* suggest to automatically restart editor on change of preferences, which require this
* suggest to restart after selected game preference change
import of https://gitlab.com/xonotic/netradiant/merge_requests/141 e2f605b12f
This commit is contained in:
parent
6c9870f941
commit
1a18246a1f
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@ -135,7 +135,7 @@ EMessageBoxReturn gtk_MessageBox( GtkWidget *parent, const char* text, const cha
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}
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{
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GtkButton* button = create_modal_dialog_button( "OK", cancel_button );
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GtkButton* button = create_modal_dialog_button( "Cancel", cancel_button );
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gtk_box_pack_start( GTK_BOX( hbox ), GTK_WIDGET( button ), TRUE, FALSE, 0 );
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gtk_widget_add_accelerator( GTK_WIDGET( button ), "clicked", accel, GDK_Escape, (GdkModifierType)0, (GtkAccelFlags)0 );
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gtk_widget_show( GTK_WIDGET( button ) );
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@ -157,8 +157,11 @@ void gamedetect(){
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namespace
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{
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// directories
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CopiedString home_path;
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CopiedString app_path;
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// executable file path
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CopiedString app_filepath;
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}
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const char* environment_get_home_path(){
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@ -169,6 +172,10 @@ const char* environment_get_app_path(){
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return app_path.c_str();
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}
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const char* environment_get_app_filepath(){
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return app_filepath.c_str();
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}
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bool portable_app_setup(){
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StringOutputStream confdir( 256 );
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confdir << app_path.c_str() << "settings/";
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@ -208,32 +215,20 @@ const char* LINK_NAME =
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#endif
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;
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/// brief Returns the filename of the executable belonging to the current process, or 0 if not found.
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/// brief Returns the filename of the executable belonging to the current process, or empty string, if not found.
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const char* getexename( char *buf ){
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/* Now read the symbolic link */
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int ret = readlink( LINK_NAME, buf, PATH_MAX );
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const int ret = readlink( LINK_NAME, buf, PATH_MAX );
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if ( ret == -1 ) {
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globalWarningStream() << "getexename: falling back to argv[0]: " << makeQuoted( g_argv[0] );
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const char* path = realpath( g_argv[0], buf );
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if ( path == 0 ) {
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/* In case of an error, leave the handling up to the caller */
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return "";
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}
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if( realpath( g_argv[0], buf ) == 0 )
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*buf = '\0'; /* In case of an error, leave the handling up to the caller */
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}
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/* Ensure proper NUL termination */
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buf[ret] = 0;
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/* delete the program name */
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*( strrchr( buf, '/' ) ) = '\0';
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// NOTE: we build app path with a trailing '/'
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// it's a general convention in Radiant to have the slash at the end of directories
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if ( buf[strlen( buf ) - 1] != '/' ) {
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strcat( buf, "/" );
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else{
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/* Ensure proper NUL termination */
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buf[ret] = 0;
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}
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return buf;
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}
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@ -252,8 +247,11 @@ void environment_init( int argc, char* argv[] ){
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{
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char real[PATH_MAX];
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app_path = getexename( real );
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ASSERT_MESSAGE( !string_empty( app_path.c_str() ), "failed to deduce app path" );
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app_filepath = getexename( real );
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ASSERT_MESSAGE( !string_empty( app_filepath.c_str() ), "failed to deduce app path" );
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// NOTE: we build app path with a trailing '/'
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// it's a general convention in Radiant to have the slash at the end of directories
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app_path = StringRange( real, path_get_filename_start( real ) );
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}
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if ( !portable_app_setup() ) {
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@ -277,17 +275,11 @@ void environment_init( int argc, char* argv[] ){
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// get path to the editor
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char filename[MAX_PATH + 1];
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GetModuleFileName( 0, filename, MAX_PATH );
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char* last_separator = strrchr( filename, '\\' );
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if ( last_separator != 0 ) {
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*( last_separator + 1 ) = '\0';
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}
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else
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{
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filename[0] = '\0';
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}
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StringOutputStream app( 256 );
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app << PathCleaned( filename );
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app_path = app.c_str();
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StringOutputStream stream( 256 );
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stream << PathCleaned( filename );
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app_filepath = stream.c_str();
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app_path = StringRange( stream.c_str(), path_get_filename_start( stream.c_str() ) );
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}
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if ( !portable_app_setup() ) {
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@ -25,6 +25,7 @@
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void environment_init( int argc, char* argv[] );
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const char* environment_get_home_path();
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const char* environment_get_app_path();
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const char* environment_get_app_filepath();
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extern int g_argc;
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extern const char** g_argv;
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@ -665,6 +665,31 @@ void Exit(){
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}
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}
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#include "environment.h"
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#ifdef WIN32
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#include <process.h>
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#else
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#include <spawn.h>
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#endif
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void Radiant_Restart(){
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ConfirmModified( "Restart Radiant" ); // user can choose to not save, it's ok
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char *argv[] = { string_clone( environment_get_app_filepath() ),
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Map_Unnamed( g_map )? NULL : string_clone( Map_Name( g_map ) ),
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NULL };
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#ifdef WIN32
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const int status = !_spawnv( P_NOWAIT, argv[0], argv );
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#else
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const int status = posix_spawn( NULL, argv[0], NULL, NULL, argv, environ );
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#endif
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// quit if radiant successfully started
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if ( status == 0 ) {
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gtk_main_quit();
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}
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}
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void Undo(){
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GlobalUndoSystem().undo();
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@ -207,6 +207,8 @@ const char* GameToolsPath_get();
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void Radiant_Initialise();
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void Radiant_Shutdown();
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void Radiant_Restart();
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void SaveMapAs();
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@ -270,13 +270,12 @@ void CGameDialog::DoGameDialog(){
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void CGameDialog::GameFileImport( int value ){
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m_nComboSelect = value;
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// use value to set m_sGameFile
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std::list<CGameDescription *>::iterator iGame = mGames.begin();
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int i;
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for ( i = 0; i < value; i++ )
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{
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++iGame;
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std::list<CGameDescription *>::const_iterator iGame = std::next( mGames.begin(), value );
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if ( ( *iGame )->mGameFile != m_sGameFile ) {
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m_sGameFile = ( *iGame )->mGameFile;
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PreferencesDialog_restartRequired( "Selected Game" );
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}
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m_sGameFile = ( *iGame )->mGameFile;
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}
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void CGameDialog::GameFileExport( const IntImportCallback& importCallback ) const {
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@ -955,13 +954,14 @@ void PreferencesDialog_showDialog(){
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if ( g_Preferences.DoModal() == eIDOK ) {
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if ( !g_restart_required.empty() ) {
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StringOutputStream message( 256 );
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message << "Preference changes require a restart:\n";
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for ( std::vector<const char*>::iterator i = g_restart_required.begin(); i != g_restart_required.end(); ++i )
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{
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message << ( *i ) << '\n';
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}
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gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ), message.c_str() );
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message << "Preference changes require a restart:\n\n";
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for ( const auto i : g_restart_required )
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message << i << '\n';
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g_restart_required.clear();
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message << "\nRestart now?";
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if( gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ), message.c_str(), "Restart is required", eMB_YESNO, eMB_ICONQUESTION ) == eIDYES )
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Radiant_Restart();
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}
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}
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}
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