Commit Graph

354 Commits

Author SHA1 Message Date
Garux 0f7af6aaa4 binds... * shift + u: new uniform CSG wrap merge algorithm, merging selected brushes and/or components 2018-10-16 01:20:09 +03:00
Garux 502cc59eee fix 64bit compilation 2018-10-07 04:54:32 +03:00
Garux 9c91f4fa78 binds... * alt + m1 in camera: new resizing mode for brushes, curves and doom3 lights with direct and indirect selection methods 2018-10-06 02:31:05 +03:00
Garux f99cf57f27 fix some strncpy use 2018-09-29 21:34:03 +03:00
Garux 86904473bb * picomodel: do some guessings about shader paths to handle more cases out of the box; ones are based on material and diffuse map names:
name w/o path: assume textures are in the folder, where model file is
		absolute path or with ..: try to cut at "/models/" or "/textures/" (as if leading to game folders); do previous case, if not
		strip extensions and turn slashes to forward ones anytime
	* picomodel::obj: fix diffuse map paths loading from .mtl
2018-09-29 14:39:10 +03:00
Garux cdd1676a59 minus inclusion, a bit of correctness in FBO_fallback 2018-08-29 00:12:00 +03:00
Garux c5f2279f4a * render direction arrow for group entities, having angle/angles key set or having angle/angles/direction attribute in .ent
draw condition relies on entity.getKeyValue, which also provides default values; thus removed default "0" for all group entities in .def loader
mind to add entity.getOnlySpecifiedKeyValue func or perform by visitor?
2018-08-16 20:00:58 +03:00
Garux 3706e1131a binds...
* m3: copy texture name, alignment +new: color, light power, color
	* alt + m3/drag: paste texture name (to pointed and selected stuff)
	* shift + m3/drag: paste texture name, alignment +new: light power
	* ctrl + m3/drag: paste texture seamlessly between brush faces +new: light color
	* ctrl + shift + m3/drag: project texture from copied brush face +new: paste light power, color
	* alt + ctrl/shift/ctrl+shift + m3/drag: respective texture alignment paste w/o texture name
fix void NormalizeColor( Vector3& color )
fix: reset texture clipboard texdef on selection in texbro (was only resetting scales)
2018-08-11 23:36:50 +03:00
Garux 461410f1a9 * fix automatic connection names resolving of cloned entities
issue was:
	create entity 1, clone to 2,3; connect 1-2, 2-3 = 1-3 connected; 2-3, 1-2/3-2 2-1 = ok; create all ones via menu/clone-make-unique/ctrl+c +v = ok
	clone-make-unique is broken, when operating with cloned entities, connected 3-2, 2-1 (ctrl+c +v too)
2018-07-27 20:21:42 +03:00
Garux 5c48131eba * rectangular selector gestures, enabling select, deselect and toggle behaviors 2018-07-23 16:25:32 +03:00
Garux bbc691a07b * more robust open/save/import dialog path handling (could crash by opening file w/o extension or with illegal one)
likely fix for extensions in uppercase in OSes with case dependent FSes
2018-07-21 22:12:51 +03:00
Garux a13ad776b4 * fix group entities name position with origin key used 2018-07-21 22:05:31 +03:00
Garux 9643c53990 * picomodel: fix parser->curLine for line number report (was increased twice) 2018-07-18 22:01:08 +03:00
Garux b12ecc838b picomodel: white default color of fm, md2 (was one white and rest black)
unified picoColor_white
2018-07-18 14:53:15 +03:00
Garux 47ef9a6ae2 * picomodel::obj: fix black default vertex color, also use one from .mtl 2018-07-14 20:52:17 +03:00
Garux f83dc2e891 * use external textures mipmaps generation, draw NPoT textures correctly 2018-07-10 00:54:35 +03:00
Garux 6f8a0668a3 add and use VolumeTest/View.getViewDir() 2018-05-18 01:55:20 +03:00
Garux ae1bd2c066 matrix4_for_normal_transform, matrix4_transformed_normal, plane3_transformed_affine_full functions 2018-05-16 14:16:43 +03:00
Garux e1bc4a8ba9 fix quaternion_for_unit_vectors, quaternion_normalised
RotateFree got lower (realistic) sensitivity
2018-05-16 02:59:18 +03:00
Garux 813cd70fd3 add vector3_max_abs_component_index, vector3_min_abs_component_index functions 2018-05-14 22:35:31 +03:00
Garux 446ab50511 really support mouse_moved_epsilon system in camera freelook
use FreezePointer chain for freelook selections/manipulaions instead of extra gtk motion handler (fixes one step latency in window observer aswell)
2018-04-17 14:26:49 +03:00
Garux 93aef246ea * support mouse_moved_epsilon system in camera freelook + refactor RadiantWindowObserver 2018-04-14 23:12:53 +03:00
Garux 3ae4188e3d simplify planeselectables if( camera ) check 2018-04-13 00:14:32 +03:00
Garux 48d75b777d * brush creation in camera; alt = modify height 2018-04-06 12:26:06 +03:00
Garux 8fbc462525 * select only plane of planeselectables in camera (since it's not easy to select multiple ones on purpose anyway) 2018-03-29 00:53:43 +03:00
Garux 75852ff0a1 robust algorithm for DragPlanes selection (Patch, Doom3Light) 2018-03-28 14:38:32 +03:00
Garux cf580963c2 more globalWarningStream() globalErrorStream() use 2018-03-21 16:06:22 +03:00
Garux b1e2f26124 use globalWarningStream() 2018-03-21 04:21:07 +03:00
Garux a02c1312c4 try to increase precision of matrix transform vector operations 2018-03-08 16:57:47 +03:00
Garux 0bf509dc1a * fix: FBO creation was random
* disable MSAA with samples = 0, even if more is forced via driver
2018-03-05 13:48:48 +03:00
Garux 74e101c7ba * fix and improve light power adjusting by mouse drag 2018-03-01 17:02:17 +03:00
Garux eae7ac024a clean namedentity, forward declarations, ostream_write 2018-02-22 18:56:53 +03:00
Garux 1b673b1a76 refactored EntityClass usage to only store being a miscmodel in miscmodel_is bool + set it on setting classname
* miscmodel filter: simplify and support miscmodels, defined by new way (xml .ent)
2018-02-19 00:40:51 +03:00
Garux f9157a6993 * point entities are understood as miscmodels, if <model attribute is present in xml .ent definition
* <model key= is not hardcoded to 'model' anymore, can use 'mdl'(q1) or w/e
2018-01-31 23:14:30 +03:00
Garux 387c4c0846 * prefs->game->paths: +Extra Resource Path option 2018-01-30 16:02:07 +03:00
Garux 78db33ff4a * fix crash, if renaming tag w/o shaders assigned 2018-01-16 14:40:16 +03:00
Garux 14ee12354d * new manipulator, applying skew transform 2018-01-11 14:20:05 +03:00
Garux e7b4a4fad2 add class Matrix4 commentary 2017-11-27 14:05:09 +03:00
Garux 618d31bc96 * fix: don't exclude worldspawn node on region() functions, so newly created brushes are visible afterwards
* fix: region() functions work for entities, having model, which is instantiated multiple times in a scene
	* warn on Map_RegionBrush with none selected
	* fix: 'region set brush' is deleting ultimateselected only (is using one to get bounds)
	* deselect components on any region() function: could be texturized or edited implicitly
	* allow 'region set selection' in components mode
	* Map_RegionXY: deselect anything (could leave stuff selected + invisible)
2017-11-05 22:58:59 +03:00
Garux 0dfdf77c18 rename 'supported formats' in open to 'all supported formats' 2017-10-02 18:37:40 +03:00
Garux 0b3f42ffbc * "BrushAlwaysCaulk" option is saveable for brush types other than q3
* brush format is preference for [maptypes, brushtypes]: [mapq1, quake], [mapq2, quake2], [mapq3, quake3]:
		preferences->Brush->Brush type: Axial projection, Brush primitives, Valve 220
	* autodetect brush type on map opening
	* brush face surfaceflags are optional on loading for flexibility
	* 'Snap planes to integer grid' option is always off by default
2017-09-16 16:37:39 +03:00
Garux 56997e1c66 * brush resize, face shear: select single face with angle, closest to view direction (or multiple ones with equal angles) 2017-08-12 18:40:50 +03:00
Garux fb4c1beb49 * fix FreezePointer in linux with custom input coordinate tranformation and in win10 2017-08-08 18:30:55 +03:00
Garux a28b531d84 Radiant:
misc...
	* entity inspector, entity list->'autofocus on selection' buttons: also do FocusAllViews() on clicking them
	* focus on preferences treeview on 2nd+ call to make text search to work
	* fixed WindowPositionTracker globally: minus many particular hacks, plus correct wnds positioning in Floating viewports layout
	* fixed ToggleShown functionality: shown/hidden wnds states are saved and loaded correctly in Floating viewports layout
	* also save/load XY and Cam viewports visibility states
	* new preferences->layout icons
	* fix: stop chaseMouseMotion on mouse button release
2017-08-02 09:54:33 +03:00
Garux 3f1c97ebeb Radiant:
misc...
	* selection system: fixes of: selecting point behind point (not perfectly precise distance)
					selecting occluded objects and faces via direct and indirect hits
	* select models from back in 2d
2017-08-02 09:53:56 +03:00
Garux 6eee961fcc Radiant:
binds...
	* shift + m3: apply texture name and alignment to selected primitives and faces (m3 was inconsistent + often required quite deep planning)
	* ctrl + shift + m3: also project tex from face to selection

misc...
	* lazy cursor updates in clipper mode
	* update cursor immediately on clipper mode toggles
	* fixes and optimizations of entity names rendering; for instance: don't prerender textures for unneeded names

	FBO overlay fixes
2017-08-02 09:53:07 +03:00
Garux e14027e117 Radiant:
misc...
	* render scene to FBO to get following options:
		preferences->camera->MSAA (def = 8 samples)
		preferences->orthographic->MSAA (def = 8 samples)
		coloured camera POV icon w/o rerendering the scene
		coloured rectangular selector box w/o rerendering the scene
	* fallback to glCopyTexImage2D (NPoT), if FBO isn't available
2017-08-02 09:52:30 +03:00
Garux fb7c979d42 Radiant:
misc...
	* place created simple patch mesh not in middle of bbox, but on edge to make result more usable
	* prefs-interface-layout-single scrollable toolbar
2017-08-02 09:47:35 +03:00
Garux a102c41b48 Radiant:
misc...
	* changed surface inspector behavior from 'set whole texture projection' to 'set modified value' (makes sense for multiple surfaces selected)
	* BP: surface inspector and Tex* binds scale texture by its axes, not world axes
	* BP: fix rotation of tex projection with scale S != scale T
	* BP: fix ruining nonregular tex projections by surface inspector (for example after fit/seamless/arbitrary projection)
	* jump over tex projection scale = 0 case, while modifying one (AP and BP)
2017-08-02 09:45:26 +03:00
Garux 335dcb2fa8 Radiant:
misc...
	* restrict unwanted angle(s) keys commits on moving generic, eclassmodel, miscmodel entities
	* reverted angle(s), origin, scale entity keys save format from %f to %g
	* fix uniform rotation operations for generic entities with angles key
	* use more precise meth for rotating point entities with only angle rotated
	* snap tiny inaccuracies in angle(s) and origin point entities keys
	* workaround: don't discard empty group ents, having origin key
	* entity class convertion: prevent converting worldspawn; prevent converting point entity to empty group
2017-08-02 09:43:35 +03:00
Garux 7bb36b774c Radiant:
menus...
	* view->show->Entity boxes (always show bbox for ents with model)
misc...
	FBO support
	* preferences->display->entities->Names Display Ratio (2D): hide names, if view_size/bbox_size > value; def = 64
2017-08-02 09:41:22 +03:00
Garux 62ccd942e5 Radiant:
misc...
	* oranje names for group entities, having childrens selected (also no distance cull in cam for those)
2017-08-02 09:38:53 +03:00
Garux 6a7758012d Radiant:
misc...
	* fix: noninitialized lightradii, if light value is not set (example: lightjunior)
	* light power is adjustable by mouse drag
2017-08-02 09:37:10 +03:00
Garux 43d4204697 Radiant:
misc...
	* new very fast entity names rendering system
	* render entity names in cam within < 512u dist or if selected
2017-08-02 09:36:47 +03:00
Garux 1df30a3b8c Radiant:
misc...
	* disabled depth write for qer_trans surfs and highlight (=any amount of layers is visible)
	* 20x faster light radii rendering
	* light radii are coloured and additive
	* anisotropic textures filtering option (def = yes)
2017-08-02 09:33:51 +03:00
Garux bc5dcc1699 Radiant:
misc...
	* extradebug_quicker BUILD mode (defines _DEBUG_QUICKER = no slowing down debug renderables)
	* draw bbox for having model + selected entities
2017-08-02 09:32:49 +03:00
Garux 969b901abe Radiant:
misc...
	* texbro search: SearchFromStart option (match start of texture name)
	* texbro search: entry is activated/deactivated by mouse pointing
	* texbro search: clear button
2017-08-02 09:26:22 +03:00
Garux e3fd576624 Q3map2:
code fixes

Radiant:

binds...
	* m1x2 on clipper point = do clip
menus...
	* misc->colors->opengl font selector
misc...
	* calculate farplane from g_MaxWorldCoord, g_MinWorldCoord (was const 32768)
	* 1.0f nearplane
	* numerous code fixes
2017-08-02 09:25:58 +03:00
Garux 65ca31fd44 Radiant:
menus...
	* Shortcuts item moved from Help to Edit
misc...
	* fix: q1 mdl reader out of bounds reading crash
	* fix: q1 mdl loading of MDL_FRAME_GROUP case
	* fix: rightclick main wnd border, release in texbro glwidget == crash (unfreezepointer)
	* texbro: search in currently shown textures
	* ask for saving nonsaved map on project settings change
	* func_detail to nongame group ents counter
	* deiconify main wnd, unmaximize maximized view on app closing to save correct layout data
	* close preferences dialog on ESC
	* Enter = Ok in global and path settings dialogs
	* print renderer stats in XY views too
	* global 'show renderer stats' option, def = off
	* ~10x faster opengl text rendering
2017-08-02 09:25:04 +03:00
Garux cba5583d23 Radiant:
binds...
	* m1 + shift drag: snapped modes of manipulators:
		scale free: scale two axes synchronously
	* m2 in entities creation menu: change classname; ctrl + m2: change classname, don't close menu
	* ctrl + m1 in entities creation menu: create entity, don't close menu (+offset every next entity by 8u or gridsize, if > 8)

misc...
	* fix: laggy selectors, manipulators in mlook mode
	* scale free->snapped mode: constrain to two axes, most perpendicular to view direction (i.e. works for two axes in 3d too)
	* scale free->snapped mode: use min move delta for scale (was max = hard to scale down); fix ZY projection case
	* fix: pointfile was considered as shown, when trying to load missing one
	* entity inspector->EntityProperties treeview: Tab keypress = focus Key field
	* 2x2 layout: allow gtk to handle separators positions; fixes: unmaximize wnd, maximize = horizontal separators > center
		fixes: unmaximize wnd = not updated views glwidget positions on some systems
	* fix: paint selector, selecting occluded faces
	* camera->field of view option
	* wider Texture Gamma preference range
	* wad games->texbro treeview: do not group names, using underscore; fixes crash on loading parent; fixes mess if path contains underscore
	* fix: do not quit freelook on autosaving
	* entity creation menu has ability to be 'tearoff'
	* wad games: fix TextureBrowser_ShowDirectory crash on loading common dir (can cfg to load .wad), on loading containing dir (do nothing)
	* wad games: fix crash on selecting a shader (not a plain texture) in tex bro
	* wad games: more reliable filterbar texturing defaults
	* shader for 'caulk new brushes' and 'clipper uses caulk' options is optional via 'shader_caulk' option in .game
2017-08-02 09:24:32 +03:00
Garux c92c662abb Radiant:
binds...
	* Tab in freelook: smooth turn around selected, while focusing on one

misc...
	* activate key_press_handler before special_key_press_handler to allow CameraFree* commands, bound to special (gtk: !accelerator_is_valid) keys
	* update workzone on partial deselecting too (was updating only on adding to selection)
2017-08-02 09:22:10 +03:00
Garux dfce2da577 Q3map2:
disable fastnormalize for light: was increasing dirt from arealights, lighting with acute angle

Radiant:

binds...
	* QE tool: alt + m1 drag in primitives mode:
		click face = clicked faces shear
	* m3 in texbro: select texture w/o applying to selection
	* `: XYFocusOnSelected
	* ctrl + shift + e: Select Connected Entities
misc...
	* search in shortcuts list
	* edit shortcuts on m1 dbl click
	* edit shortcuts fix: could highlight a few rows for editing
	* texbro: toggle off hideUnused on loading a tag
	* fix of: undo something, select tex in texbro, no redo available
	* epsilon in resize brush selector to prevent perpendicular faces pickup
	* clone group entity primitives to separate entity on cloneSelectedMakeUnique
	* Focus on Selected option in Entity List (focus cam and center xy)
	* entity inspector: connected entities walker (select target / targeting / both)(focus)
2017-08-02 09:21:32 +03:00
Garux 461d008daa Q3map2:
* fix: parsing of /* */ comments, having * or / inside

Radiant:

misc...
	encapsulate RETURN_FALSE_IF_FAIL macros with do while 0: minus warnings
	* button to call color selector from ents inspector color entry
	* explanatory text on initial engine path configuration
	* don't show Global preferences by default, except first start
	* activate {xyview, camera, texbro glwidget} on mouse button press and scroll, so {texbro treeview and console} hotkeys do not override global ones
	* activate windows, containing xyview, camera, texbro on mouse scroll
	* fix: autoapplying trigger texture on entity creation is undoable
	* fix: texbro m1/2 x2 work, when some tag is loaded
	* bold key and spawnflags names in entity inspector entity description
	* fix: +CameraFreeMove* command, +shift, -CameraFreeMove*, -shift = still moving (reason: caps letter)
2017-08-02 09:20:56 +03:00
Garux 3a78d90201 Radiant:
binds...
	* m1 + shift drag: snapped modes of manipulators:
		freedrag: constrain to axis with biggest move amount
		rotate axis: snap to angles, multiple of 15'
		scale axis: scale all axes synchronously
		scale free: scale axes with non zero drag synchronously (i.e. two visible ones in projection views)
misc...
	* fix: CameraFreeMoveUp, CameraFreeMoveDown shortcuts are editable
	* prism, cone prefabs: increased precision
	* fix: out of pivot rotating is active from start, no additional magic is needed for that
	* fix: could lock (but not set) transform origin in non-pivoted mode
	* arbitrary rotation dialog allows decimals
	* fix: grid rendering with ToggleGridSnap off
	* fix of: scale tool scale, locked to 1 for things w/o bbox with bigger grid (e.g. single misc_model)
		(snapped drag start was = 0, scale func depends on initial click point: closer to center = more extreme scaling)
	* fix: make detail / structural are undoable
	* default autosave period: 5 -> 15 minutes
	* texBro option: hide nonShaders in common folder; def = yes; are shown, if are in use
2017-08-02 09:10:43 +03:00
Garux 5a8c27d93c menus...
* view->show: toggle crosshair, size, grid are check menu items
	* view->show: +Show Light Radiuses toggle
	* view->show->show stats makes effect immediately
	* view->show fix: check menu items are sensitive to changing options via shortcuts

misc...
	* option to disable main toolbar
	* removed bobtoolz caulk selection button; filterbar one does the job better
	* filterbar: + region set selected button; rightclick = region off
	* filterbar: + hide selected button; rightclick = show hidden
	* SelectionSystem option: prefer point entities in 2D views (def = yes)
	* filterbar: indicate region, hide states by buttons states
	* fix: region compiles (run build with region enabled = compile regioned part only)
	* solid selection boxes by default (m_bNoStipple)
	* always use stipple for stuff behind stuff in 3d (was dependent on m_bNoStipple)
	* del unused ChooseSmallGridMajorColor ChooseSmallGridMinorColor preferences pipeline
	* fix: Active View Name and Outline... Clipper... colors saving
	* fix: ChooseCameraSelectedBrushColor changes the color (requires restart)
	* fix: ChooseSelectedBrushColor preference saving (requires restart)
	* fix rubberband selector appearence in 2D with 'show window outline' option enabled
	* multiple projections layouts: activate a projection on zoom
	* multiple projections layouts: added wnds updates to correctly indicate active projection (via wnd outline and projection name)
	* draw projection name is independent from show coordinates option
	* multiple projections layouts: greyscale axes in inactive views
	* 'show coordinates' is disabled by default
	* quick (hacky) method to render things, indicating viewport being active or not (axes, view name, wnd outline)
2017-08-02 09:07:44 +03:00
Garux cac514541c Radiant:
binds...
	* F12: maximize main wnd view under cursor
	* ctrl + t: patch thicken
menus...
	* simplified curve menu
misc...
	* square option in exact patch creators (= redisperse rows + cols)
	* axis option in patch deform dialog
	* spinner instead of entry in: patch deform, thicken; brush prism, cone, sphere, rock dialogs
	* maximized brush cone prefab sides limit
2017-08-02 09:06:50 +03:00
Garux e7c45da823 Q3map2:
* code fixes
	* packer: !FAIL! msg for missing ingame resources, ~fail for the rest
	* bumped stack size to 4Mb to fix crash for huge skies, using old shaders with fairly useless q3map_surfacelight + q3map_lightsubdivide < 999 combo


Radiant:

binds...
	* F5: run first in the list or recently invoked build option
	* F11: fullscreen

misc...
	* opening *.map, sent via cmd line: enabled for non win32 too
	* fix: textures find/replace wnd better default pos, size
	* fix: crash in CSG::Subtract
	* fix crash: main wnd maximized + 'start on primary monitor' off + monitors > 1
	* correct save/restore of main wnd pos/size and maximized/fullscreened states
	* scale widgets consistently along with main wnd, while using regular layout
2017-08-02 09:06:17 +03:00
Garux 0d5ebb17b2 Q3map2:
fix compilation on linux
	* packer: pack actual loaded bsp instead of one, found in vfs

Radiant:

binds...
	* Q - toggle QE/Scale tools (MouseDragOrScale command)
	* new MouseRotateOrScale command
	* shift + m3: set custom transform/pivot origin in pivoted mode
		switch manipulator mode = disable
		is snapped to (if SnapToGrid is on):
			grid
			selection bbox edges
			selection bbox origin

misc...
	* Scale tool: now scales bbox by gridsize increment
	* m1 selector fix: shift/ctrl + m1 drag, release shift/ctrl, release m1 = replace brush selection
	* m1 selector fix: do not select when dragged off pivot in pivoted mode
	* don't restore cursor pos after quit mlook (do center)
	* toggle and paint selectors do select matching stuff (depth threshold ~= 0.1 u)
2017-08-02 09:04:48 +03:00
Garux 173f350be7 Q3map2:
* fix crash with nonpthreads xmllib + multithreading + output to system console
	* number of code fixes
Radiant:

misc...
	* fix: clone group ent / map import / saving map as : group ents name labels at 0,0,0;
	* number of code fixes
2017-08-02 09:00:11 +03:00
Garux 3ec33465b1 Radiant:
misc...
	* fix: deselecting particular primitives, invert selection work for expanded group entity selection (these are deselecting parent node)
	* do not render entities selection in components mode; fixes 'invisible components for expanded group entity selection'
2017-08-02 08:43:59 +03:00
Garux dce6730b39 Radiant:
misc...
	* fix: select inside and touching: ignored ANY filters and hiding, and region
	* fix: M3 tex paint/grab ignored _hidden_ models
	* fix: M3 tex paint/grab ignored group ent (world, triggers, et cetera), model filters
	* fix: shift+a by tex: ignored group ent (world, triggers, et cetera) filters
	* fix: tex find/replace: ignored any filters, regioning & hiding
	* fix: shift+a by classname: ignored filters, hiding, region
	* fix: floor walker ignored group ent filters
	* fix: csg subtract ignored group ent filters
	* fix: invert selection: ignored group ent filters
	* fix: tex find/replace: 'select by shader' mode for patches (was replacing with notex instead)
	* fix: select inside and touching: were selecting group ents, as single unit (=sensitive to parent node and its bbox)
	* fix: csg merge two group ents = empty group ent
	* fix: csg subtract group ent completely = empty group ent
	* fix: hollow group ent: could produce empty group ent
	* func_groups are filtered by world filter only, not entities one
	* new func_group filter, filterBar button; Rightclick = create func_group
2017-08-01 14:27:03 +03:00
Garux 6592d65469 Radiant:
misc...
	* made shaderplug msg to look not like error (but barely noticeable)
	* removed Texdef_FitTexture copypasted code
	* ctrl+shift+mouse strafe mode: moving mouse forward moves camera forward, back - back
	* add map to recent ones on SaveMap (instead of doing that in 'open by cmd line': spoils the list)
	* fix: spin buttons alignment in patch inspector
	* fix: patch inspector window pos save/restore during run time
	* removed console, texbro buttons in regular layout
	* ent inspector: saving window splits pos in non regular layouts
	* ent inspector: saving lower split pos aswell
	* ent inspector: fix of: minimizing part behind middle to 0
	* saving find/replace wnd pos; bringing ontop, if is (present + called)
	* moved 'find unique name for' output to _DEBUG
	* fix of 'GLib-CRITICAL **: Source ID was not found when attempting to remove it' in buid monitor timer
	* fix: build menu customizing: command field is reachable right after creating new entry
2017-08-01 14:25:41 +03:00
Garux 9d6e27e4e3 Radiant:
misc...
	* fix: texbro m2 drag in 2x2 layout
	* fix: crash in (texbro + freezePointer)
	* fix: all sorts of problems with freezePointer drags near widget borders
2017-08-01 14:25:00 +03:00
Garux b017c473e8 Radiant:
menus...
	* help+: Blendmodes cheatsheet
misc...
	* fix treemodel Clang compilation
	* fix: 1x1 textures crash and appearence
	* fix of: create func static in non doom3 gametype = group entity w/o objects
	* merged tex bro textures borders; stipple indicates shaders
	* realigned tex bro text, so one doesn't collide with textures borders
	* fix of texture focusing in tex bro
	* grayscale RLE TGA support
	* unsupported Doom 3 entity keys: popup->log warning
	* patch inspector: +flip texture buttons
	* disabled texture lock by default (confuses novices, suddenly)
	* added MeshTex plugin src to project, compiled, fixed (works now-)
2017-08-01 14:23:38 +03:00
Garux 86023af46c Radiant:
misc...
	* local gtk2 themes support; cfgs are .gtkrc-2.0.radiant, .gtkrc-2.0.win; +~100 themes included;
		MS-Windows theme is one, inheriting current appearence on Windows
	* GTK2 theme & font selector (Misc->Colors->Gtk theme...) (need restart after pair of naughty engines tho)
	* openGL implementaion of rubberband selector (w/o rerendering whole scene) (fixes visual issues with Aero)
2017-08-01 14:06:41 +03:00
Garux 2de8ee725b Radiant:
misc...
	* fix of 2.24 related: minimize floating window = whole app minimizes + can't restore
	* fix of 2.24 related: glwidgets inside floating windows were not shown after hide/show of parent widgets
	* tex bro: menubar = toolbar
2017-08-01 14:06:00 +03:00
Garux 6f51c7f28d Radiant:
misc...
	* filter toobar buttons also handle right mouse clicks:
		caulk: apply caulk tex
		clip: toggle apply clip/weapclip tex
		hint: toggle apply hint/hintlocal/hintskip tex
		triggers: apply trigger tex
		liquids: toggle apply watercaulk/lavacaulk/slimecaulk tex
		areaportals: toggle apply nodraw/nodrawnonsolid tex
			shader names are configurable through respective shader_* keys in .game file
		details: make detail
		structural: make structural
	* png icons with real alpha; partially antialiased
2017-08-01 14:03:16 +03:00
Garux a59855266c Radiant:
binds...
	* douplicated basic shortcuts: arrows - camera freemove, ESC - deSelect, backSpace - delete

menus...
	* modify+: snap to grid (ctrl+g)

misc...
	* fixed warning on import (q3map2_type not found)
	* patch thicken
	* removed douplicate accelerators registering
	* trigger_* entities get textures/common/trigger tex on creation
		( unless different is set in .game file via shader_trigger key )
	* opening *.map, sent via cmd line (can assign *.map files in system to be opened with radiant)
	* -aero cmd line key to enable aero transparency
	* opening maps with bad tex defs (.#QNAN, .#IND, .#INF)
		(happens sometimes after rotating & often scaling with tex lock (in BP mode)); error->warning
2017-08-01 14:00:12 +03:00
Garux 0fb65a91c7 Q3map2:
* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight
	* -contrast -255..255, def 0: lighting contrast
	* packer improvements

Radiant:

binds...
	* entity inspector: Tab enters Key field, toggles between key/value fields; Del deletes keys; Esc quits

misc...
	* improved mwheel 2d zoom by Neumond
	* +makeRoom: like hollow, but extrudes faces outwards; for making rooms
	* deactivating tex dirs tree after loading dir, so SPACE and ENTER aren't broken for 2D after that
	* Regular, RegularLeft layouts: smaller console, bigger tex browser
	* Rotate, Scale dialogs: values aren't erased on Enter, OK, Apply (are on cancel, esc)
	* Rotate dialog: fix: new value in focused field wasn't taking in account on Enter
	* +updating texture directories list on 'flush and reload shaders' (reloading shaderlist aswell)
	* NumLock perspective window fix
	* ctrl+k(ConnectEntities): friendlier to complex connections, takes in account existing keys
		(priority: target > targetname > none)
	* +'all Supported formats' default option in open dialogs
	* defaulted show light radii
	* camera fov: 90->110
	* cubic clip: off by default; bigger def dist; fixed button's shortcut tip
	* prefs: Min & Max texture thumbnail size + dependant on scale;
		def = *scale .5, min 48, max 160 (makes range 96-320 visually differentiated)
2017-08-01 13:57:26 +03:00
Garux bf803dd851 Q3map2:
* -bounceColorRatio 0..1 (ratio of colorizing sample by texture)
	* -debugclip: autoclip debug, uses shaders debugclip, debugclip2
	* >2GB makefile option, allows up to 3GB ram on 32bit, 4GB on 64bit
	* speedup patch to use fast sqrt at some points of light phase, where precision is not needed

Radiant:

binds...
	* paste to camera - shift+v (alt+v was leading to texBro-View menu)
2017-08-01 13:33:37 +03:00
Rudolf Polzer ac4581fd4a More clang fixes. 2014-02-13 17:19:13 +01:00
Rudolf Polzer e3251259ad Some clang fixes. Not all yet. 2014-02-13 17:13:24 +01:00
Rudolf Polzer dc9f838f57 Fix touchpad scrolling on Linux. 2013-12-10 06:54:15 +01:00
Rudolf Polzer a0359528df gtk is retarded. Nevertheless, the warping CAN be platform independent. 2013-03-16 20:02:31 +01:00
Rudolf Polzer a3125d4f99 also kill the win32 specific path (gtk should handle this anyway) 2013-03-16 19:51:14 +01:00
Rudolf Polzer f5055d8528 get rid of some REALLY stupid code (generic pointer READ, but x11 specific pointer WARP?!?) 2013-03-16 19:43:33 +01:00
Rudolf Polzer 2f573dd6b4 debugging.h: use int 3 on amd64 too 2013-01-14 11:55:49 +01:00
Nodenum 805046c354 Fix bug #1356: .obj loading bug in picolib
There's a bug in picolib when parsing the first group in an .obj file.

The library tries to set the surface name to a surface pointer
that is still NULL.

This gets silently ignored but the problem reappears later
in a warning message when the material or a face is parsed.
2012-12-17 09:32:19 +01:00
Rudolf Polzer 646e93a73b fix compile error 2012-10-25 09:57:05 +02:00
Rudolf Polzer cb907744d6 l_net: don't segfault of gethostbyname(gethostname()) fails
Can happen on Linux with misconfigured /etc/hosts.
2012-10-24 15:55:42 +02:00
michaelb 1f0271a988 fix invalid use of <glib/...> headers 2012-04-09 09:44:35 +02:00
Rudolf Polzer b7e36c120e Merge remote-tracking branch 'github/master'
Conflicts:
	.gitignore
	config.py
	libs/synapse/synapse.cpp
	plugins/imagehl/lbmlib.cpp
	plugins/surface_heretic2/surfacedialog.cpp
	plugins/surface_ufoai/surfacedialog.cpp
	radiant/brushscript.cpp
	radiant/main.cpp
	radiant/preferences.cpp
	tools/quake3/common/cmdlib.c
	tools/quake3/common/cmdlib.h
	tools/quake3/q3map2/path_init.c
	windows_compile_guide/index.html
2012-03-27 12:11:37 +02:00
Rudolf Polzer e4287c28bb my own uncrustify run 2012-03-27 12:03:21 +02:00
Ben Noordhuis ca8d032cfb fix warning: unused variable 'foo' 2012-03-18 02:17:09 +01:00
Ben Noordhuis 3311b00ae6 fix warning: format not a string literal and no format arguments 2012-03-18 02:13:11 +01:00
Timothee TTimo Besset 830125fad0 uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
Rudolf Polzer 747e474c40 remove internal libjpeg6 copy (patch by monad) 2012-03-01 10:24:29 +01:00
rambetter 75220350bc Switching order of picoModuleLWO and picoModuleOBJ as a quick
and dirty workaround to problems in libs/picomodel/pm_obj.c which
passes files that aren't Wavefront ASCII.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@491 8a3a26a2-13c4-0310-b231-cf6edde360e5
2012-02-14 18:31:09 +00:00
Rudolf Polzer 636baaba0f more compile fail 2011-07-01 12:18:32 +02:00
Rudolf Polzer 114175def3 fix more compile errors 2011-07-01 11:41:02 +02:00
Rudolf Polzer c75ae4296b forbidden dirs: allow wildcard patterns 2011-07-01 11:27:15 +02:00
Rudolf Polzer bf4ab34b0a more warnings done. Now q3map2 is warning free apart from libpng deprecation problems. 2011-06-05 19:47:08 +02:00
Rudolf Polzer 22bb91a57d fix some compile errors 2011-06-05 19:18:08 +02:00
Rudolf Polzer 5fe03b9130 ASE support: support *node_name 2011-06-05 18:57:26 +02:00
Rudolf Polzer 028fc5286c hide another "error" 2011-05-22 20:35:37 +02:00
Rudolf Polzer 98da1e8a2e fix compile on current Arch Linux 2011-05-22 20:34:23 +02:00
Rudolf Polzer 1486221a62 fix compile on arch linux 2011-05-01 21:26:26 +02:00
Rudolf Polzer d9f3f840b7 turn two picomodel errors into warnings 2011-04-12 20:40:19 +02:00
rambetter 33da149be0 Backing out commit 483. Going to set linker flags instead.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@484 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 04:08:22 +00:00
rambetter e39f6f4bae Increasing stack size on Windows build.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@483 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 03:56:18 +00:00
Rudolf Polzer e9b8397628 JPEG support: allow grayscale JPEG files in q3map2 (untested) 2011-02-23 13:15:44 +01:00
rambetter 561e062c87 This is a major change that updates the 3rd party libs on Windows builds.
A couple of things are broken right now:
- OpenGL font in Windows not appearing (expected to be broken, will fix)
- Linux build broken because it loads some .vcproj files that are removed
- 3rd party libs are downloaded from porky.nerius.com, not id Software


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@473 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-02-21 14:37:49 +00:00
Rudolf Polzer dfb4b5c8c1 more fixes 2011-01-13 21:10:43 +01:00
Rudolf Polzer 4ab91bf770 fix compile error 2011-01-13 20:10:12 +01:00
Rudolf Polzer 34a1e2074b ::zerowing-base=428 2011-01-12 13:58:55 +01:00
rambetter 3326472fee Adding MATHLIB_VECTOR_NORMALIZE_PRECISION_FIX in mathlib to control which
version of code in VectorNormalize() is used.  Yes, I put the old code back
in there, and it's active if MATHLIB_VECTOR_NORMALIZE_PRECISION_FIX is 0.
Right now it's 1, so the fixed code is active.  I need this quick way to
test regression tests.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@424 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-12 03:35:57 +00:00
Rudolf Polzer 94cb905da9 ::zerowing-base=422 2011-01-11 14:39:55 +01:00
rambetter a16ee23adf Importing code changes for q3map2 from Rambetter-math-fix-experiments branch
into trunk.  Right now all the new code that fixes problems is turned off. 
There are three	new #defines in q3map2.h:
EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES, EXPERIMENTAL_SNAP_NORMAL_FIX,
and EXPERIMENTAL_SNAP_PLANE_FIX.  All of these are currently set to 0, which
means don't enable that new code.  You can easily edit these to be 1 in order
to enable the new code.

There are very very minor changes to the code even with these three #defines
disabled.  They are as follows.

- In PlaneEqual() in map.c, now considering deltas equal to given epsilon
values as "far enough to be different".  Previously, the '<=' operation was
used, now '<' is being used.

- In FindFloatPlane() in map.c, considering delta equal to distanceEpsilon
(for plane distance) to be sufficiently far away.  Before, delta had to be
strictly greater than distanceEpsilon.

- VectorNormalize() in mathlib.c is more accurate now. 	This change itself
causes at least	one regression test to succeed.  The previous implementation
of VectorNormalize() caused excessive errors to	be introduced due to sloppy
arithmetic.

Note, the epsilon changes account for the possibility that the epsilons 
are set to 0.0 on the command-line.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@416 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-10 06:15:47 +00:00
Rudolf Polzer 7a04b6fdea Author: rambetter
Date: Thu Dec 30 21:03:13 2010
New Revision: 390

Modified:
GtkRadiant/trunk/libs/mathlib.h
GtkRadiant/trunk/libs/mathlib/mathlib.c
GtkRadiant/trunk/tools/quake3/common/polylib.c
Log:
Undoing commits r363 and r371 as it pertains to polylib.c, mathlib.c,
and mathlib.h (the regression tests have not been removed).
Trunk is now restored to a state that it was in before I started
trying to fix the math accuracy errors in q3map2.  Commits r363 and
r371 were "correct" and did improve math accuracy significantly, but
unfortunately the underlying cause of math accuracy issues is something
else, which is being addressed in branch Rambetter-math-fix-experiments
currently.  I'm taking the BSD approach here, which is "we not going to
partially fix the problem.  it's all or nothing".  Otherwise it's just
too risky in my opinion.  I don't like playing Whack-A-Mole.

Someday, we might merge Rambetter-math-fix-experiments branch to trunk.
Sorry about all these needless commits to trunk.
2010-12-31 18:54:33 +01:00
rambetter 5526da8cdc Undoing commits r363 and r371 as it pertains to polylib.c, mathlib.c,
and mathlib.h (the regression tests have not been removed).
Trunk is now restored to a state that it was in before I started
trying to fix the math accuracy errors in q3map2.  Commits r363 and
r371 were "correct" and did improve math accuracy significantly, but
unfortunately the underlying cause of math accuracy issues is something
else, which is being addressed in branch Rambetter-math-fix-experiments
currently.  I'm taking the BSD approach here, which is "we not going to
partially fix the problem.  it's all or nothing".  Otherwise it's just
too risky in my opinion.  I don't like playing Whack-A-Mole.

Someday, we might merge Rambetter-math-fix-experiments branch to trunk.
Sorry about all these needless commits to trunk.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@390 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-31 03:03:13 +00:00
Rudolf Polzer 469cba24be Author: rambetter
New Revision: 379
Undoing revision 377 (reverting just those files modified by that
commit).  I have disovered the fundamental problem to the math error problems,
and although this commit (r377) is "correct", it fails to address the
fundamental problem.  Therefore, I'd rather leave the code in a state that
has the exact same behavior as before until I get a chance to address the
fundamental issue.
2010-12-29 17:41:57 +01:00
Rudolf Polzer 7aa95f5ab5 svn r377 by Rambetter:
Continuing work on BaseWindingForPlane() in polylib.c.  In fact I'm pursuing
the approach that was committed in r375 (but was then backed out).  I can't
believe my eyes, but I seem to be getting 0.000000% error in some of my
regression tests.  The trick is to scale by a power of 2 and never do a
VectorNormalize().
2010-12-29 17:38:21 +01:00
rambetter f62ab305fc Undoing revision 377 (reverting just those files modified by that
commit).  I have disovered the fundamental problem to the math error problems,
and although this commit (r377) is "correct", it fails to address the
fundamental problem.  Therefore, I'd rather leave the code in a state that
has the exact same behavior as before until I get a chance to address the
fundamental issue.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@379 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-29 09:00:47 +00:00
rambetter f36b40ae62 Continuing work on BaseWindingForPlane() in polylib.c. In fact I'm pursuing
the approach that was committed in r375 (but was then backed out).  I can't
believe my eyes, but I seem to be getting 0.000000% error in some of my
regression tests.  The trick is to scale by a power of 2 and never do a
VectorNormalize().


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@377 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-29 04:32:35 +00:00
Rudolf Polzer ec64df5697 Author: rambetter
Date: Tue Dec 28 04:02:11 2010
New Revision: 371

Rewriting BaseWindingForPlane() in polylib.c from the ground up.  The behavior is totally unchanged, and I verified this by running extensive tests.  The only difference is that the math precision is much much better now.  Performance should be better as well (but that is not tested).  This is a major milestone because it fixes two regression tests: disappearing_sliver2 and sparkly_seam.
Improvements to math precision is ongoing and more improvements can probably be made even after this patch.
I will update the README.txt files in the regression tests in a separate commit.  This commit only includes the actual fixed code.
2010-12-28 11:24:25 +01:00
rambetter c5449b8cc5 Rewriting BaseWindingForPlane() in polylib.c from the ground up. The behavior
is totally unchanged, and I verified this by running extensive tests.  The
only difference is that the math precision is much much better now.
Performance should be better as well (but that is not tested).
This is a major milestone because it fixes two regression tests:
disappearing_sliver2 and sparkly_seam.
Improvements to math precision is ongoing and more improvements can probably
be made even after this patch.
I will update the README.txt files in the regression tests in a separate
commit.  This commit only includes the actual fixed code.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@371 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-28 10:02:11 +00:00
Rudolf Polzer 2a853e5b62 take over q3map2 sliver fix from ZeroRadiant trunk (r363) 2010-12-27 10:23:57 +01:00
rambetter f7764a84b2 Fixing "disappearing_sliver" bug.
A regression test is included.
This is a bug in q3map2.  Please read
regression_tests/q3map2/disappearing_sliver/README.txt for more info.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@363 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-27 08:08:00 +00:00
Rudolf Polzer 50218d2883 Revert "fix some more of the weird workarounds"
This reverts commit b8ef001e49.
2010-12-11 14:52:52 +01:00
Rudolf Polzer b8ef001e49 fix some more of the weird workarounds 2010-12-09 07:08:34 +01:00
Rudolf Polzer d792d26da8 add an ifdeffed out font size workaround 2010-12-09 06:54:14 +01:00
Rudolf Polzer ceaa322eef be a little nicer to switching font system at compile time 2010-12-09 06:52:52 +01:00
TTimo 0152053e52 fix Linux compile from mhash stuff
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@339 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-11-26 06:46:05 +00:00
TTimo e393e112f4 compiles again on win32, trashed mhash
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@338 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-11-26 05:59:17 +00:00
Rudolf Polzer 9bd26c2ebe switch over to pango rendering 2010-11-18 17:13:08 +01:00
Rudolf Polzer 3ce82871e3 refactoring font code to hopefully be closer to be able to exchange the font system by something not call list based 2010-11-18 17:01:21 +01:00
Rudolf Polzer e240a832bd pango font stuff: remove reference to a deprectaed pango interface from the new ZeroRadiant code (duh...); make pango a proper dependency now 2010-11-18 12:55:49 +01:00
Rudolf Polzer a9e31a3db5 glfont.cpp: add an internal class that uses Pango 2010-11-16 14:07:06 +01:00
Rudolf Polzer 7a0665f156 automatically run the decompiler when specifying a BSP file in Import... 2010-10-10 16:04:41 +02:00
Rudolf Polzer 599056d188 allow different file type selections for open/import/save 2010-10-10 14:35:18 +02:00
Rudolf Polzer d5a9782200 fix some more warnings 2010-10-05 15:04:45 +02:00
rpolzer 5ec3a47e10 q3map2 is now waring free 2010-10-05 10:57:07 +02:00
Rudolf Polzer 71271751d1 display entity boxes as [/]. Second line not needed. 2010-07-30 16:11:33 +02:00
Rudolf Polzer a40dc77dd9 add more vertexes to the entity display to make it more visible (paint an X in its middle) 2010-07-29 18:57:08 +02:00
Jānis Rūcis 4947520bd1 Fix wireframe entity display in 2D window
On 64-bit systems, sizeof(size_t) != sizeof (unsigned int).
2010-07-28 21:11:34 +03:00
Rudolf Polzer 0c20b6e140 Merge remote branch 'icculus/master' 2010-06-04 20:58:08 +02:00
jal 73c5be6f5f convert to float the input of RGBTOGRAY macro, or it can cause rounding errors in byte vectors. 2010-05-28 21:49:38 +02:00
Jānis Rūcis b566370748 Remove unnecessary locale/UTF-8 encoding conversions 2010-05-20 19:45:59 +03:00
Rudolf Polzer d539f09864 Merge branch 'master' of ssh://icculus.org/netradiant into icculus 2010-05-10 18:30:58 +02:00
jal be4e243888 Increase the influence of directional lights on the deluxemap by a)Ignoring angle attenuation for directional contribution and b)Scaling down by 1/4 the contribution of radiosity (deeper explanation in a comment at LightContributionToSample). 2010-04-30 11:32:11 +02:00
Rudolf Polzer 54ccfc9f18 fix lots of CRLFs 2010-04-17 21:02:26 +02:00
Rudolf Polzer 2da03eb7b0 fix mismatched new/delete 2010-02-11 13:03:21 +01:00
Rudolf Polzer 6255d00622 support "angles" key in generic entities 2010-02-11 10:33:37 +01:00
Rudolf Polzer f0c84c72af unique names debugging (please revert when the bug is fixed) 2010-02-09 21:11:42 +01:00
divverent b9b9429a0a merge l_net from ZeroRadiant
git-svn-id: svn://svn.icculus.org/netradiant/trunk@409 61c419a2-8eb2-4b30-bcec-8cead039b335
2010-01-04 10:39:05 +00:00
divverent 04a61593c3 ToggleGridSnap command (beware of it)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@401 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-10-04 19:15:55 +00:00
divverent 9374d73cbf if a font was not found, fall back to fixed or courier new - should fix "missing font" issues
git-svn-id: svn://svn.icculus.org/netradiant/trunk@352 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-28 12:48:47 +00:00
divverent d909e5b8c7 patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals
git-svn-id: svn://svn.icculus.org/netradiant/trunk@324 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 16:32:45 +00:00
divverent accda3fda7 hopefully fix llrint
git-svn-id: svn://svn.icculus.org/netradiant/trunk@320 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-14 06:47:48 +00:00
divverent df072b781c slightly better font handling, enjoy!
git-svn-id: svn://svn.icculus.org/netradiant/trunk@313 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-09 10:16:31 +00:00
divverent 2f675b648f move windows.h include upwards to not confuse visual studio
git-svn-id: svn://svn.icculus.org/netradiant/trunk@239 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-30 11:56:01 +00:00
divverent 8e10595ce3 make it work with older Gtk again
git-svn-id: svn://svn.icculus.org/netradiant/trunk@229 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-25 11:49:50 +00:00
divverent 2a41079750 new awesome feature: the shortcuts list can now be EDITED
git-svn-id: svn://svn.icculus.org/netradiant/trunk@228 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-25 10:35:37 +00:00
divverent 472f73116c avoid crashing q3map2 if a surface is >99999
git-svn-id: svn://svn.icculus.org/netradiant/trunk@227 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-23 14:20:23 +00:00
divverent be63f42ed5 picomodel: support OBJs without material groups
git-svn-id: svn://svn.icculus.org/netradiant/trunk@219 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-13 09:26:45 +00:00
divverent bc8893fcd7 remove now unused LeftJustified classs (it is perfectly correctly coded, but crashes on intel macs on leopard, so forget it)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@209 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-04 14:59:20 +00:00
divverent 72f386416f fix int overflow in "loof"
git-svn-id: svn://svn.icculus.org/netradiant/trunk@190 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-14 16:50:14 +00:00
divverent c75a6b31c6 new toys :P
git-svn-id: svn://svn.icculus.org/netradiant/trunk@153 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-07 08:37:33 +00:00
divverent 4f43944e44 build fix for Debian's i586-mingw32msvc
git-svn-id: svn://svn.icculus.org/netradiant/trunk@141 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-12-10 16:50:31 +00:00
divverent 75284d96b8 correctly support [ and ] keys
git-svn-id: svn://svn.icculus.org/netradiant/trunk@138 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-12-10 11:38:15 +00:00
rpolzer eb8babab1a win32 font fix, win32 build fix by ingar
git-svn-id: svn://svn.icculus.org/netradiant/trunk@130 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-11-21 10:53:43 +00:00
rpolzer 7077b12d7d Some not THAT memory demanding limits extension;
use right file name when looking for .mtl


git-svn-id: svn://svn.icculus.org/netradiant/trunk@129 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-11-20 14:25:50 +00:00
rpolzer c39d650046 more path lengths
git-svn-id: svn://svn.icculus.org/netradiant/trunk@126 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-11-07 15:54:07 +00:00
rpolzer 3c8d97704b fix OpenGL erorr bug on XP software renderer; use svn:ignore
git-svn-id: svn://svn.icculus.org/netradiant/trunk@85 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-18 06:57:13 +00:00
rpolzer 4eeb89d4b2 s/GtkRadiant/NetRadiant/
git-svn-id: svn://svn.icculus.org/netradiant/trunk@81 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-17 13:32:43 +00:00
rpolzer 5ad1e19406 the historic move: getting rid of all visual studio project stuff, now that the mingw build works
git-svn-id: svn://svn.icculus.org/netradiant/trunk@56 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-16 08:15:52 +00:00
rpolzer 107765f0e4 initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00
TTimo cc4e44e31a merge branch work back into trunk
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@319 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-09-01 17:34:10 +00:00
TTimo 2def0428da ABToSVK commit
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@308 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-08-24 03:20:51 +00:00
mattn 0e5c89d2c0 * fixed a warning and an error in the overflow check in l_net
* const stuff for GetNextChainItem (bobtoolz)


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@303 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-25 19:14:48 +00:00
Forest Hale 88cea027e6 ported over the 1.5 branch version of q3map2 which is newer
made Visual Studio files work in VS2005 Express
fixed a ton of warnings in VS2005 Express
fixed some compile problems on OpenSUSE 11.0


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@302 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-25 07:31:37 +00:00
mattn 04c7eb042d * reactivated WXY_Print function to generate screenshots from the xy window
* removed all the references to the old bugzilla links (deadlinks - no longer useful)

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@289 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-27 15:09:36 +00:00
mattn 6d10428141 * fixed warning
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@277 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 11:40:00 +00:00
mattn 2aa43067fb * fixed warnings
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@276 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 11:39:44 +00:00
mattn c0f477bd04 * fixed warnings
* removed www dir (dead links, almost none of the posted links are available - correct me when i'm wrong, then we can revert this remove)


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@275 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 11:21:13 +00:00
mattn ec65cc975d * fixed warnings and fixed clips counter
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@274 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 11:20:01 +00:00
mattn 5efe3f31db * removed config.mk (not used)
* fixed some warnings in synapse.cpp (const stuff, unused variable)


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@263 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 06:57:21 +00:00
TTimo 0d8ed0a523 error handling in watchbsp (contributed by ilm)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@250 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-04-14 20:15:34 +00:00
TTimo 3e38eae740 fix and improve the game selection and game configuration dialogs - added dir dialog, using GtkComboBox (added support for GtkComboBox too)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@248 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-04-12 23:01:39 +00:00
mattn 3a05e084dd * implemented FindFiles, NextFile and ~FindFiles for linux
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@228 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-18 19:31:49 +00:00
TTimo 94199c49dc fix windows compile, it's possible the linux build broke and will need misc tweaks. you need a new GtkR-1.6-deps.zip
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@227 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-18 17:47:38 +00:00
mattn 8999fcc3a7 * improved quake2 support by added a quake2 boolean to the CGameDescription class - this allows us to even use the quake2 surfaceplugin function (like e.g. SetFaceTexdef_Q2) without a hardcoded game name of q2.game or heretic2.game
* added support for relative md2 skin paths
* fixed wrong _pico_printf call

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@203 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-04 17:33:05 +00:00
TTimo 051578cb3b added file copy tree for the game packs - lists supported games
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@197 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-02-25 04:17:23 +00:00
TTimo 0975f4af11 propagate from internal tree
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@191 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-05 13:28:33 +00:00
TTimo 64fe6940f0 eol
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@190 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 04:09:22 +00:00
TTimo 2b5ef55c7c more eol-style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@187 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:57:33 +00:00
TTimo b1bfb19ecd more eol-style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@186 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:53:53 +00:00
TTimo 33efc90892 more eol-style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@185 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:51:54 +00:00
TTimo ab3a99dbbe eol style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant.ab@184 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:47:06 +00:00
TTimo 9998050654 set eol-style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:34:51 +00:00