(symbols rendered to atlas texture)
deliver position via glRasterPos + glGet GL_CURRENT_RASTER_POSITION to avoid adding calculations of screen coords in many spots
solves problem: pango 1.44 switch freetype->harfbuzz = bitmap fonts aren't available, in particular no gdk_gl_font_use_pango_font()
text is rendered from font bottom (was from baseline)(latter is wanted less often)
wgl bitmap<->pango sizes do not match, thus realign all text positions, increase default font size
make 2D axes labels, view type text, sizing info adaptive to font size
#24fixes#42
m1 = assign model to selected entity nodes (shift + e to select nodes of group entities)
m1x2 = insert "misc_model" with given model
m1 drag = rotate model
Preferences.Model Browser: list of * separated folderToLoad/depth values, e.g. *models/mapobjects/99*maps/1*; */99* loads root
misc...
* entities converting: also create group entities from world primitives instead of "do not want to convert worldspawn entity" error
* fix: group dialog: prevent focusing on texbro->filter entry and console, if switching to ones by click on tabs (was blocking hotkeys)
binds...
* m2 drag in cam = sideways+updownways strafemode; do not enter/quit freelook, if long button press (>300ms)
* m1 drag in freelook = sideways+updownways strafemode (mainly for visual editing)
* ctrl + m3/drag = seamless brush face to face texture paste; works for any faces in BP mode, only axial ones in AP
* ctrl + shift + a: select all visible brush faces and curves, textured by selected shader
(more obvious way, than existing ones: components mode::faces->shift+a and find/replace to empty)
* shift during creating brush = quadratic brush
* drag clipper point + shift = constrain to axis with biggest move amount
misc...
* -gamedetect command line option to enable game detection
* don't disable aero by default; -aero command line option disables one
* "Don't show" (during session) checkbox in Light Intensity dialog
* fix: show-grid toggle hides grid, when snap-to-grid is off too
* region mode: draw out of region part of grid in subtle style
texbro tags button png icon
menus...
* Shortcuts item moved from Help to Edit
misc...
* fix: q1 mdl reader out of bounds reading crash
* fix: q1 mdl loading of MDL_FRAME_GROUP case
* fix: rightclick main wnd border, release in texbro glwidget == crash (unfreezepointer)
* texbro: search in currently shown textures
* ask for saving nonsaved map on project settings change
* func_detail to nongame group ents counter
* deiconify main wnd, unmaximize maximized view on app closing to save correct layout data
* close preferences dialog on ESC
* Enter = Ok in global and path settings dialogs
* print renderer stats in XY views too
* global 'show renderer stats' option, def = off
* ~10x faster opengl text rendering