update readme
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README.md
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README.md
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@ -26,9 +26,11 @@ Development is focused on smoothing and tweaking editing process.
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#### Random feature highlights
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* WASD camera binds
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* Fully supported editing in 3D view (brush and entity creation, all manipulating tools)
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* Uniform merge algorithm, merging selected brushes, components and clipper points
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* Fully supported editing in 3D view (brush and entity creation, all manipulating tools)
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* Uniform merge algorithm, merging selected brushes, components and clipper points
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* Free and robust vertex editing, also providing abilities to remove and insert vertices
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* UV Tool (edits texture alignment of selected face or patch)
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* Autocaulk
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* Left mouse button click tunnel selector, paint selector
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* Numerous mouse shortcuts (see help->General->Mouse Shortcuts)
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* Focus camera on selected (Tab)
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@ -90,10 +92,10 @@ Development is focused on smoothing and tweaking editing process.
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* New area lights backsplash algorithm (utilizing area lights instead of point ones)
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* -backsplash (float)scale (float)distance: adjust area lights globally (real area lights have no backsplash)
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* New slightly less careful, but much faster lightmaps packing algorithm (allocating... process)
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* Valve220 mapformat autodetection and support
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* Correct .obj and .mtl loading
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* Valve220 mapformat autodetection and support
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* Correct .obj and .mtl loading
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* Guessing model shaders paths
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###### see changelog-custom.txt for more
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## [COMPILING](/COMPILING)
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## [COMPILING](/COMPILING)
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