..
q3map2_fsr_newfiles
fix lots of CRLFs
2010-04-17 21:02:26 +02:00
.patchsets
brush_primit.c
brush.c
audit all uses of ClipWindingEpsilon and choose the strict variant or not, and explain why
2011-11-23 09:44:05 +01:00
bsp.c
another experimental change: better handle leaky maps
2012-02-14 11:35:59 +01:00
bspfile_abstract.c
add a missing memset
2011-10-18 11:12:31 +02:00
bspfile_ibsp.c
fix drawindexes crash when loading BSP files
2012-02-13 21:09:11 +01:00
bspfile_rbsp.c
fix drawindexes crash when loading BSP files
2012-02-13 21:09:11 +01:00
changelog.q3map1
changelog.q3map2.txt
convert_ase.c
some warning fixes
2011-06-05 19:32:39 +02:00
convert_map.c
some warning fixes
2011-06-05 19:32:39 +02:00
convert_obj.c
some warning fixes
2011-06-05 19:32:39 +02:00
decals.c
audit all uses of ClipWindingEpsilon and choose the strict variant or not, and explain why
2011-11-23 09:44:05 +01:00
facebsp.c
audit all uses of ClipWindingEpsilon and choose the strict variant or not, and explain why
2011-11-23 09:44:05 +01:00
fog.c
mark two shader checks nullable
2011-12-09 17:24:33 +01:00
game__null.h
option: -sRGBcolor (unused yet)
2011-12-14 09:51:15 +01:00
game_darkplaces.h
option: -sRGBcolor (unused yet)
2011-12-14 09:51:15 +01:00
game_dq.h
option: -sRGBcolor (unused yet)
2011-12-14 09:51:15 +01:00
game_ef.h
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2012-02-09 10:40:48 +01:00
game_etut.h
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2012-02-09 10:40:48 +01:00
game_ja.h
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2012-02-09 10:40:48 +01:00
game_jk2.h
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2012-02-09 10:40:48 +01:00
game_nexuiz.h
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2012-02-09 10:40:48 +01:00
game_prophecy.h
option: -sRGBcolor (unused yet)
2011-12-14 09:51:15 +01:00
game_qfusion.h
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2012-02-09 10:40:48 +01:00
game_quake3.h
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2012-02-09 10:40:48 +01:00
game_quakelive.h
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2012-02-09 10:40:48 +01:00
game_reaction.h
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2012-02-09 10:40:48 +01:00
game_sof2.h
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2012-02-09 10:40:48 +01:00
game_t.h
game_tenebrae.h
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2012-02-09 10:40:48 +01:00
game_tremulous.h
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2012-02-09 10:40:48 +01:00
game_wolf.h
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2012-02-09 10:40:48 +01:00
game_wolfet.h
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2012-02-09 10:40:48 +01:00
game_xonotic.h
swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
2012-02-09 10:40:48 +01:00
image.c
fix deprecation with libpng 1.4
2012-01-23 17:25:22 +01:00
leakfile.c
q3map2 is now waring free
2010-10-05 10:57:07 +02:00
light_bounce.c
also new option: -sRGBtex, and renamed -sRGB to -sRGBlight
2011-10-29 16:33:46 +02:00
light_shadows.c
light_trace.c
mark two shader checks nullable
2011-12-09 17:24:33 +01:00
light_ydnar.c
add option -nofastpoint; make old buggy behaviour default as it is typically a lot faster. To not use fast point lights, pass -nofastpoint but not -fast.
2012-02-09 11:28:49 +01:00
light.c
add option -nofastpoint; make old buggy behaviour default as it is typically a lot faster. To not use fast point lights, pass -nofastpoint but not -fast.
2012-02-09 11:28:49 +01:00
lightmaps_ydnar.c
some warning fixes
2011-06-05 19:32:39 +02:00
lightmaps.c
remove some unused code
2010-09-27 09:58:50 +02:00
listen.pl
main.c
don't care for singular/plural in -shaderasbitmap vs -shadersasbitmap etc.
2011-12-30 20:01:02 +01:00
map.c
totally unlimit entities
2011-10-17 06:53:42 +02:00
mesh.c
model.c
misc_model: also support _skin name; also support frame field name
2011-06-05 20:37:37 +02:00
patch.c
fix a slight memory leak
2011-06-05 19:37:50 +02:00
path_init.c
fix compile errors
2011-05-15 22:26:46 +02:00
portals.c
also select the best entity when a leak was found
2012-02-14 13:24:05 +01:00
prtfile.c
patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals
2009-04-23 16:32:45 +00:00
q3map2.h
remove internal libjpeg6 copy (patch by monad)
2012-03-01 10:24:29 +01:00
q3map2.ico
q3map2.rc
fix lots of CRLFs
2010-04-17 21:02:26 +02:00
shaders.c
always use color normalization, vector normalization on colors is worng
2011-12-18 22:36:53 +01:00
surface_extra.c
q3map2 is now waring free
2010-10-05 10:57:07 +02:00
surface_foliage.c
support .skin files for models (modelname_<n>.skin) like Q3A and DP
2010-10-01 11:29:51 +02:00
surface_fur.c
surface_meta.c
make runtime parameters for meta
2011-09-15 21:19:39 +02:00
surface.c
q3map2: Small cleanups
2012-03-03 17:28:34 +01:00
tjunction.c
some warning fixes
2011-06-05 19:32:39 +02:00
tree.c
vis.c
fix some more warnings
2010-10-05 15:04:45 +02:00
visflow.c
writebsp.c
fix crash in -bsp
2012-02-13 11:22:07 +01:00