Rudolf Polzer
5dcc40cfdb
support more locations for pixbufloader-bmp
2011-05-14 18:37:52 +02:00
Rudolf Polzer
34403fc1f4
fix typo
2011-05-09 06:49:43 +02:00
Rudolf Polzer
1e5ac483a5
get SHGetKnownFolderPath the right way
2011-05-03 08:09:22 +02:00
Rudolf Polzer
5f301ec16e
more includes
2011-05-01 21:36:07 +02:00
Rudolf Polzer
1486221a62
fix compile on arch linux
2011-05-01 21:26:26 +02:00
Rudolf Polzer
5725b104cc
improve path finding logic
2011-05-01 21:17:23 +02:00
Rudolf Polzer
5f5eea8067
also support SavedGames on Win32
2011-05-01 21:06:13 +02:00
Rudolf Polzer
a15293c86f
untested changes so DP might work with this again. Who knows if they even compile.
2011-04-29 10:55:57 +02:00
Rudolf Polzer
44bf9ab0e0
add a missing variable
2011-04-20 17:58:23 +02:00
Rudolf Polzer
35680f96d5
add the #include here too
2011-04-20 17:57:26 +02:00
Rudolf Polzer
d4500cb5d9
fix two more bugs
2011-04-20 17:50:29 +02:00
Rudolf Polzer
50e0a3fb24
add a missing #include
2011-04-20 17:49:36 +02:00
Rudolf Polzer
9b15142ec2
q3map2: use "My Games" directory if exists on Win32
2011-04-20 17:44:27 +02:00
Rudolf Polzer
d9f3f840b7
turn two picomodel errors into warnings
2011-04-12 20:40:19 +02:00
Rudolf Polzer
81ad86d6ee
fix install-gamepack abort with an empty src dir
2011-04-02 12:55:10 +02:00
Rudolf Polzer
5b8b0dd6b2
if we get empty brushes in CSG subtract, don't complain, just don't insert the new brush (as this can happen intentionally when a brush is entirely covered)
2011-02-27 07:18:02 +01:00
Rudolf Polzer
277c57b2db
OsitionPack is actually GPL-compatible:
...
14:49:13 @divVerent | BTW, what license is OsirionPack?
14:49:38 Ingar | GPL/CC/make your pick
14:49:54 Ingar | I wrote it, so if you want to included it you have all my permissions
14:50:17 @divVerent | I then take this as your permission to release it as part of NetRadiant, thus under GPL :P
14:50:27 @divVerent | this will mean my builds will include it then :P
14:50:31 Ingar | that's fine ^^
14:50:35 @divVerent | free promotion :P
2011-02-23 14:50:43 +01:00
Rudolf Polzer
2f585b1e1e
make WarsowPack use ingar's location from now on. Warsow's svn is too unreliable and causes too many build failures, and WILL NOT BE ADDED AGAIN. Warsow devs shall just get a github account, KTHX.
2011-02-23 14:47:16 +01:00
Rudolf Polzer
3cdbbcc748
allow game packs to override the default of brush primitives
2011-02-23 14:33:18 +01:00
Rudolf Polzer
806e3fe1c8
Merge branch 'master' of ssh://icculus.org/netradiant
2011-02-23 14:19:58 +01:00
Rudolf Polzer
f43d2c575d
Revert "also load DDS files the way DarkPlaces stores them (does DDS loading even work?)" because Radiant does not support this yet, and it won't be easy to do the same hack in Radiant.
...
This reverts commit 8850310690 .
2011-02-23 13:25:27 +01:00
Rudolf Polzer
8850310690
also load DDS files the way DarkPlaces stores them (does DDS loading even work?)
2011-02-23 13:24:47 +01:00
Rudolf Polzer
4d276901a6
also support the alpha channel hack for JPEG that DarkPlaces supports (foo.jpg + foo_alpha.jpg)
2011-02-23 13:22:07 +01:00
Rudolf Polzer
e9b8397628
JPEG support: allow grayscale JPEG files in q3map2 (untested)
2011-02-23 13:15:44 +01:00
Rudolf Polzer
2f2fcf4749
Merge branch 'master' of git://git.xonotic.org/xonotic/netradiant
2011-02-22 20:09:54 +01:00
Rudolf Polzer
6b48a837f9
forgot to check lightDeluxel for NULL here
2011-02-22 17:48:30 +01:00
Rudolf Polzer
ab06d9eea3
::zerowing-base=474
2011-02-22 09:05:55 +01:00
Rudolf Polzer
de28d9de1d
Merge remote-tracking branch 'origin/divVerent/weird-shift-a'
2011-02-14 19:42:28 +01:00
Rudolf Polzer
9aec6744f5
(by LordHavoc) game_etut uses BSP format version 47 too
2011-01-30 16:02:01 +01:00
Rudolf Polzer
0a4e4f3786
more changes by Nikoli
2011-01-27 16:48:47 +01:00
Rudolf Polzer
24856f2621
makefile changes by Nikoli to allow building some parts separately
2011-01-27 07:38:54 +01:00
Rudolf Polzer
6dce431cd0
fix foreground color in console window (patch by Nikoli)
2011-01-26 21:00:13 +01:00
Rudolf Polzer
b903b9ef25
::zerowing-base=435
2011-01-22 16:13:22 +01:00
Rudolf Polzer
b56d42b971
custom surfaces as used by reaction quake
2011-01-22 16:13:00 +01:00
Rudolf Polzer
73c9441a02
detect format error on Import..., and convert (as it was intended)
2011-01-21 23:34:25 +01:00
Rudolf Polzer
96d42ebc73
rename the DwmEnableComposition variable
2011-01-21 09:13:40 +01:00
Rudolf Polzer
112794e120
::zerowing-base=432
2011-01-20 14:36:36 +01:00
Rudolf Polzer
ccb417b54d
fix the game_ file to match this q3map2 version
2011-01-20 14:36:18 +01:00
rambetter
1f2be9e1a6
In function AddGamePath() in path_init.c for q3map2,
...
only adding path if it's not already added (remove duplicates).
It's cleaner this way.
git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@432 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 14:35:44 +01:00
Rudolf Polzer
857d05d90f
Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
...
we use ~/.Reaction instead of ~/.q3a . Oh well. This is for Reaction Quake III.
git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5
Conflicts:
tools/quake3/q3map2/q3map2.h
2011-01-20 14:35:30 +01:00
Rudolf Polzer
33746a4e6a
::zerowing-base=429
2011-01-19 08:02:38 +01:00
Rudolf Polzer
391d71d9ba
remove unnecessary code found by Rambetter
2011-01-19 08:02:00 +01:00
Rudolf Polzer
cfbdf38d39
fix another misapplied diff
2011-01-13 21:18:04 +01:00
Rudolf Polzer
dfb4b5c8c1
more fixes
2011-01-13 21:10:43 +01:00
Rudolf Polzer
4ab91bf770
fix compile error
2011-01-13 20:10:12 +01:00
Rudolf Polzer
34a1e2074b
::zerowing-base=428
2011-01-12 13:58:55 +01:00
Rudolf Polzer
b188aed61b
add missing regression tests in last commit
2011-01-11 14:52:09 +01:00
Rudolf Polzer
94cb905da9
::zerowing-base=422
2011-01-11 14:39:55 +01:00
Rudolf Polzer
6ce0c65e77
fix two bugs cppcheck found
2011-01-08 20:59:46 +01:00
Rudolf Polzer
b15b0b849f
treat entity leak different from entity in solid (the latter should not cause a leak message, but a proper "in solid")
2011-01-02 20:42:33 +01:00