From 21eaa38ac70d71fa4c818ca65feec9d87ca4bb97 Mon Sep 17 00:00:00 2001 From: Garux Date: Sat, 6 Jul 2019 14:39:12 +0300 Subject: [PATCH] update readme --- README.md | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index db09bf34..89104ad6 100644 --- a/README.md +++ b/README.md @@ -26,9 +26,11 @@ Development is focused on smoothing and tweaking editing process. #### Random feature highlights * WASD camera binds -* Fully supported editing in 3D view (brush and entity creation, all manipulating tools) -* Uniform merge algorithm, merging selected brushes, components and clipper points +* Fully supported editing in 3D view (brush and entity creation, all manipulating tools) +* Uniform merge algorithm, merging selected brushes, components and clipper points * Free and robust vertex editing, also providing abilities to remove and insert vertices +* UV Tool (edits texture alignment of selected face or patch) +* Autocaulk * Left mouse button click tunnel selector, paint selector * Numerous mouse shortcuts (see help->General->Mouse Shortcuts) * Focus camera on selected (Tab) @@ -90,10 +92,10 @@ Development is focused on smoothing and tweaking editing process. * New area lights backsplash algorithm (utilizing area lights instead of point ones) * -backsplash (float)scale (float)distance: adjust area lights globally (real area lights have no backsplash) * New slightly less careful, but much faster lightmaps packing algorithm (allocating... process) -* Valve220 mapformat autodetection and support -* Correct .obj and .mtl loading +* Valve220 mapformat autodetection and support +* Correct .obj and .mtl loading * Guessing model shaders paths ###### see changelog-custom.txt for more -## [COMPILING](/COMPILING) +## [COMPILING](/COMPILING)