netradiant-custom/radiant/texwindow.cpp
2021-05-24 20:23:09 +03:00

2786 lines
100 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// Texture Window
//
// Leonardo Zide (leo@lokigames.com)
//
#include "texwindow.h"
#include "debugging/debugging.h"
#include "warnings.h"
#include "ifilesystem.h"
#include "iundo.h"
#include "igl.h"
#include "iarchive.h"
#include "moduleobserver.h"
#include <set>
#include <string>
#include <vector>
#include <gtk/gtk.h>
#include "signal/signal.h"
#include "math/vector.h"
#include "texturelib.h"
#include "string/string.h"
#include "shaderlib.h"
#include "os/file.h"
#include "os/path.h"
#include "stream/memstream.h"
#include "stream/textfilestream.h"
#include "stream/stringstream.h"
#include "cmdlib.h"
#include "texmanip.h"
#include "textures.h"
#include "convert.h"
#include "gtkutil/menu.h"
#include "gtkutil/nonmodal.h"
#include "gtkutil/cursor.h"
#include "gtkutil/widget.h"
#include "gtkutil/glwidget.h"
#include "gtkutil/messagebox.h"
#include "gtkutil/toolbar.h"
#include "error.h"
#include "map.h"
#include "qgl.h"
#include "select.h"
#include "brush_primit.h"
#include "brushmanip.h"
#include "patchmanip.h"
#include "plugin.h"
#include "qe3.h"
#include "gtkdlgs.h"
#include "gtkmisc.h"
#include "mainframe.h"
#include "findtexturedialog.h"
#include "surfacedialog.h"
#include "patchdialog.h"
#include "groupdialog.h"
#include "preferences.h"
#include "commands.h"
bool string_equal_start( const char* string, StringRange start ){
return string_equal_n( string, start.first, start.last - start.first );
}
typedef std::set<CopiedString> TextureGroups;
void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
#if 1
groups.insert( archive );
#else
CopiedString archiveBaseName( PathFilename( archive ) );
groups.insert( archiveBaseName );
#endif
}
}
typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addWad> TextureGroupsAddWadCaller;
void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
const char* texture = path_make_relative( shaderName, "textures/" );
if ( texture != shaderName ) {
const char* last = path_remove_directory( texture );
if ( !string_empty( last ) ) {
groups.insert( CopiedString( StringRange( texture, --last ) ) );
}
}
}
typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addShader> TextureGroupsAddShaderCaller;
void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
groups.insert( directory );
}
typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
namespace
{
bool g_TextureBrowser_shaderlistOnly = false;
bool g_TextureBrowser_fixedSize = true;
bool g_TextureBrowser_filterNotex = false;
bool g_TextureBrowser_enableAlpha = false;
bool g_TextureBrowser_filter_searchFromStart = false;
}
void TextureBrowser_scrollChanged( void* data, gdouble value );
enum StartupShaders
{
STARTUPSHADERS_NONE = 0,
STARTUPSHADERS_COMMON,
};
void TextureBrowser_hideUnusedExport( const BoolImportCallback& importer );
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
void TextureBrowser_showShadersExport( const BoolImportCallback& importer );
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
void TextureBrowser_showTexturesExport( const BoolImportCallback& importer );
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer ){
importer( g_TextureBrowser_shaderlistOnly );
}
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
void TextureBrowser_fixedSize( const BoolImportCallback& importer ){
importer( g_TextureBrowser_fixedSize );
}
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
void TextureBrowser_filterNotex( const BoolImportCallback& importer ){
importer( g_TextureBrowser_filterNotex );
}
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterNotex> TextureBrowserFilterNotexExport;
void TextureBrowser_enableAlpha( const BoolImportCallback& importer ){
importer( g_TextureBrowser_enableAlpha );
}
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
void TextureBrowser_filter_searchFromStart( const BoolImportCallback& importer ){
importer( g_TextureBrowser_filter_searchFromStart );
}
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filter_searchFromStart> TextureBrowser_filter_searchFromStartExport;
class TextureBrowser
{
public:
int width, height;
int originy;
int m_nTotalHeight;
CopiedString shader;
GtkWindow* m_parent;
GtkWidget* m_gl_widget;
GtkWidget* m_texture_scroll;
GtkWidget* m_treeViewTree;
GtkWidget* m_treeViewTags;
GtkWidget* m_tag_frame;
GtkListStore* m_assigned_store;
GtkListStore* m_available_store;
GtkWidget* m_assigned_tree;
GtkWidget* m_available_tree;
GtkWidget* m_scr_win_tree;
GtkWidget* m_scr_win_tags;
GtkWidget* m_tag_notebook;
GtkWidget* m_search_button;
GtkWidget* m_shader_info_item;
GtkWidget* m_filter_entry;
std::set<CopiedString> m_all_tags;
GtkListStore* m_all_tags_list;
std::vector<CopiedString> m_copied_tags;
std::set<CopiedString> m_found_shaders;
ToggleItem m_hideunused_item;
ToggleItem m_showshaders_item;
ToggleItem m_showtextures_item;
ToggleItem m_showshaderlistonly_item;
ToggleItem m_fixedsize_item;
ToggleItem m_filternotex_item;
ToggleItem m_enablealpha_item;
ToggleItem m_filter_searchFromStart_item;
guint m_sizeHandler;
guint m_exposeHandler;
bool m_heightChanged;
bool m_originInvalid;
DeferredAdjustment m_scrollAdjustment;
FreezePointer m_freezePointer;
Vector3 color_textureback;
// the increment step we use against the wheel mouse
std::size_t m_mouseWheelScrollIncrement;
std::size_t m_textureScale;
// make the texture increments match the grid changes
bool m_showShaders;
bool m_showTextures;
bool m_showTextureScrollbar;
StartupShaders m_startupShaders;
// if true, the texture window will only display in-use shaders
// if false, all the shaders in memory are displayed
bool m_hideUnused;
bool m_rmbSelected;
bool m_searchedTags;
bool m_tags;
bool m_move_started;
int m_move_amount;
BasicVector2<int> m_move_start;
// The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
int m_uniformTextureSize;
int m_uniformTextureMinSize;
bool m_hideNonShadersInCommon;
static bool wads;
// Return the display width of a texture in the texture browser
void getTextureWH( qtexture_t* tex, int &W, int &H ){
// Don't use uniform size
W = std::max( std::size_t( 1 ), tex->width * m_textureScale / 100 );
H = std::max( std::size_t( 1 ), tex->height * m_textureScale / 100 );
if ( g_TextureBrowser_fixedSize ){
if ( W >= H ) {
// Texture is square, or wider than it is tall
if ( W >= m_uniformTextureSize ){
H = m_uniformTextureSize * H / W;
W = m_uniformTextureSize;
}
else if ( W <= m_uniformTextureMinSize ){
H = m_uniformTextureMinSize * H / W;
W = m_uniformTextureMinSize;
}
}
else {
// Texture taller than it is wide
if ( H >= m_uniformTextureSize ){
W = m_uniformTextureSize * W / H;
H = m_uniformTextureSize;
}
else if ( H <= m_uniformTextureMinSize ){
W = m_uniformTextureMinSize * W / H;
H = m_uniformTextureMinSize;
}
}
}
}
TextureBrowser() :
m_texture_scroll( 0 ),
m_hideunused_item( TextureBrowserHideUnusedExport() ),
m_showshaders_item( TextureBrowserShowShadersExport() ),
m_showtextures_item( TextureBrowserShowTexturesExport() ),
m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
m_fixedsize_item( TextureBrowserFixedSizeExport() ),
m_filternotex_item( TextureBrowserFilterNotexExport() ),
m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
m_filter_searchFromStart_item( TextureBrowser_filter_searchFromStartExport() ),
m_heightChanged( true ),
m_originInvalid( true ),
m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
color_textureback( 0.25f, 0.25f, 0.25f ),
m_mouseWheelScrollIncrement( 64 ),
m_textureScale( 50 ),
m_showShaders( true ),
m_showTextures( true ),
m_showTextureScrollbar( true ),
m_startupShaders( STARTUPSHADERS_NONE ),
m_hideUnused( false ),
m_rmbSelected( false ),
m_searchedTags( false ),
m_tags( false ),
m_move_started( false ),
m_uniformTextureSize( 160 ),
m_uniformTextureMinSize( 48 ),
m_hideNonShadersInCommon( true ){
}
};
bool TextureBrowser::wads = false;
void ( *TextureBrowser_textureSelected )( const char* shader );
void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
if ( textureBrowser.m_gl_widget != 0 ) {
gtk_widget_queue_draw( textureBrowser.m_gl_widget );
}
}
const char* TextureBrowser_getCommonShadersName(){
const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
if ( !string_empty( value ) ) {
return value;
}
return "Common";
}
const char* TextureBrowser_getCommonShadersDir(){
const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
if ( !string_empty( value ) ) {
return value;
}
return "common/";
}
inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
return GlobalOpenGL().m_font->getPixelHeight();
}
const char* TextureBrowser_GetSelectedShader(){
return GlobalTextureBrowser().shader.c_str();
}
const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
return textureBrowser.shader.c_str();
}
void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
IShader* shader = QERApp_Shader_ForName( name );
qtexture_t* q = shader->getTexture();
StringOutputStream strTex( 256 );
strTex << ( string_equal_prefix_nocase( name, "textures/" )? name + 9 : name ) << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
shader->DecRef();
g_pParentWnd->SetStatusText( c_status_texture, strTex.c_str() );
}
void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
textureBrowser.shader = shader;
TextureBrowser_SetStatus( textureBrowser, shader );
TextureBrowser_Focus( textureBrowser, shader );
if ( FindTextureDialog_isOpen() ) {
FindTextureDialog_selectTexture( shader );
}
// disable the menu item "shader info" if no shader was selected
if ( textureBrowser.m_shader_info_item == NULL ){
return;
}
IShader* ishader = QERApp_Shader_ForName( shader );
CopiedString filename = ishader->getShaderFileName();
if ( filename.empty() ) {
gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
}
else {
gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
}
ishader->DecRef();
}
void TextureBrowser_SetSelectedShader( const char* shader ){
TextureBrowser_SetSelectedShader( GlobalTextureBrowser(), shader );
}
CopiedString g_TextureBrowser_currentDirectory;
/*
============================================================================
TEXTURE LAYOUT
TTimo: now based on a rundown through all the shaders
NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
otherwise we may need to rely on a list instead of an array storage
============================================================================
*/
class TextureLayout
{
public:
// texture layout functions
// TTimo: now based on shaders
int current_x, current_y, current_row;
};
void Texture_StartPos( TextureLayout& layout ){
layout.current_x = 8;
layout.current_y = -4;
layout.current_row = 0;
}
void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
qtexture_t* q = current_texture;
int nWidth, nHeight;
textureBrowser.getTextureWH( q, nWidth, nHeight );
if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
layout.current_x = 8;
layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 1;//+4
layout.current_row = 0;
}
*x = layout.current_x;
*y = layout.current_y;
// Is our texture larger than the row? If so, grow the
// row height to match it
if ( layout.current_row < nHeight ) {
layout.current_row = nHeight;
}
// never go less than 96, or the names get all crunched up
layout.current_x += nWidth < 96 ? 96 : nWidth;
layout.current_x += 8;
}
bool TextureSearch_IsShown( const char* name ){
std::set<CopiedString>::iterator iter;
iter = GlobalTextureBrowser().m_found_shaders.find( name );
return iter != GlobalTextureBrowser().m_found_shaders.end();
}
bool Texture_filtered( const char* name, TextureBrowser& textureBrowser ){
const char* filter = gtk_entry_get_text( GTK_ENTRY( textureBrowser.m_filter_entry ) );
if( string_empty( filter ) ){
return false;
}
if( g_TextureBrowser_filter_searchFromStart ){
if( string_equal_prefix_nocase( name, filter ) ){
return false;
}
}
else{
if( string_in_string_nocase( name, filter ) != 0 ){
return false;
}
}
return true;
}
CopiedString g_notex;
CopiedString g_shadernotex;
// if texture_showinuse jump over non in-use textures
/*
bool show_shaders, bool show_textures, bool hideUnused, bool hideNonShadersInCommon
textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon
*/
bool Texture_IsShown( IShader* shader, TextureBrowser& textureBrowser ){
// filter notex / shadernotex images
if ( g_TextureBrowser_filterNotex && ( string_equal( g_notex.c_str(), shader->getTexture()->name ) || string_equal( g_shadernotex.c_str(), shader->getTexture()->name ) ) ) {
return false;
}
if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
std::set<CopiedString>::iterator iter;
iter = textureBrowser.m_found_shaders.find( shader->getName() );
if ( iter == textureBrowser.m_found_shaders.end() ) {
return false;
}
else {
return true;
}
}
if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
return false;
}
if ( !textureBrowser.m_showShaders && !shader->IsDefault() ) {
return false;
}
if ( !textureBrowser.m_showTextures && shader->IsDefault() ) {
return false;
}
if ( textureBrowser.m_hideUnused && !shader->IsInUse() ) {
return false;
}
if( textureBrowser.m_hideNonShadersInCommon && shader->IsDefault() && !shader->IsInUse() //&& g_TextureBrowser_currentDirectory != ""
&& shader_equal_prefix( shader_get_textureName( shader->getName() ), TextureBrowser_getCommonShadersDir() ) ){
return false;
}
if ( textureBrowser.m_searchedTags ) {
return TextureSearch_IsShown( shader->getName() );
}
else {
if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
return false;
}
}
if( Texture_filtered( path_get_filename_start( shader->getName() ), textureBrowser ) ){
return false;
}
return true;
}
void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
textureBrowser.m_heightChanged = true;
TextureBrowser_updateScroll( textureBrowser );
TextureBrowser_queueDraw( textureBrowser );
}
void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
if ( textureBrowser.m_heightChanged ) {
textureBrowser.m_heightChanged = false;
textureBrowser.m_nTotalHeight = 0;
TextureLayout layout;
Texture_StartPos( layout );
for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
{
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
if ( !Texture_IsShown( shader, textureBrowser ) ) {
continue;
}
int x, y;
Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
int nWidth, nHeight;
textureBrowser.getTextureWH( shader->getTexture(), nWidth, nHeight );
textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + nHeight + 4 );
}
}
}
int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
TextureBrowser_evaluateHeight( textureBrowser );
return textureBrowser.m_nTotalHeight;
}
void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
if ( textureBrowser.originy > 0 ) {
textureBrowser.originy = 0;
}
const int lower = std::min( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
if ( textureBrowser.originy < lower ) {
textureBrowser.originy = lower;
}
}
int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
if ( textureBrowser.m_originInvalid ) {
textureBrowser.m_originInvalid = false;
TextureBrowser_clampOriginY( textureBrowser );
TextureBrowser_updateScroll( textureBrowser );
}
return textureBrowser.originy;
}
void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
textureBrowser.originy = originy;
TextureBrowser_clampOriginY( textureBrowser );
TextureBrowser_updateScroll( textureBrowser );
TextureBrowser_queueDraw( textureBrowser );
}
Signal0 g_activeShadersChangedCallbacks;
void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
g_activeShadersChangedCallbacks.connectLast( handler );
}
class ShadersObserver : public ModuleObserver
{
Signal0 m_realiseCallbacks;
public:
void realise(){
m_realiseCallbacks();
}
void unrealise(){
}
void insert( const SignalHandler& handler ){
m_realiseCallbacks.connectLast( handler );
}
};
namespace
{
ShadersObserver g_ShadersObserver;
}
void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
g_ShadersObserver.insert( handler );
}
void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
TextureBrowser_heightChanged( textureBrowser );
textureBrowser.m_originInvalid = true;
g_activeShadersChangedCallbacks();
}
void TextureBrowser_importShowScrollbar( TextureBrowser& textureBrowser, bool value ){
textureBrowser.m_showTextureScrollbar = value;
if ( textureBrowser.m_texture_scroll != 0 ) {
widget_set_visible( textureBrowser.m_texture_scroll, textureBrowser.m_showTextureScrollbar );
TextureBrowser_updateScroll( textureBrowser );
}
}
typedef ReferenceCaller1<TextureBrowser, bool, TextureBrowser_importShowScrollbar> TextureBrowserImportShowScrollbarCaller;
/*
==============
TextureBrowser_ShowDirectory
relies on texture_directory global for the directory to use
1) Load the shaders for the given directory
2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overridden, and made
available through the IShaders interface
NOTE: for texture window layout:
all shaders are stored with alphabetical order after load
previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
( the GL textures are not flushed though)
==============
*/
bool texture_name_ignore( const char* name ){
auto temp = StringOutputStream( 64 )( LowerCase( name ) );
return
string_equal_suffix( temp, ".specular" ) ||
string_equal_suffix( temp, ".glow" ) ||
string_equal_suffix( temp, ".bump" ) ||
string_equal_suffix( temp, ".diffuse" ) ||
string_equal_suffix( temp, ".blend" ) ||
string_equal_suffix( temp, ".alpha" ) ||
string_equal_suffix( temp, "_norm" ) ||
string_equal_suffix( temp, "_bump" ) ||
string_equal_suffix( temp, "_glow" ) ||
string_equal_suffix( temp, "_gloss" ) ||
string_equal_suffix( temp, "_pants" ) ||
string_equal_suffix( temp, "_shirt" ) ||
string_equal_suffix( temp, "_reflect" ) ||
string_equal_suffix( temp, "_alpha" ) ||
0;
}
class LoadShaderVisitor : public Archive::Visitor
{
public:
void visit( const char* name ){
IShader* shader = QERApp_Shader_ForName( CopiedString( PathExtensionless( name ) ).c_str() );
shader->DecRef();
}
};
void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
GtkWidget* g_page_textures;
void TextureBrowser_toggleShow(){
GroupDialog_showPage( g_page_textures );
}
void TextureBrowser_updateTitle(){
GroupDialog_updatePageTitle( g_page_textures );
}
class TextureCategoryLoadShader
{
const char* m_directory;
std::size_t& m_count;
public:
typedef const char* first_argument_type;
TextureCategoryLoadShader( const char* directory, std::size_t& count )
: m_directory( directory ), m_count( count ){
m_count = 0;
}
void operator()( const char* name ) const {
if ( shader_equal_prefix( name, "textures/" )
&& shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
++m_count;
// request the shader, this will load the texture if needed
// this Shader_ForName call is a kind of hack
IShader *pFoo = QERApp_Shader_ForName( name );
pFoo->DecRef();
}
}
};
void TextureDirectory_loadTexture( const char* directory, const char* texture ){
const auto name = StringOutputStream( 256 )( directory, PathExtensionless( texture ) );
if ( texture_name_ignore( name.c_str() ) ) {
return;
}
if ( !shader_valid( name.c_str() ) ) {
globalWarningStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
return;
}
// if a texture is already in use to represent a shader, ignore it
IShader* shader = QERApp_Shader_ForName( name.c_str() );
shader->DecRef();
}
typedef ConstPointerCaller1<char, const char*, TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
class LoadTexturesByTypeVisitor : public ImageModules::Visitor
{
const char* m_dirstring;
public:
LoadTexturesByTypeVisitor( const char* dirstring )
: m_dirstring( dirstring ){
}
void visit( const char* minor, const _QERPlugImageTable& table ) const {
GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
}
};
void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
textureBrowser.m_searchedTags = false;
if ( TextureBrowser::wads ) {
Archive* archive = GlobalFileSystem().getArchive( directory );
//ASSERT_NOTNULL( archive );
if( archive ){
globalOutputStream() << "Loading " << makeQuoted( directory ) << " wad file.\n";
LoadShaderVisitor visitor;
archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
}
else{
globalErrorStream() << "Attempted to load " << makeQuoted( directory ) << " wad file.\n";
}
}
else
{
g_TextureBrowser_currentDirectory = directory;
std::size_t shaders_count;
GlobalShaderSystem().foreachShaderName( makeCallback1( TextureCategoryLoadShader( directory, shaders_count ) ) );
globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
if ( g_pGameDescription->mGameType != "doom3" ) {
// load remaining texture files
StringOutputStream dirstring( 64 );
dirstring << "textures/" << directory;
Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
}
}
TextureBrowser_SetHideUnused( textureBrowser, false );
TextureBrowser_setOriginY( textureBrowser, 0 );
TextureBrowser_updateTitle();
}
void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
g_TextureBrowser_currentDirectory = directory;
TextureBrowser_heightChanged( textureBrowser );
std::size_t shaders_count;
GlobalShaderSystem().foreachShaderName( makeCallback1( TextureCategoryLoadShader( directory, shaders_count ) ) );
globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
if ( g_pGameDescription->mGameType != "doom3" ) {
// load remaining texture files
StringOutputStream dirstring( 64 );
dirstring << "textures/" << directory;
{
LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
Radiant_getImageModules().foreachModule( visitor );
}
}
// we'll display the newly loaded textures + all the ones already in use
TextureBrowser_SetHideUnused( textureBrowser, false );
}
void TextureBrowser_hideUnusedExport( const BoolImportCallback& importer ){
importer( GlobalTextureBrowser().m_hideUnused );
}
void TextureBrowser_showShadersExport( const BoolImportCallback& importer ){
importer( GlobalTextureBrowser().m_showShaders );
}
void TextureBrowser_showTexturesExport( const BoolImportCallback& importer ){
importer( GlobalTextureBrowser().m_showTextures );
}
void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
textureBrowser.m_hideUnused = hideUnused;
textureBrowser.m_hideunused_item.update();
TextureBrowser_heightChanged( textureBrowser );
textureBrowser.m_originInvalid = true;
}
void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getCommonShadersDir() );
}
}
//++timo NOTE: this is a mix of Shader module stuff and texture explorer
// it might need to be split in parts or moved out .. dunno
// scroll origin so the specified texture is completely on screen
// if current texture is not displayed, nothing is changed
void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
TextureLayout layout;
// scroll origin so the texture is completely on screen
Texture_StartPos( layout );
for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
{
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
if ( !Texture_IsShown( shader, textureBrowser ) ) {
continue;
}
int x, y;
Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
qtexture_t* q = shader->getTexture();
if ( !q ) {
break;
}
// we have found when texdef->name and the shader name match
// NOTE: as everywhere else for our comparisons, we are not case sensitive
if ( shader_equal( name, shader->getName() ) ) {
//int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) ) + 2 * TextureBrowser_fontHeight( textureBrowser );
int textureWidth, textureHeight;
textureBrowser.getTextureWH( q, textureWidth, textureHeight );
textureHeight += 2 * TextureBrowser_fontHeight( textureBrowser );
int originy = TextureBrowser_getOriginY( textureBrowser );
if ( y > originy ) {
originy = y + 4;
}
if ( y - textureHeight < originy - textureBrowser.height ) {
originy = ( y - textureHeight ) + textureBrowser.height;
}
TextureBrowser_setOriginY( textureBrowser, originy );
return;
}
}
}
IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
TextureLayout layout;
Texture_StartPos( layout );
for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
{
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
if ( !Texture_IsShown( shader, textureBrowser ) ) {
continue;
}
int x, y;
Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
qtexture_t *q = shader->getTexture();
if ( !q ) {
break;
}
int nWidth, nHeight;
textureBrowser.getTextureWH( q, nWidth, nHeight );
if ( mx > x && mx - x < nWidth
&& my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
return shader;
}
}
return 0;
}
/*
==============
SelectTexture
By mouse click
==============
*/
void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, guint32 flags, bool texturizeSelection ){
if ( ( flags & GDK_SHIFT_MASK ) == 0 ) {
IShader* shader = Texture_At( textureBrowser, mx, my );
if ( shader != 0 ) {
TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
TextureBrowser_textureSelected( shader->getName() );
if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected && !texturizeSelection ) {
Select_SetShader_Undo( shader->getName() );
}
}
}
}
/*
============================================================================
MOUSE ACTIONS
============================================================================
*/
void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
if ( y != 0 ) {
TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
const int scale = ( state & GDK_SHIFT_MASK )? 4 : 1;
const int originy = TextureBrowser_getOriginY( textureBrowser ) + y * scale;
TextureBrowser_setOriginY( textureBrowser, originy );
textureBrowser.m_move_amount += std::abs( y );
}
}
void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
if( textureBrowser.m_move_started ){
textureBrowser.m_move_started = false;
textureBrowser.m_freezePointer.unfreeze_pointer( false );
}
}
void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
TextureBrowser_Tracking_MouseUp( textureBrowser );
textureBrowser.m_move_started = true;
textureBrowser.m_move_amount = 0;
textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser );
}
void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy, bool texturizeSelection ){
SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, flags, texturizeSelection );
}
void TextureBrowser_Selection_MouseUp( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
if ( ( flags & GDK_SHIFT_MASK ) != 0 ) {
IShader* shader = Texture_At( textureBrowser, pointx, textureBrowser.height - 1 - pointy );
if ( shader != 0 ) {
if ( shader->IsDefault() ) {
globalWarningStream() << shader->getName() << " is not a shader, it's a texture.\n";
}
else{
DoShaderView( shader->getShaderFileName(), shader->getName(), ( flags & GDK_CONTROL_MASK ) != 0 );
}
}
}
}
/*
============================================================================
DRAWING
============================================================================
*/
/*
============
Texture_Draw
TTimo: relying on the shaders list to display the textures
we must query all qtexture_t* to manage and display through the IShaders interface
this allows a plugin to completely override the texture system
============
*/
void Texture_Draw( TextureBrowser& textureBrowser ){
const int fontHeight = TextureBrowser_fontHeight( textureBrowser );
const int fontDescent = GlobalOpenGL().m_font->getPixelDescent();
const int originy = TextureBrowser_getOriginY( textureBrowser );
glClearColor( textureBrowser.color_textureback[0],
textureBrowser.color_textureback[1],
textureBrowser.color_textureback[2],
0 );
glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glDisable( GL_DEPTH_TEST );
if( GlobalOpenGL().GL_1_3() ) {
glDisable( GL_MULTISAMPLE );
}
if ( g_TextureBrowser_enableAlpha ) {
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
}
else {
glDisable( GL_BLEND );
}
glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
glEnable( GL_TEXTURE_2D );
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
TextureLayout layout;
Texture_StartPos( layout );
for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
{
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
if ( !Texture_IsShown( shader, textureBrowser ) ) {
continue;
}
int x, y;
Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
qtexture_t *q = shader->getTexture();
if ( !q ) {
break;
}
int nWidth, nHeight;
textureBrowser.getTextureWH( q, nWidth, nHeight );
// Is this texture visible?
if ( ( y - nHeight - fontHeight < originy )
&& ( y > originy - textureBrowser.height ) ) {
glLineWidth( 1 );
glDisable( GL_TEXTURE_2D );
const float xf = x;
const float yf = y - fontHeight;
float xfMax = xf + 1.5 + nWidth;
float xfMin = xf - 1.5;
float yfMax = yf + 1.5;
float yfMin = yf - nHeight - 1.5;
#define TEXBRO_RENDER_BORDER \
glBegin( GL_LINE_LOOP ); \
glVertex2f( xfMin, yfMax ); \
glVertex2f( xfMin, yfMin ); \
glVertex2f( xfMax, yfMin ); \
glVertex2f( xfMax, yfMax ); \
glEnd();
//selected texture
if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
glLineWidth( 2 );
if ( textureBrowser.m_rmbSelected ) {
glColor3f( 0, 0, 1 );
}
else {
glColor3f( 1, 0, 0 );
}
xfMax += .5;
xfMin -= .5;
yfMax += .5;
yfMin -= .5;
TEXBRO_RENDER_BORDER
}
// highlight in-use textures
else if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
glColor3f( 0.5, 1, 0.5 );
TEXBRO_RENDER_BORDER
}
// shader white border:
else if ( !shader->IsDefault() ) {
glColor3f( 1, 1, 1 );
TEXBRO_RENDER_BORDER
}
// shader stipple:
if ( !shader->IsDefault() ) {
glEnable( GL_LINE_STIPPLE );
glLineStipple( 1, 0xF000 );
glColor3f( 0, 0, 0 );
TEXBRO_RENDER_BORDER
glDisable( GL_LINE_STIPPLE );
}
// draw checkerboard for transparent textures
if ( g_TextureBrowser_enableAlpha )
{
glBegin( GL_QUADS );
for ( int i = 0; i < nHeight; i += 8 )
for ( int j = 0; j < nWidth; j += 8 )
{
const unsigned char color = ( i + j ) / 8 % 2 ? 0x66 : 0x99;
glColor3ub( color, color, color );
const int left = j;
const int right = std::min( j + 8, nWidth );
const int top = i;
const int bottom = std::min( i + 8, nHeight );
glVertex2i( x + right, y - nHeight - fontHeight + top );
glVertex2i( x + left, y - nHeight - fontHeight + top );
glVertex2i( x + left, y - nHeight - fontHeight + bottom );
glVertex2i( x + right, y - nHeight - fontHeight + bottom );
}
glEnd();
}
// Draw the texture
glEnable( GL_TEXTURE_2D );
glBindTexture( GL_TEXTURE_2D, q->texture_number );
GlobalOpenGL_debugAssertNoErrors();
glColor3f( 1, 1, 1 );
glBegin( GL_QUADS );
glTexCoord2i( 0, 0 );
glVertex2i( x, y - fontHeight );
glTexCoord2i( 1, 0 );
glVertex2i( x + nWidth, y - fontHeight );
glTexCoord2i( 1, 1 );
glVertex2i( x + nWidth, y - fontHeight - nHeight );
glTexCoord2i( 0, 1 );
glVertex2i( x, y - fontHeight - nHeight );
glEnd();
// draw the texture name
// glDisable( GL_TEXTURE_2D );
// glColor3f( 1, 1, 1 ); //already set
glRasterPos2i( x, y - fontHeight - fontDescent + 3 );//+5
// don't draw the directory name
const char* name = shader->getName();
name += strlen( name );
while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
name--;
GlobalOpenGL().drawString( name );
}
}
// reset the current texture
glBindTexture( GL_TEXTURE_2D, 0 );
glDisable( GL_BLEND );
//qglFinish();
}
void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
textureBrowser.m_textureScale = scale;
textureBrowser.m_heightChanged = true;
textureBrowser.m_originInvalid = true;
g_activeShadersChangedCallbacks();
TextureBrowser_queueDraw( textureBrowser );
}
void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
textureBrowser.m_uniformTextureSize = scale;
textureBrowser.m_heightChanged = true;
textureBrowser.m_originInvalid = true;
g_activeShadersChangedCallbacks();
TextureBrowser_queueDraw( textureBrowser );
}
void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){
textureBrowser.m_uniformTextureMinSize = scale;
textureBrowser.m_heightChanged = true;
textureBrowser.m_originInvalid = true;
g_activeShadersChangedCallbacks();
TextureBrowser_queueDraw( textureBrowser );
}
void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
int originy = TextureBrowser_getOriginY( textureBrowser );
if ( bUp ) {
originy += int(textureBrowser.m_mouseWheelScrollIncrement);
}
else
{
originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
}
TextureBrowser_setOriginY( textureBrowser, originy );
}
#include "xml/xmltextags.h"
XmlTagBuilder TagBuilder;
enum
{
TAG_COLUMN = 0,
N_COLUMNS = 1
};
void BuildStoreAssignedTags( GtkListStore* store, const char* shader, TextureBrowser* textureBrowser ){
GtkTreeIter iter;
gtk_list_store_clear( store );
std::vector<CopiedString> assigned_tags;
TagBuilder.GetShaderTags( shader, assigned_tags );
for ( size_t i = 0; i < assigned_tags.size(); i++ )
{
gtk_list_store_append( store, &iter );
gtk_list_store_set( store, &iter, TAG_COLUMN, assigned_tags[i].c_str(), -1 );
}
}
void BuildStoreAvailableTags( GtkListStore* storeAvailable,
GtkListStore* storeAssigned,
const std::set<CopiedString>& allTags,
TextureBrowser* textureBrowser ){
GtkTreeIter iterAssigned;
GtkTreeIter iterAvailable;
gtk_list_store_clear( storeAvailable );
bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( storeAssigned ), &iterAssigned ) != 0;
if ( !row ) { // does the shader have tags assigned?
for ( const CopiedString& tag : allTags )
{
gtk_list_store_append( storeAvailable, &iterAvailable );
gtk_list_store_set( storeAvailable, &iterAvailable, TAG_COLUMN, tag.c_str(), -1 );
}
}
else
{
while ( row ) // available tags = all tags - assigned tags
{
gchar* tag_assigned;
gtk_tree_model_get( GTK_TREE_MODEL( storeAssigned ), &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
for ( const CopiedString& tag : allTags )
{
if ( !string_equal( tag_assigned, tag.c_str() ) ) {
gtk_list_store_append( storeAvailable, &iterAvailable );
gtk_list_store_set( storeAvailable, &iterAvailable, TAG_COLUMN, tag.c_str(), -1 );
}
else
{
row = gtk_tree_model_iter_next( GTK_TREE_MODEL( storeAssigned ), &iterAssigned ) != 0;
if ( row ) {
g_free( tag_assigned );
gtk_tree_model_get( GTK_TREE_MODEL( storeAssigned ), &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
}
}
}
g_free( tag_assigned );
}
}
}
gboolean TextureBrowser_button_press( GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
if ( event->type == GDK_BUTTON_PRESS ) {
gtk_widget_grab_focus( widget );
if ( event->button == 3 ) {
TextureBrowser_Tracking_MouseDown( *textureBrowser );
textureBrowser->m_move_start = BasicVector2<int>( event->x, event->y );
}
else if ( event->button == 1 || event->button == 2 ) {
TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ), event->button == 2 );
if ( GlobalTextureBrowser().m_tags ) {
textureBrowser->m_rmbSelected = false;
gtk_widget_hide( textureBrowser->m_tag_frame );
}
}
}
/* loads directory, containing active shader + focuses on it */
else if ( event->type == GDK_2BUTTON_PRESS && event->button == 1 && !TextureBrowser::wads ) {
const StringRange range( strchr( textureBrowser->shader.c_str(), '/' ) + 1, strrchr( textureBrowser->shader.c_str(), '/' ) + 1 );
if( range.last > range.first ){
const CopiedString dir = range;
ScopeDisableScreenUpdates disableScreenUpdates( dir.c_str(), "Loading Textures" );
TextureBrowser_ShowDirectory( *textureBrowser, dir.c_str() );
TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
TextureBrowser_queueDraw( *textureBrowser );
}
}
else if ( event->type == GDK_2BUTTON_PRESS && event->button == 3 ) {
ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getCommonShadersDir(), "Loading Textures" );
TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getCommonShadersDir() );
TextureBrowser_queueDraw( *textureBrowser );
}
return FALSE;
}
gboolean TextureBrowser_button_release( GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
if ( event->type == GDK_BUTTON_RELEASE ) {
if ( event->button == 3 ) {
TextureBrowser_Tracking_MouseUp( *textureBrowser );
if ( GlobalTextureBrowser().m_tags && textureBrowser->m_move_amount < 16 ) {
textureBrowser->m_rmbSelected = true;
TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, textureBrowser->m_move_start.x(), textureBrowser->m_move_start.y(), false );
BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
textureBrowser->m_heightChanged = true;
gtk_widget_show( textureBrowser->m_tag_frame );
process_gui();
TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
}
}
else if ( event->button == 1 ) {
TextureBrowser_Selection_MouseUp( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
}
}
return FALSE;
}
gboolean TextureBrowser_motion( GtkWidget *widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
return FALSE;
}
gboolean TextureBrowser_scroll( GtkWidget* widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
gtk_widget_grab_focus( widget );
if( !gtk_window_is_active( textureBrowser->m_parent ) )
gtk_window_present( textureBrowser->m_parent );
if ( event->direction == GDK_SCROLL_UP ) {
TextureBrowser_MouseWheel( *textureBrowser, true );
}
else if ( event->direction == GDK_SCROLL_DOWN ) {
TextureBrowser_MouseWheel( *textureBrowser, false );
}
return FALSE;
}
void TextureBrowser_scrollChanged( void* data, gdouble value ){
//globalOutputStream() << "vertical scroll\n";
TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
}
static void TextureBrowser_verticalScroll( GtkAdjustment *adjustment, TextureBrowser* textureBrowser ){
textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value( adjustment ) );
}
void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
if ( textureBrowser.m_showTextureScrollbar ) {
int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
totalHeight = std::max( totalHeight, textureBrowser.height );
GtkAdjustment *vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
gtk_adjustment_set_value( vadjustment, -TextureBrowser_getOriginY( textureBrowser ) );
gtk_adjustment_set_page_size( vadjustment, textureBrowser.height );
gtk_adjustment_set_page_increment( vadjustment, textureBrowser.height / 2 );
gtk_adjustment_set_step_increment( vadjustment, 20 );
gtk_adjustment_set_lower( vadjustment, 0 );
gtk_adjustment_set_upper( vadjustment, totalHeight );
g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
}
}
gboolean TextureBrowser_size_allocate( GtkWidget* widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
textureBrowser->width = allocation->width;
textureBrowser->height = allocation->height;
TextureBrowser_heightChanged( *textureBrowser );
textureBrowser->m_originInvalid = true;
TextureBrowser_queueDraw( *textureBrowser );
return FALSE;
}
gboolean TextureBrowser_expose( GtkWidget* widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
if ( glwidget_make_current( textureBrowser->m_gl_widget ) ) {
GlobalOpenGL_debugAssertNoErrors();
TextureBrowser_evaluateHeight( *textureBrowser );
Texture_Draw( *textureBrowser );
GlobalOpenGL_debugAssertNoErrors();
glwidget_swap_buffers( textureBrowser->m_gl_widget );
}
return FALSE;
}
TextureBrowser g_TextureBrowser;
TextureBrowser& GlobalTextureBrowser(){
return g_TextureBrowser;
}
void TextureBrowser_ToggleHideUnused(){
TextureBrowser_SetHideUnused( g_TextureBrowser, !g_TextureBrowser.m_hideUnused );
}
void TextureGroups_constructTreeModel( TextureGroups groups, GtkTreeStore* store ){
GtkTreeIter iter, child;
TextureGroups::const_iterator i = groups.begin();
while ( i != groups.end() )
{
const char* dirName = ( *i ).c_str();
const char* firstUnderscore = strchr( dirName, '_' );
StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
TextureGroups::const_iterator next = i;
++next;
if ( firstUnderscore != 0
&& next != groups.end()
&& string_equal_start( ( *next ).c_str(), dirRoot ) ) {
gtk_tree_store_append( store, &iter, NULL );
gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), 1, "", -1 );
// keep going...
while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
{
gtk_tree_store_append( store, &child, &iter );
gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), 1, ( *i ).c_str(), -1 );
++i;
}
}
else
{
gtk_tree_store_append( store, &iter, NULL );
gtk_tree_store_set( store, &iter, 0, dirName, 1, dirName, -1 );
++i;
}
}
}
void TextureGroups_constructTreeModel_childless( TextureGroups groups, GtkTreeStore* store ){
GtkTreeIter iter;
TextureGroups::const_iterator i = groups.begin();
while ( i != groups.end() )
{
const char* dirName = ( *i ).c_str();
const char* pakName = strrchr( dirName, '/' );
const char* pakNameEnd = strrchr( dirName, '.' );
ASSERT_MESSAGE( pakName != 0 && pakNameEnd != 0 && pakNameEnd > pakName, "interesting wad path" );
{
gtk_tree_store_append( store, &iter, NULL );
gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( pakName + 1, pakNameEnd ) ).c_str(), 1, dirName, -1 );
++i;
}
}
}
void TextureGroups_constructTreeView( TextureGroups& groups ){
if ( TextureBrowser::wads ) {
GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
}
else
{
// scan texture dirs and pak files only if not restricting to shaderlist
if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
}
GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
}
}
void TextureBrowser_constructTreeStore(){
TextureGroups groups;
TextureGroups_constructTreeView( groups );
GtkTreeStore* store = gtk_tree_store_new( 2, G_TYPE_STRING, G_TYPE_STRING ); /* 0=display name;1=load path */
if( !TextureBrowser::wads )
TextureGroups_constructTreeModel( groups, store );
else
TextureGroups_constructTreeModel_childless( groups, store );
gtk_tree_view_set_model( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), GTK_TREE_MODEL( store ) );
g_object_unref( G_OBJECT( store ) );
}
void TextureBrowser_constructTreeStoreTags(){
GtkTreeStore* store = gtk_tree_store_new( 1, G_TYPE_STRING );
GtkTreeModel* model = GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list );
gtk_tree_view_set_model( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), model );
g_object_unref( G_OBJECT( store ) );
}
void TreeView_onRowActivated( GtkTreeView* treeview, GtkTreePath* path, GtkTreeViewColumn* col, gpointer userdata ){
GtkTreeIter iter;
GtkTreeModel* model = gtk_tree_view_get_model( GTK_TREE_VIEW( treeview ) );
if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
gchar dirName[1024];
gchar* buffer;
gtk_tree_model_get( model, &iter, 1, &buffer, -1 );
strcpy( dirName, buffer );
g_free( buffer );
if( string_empty( dirName ) ) //empty = directory group root
return;
g_TextureBrowser.m_searchedTags = false;
if ( !TextureBrowser::wads ) {
strcat( dirName, "/" );
}
ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
TextureBrowser_queueDraw( GlobalTextureBrowser() );
//deactivate, so SPACE and RETURN wont be broken for 2d
gtk_window_set_focus( GTK_WINDOW( gtk_widget_get_toplevel( GTK_WIDGET( treeview ) ) ), NULL );
}
}
static gboolean TextureBrowser_tree_view_set_tooltip_query_cb( GtkWidget* widget, gint x, gint y, gboolean keyboard_tip, GtkTooltip* tooltip, gpointer data ){
GtkTreeIter iter;
GtkTreePath* path;
GtkTreeModel* model;
GtkTreeView* tree_view = GTK_TREE_VIEW( widget );
if( !gtk_tree_view_get_tooltip_context( GTK_TREE_VIEW( widget ), &x, &y, keyboard_tip, &model, &path, &iter ) )
return FALSE;
gchar* buffer;
gtk_tree_model_get( model, &iter, 1, &buffer, -1 );
gtk_tooltip_set_text( tooltip, buffer );
gtk_tree_view_set_tooltip_row( tree_view, tooltip, path );
g_free( buffer );
gtk_tree_path_free( path );
return TRUE;
}
void TextureBrowser_createTreeViewTree(){
GtkCellRenderer* renderer;
g_TextureBrowser.m_treeViewTree = gtk_tree_view_new();
GtkTreeView* treeview = GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree );
//gtk_tree_view_set_enable_search( treeview, FALSE );
gtk_tree_view_set_headers_visible( treeview, FALSE );
g_signal_connect( treeview, "row-activated", (GCallback) TreeView_onRowActivated, NULL );
renderer = gtk_cell_renderer_text_new();
//g_object_set( G_OBJECT( renderer ), "ellipsize", PANGO_ELLIPSIZE_START, NULL );
gtk_tree_view_insert_column_with_attributes( treeview, -1, "", renderer, "text", 0, NULL );
if( TextureBrowser::wads ){
//gtk_tree_view_set_tooltip_column( treeview, 1 );
/* set own tooltip callback, since convenience function is using markup */
g_signal_connect( treeview, "query-tooltip", G_CALLBACK( TextureBrowser_tree_view_set_tooltip_query_cb ), NULL );
gtk_widget_set_has_tooltip( g_TextureBrowser.m_treeViewTree, TRUE );
}
TextureBrowser_constructTreeStore();
}
void TextureBrowser_addTag();
void TextureBrowser_renameTag();
void TextureBrowser_deleteTag();
void TextureBrowser_createContextMenu( GtkWidget *treeview, GdkEventButton *event ){
GtkWidget* menu = gtk_menu_new();
GtkWidget* menuitem = gtk_menu_item_new_with_label( "Add tag" );
g_signal_connect( menuitem, "activate", (GCallback)TextureBrowser_addTag, treeview );
gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
menuitem = gtk_menu_item_new_with_label( "Rename tag" );
g_signal_connect( menuitem, "activate", (GCallback)TextureBrowser_renameTag, treeview );
gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
menuitem = gtk_menu_item_new_with_label( "Delete tag" );
g_signal_connect( menuitem, "activate", (GCallback)TextureBrowser_deleteTag, treeview );
gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
gtk_widget_show_all( menu );
gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
( event != NULL ) ? event->button : 0,
gdk_event_get_time( (GdkEvent*)event ) );
}
void TextureBrowser_searchTags();
gboolean TreeViewTags_onButtonPressed( GtkWidget *treeview, GdkEventButton *event ){
if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
GtkTreePath *path;
GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( treeview ) );
if ( gtk_tree_view_get_path_at_pos( GTK_TREE_VIEW( treeview ), event->x, event->y, &path, NULL, NULL, NULL ) ) {
gtk_tree_selection_unselect_all( selection );
gtk_tree_selection_select_path( selection, path );
gtk_tree_path_free( path );
}
TextureBrowser_createContextMenu( treeview, event );
return TRUE;
}
if( event->type == GDK_2BUTTON_PRESS && event->button == 1 ){
TextureBrowser_searchTags();
return TRUE;
}
return FALSE;
}
void TextureBrowser_createTreeViewTags(){
GtkCellRenderer* renderer;
g_TextureBrowser.m_treeViewTags = gtk_tree_view_new();
GtkTreeView* treeview = GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags );
// gtk_tree_view_set_enable_search( treeview, FALSE );
g_signal_connect( treeview, "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
gtk_tree_view_set_headers_visible( treeview, FALSE );
renderer = gtk_cell_renderer_text_new();
gtk_tree_view_insert_column_with_attributes( treeview, -1, "", renderer, "text", 0, NULL );
TextureBrowser_constructTreeStoreTags();
}
GtkMenuItem* TextureBrowser_constructViewMenu( GtkMenu* menu ){
GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic( "_View" );
if ( g_Layout_enableDetachableMenus.m_value ) {
menu_tearoff( menu );
}
create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
menu_separator( menu );
// we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
if ( g_pGameDescription->mGameType == "doom3" || TextureBrowser::wads ) {
g_TextureBrowser.m_showShaders = true;
}
else
{
create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
create_check_menu_item_with_mnemonic( menu, "Show textures", "ToggleShowTextures" );
menu_separator( menu );
}
if ( g_TextureBrowser.m_tags ) {
create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
}
if ( g_pGameDescription->mGameType != "doom3" && !TextureBrowser::wads ) {
create_check_menu_item_with_mnemonic( menu, "ShaderList Only", "ToggleShowShaderlistOnly" );
}
if ( !TextureBrowser::wads ) {
create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterNotex" );
menu_separator( menu );
}
create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
if ( !TextureBrowser::wads ) {
menu_separator( menu );
g_TextureBrowser.m_shader_info_item = GTK_WIDGET( create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo" ) );
gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
}
return textures_menu_item;
}
void Popup_View_Menu( GtkMenu *menu ){
gtk_menu_popup( menu, NULL, NULL, NULL, NULL, 1, gtk_get_current_event_time() );
}
#if 0
GtkMenuItem* TextureBrowser_constructToolsMenu( GtkMenu* menu ){
GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic( "_Tools" );
if ( g_Layout_enableDetachableMenus.m_value ) {
menu_tearoff( menu );
}
create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
return textures_menu_item;
}
#endif
GtkMenuItem* TextureBrowser_constructTagsMenu( GtkMenu* menu ){
GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic( "T_ags" );
if ( g_Layout_enableDetachableMenus.m_value ) {
menu_tearoff( menu );
}
create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
menu_separator( menu );
create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
return textures_menu_item;
}
gboolean TextureBrowser_tagMoveHelper( GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected ){
g_assert( selected != NULL );
GtkTreeRowReference* rowref = gtk_tree_row_reference_new( model, path );
*selected = g_slist_append( *selected, rowref );
return FALSE;
}
void TextureBrowser_assignTags(){
GSList* selected = NULL;
GSList* node;
gchar* tag_assigned;
GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ) );
gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
if ( selected != NULL ) {
for ( node = selected; node != NULL; node = node->next )
{
GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
if ( path ) {
GtkTreeIter iter;
if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ), &iter, path ) ) {
gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ), &iter, TAG_COLUMN, &tag_assigned, -1 );
if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
// create a custom shader/texture entry
IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
CopiedString filename = ishader->getShaderFileName();
if ( filename.empty() ) {
// it's a texture
TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
}
else {
// it's a shader
TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
}
ishader->DecRef();
}
TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
gtk_list_store_append( g_TextureBrowser.m_assigned_store, &iter );
gtk_list_store_set( g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, (char*)tag_assigned, -1 );
g_free( tag_assigned );
}
}
}
g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
// Save changes
TagBuilder.SaveXmlDoc();
}
g_slist_free( selected );
}
void TextureBrowser_removeTags(){
GSList* selected = NULL;
GSList* node;
GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ) );
gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
if ( selected != NULL ) {
for ( node = selected; node != NULL; node = node->next )
{
GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
if ( path ) {
GtkTreeIter iter;
if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( g_TextureBrowser.m_assigned_store ), &iter, path ) ) {
gchar* tag;
gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_assigned_store ), &iter, TAG_COLUMN, &tag, -1 );
TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
g_free( tag );
}
}
}
g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
// Update the "available tags list"
BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
// Save changes
TagBuilder.SaveXmlDoc();
}
g_slist_free( selected );
}
void TextureBrowser_buildTagList(){
GtkTreeIter treeIter;
gtk_list_store_clear( g_TextureBrowser.m_all_tags_list );
std::set<CopiedString>::iterator iter;
for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
{
gtk_list_store_append( g_TextureBrowser.m_all_tags_list, &treeIter );
gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &treeIter, TAG_COLUMN, ( *iter ).c_str(), -1 );
}
}
void TextureBrowser_searchTags(){
GSList* selected = NULL;
GSList* node;
char buffer[256];
char tags_searched[256];
GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
if ( selected != NULL ) {
strcpy( buffer, "/root/*/*[tag='" );
strcpy( tags_searched, "[TAGS] " );
for ( node = selected; node != NULL; node = node->next )
{
GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
if ( path ) {
GtkTreeIter iter;
if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iter, path ) ) {
gchar* tag;
gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iter, TAG_COLUMN, &tag, -1 );
strcat( buffer, tag );
strcat( tags_searched, tag );
g_free( tag );
if ( node != g_slist_last( node ) ) {
strcat( buffer, "' and tag='" );
strcat( tags_searched, ", " );
}
}
}
}
strcat( buffer, "']" );
g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
g_TextureBrowser.m_found_shaders.clear(); // delete old list
TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
std::set<CopiedString>::iterator iter;
for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
{
std::string path = ( *iter ).c_str();
size_t pos = path.find_last_of( "/", path.size() );
std::string name = path.substr( pos + 1, path.size() );
path = path.substr( 0, pos + 1 );
TextureDirectory_loadTexture( path.c_str(), name.c_str() );
}
}
TextureBrowser_SetHideUnused( g_TextureBrowser, false );
g_TextureBrowser.m_searchedTags = true;
g_TextureBrowser_currentDirectory = tags_searched;
g_TextureBrowser.m_nTotalHeight = 0;
TextureBrowser_setOriginY( g_TextureBrowser, 0 );
TextureBrowser_heightChanged( g_TextureBrowser );
TextureBrowser_updateTitle();
}
g_slist_free( selected );
}
void TextureBrowser_toggleSearchButton(){
gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
if ( page == 0 ) { // tag page
gtk_widget_show_all( g_TextureBrowser.m_search_button );
}
else {
gtk_widget_hide( g_TextureBrowser.m_search_button );
}
}
void TextureBrowser_constructTagNotebook(){
g_TextureBrowser.m_tag_notebook = gtk_notebook_new();
GtkWidget* labelTags = gtk_label_new( "Tags" );
GtkWidget* labelTextures = gtk_label_new( "Textures" );
gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
g_signal_connect( G_OBJECT( g_TextureBrowser.m_tag_notebook ), "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
}
void TextureBrowser_constructSearchButton(){
GtkWidget* image = gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR );
g_TextureBrowser.m_search_button = gtk_button_new();
g_signal_connect( G_OBJECT( g_TextureBrowser.m_search_button ), "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
gtk_widget_set_tooltip_text( g_TextureBrowser.m_search_button, "Search with selected tags" );
gtk_container_add( GTK_CONTAINER( g_TextureBrowser.m_search_button ), image );
}
void TextureBrowser_checkTagFile(){
const char SHADERTAG_FILE[] = "shadertags.xml";
auto rc_filename = StringOutputStream( 256 )( LocalRcPath_get(), SHADERTAG_FILE );
if ( file_exists( rc_filename ) ) {
g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename );
if ( g_TextureBrowser.m_tags ) {
globalOutputStream() << "Loading tag file " << rc_filename << ".\n";
}
}
else
{
// load default tagfile
auto default_filename = StringOutputStream( 256 )( g_pGameDescription->mGameToolsPath.c_str(), SHADERTAG_FILE );
if ( file_exists( default_filename ) ) {
g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename, rc_filename );
if ( g_TextureBrowser.m_tags ) {
globalOutputStream() << "Loading default tag file " << default_filename << ".\n";
}
}
else
{
globalWarningStream() << "Unable to find default tag file " << default_filename << ". No tag support. Plugins -> ShaderPlug -> Create tag file: to start using texture tags\n";
}
}
}
void TextureBrowser_SetNotex(){
StringOutputStream name( 256 );
name << GlobalRadiant().getAppPath() << "bitmaps/notex.png";
g_notex = name.c_str();
name.clear();
name << GlobalRadiant().getAppPath() << "bitmaps/shadernotex.png";
g_shadernotex = name.c_str();
}
void TextureBrowser_filterChanged( GtkEditable *editable, TextureBrowser* textureBrowser ){
gtk_entry_set_icon_sensitive( GTK_ENTRY( editable ), GTK_ENTRY_ICON_SECONDARY, ( gtk_entry_get_text_length( GTK_ENTRY( editable ) ) > 0 ) );
TextureBrowser_heightChanged( *textureBrowser );
textureBrowser->m_originInvalid = true;
}
void TextureBrowser_filterIconPress( GtkEntry* entry, gint position, GdkEventButton* event, gpointer user_data ) {
if( position == GTK_ENTRY_ICON_PRIMARY ){
GlobalToggles_find( "SearchFromStart" ).m_command.m_callback();
}
else{
gtk_entry_set_text( entry, "" );
}
}
static gboolean TextureBrowser_filterKeypress( GtkEntry* widget, GdkEventKey* event, gpointer user_data ){
if ( event->keyval == GDK_KEY_Escape ) {
gtk_entry_set_text( GTK_ENTRY( widget ), "" );
return TRUE;
}
return FALSE;
}
gboolean TextureBrowser_filterEntryFocus( GtkWidget *widget, GdkEvent *event, gpointer user_data ){
gtk_widget_grab_focus( widget );
return FALSE;
}
gboolean TextureBrowser_filterEntryUnfocus( GtkWidget *widget, GdkEvent *event, gpointer user_data ){
gtk_window_set_focus( GTK_WINDOW( gtk_widget_get_toplevel( widget ) ), NULL );
return FALSE;
}
void TextureBrowser_filterSetModeIcon( GtkEntry* entry ){
if( g_TextureBrowser_filter_searchFromStart ){
gtk_entry_set_icon_from_stock( entry, GTK_ENTRY_ICON_PRIMARY, GTK_STOCK_MEDIA_PLAY );
}
else{
gtk_entry_set_icon_from_stock( entry, GTK_ENTRY_ICON_PRIMARY, GTK_STOCK_ABOUT );
}
}
GtkWidget* TextureBrowser_constructWindow( GtkWindow* toplevel ){
// The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
// position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
// seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
// for the "once-the-gtk-libs-are-updated-TODO-list" :x
TextureBrowser_checkTagFile();
TextureBrowser_SetNotex();
GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
g_TextureBrowser.m_parent = toplevel;
GtkWidget* table = gtk_table_new( 3, 3, FALSE );
GtkWidget* frame_table = NULL;
GtkWidget* vbox = gtk_vbox_new( FALSE, 0 );
gtk_table_attach( GTK_TABLE( table ), vbox, 0, 1, 0, 3, GTK_FILL, GTK_FILL, 0, 0 );
gtk_widget_show( vbox );
GtkToolbar* toolbar;
{ // menu bar
GtkMenu* menu_view = GTK_MENU( gtk_menu_new() );
TextureBrowser_constructViewMenu( menu_view );
gtk_menu_set_title( menu_view, "View" );
toolbar = toolbar_new();
gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( toolbar ), FALSE, FALSE, 0 );
//view menu button
GtkToolButton* button = toolbar_append_button( toolbar, "View", "texbro_view.png", PointerCaller<GtkMenu, Popup_View_Menu>( menu_view ) );
// gtk_widget_set_size_request( GTK_WIDGET( button ), 24, 24 ); // 24 is minimal here for non scissored icon with any gtk theme
//show detached menu over floating tex bro
gtk_menu_attach_to_widget( menu_view, GTK_WIDGET( button ), NULL );
button = toolbar_append_button( toolbar, "Find / Replace...", "texbro_gtk-find-and-replace.png", "FindReplaceTextures" );
// gtk_widget_set_size_request( GTK_WIDGET( button ), 22, 22 );
button = toolbar_append_button( toolbar, "Flush & Reload Shaders", "texbro_refresh.png", "RefreshShaders" );
// gtk_widget_set_size_request( GTK_WIDGET( button ), 22, 22 );
}
{ // filter entry
GtkWidget* entry = g_TextureBrowser.m_filter_entry = gtk_entry_new();
gtk_widget_set_size_request( entry, 64, -1 );
gtk_box_pack_start( GTK_BOX( vbox ), entry, FALSE, FALSE, 0 );
gtk_entry_set_icon_from_stock( GTK_ENTRY( entry ), GTK_ENTRY_ICON_SECONDARY, GTK_STOCK_CLEAR );
gtk_entry_set_icon_sensitive( GTK_ENTRY( entry ), GTK_ENTRY_ICON_SECONDARY, FALSE );
TextureBrowser_filterSetModeIcon( GTK_ENTRY( entry ) );
gtk_entry_set_icon_tooltip_text( GTK_ENTRY( entry ), GTK_ENTRY_ICON_PRIMARY, "toggle match mode ( start / any position )" );
gtk_widget_show( entry );
g_signal_connect( G_OBJECT( entry ), "changed", G_CALLBACK( TextureBrowser_filterChanged ), &g_TextureBrowser );
g_signal_connect( G_OBJECT( entry ), "icon-press", G_CALLBACK( TextureBrowser_filterIconPress ), 0 );
g_signal_connect( G_OBJECT( entry ), "key_press_event", G_CALLBACK( TextureBrowser_filterKeypress ), 0 );
g_signal_connect( G_OBJECT( entry ), "enter_notify_event", G_CALLBACK( TextureBrowser_filterEntryFocus ), 0 );
g_signal_connect( G_OBJECT( entry ), "leave_notify_event", G_CALLBACK( TextureBrowser_filterEntryUnfocus ), 0 );
}
{ // Texture TreeView
GtkWidget* w = g_TextureBrowser.m_scr_win_tree = gtk_scrolled_window_new( NULL, NULL );
gtk_container_set_border_width( GTK_CONTAINER( w ), 0 );
// vertical only scrolling for treeview
gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( w ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
gtk_widget_show( w );
TextureBrowser_createTreeViewTree();
//gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( w ), g_TextureBrowser.m_treeViewTree );
gtk_container_add( GTK_CONTAINER( w ), g_TextureBrowser.m_treeViewTree ); //GtkTreeView has native scrolling support; should not be used with the GtkViewport proxy.
gtk_widget_show( g_TextureBrowser.m_treeViewTree );
}
{ // gl_widget scrollbar
GtkWidget* w = g_TextureBrowser.m_texture_scroll = gtk_vscrollbar_new( GTK_ADJUSTMENT( gtk_adjustment_new( 0, 0, 0, 1, 1, 0 ) ) );
gtk_table_attach( GTK_TABLE( table ), w, 2, 3, 1, 2, GTK_SHRINK, GTK_FILL, 0, 0 );
gtk_widget_show( w );
GtkAdjustment *vadjustment = gtk_range_get_adjustment( GTK_RANGE( w ) );
g_signal_connect( G_OBJECT( vadjustment ), "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
widget_set_visible( w, g_TextureBrowser.m_showTextureScrollbar );
}
{ // gl_widget
#if NV_DRIVER_GAMMA_BUG
GtkWidget* w = g_TextureBrowser.m_gl_widget = glwidget_new( TRUE );
#else
GtkWidget* w = g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
#endif
g_object_ref( G_OBJECT( w ) );
gtk_widget_set_events( w, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
gtk_widget_set_can_focus( w, TRUE );
gtk_table_attach_defaults( GTK_TABLE( table ), w, 1, 2, 1, 2 );
gtk_widget_show( w );
g_TextureBrowser.m_sizeHandler = g_signal_connect( G_OBJECT( w ), "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
g_TextureBrowser.m_exposeHandler = g_signal_connect( G_OBJECT( w ), "expose_event", G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
g_signal_connect( G_OBJECT( w ), "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
g_signal_connect( G_OBJECT( w ), "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
g_signal_connect( G_OBJECT( w ), "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
g_signal_connect( G_OBJECT( w ), "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
}
// tag stuff
if ( g_TextureBrowser.m_tags ) {
{ // fill tag GtkListStore
g_TextureBrowser.m_all_tags_list = gtk_list_store_new( N_COLUMNS, G_TYPE_STRING );
GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
TextureBrowser_buildTagList();
}
{ // tag menu bar
GtkMenu* menu_tags = GTK_MENU( gtk_menu_new() );
gtk_menu_set_title( menu_tags, "Tags" );
TextureBrowser_constructTagsMenu( menu_tags );
GtkToolButton* button = toolbar_append_button( toolbar, "Tags", "texbro_tags.png", PointerCaller<GtkMenu, Popup_View_Menu>( menu_tags ) );
// gtk_widget_set_size_request( GTK_WIDGET( button ), 22, 22 );
//show detached menu over floating tex bro and main wnd...
gtk_menu_attach_to_widget( menu_tags, GTK_WIDGET( button ), NULL );
}
{ // Tag TreeView
g_TextureBrowser.m_scr_win_tags = gtk_scrolled_window_new( NULL, NULL );
gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
// vertical only scrolling for treeview
gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
TextureBrowser_createTreeViewTags();
GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
gtk_container_add( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags );
gtk_widget_show( GTK_WIDGET( g_TextureBrowser.m_treeViewTags ) );
}
{ // Texture/Tag notebook
TextureBrowser_constructTagNotebook();
gtk_box_pack_start( GTK_BOX( vbox ), g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
}
{ // Tag search button
TextureBrowser_constructSearchButton();
gtk_box_pack_end( GTK_BOX( vbox ), g_TextureBrowser.m_search_button, FALSE, FALSE, 0 );
}
{ // Tag frame
frame_table = gtk_table_new( 3, 3, FALSE );
g_TextureBrowser.m_tag_frame = gtk_frame_new( "Tag assignment" );
gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
gtk_table_attach( GTK_TABLE( table ), g_TextureBrowser.m_tag_frame, 1, 3, 2, 3, GTK_FILL, GTK_SHRINK, 0, 0 );
gtk_widget_show( frame_table );
gtk_container_add( GTK_CONTAINER( g_TextureBrowser.m_tag_frame ), frame_table );
}
{ // assigned tag list
GtkWidget* scrolled_win = gtk_scrolled_window_new( NULL, NULL );
gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
g_TextureBrowser.m_assigned_store = gtk_list_store_new( N_COLUMNS, G_TYPE_STRING );
GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
g_TextureBrowser.m_assigned_tree = gtk_tree_view_new_with_model( GTK_TREE_MODEL( g_TextureBrowser.m_assigned_store ) );
g_object_unref( G_OBJECT( g_TextureBrowser.m_assigned_store ) );
g_signal_connect( g_TextureBrowser.m_assigned_tree, "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ), FALSE );
GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ) );
gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes( "", renderer, "text", TAG_COLUMN, NULL );
gtk_tree_view_append_column( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ), column );
gtk_widget_show( g_TextureBrowser.m_assigned_tree );
gtk_widget_show( scrolled_win );
gtk_container_add( GTK_CONTAINER( scrolled_win ), g_TextureBrowser.m_assigned_tree );
gtk_table_attach( GTK_TABLE( frame_table ), scrolled_win, 0, 1, 1, 3, GTK_FILL, GTK_FILL, 0, 0 );
}
{ // available tag list
GtkWidget* scrolled_win = gtk_scrolled_window_new( NULL, NULL );
gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
g_TextureBrowser.m_available_store = gtk_list_store_new( N_COLUMNS, G_TYPE_STRING );
GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
g_TextureBrowser.m_available_tree = gtk_tree_view_new_with_model( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ) );
g_object_unref( G_OBJECT( g_TextureBrowser.m_available_store ) );
g_signal_connect( g_TextureBrowser.m_available_tree, "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ), FALSE );
GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ) );
gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes( "", renderer, "text", TAG_COLUMN, NULL );
gtk_tree_view_append_column( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ), column );
gtk_widget_show( g_TextureBrowser.m_available_tree );
gtk_widget_show( scrolled_win );
gtk_container_add( GTK_CONTAINER( scrolled_win ), g_TextureBrowser.m_available_tree );
gtk_table_attach( GTK_TABLE( frame_table ), scrolled_win, 2, 3, 1, 3, GTK_FILL, GTK_FILL, 0, 0 );
}
{ // tag arrow buttons
GtkWidget* m_btn_left = gtk_button_new();
GtkWidget* m_btn_right = gtk_button_new();
GtkWidget* m_arrow_left = gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT );
GtkWidget* m_arrow_right = gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT );
gtk_container_add( GTK_CONTAINER( m_btn_left ), m_arrow_left );
gtk_container_add( GTK_CONTAINER( m_btn_right ), m_arrow_right );
// workaround. the size of the tag frame depends of the requested size of the arrow buttons.
gtk_widget_set_size_request( m_arrow_left, -1, 68 );
gtk_widget_set_size_request( m_arrow_right, -1, 68 );
gtk_table_attach( GTK_TABLE( frame_table ), m_btn_left, 1, 2, 1, 2, GTK_SHRINK, GTK_EXPAND, 0, 0 );
gtk_table_attach( GTK_TABLE( frame_table ), m_btn_right, 1, 2, 2, 3, GTK_SHRINK, GTK_EXPAND, 0, 0 );
g_signal_connect( G_OBJECT( m_btn_left ), "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
g_signal_connect( G_OBJECT( m_btn_right ), "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
gtk_widget_show( m_btn_left );
gtk_widget_show( m_btn_right );
gtk_widget_show( m_arrow_left );
gtk_widget_show( m_arrow_right );
}
{ // tag fram labels
GtkWidget* m_lbl_assigned = gtk_label_new( "Assigned" );
GtkWidget* m_lbl_unassigned = gtk_label_new( "Available" );
gtk_table_attach( GTK_TABLE( frame_table ), m_lbl_assigned, 0, 1, 0, 1, GTK_EXPAND, GTK_SHRINK, 0, 0 );
gtk_table_attach( GTK_TABLE( frame_table ), m_lbl_unassigned, 2, 3, 0, 1, GTK_EXPAND, GTK_SHRINK, 0, 0 );
gtk_widget_show( m_lbl_assigned );
gtk_widget_show( m_lbl_unassigned );
}
}
else { // no tag support, show the texture tree only
gtk_box_pack_start( GTK_BOX( vbox ), g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
}
//prevent focusing on filter entry or tex dirs treeview after click on tab of floating group dialog (np, if called via hotkey)
gtk_container_set_focus_chain( GTK_CONTAINER( table ), NULL );
return table;
}
void TextureBrowser_destroyWindow(){
GlobalShaderSystem().setActiveShadersChangedNotify( Callback() );
g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
g_object_unref( G_OBJECT( g_TextureBrowser.m_gl_widget ) );
}
const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
return textureBrowser.color_textureback;
}
void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
textureBrowser.color_textureback = colour;
TextureBrowser_queueDraw( textureBrowser );
}
void TextureBrowser_selectionHelper( GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected ){
g_assert( selected != NULL );
gchar* name;
gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
*selected = g_slist_append( *selected, name );
}
void TextureBrowser_shaderInfo(){
const char* name = TextureBrowser_GetSelectedShader();
IShader* shader = QERApp_Shader_ForName( name );
DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
shader->DecRef();
}
void TextureBrowser_addTag(){
CopiedString tag;
EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
if ( result == eIDOK && !tag.empty() ) {
GtkTreeIter iter, iter2;
g_TextureBrowser.m_all_tags.insert( tag.c_str() );
gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
// Select the currently added tag in the available list
GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ) );
gtk_tree_selection_select_iter( selection, &iter );
gtk_list_store_append( g_TextureBrowser.m_all_tags_list, &iter2 );
gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iter2, TAG_COLUMN, tag.c_str(), -1 );
}
}
void TextureBrowser_renameTag(){
/* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
we need to count the number of selected rows first and use
gtk_tree_selection_selected_foreach() then to go through the list of selected
rows (which always contains a single row).
*/
GSList* selected = NULL;
GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
CopiedString newTag;
EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
if ( result == eIDOK && !newTag.empty() ) {
GtkTreeIter iterList;
gchar* oldTag = (char*)selected->data;
bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterList ) != 0;
while ( row )
{
gchar* rowTag;
gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterList, TAG_COLUMN, &rowTag, -1 );
if ( string_equal( rowTag, oldTag ) ) {
gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
}
g_free( rowTag );
row = gtk_tree_model_iter_next( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterList ) != 0;
}
TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
g_TextureBrowser.m_all_tags.erase( CopiedString( oldTag ) );
g_TextureBrowser.m_all_tags.insert( newTag );
BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
}
}
else
{
gtk_MessageBox( GTK_WIDGET( g_TextureBrowser.m_parent ), "Select a single tag for renaming." );
}
g_slist_free_full( selected, g_free );
}
void TextureBrowser_deleteTag(){
GSList* selected = NULL;
GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
EMessageBoxReturn result = gtk_MessageBox( GTK_WIDGET( g_TextureBrowser.m_parent ), "Are you sure you want to delete the selected tag?", "Delete Tag", eMB_YESNO, eMB_ICONQUESTION );
if ( result == eIDYES ) {
GtkTreeIter iterSelected;
gchar* tagSelected = (char*)selected->data;
bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterSelected ) != 0;
while ( row )
{
gchar *rowTag;
gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterSelected, TAG_COLUMN, &rowTag, -1 );
if ( string_equal( rowTag, tagSelected ) ) {
gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
g_free( rowTag );
break;
}
g_free( rowTag );
row = gtk_tree_model_iter_next( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterSelected ) != 0;
}
TagBuilder.DeleteTag( tagSelected );
g_TextureBrowser.m_all_tags.erase( CopiedString( tagSelected ) );
BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
}
}
else {
gtk_MessageBox( GTK_WIDGET( g_TextureBrowser.m_parent ), "Select a single tag for deletion." );
}
g_slist_free_full( selected, g_free );
}
void TextureBrowser_copyTag(){
g_TextureBrowser.m_copied_tags.clear();
TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
}
void TextureBrowser_pasteTag(){
IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
CopiedString shader = g_TextureBrowser.shader.c_str();
if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
CopiedString shaderFile = ishader->getShaderFileName();
if ( shaderFile.empty() ) {
// it's a texture
TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
}
else
{
// it's a shader
TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
}
for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
{
TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
}
}
else
{
for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
{
if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
// the tag doesn't exist - let's add it
TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
}
}
}
ishader->DecRef();
TagBuilder.SaveXmlDoc();
BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
}
void RefreshShaders(){
g_TextureBrowser_currentDirectory = "";
g_TextureBrowser.m_searchedTags = false;
TextureBrowser_updateTitle();
ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
GlobalShaderSystem().refresh();
TextureBrowser_constructTreeStore(); /* texturebrowser tree update on vfs restart */
UpdateAllWindows();
}
void TextureBrowser_ToggleShowShaders(){
g_TextureBrowser.m_showShaders ^= 1;
g_TextureBrowser.m_showshaders_item.update();
g_TextureBrowser.m_heightChanged = true;
g_TextureBrowser.m_originInvalid = true;
g_activeShadersChangedCallbacks();
TextureBrowser_queueDraw( g_TextureBrowser );
}
void TextureBrowser_ToggleShowTextures(){
g_TextureBrowser.m_showTextures ^= 1;
g_TextureBrowser.m_showtextures_item.update();
g_TextureBrowser.m_heightChanged = true;
g_TextureBrowser.m_originInvalid = true;
g_activeShadersChangedCallbacks();
TextureBrowser_queueDraw( g_TextureBrowser );
}
void TextureBrowser_ToggleShowShaderListOnly(){
g_TextureBrowser_shaderlistOnly ^= 1;
g_TextureBrowser.m_showshaderlistonly_item.update();
TextureBrowser_constructTreeStore();
}
void TextureBrowser_showAll(){
g_TextureBrowser_currentDirectory = "";
g_TextureBrowser.m_searchedTags = false;
// TextureBrowser_SetHideUnused( g_TextureBrowser, false );
TextureBrowser_ToggleHideUnused(); //toggle to show all used on the first hit and all on the second
TextureBrowser_updateTitle();
}
void TextureBrowser_showUntagged(){
EMessageBoxReturn result = gtk_MessageBox( GTK_WIDGET( g_TextureBrowser.m_parent ), "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", eMB_YESNO, eMB_ICONWARNING );
if ( result == eIDYES ) {
g_TextureBrowser.m_found_shaders.clear();
TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
std::set<CopiedString>::iterator iter;
ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
{
std::string path = ( *iter ).c_str();
size_t pos = path.find_last_of( "/", path.size() );
std::string name = path.substr( pos + 1, path.size() );
path = path.substr( 0, pos + 1 );
TextureDirectory_loadTexture( path.c_str(), name.c_str() );
globalErrorStream() << path.c_str() << name.c_str() << "\n";
}
g_TextureBrowser_currentDirectory = "Untagged";
TextureBrowser_queueDraw( GlobalTextureBrowser() );
TextureBrowser_heightChanged( g_TextureBrowser );
TextureBrowser_updateTitle();
}
}
void TextureBrowser_FixedSize(){
g_TextureBrowser_fixedSize ^= 1;
GlobalTextureBrowser().m_fixedsize_item.update();
TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
}
void TextureBrowser_FilterNotex(){
g_TextureBrowser_filterNotex ^= 1;
GlobalTextureBrowser().m_filternotex_item.update();
TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
}
void TextureBrowser_EnableAlpha(){
g_TextureBrowser_enableAlpha ^= 1;
GlobalTextureBrowser().m_enablealpha_item.update();
TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
}
void TextureBrowser_filter_searchFromStart(){
g_TextureBrowser_filter_searchFromStart ^= 1;
GlobalTextureBrowser().m_filter_searchFromStart_item.update();
TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
TextureBrowser_filterSetModeIcon( GTK_ENTRY( GlobalTextureBrowser().m_filter_entry ) );
}
void TextureBrowser_exportTitle( const StringImportCallback& importer ){
StringOutputStream buffer( 64 );
buffer << "Textures: ";
if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
buffer << g_TextureBrowser_currentDirectory.c_str();
}
else
{
buffer << "all";
}
importer( buffer.c_str() );
}
void TextureScaleImport( TextureBrowser& textureBrowser, int value ){
switch ( value )
{
case 0:
TextureBrowser_setScale( textureBrowser, 10 );
break;
case 1:
TextureBrowser_setScale( textureBrowser, 25 );
break;
case 2:
TextureBrowser_setScale( textureBrowser, 50 );
break;
case 3:
TextureBrowser_setScale( textureBrowser, 100 );
break;
case 4:
TextureBrowser_setScale( textureBrowser, 200 );
break;
}
}
typedef ReferenceCaller1<TextureBrowser, int, TextureScaleImport> TextureScaleImportCaller;
void TextureScaleExport( TextureBrowser& textureBrowser, const IntImportCallback& importer ){
switch ( textureBrowser.m_textureScale )
{
case 10:
importer( 0 );
break;
case 25:
importer( 1 );
break;
case 50:
importer( 2 );
break;
case 100:
importer( 3 );
break;
case 200:
importer( 4 );
break;
}
}
typedef ReferenceCaller1<TextureBrowser, const IntImportCallback&, TextureScaleExport> TextureScaleExportCaller;
void UniformTextureSizeImport( TextureBrowser& textureBrowser, int value ){
if ( value >= 16 )
TextureBrowser_setUniformSize( textureBrowser, value );
}
typedef ReferenceCaller1<TextureBrowser, int, UniformTextureSizeImport> UniformTextureSizeImportCaller;
void UniformTextureMinSizeImport( TextureBrowser& textureBrowser, int value ){
if ( value >= 16 )
TextureBrowser_setUniformMinSize( textureBrowser, value );
}
typedef ReferenceCaller1<TextureBrowser, int, UniformTextureMinSizeImport> UniformTextureMinSizeImportCaller;
void TextureBrowser_constructPreferences( PreferencesPage& page ){
page.appendCheckBox(
"", "Texture scrollbar",
TextureBrowserImportShowScrollbarCaller( GlobalTextureBrowser() ),
BoolExportCaller( GlobalTextureBrowser().m_showTextureScrollbar )
);
{
const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
page.appendCombo(
"Texture Thumbnail Scale",
STRING_ARRAY_RANGE( texture_scale ),
IntImportCallback( TextureScaleImportCaller( GlobalTextureBrowser() ) ),
IntExportCallback( TextureScaleExportCaller( GlobalTextureBrowser() ) )
);
}
page.appendSpinner( "Thumbnails Max Size", GlobalTextureBrowser().m_uniformTextureSize, 160.0, 16, 8192 );
page.appendSpinner( "Thumbnails Min Size", GlobalTextureBrowser().m_uniformTextureMinSize, 48.0, 16, 8192 );
page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
{
const char* startup_shaders[] = { "None", TextureBrowser_getCommonShadersName() };
page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
}
{
StringOutputStream sstream( 256 );
sstream << "Hide nonShaders in " << TextureBrowser_getCommonShadersDir() << " folder";
page.appendCheckBox(
"", sstream.c_str(),
GlobalTextureBrowser().m_hideNonShadersInCommon
);
}
}
void TextureBrowser_constructPage( PreferenceGroup& group ){
PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
TextureBrowser_constructPreferences( page );
}
void TextureBrowser_registerPreferencesPage(){
PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, TextureBrowser_constructPage>() );
}
#include "preferencesystem.h"
#include "stringio.h"
typedef ReferenceCaller1<TextureBrowser, std::size_t, TextureBrowser_setScale> TextureBrowserSetScaleCaller;
void TextureClipboard_textureSelected( const char* shader );
void TextureBrowser_Construct(){
GlobalCommands_insert( "ShaderInfo", FreeCaller<TextureBrowser_shaderInfo>() );
GlobalCommands_insert( "ShowUntagged", FreeCaller<TextureBrowser_showUntagged>() );
GlobalCommands_insert( "AddTag", FreeCaller<TextureBrowser_addTag>() );
GlobalCommands_insert( "RenameTag", FreeCaller<TextureBrowser_renameTag>() );
GlobalCommands_insert( "DeleteTag", FreeCaller<TextureBrowser_deleteTag>() );
GlobalCommands_insert( "CopyTag", FreeCaller<TextureBrowser_copyTag>() );
GlobalCommands_insert( "PasteTag", FreeCaller<TextureBrowser_pasteTag>() );
GlobalCommands_insert( "RefreshShaders", FreeCaller<RefreshShaders>() );
GlobalToggles_insert( "ShowInUse", FreeCaller<TextureBrowser_ToggleHideUnused>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
GlobalCommands_insert( "ShowAllTextures", FreeCaller<TextureBrowser_showAll>(), Accelerator( 'A', GDK_CONTROL_MASK ) );
GlobalCommands_insert( "ToggleTextures", FreeCaller<TextureBrowser_toggleShow>(), Accelerator( 'T' ) );
GlobalToggles_insert( "ToggleShowShaders", FreeCaller<TextureBrowser_ToggleShowShaders>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
GlobalToggles_insert( "ToggleShowTextures", FreeCaller<TextureBrowser_ToggleShowTextures>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showtextures_item ) );
GlobalToggles_insert( "ToggleShowShaderlistOnly", FreeCaller<TextureBrowser_ToggleShowShaderListOnly>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
GlobalToggles_insert( "FixedSize", FreeCaller<TextureBrowser_FixedSize>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
GlobalToggles_insert( "FilterNotex", FreeCaller<TextureBrowser_FilterNotex>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
GlobalToggles_insert( "EnableAlpha", FreeCaller<TextureBrowser_EnableAlpha>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
GlobalToggles_insert( "SearchFromStart", FreeCaller<TextureBrowser_filter_searchFromStart>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filter_searchFromStart_item ) );
GlobalPreferenceSystem().registerPreference( "TextureScale",
makeSizeStringImportCallback( TextureBrowserSetScaleCaller( g_TextureBrowser ) ),
SizeExportStringCaller( g_TextureBrowser.m_textureScale )
);
GlobalPreferenceSystem().registerPreference( "UniformTextureSize",
makeIntStringImportCallback(UniformTextureSizeImportCaller(g_TextureBrowser)),
IntExportStringCaller(g_TextureBrowser.m_uniformTextureSize) );
GlobalPreferenceSystem().registerPreference( "UniformTextureMinSize",
makeIntStringImportCallback(UniformTextureMinSizeImportCaller(g_TextureBrowser)),
IntExportStringCaller(g_TextureBrowser.m_uniformTextureMinSize) );
GlobalPreferenceSystem().registerPreference( "TextureScrollbar",
makeBoolStringImportCallback( TextureBrowserImportShowScrollbarCaller( g_TextureBrowser ) ),
BoolExportStringCaller( GlobalTextureBrowser().m_showTextureScrollbar )
);
GlobalPreferenceSystem().registerPreference( "ShowShaders", BoolImportStringCaller( GlobalTextureBrowser().m_showShaders ), BoolExportStringCaller( GlobalTextureBrowser().m_showShaders ) );
GlobalPreferenceSystem().registerPreference( "ShowTextures", BoolImportStringCaller( GlobalTextureBrowser().m_showTextures ), BoolExportStringCaller( GlobalTextureBrowser().m_showTextures ) );
GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", BoolImportStringCaller( g_TextureBrowser_shaderlistOnly ), BoolExportStringCaller( g_TextureBrowser_shaderlistOnly ) );
GlobalPreferenceSystem().registerPreference( "FixedSize", BoolImportStringCaller( g_TextureBrowser_fixedSize ), BoolExportStringCaller( g_TextureBrowser_fixedSize ) );
GlobalPreferenceSystem().registerPreference( "FilterNotex", BoolImportStringCaller( g_TextureBrowser_filterNotex ), BoolExportStringCaller( g_TextureBrowser_filterNotex ) );
GlobalPreferenceSystem().registerPreference( "EnableAlpha", BoolImportStringCaller( g_TextureBrowser_enableAlpha ), BoolExportStringCaller( g_TextureBrowser_enableAlpha ) );
GlobalPreferenceSystem().registerPreference( "SearchFromStart", BoolImportStringCaller( g_TextureBrowser_filter_searchFromStart ), BoolExportStringCaller( g_TextureBrowser_filter_searchFromStart ) );
GlobalPreferenceSystem().registerPreference( "LoadShaders", IntImportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ), IntExportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
GlobalPreferenceSystem().registerPreference( "WheelMouseInc", SizeImportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ), SizeExportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
GlobalPreferenceSystem().registerPreference( "SI_Colors0", Vector3ImportStringCaller( GlobalTextureBrowser().color_textureback ), Vector3ExportStringCaller( GlobalTextureBrowser().color_textureback ) );
GlobalPreferenceSystem().registerPreference( "HideNonShadersInCommon", BoolImportStringCaller( GlobalTextureBrowser().m_hideNonShadersInCommon ), BoolExportStringCaller( GlobalTextureBrowser().m_hideNonShadersInCommon ) );
g_TextureBrowser.shader = texdef_name_default();
TextureBrowser::wads = !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw>( g_TextureBrowser ) );
TextureBrowser_registerPreferencesPage();
GlobalShaderSystem().attach( g_ShadersObserver );
TextureBrowser_textureSelected = TextureClipboard_textureSelected;
}
void TextureBrowser_Destroy(){
GlobalShaderSystem().detach( g_ShadersObserver );
Textures_setModeChangedNotify( Callback() );
}
GtkWidget* TextureBrowser_getGLWidget(){
return GlobalTextureBrowser().m_gl_widget;
}