Garux
9b9e1df066
* light entity radius: support negative intensity display and adjustment (keep sign while adjusting)
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closes #163
* fix: do not modify light intensity on transformations besides light radius transformation
fixes #156
2024-01-17 21:05:17 +06:00
Garux
38f0f660ec
entity smartedit.color key entry.change icon to one also making sense in linux
2024-01-14 07:44:32 +06:00
Garux
e02571ff6c
* preferences.Selection.Create brushes in 3D (by m1 drag)
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remove "Left mouse click tunnel selector" option (now always ON)
closes #134
2024-01-13 19:08:27 +06:00
Garux
ec29d48986
* Model Browser: unmoved m2 resets models rotations
2024-01-13 08:35:07 +06:00
Garux
f8d622409f
* fix automatic target/names resolving after doing map 'Save as' or unnamed map 'Save'
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original graph was kept in the namespace and new graph had 0 namespace
2024-01-13 03:16:16 +06:00
Garux
6dab1291bd
tweak menu text
2024-01-10 22:04:10 +06:00
Garux
3212660e1f
* fix equally named builds execution
2024-01-10 22:03:49 +06:00
Garux
27dff0c888
fix mouse chasing in 2x2 & floating layouts
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QTimer was getting new connections added w/o removing existing ones; fix the same in FreezePointer
zero check is seemingly not needed now; zeros spam was caused by this QTimer misuse
2024-01-09 04:12:08 +06:00
Garux
2d11fdee43
enable DPI awareness on Windows
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fixes text size in texEdit, lineEdit, label, button, comboBox, comboBox size
setting to awareness V2 somehow has effect of not setting awareness
2024-01-09 01:31:11 +06:00
Garux
b2c1153175
move "windows:darkmode=1" parameter setting to qt.conf
2024-01-08 01:02:32 +06:00
Garux
20b8bdb5a6
fix off-by-one error in .def parser added in 4b96cb6744
2023-12-14 07:31:47 +06:00
Garux
7c9103032f
texture browser, model browser trees: disable text ellision
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horizontal scroll + ellided text made no much sense
2023-12-14 03:30:14 +06:00
Garux
e9459b79d8
fix .game no_patch key handling
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OG behavior was to have preference to hide patch toolbar, if no_patch was set to non empty string xD
patch toolbar was shown by default anyway xD
now treat "1" as hide, anything else = show, including non set
2023-10-05 21:02:50 +06:00
Garux
dee00be204
adjust preferences dialog.spinners decimals
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closes #152
2023-10-05 20:16:38 +06:00
Garux
25e1ad50d9
use radio menu items in grid menu
2023-09-24 08:22:31 +06:00
Garux
956e30f113
Surface Inspector more concrete KB filtering: pass some editor's shortcuts with modifiers
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#147
2023-09-20 10:55:53 +06:00
Garux
a9a9907eab
support .fgd color1 key type
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#115
2023-09-20 08:10:23 +06:00
Garux
b21d2cbf1d
fix non existent q3map_tcMod mode
2023-09-20 06:41:27 +06:00
Garux
4b8468fea1
fix icon name typo
2023-09-19 20:25:08 +06:00
Garux
eba6783b89
update Entity Attributes scrollbar on deselection; Qt updates on widget addition, doesn't on chosen way of deletion
2023-09-19 20:18:46 +06:00
Garux
4b96cb6744
safe .def spawnflags parsing
2023-09-19 19:47:25 +06:00
Garux
3eff56211d
in .def ent defs treat -, x & unused* spawnflags as dummy
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#150
2023-09-19 17:04:09 +06:00
Garux
4cbe05a25c
bump EntityClass MAX_FLAGS to 32
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#150
closes #82
2023-09-18 22:42:41 +06:00
Garux
1c3300d4bb
be safe while doing copy to EntityClass::flagnames
2023-09-18 21:30:15 +06:00
Garux
1a12e3b226
rework Surface Inspector for correct +- scale buttons alignment
2023-09-18 15:57:46 +06:00
Garux
8cd2a5257f
Surface Inspector flags: fix window resizing
2023-09-18 15:42:16 +06:00
Garux
dea7800d3c
bobToolz: load all group entities, was hardcoded list of them
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fix crash in DEntity::SelectBrushes after DEntity::LoadSelectedBrushes (which may load brushes from other entities)
generalize loading options; fix ignored loadPatches option; use only visible brushes in Find Duplicates
2023-09-04 06:38:59 +06:00
Garux
bf4db60613
bobToolz: remove brush ID, store brushes & patches in vector
2023-09-01 17:06:03 +06:00
Garux
7bd11485d0
* bobToolz: new Find Duplicates function: finds & selects duplicate brushes in entire map
2023-08-30 21:16:21 +06:00
Garux
d98b1c5d0e
adjust QPalette::AlternateBase
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it's not used in radiant, but may be used in Qt file dialog
2023-08-25 06:29:11 +06:00
Garux
8923546e79
more precise -bounce description
2023-08-23 00:24:29 +06:00
Garux
b6683d9837
enable EntitiesKillConnect for xonotic
2023-08-23 00:09:51 +06:00
Garux
07f66499dd
Merge pull request #146 from Aciz/clion-gitignore
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Add CLions project folder to gitignore
2023-08-22 18:16:18 +06:00
Garux
ca3c035a54
Entity Inspector: support unknown entities added during runtime: clear entity comment, deselect entity class list
2023-08-22 17:47:08 +06:00
Aciz
b75f9b37f4
Add CLions project folder to gitignore
2023-08-22 12:55:36 +03:00
Garux
158b724dba
* support multiple Extra Resource Paths
2023-08-22 15:40:09 +06:00
Garux
c9d8265958
shader editor: save prompt on closing modified document
2023-08-21 21:58:23 +06:00
Garux
4209416731
add visual aid to Shader Editor search entry
2023-08-21 17:35:31 +06:00
Garux
11c0cc3fa8
fix Shader Editor manual opener, while installed to path with spaces
2023-08-21 17:25:22 +06:00
Garux
69a3a4f829
* brush.cone result respects original brush bounds and is currect projection dependent
2023-08-21 17:17:11 +06:00
Garux
bb4c510c4c
show coordinates by default
2023-08-21 15:42:22 +06:00
Garux
d205f6ab46
more pronounced grid major color in Blender theme
2023-08-21 15:42:08 +06:00
Garux
22f017283b
change browse file/directory icon from SP_FileDialogStart to semantically correct SP_DialogOpenButton
2023-08-21 15:41:07 +06:00
Garux
b608dc986c
add missing file extension after file dialog
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some implementations are more mindless, than the others
2023-08-18 20:14:45 +06:00
Garux
a2e35eb774
in autocaulk use caulk instead of nodraw, if latter is nonsolid
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#145
2023-08-18 17:50:42 +06:00
Thomas Debesse
2c947b7e95
q3map2/light: introduce -nobouncestore
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when storing computed lightmap on each bounce, user can interrupt compilation and
get working files, but it spends allocation time (which is slow and single-threaded
with this option, user can decide to only allocate lightmaps on the very final
bounce, it means it can't be interrupted, but it can save a lot of time
2023-08-18 15:10:59 +06:00
Matthias Krüger
374f66bb42
q3map2: don't store lightmap if the last bounce computation ran empty.
2023-08-18 15:06:20 +06:00
Garux
39f4bdfab6
* installer of map developer's files (common shaders/textures/w/e is included in gamepack)
2023-08-18 11:51:02 +06:00
Garux
1fb1896f11
tweak light styles checks
2023-08-18 11:30:48 +06:00
Garux
d40538eea0
* fix RBSP style keys on -exportents and decompilation, so that they are alright for -onlyents and compilation
2023-08-18 01:20:58 +06:00