: CameraModeNext/Prev
2019-09-08 18:28:48 +03:00
Garux
4ebfc1dcac
refactor template class LatchedValue use
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make m_sGameFile LatchedValue
fix odd prompt to restart after game change via global preferences dialog + OK in local preferences
sort games list alphabetically by .game file name
2019-09-07 23:04:10 +03:00
Garux
1a18246a1f
* suggest to automatically restart editor on change of preferences, which require this
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* suggest to restart after selected game preference change
import of https://gitlab.com/xonotic/netradiant/merge_requests/141 e2f605b12f
2019-09-06 11:22:28 +03:00
Garux
6c9870f941
* workaround gamma bug in 2D views and texture browser with fresh nvidia drivers
2019-08-31 12:22:47 +03:00
Garux
6e42edd1cb
* calculate fov against max of 3D viewport width, height for consistency
2019-08-31 11:30:29 +03:00
Garux
3bb51ba6b9
* fix invisible radiant with floating 3D camera window hidden in non floating layout
2019-08-30 12:30:16 +03:00
Garux
fb773e2bcb
tweak XYWnd code
2019-08-30 00:54:53 +03:00
Garux
1e0f7ba781
tweak VIEWTYPE related code
2019-08-29 00:41:40 +03:00
Garux
15cf9d0b55
* focus all 2D views on map load, selection by q3map2, NextLeakSpot, selection by brush/entity number
2019-08-24 01:12:01 +03:00
Garux
446e1148a5
* prevent runouts of 2D views from grid area
2019-08-23 23:38:29 +03:00
Garux
154b5f3619
shorten XYWnd::ZoomIn() / Out logic
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fix odd wxywnd updates on zoom out of scale bounds
2019-08-23 20:32:28 +03:00
Garux
4e82cdf2f4
shorten code
2019-08-23 19:21:39 +03:00
Garux
da7c72547b
remove MIN use
2019-08-23 14:57:34 +03:00
Garux
49d1c98d81
* disable overlay front buffer rendering hack in 3D camera and completely in 64bit builds
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* render 2D crosshair, as overlay, update it during manipulations
* fix active 2D view outline rendering in 2x2 layout
2019-08-23 13:06:16 +03:00
Garux
f2f36df58f
q3map2 * _maxlight worldspawn key (works unless exposure is used) (for those, who know, what they do)
2019-07-25 19:55:16 +03:00
Garux
070161fd13
shorten code
2019-07-25 19:23:13 +03:00
Garux
635c732e72
fix warnings
2019-07-21 00:49:53 +03:00
Garux
21eaa38ac7
update readme
2019-07-06 14:39:12 +03:00
Garux
9c908392b9
fix warnings and error
2019-07-06 14:35:20 +03:00
Garux
04b4f5fb1d
simplify TextureBrowser Texture_Draw()
2019-07-05 19:30:43 +03:00
Garux
58b786d6e6
* fix face centroids of small faces at big coordinates in 64 bit
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(explicitly cast to double, which likely happens implicitly in 32 bit)
2019-07-05 19:27:00 +03:00
Garux
018380da0c
try extra hardcoded font names to make gtkglext bitmap font to work on linux
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#24
2019-07-05 19:22:46 +03:00
Garux
2426697f65
UV Tool: add patch support
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patch controls move modifiers: shift = only move along the axis with the biggest move, ctrl = snap hard to grid and povit lines
fix a couple of Patch::Calculate_AvgNormal() and Patch::NaturalTexture() problems
2019-06-10 15:17:57 +03:00
Garux
684187c4ec
fix clipping whole brush by clipper after 3ce07bb310
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fix rotate manipulator selection after aa99f4d254
2019-06-01 19:25:01 +03:00
Garux
aa99f4d254
* UV Tool (edit texture alignment of selected face) modifiers:
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pivot control point and lines: ctrl = snap hard to face vertices and grid
grid density controls: shift = change density of both axes synchronously, ctrl = power of two grid
scale lines: shift = scale axes synchronously, ctrl = snap hard to vertices
alt + m1 on grid = skew texture (is possible alright in BP and Valve220 map formats, not in AP); ctrl = snap hard to edges
texture move: shift = only move along the axis with the biggest move, ctrl = snap grid lines hard to vertices and pivot
rotate: shift = rotate with step of 15 degrees, ctrl = snap hard to edges
2019-05-19 10:30:44 +03:00
Garux
3ce07bb310
change points order in plane3_for_points( const BasicVector3<Element>& p0, const BasicVector3<Element>& p1, const BasicVector3<Element>& p2 )
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to be consistent over the related code
to omit points swap there and there
2019-05-01 12:38:58 +03:00
Garux
71c63fbdc6
* fix alt + m1 indirect faces picking, when object is partially or fully out of camera view
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refactor math functions
2019-04-28 20:54:29 +03:00
Garux
b9a43074f0
fix wrong alpha after negative float to byte conversion in RenderableCamWorkzone
2019-04-24 01:08:51 +03:00
Garux
57865138b9
g_free after g_object_get
2019-04-23 18:22:24 +03:00
Garux
bbaa57176b
* override fully transparent alpha of tga images by fully opaque
2019-04-23 18:16:00 +03:00
Garux
8d1015c7c8
make RenderTextLabel OpenGLRenderable
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render CamDrawSize in uniform way
2019-04-23 14:02:13 +03:00
Garux
58eb6e61d2
simplify RENDER_TEXT logic
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class RenderTextLabel for text rendering
* consider texture alpha channel during rendering of shaders with qer_trans
2019-04-23 11:31:52 +03:00
Garux
4bc399fe56
optimize RenderableCamWorkzone
2019-04-17 13:57:59 +03:00
Garux
f45f759b43
* bigger components handles
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* render occluded brush vertices differently
disable NV_DRIVER_BUG workaround
remove RenderableWireframe::glColorPointer call
2019-04-16 00:07:50 +03:00
Garux
eff4d4224c
use hardcoded opengl font names in windows only
2019-04-12 20:54:23 +03:00
Garux
11724e3d58
handle "font for OpenGL rendering was not created" case better: don't crash, don't render bs, assert
2019-04-07 17:49:23 +03:00
Garux
bfc66aa6af
* prevent resizing brushes to zero volume by faces drag, try to stop at minimal configuration
2019-04-04 17:34:08 +03:00
Garux
2ef794539c
* fix sloped brushes evaluation at big coordinates (aka disappearing faces and brushes)
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add windingTestInfinity() to bruteforce test maxWorldCoord's multiplier, lending reliable winding infinity
experimental Winding_createInfinite() percision improvements, borrowed from q3map2's BaseWindingForPlaneAccu()
2019-04-02 00:17:26 +03:00
Garux
429eae54de
* fix precision of brush vertex editing and wrap merge
2019-04-01 23:50:35 +03:00
Garux
213b680a3c
* region XY: only deselect excluded objects for convenience
2019-03-24 23:05:14 +03:00
Garux
12d010446b
* Brush->AutoCaulk Selected (F4); camera must be there, where legit player respawn could be, i.e. close to selection and not inside of a brush
2019-03-23 19:10:41 +03:00
Garux
00bb22e458
q3map2 * fix unwanted culling of both matching brush faces
2019-03-19 16:54:23 +03:00
Garux
fd0f0e0a6f
minor optimization
2019-03-19 16:45:26 +03:00
Garux
b75d061ff0
fix mbspc linux compilation
2019-03-15 21:41:15 +03:00
Garux
0aa711ef74
better move amount measurement logic for m2 = texbro scroll or tags condition
2019-03-14 21:19:15 +03:00
Garux
645d33be37
* special mWheel scrolling mode during orbiting in camera (alt + m2)
2019-03-14 21:10:02 +03:00
Garux
57b374417d
shorten brushexport command name
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increase offset in commandlist.txt
2019-03-13 19:58:21 +03:00
Garux
502c0f8bc1
* all plugins commands are bindable
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support detachable menus in submenus of plugins menus
user_shortcuts_init() and user_shortcuts_save() are moved to not the most convenient spot, as init has to happen after plugins init and before menus creation
2019-03-13 19:45:51 +03:00
Garux
51ee1dcccb
more undo levels
2019-03-08 19:57:19 +03:00