netradiant-custom/tools/quake3/q3map2
Lauri Kasanen 123f3fd962 q3map2: Small cleanups
Move one variable to the section it is used in, and remove one unnecessary
NULL check.

If si were NULL at that point, we would have segfaulted ages ago.

Signed-off-by: Lauri Kasanen <curaga@operamail.com>
2012-03-03 17:28:34 +01:00
..
q3map2_fsr_newfiles fix lots of CRLFs 2010-04-17 21:02:26 +02:00
.patchsets
brush_primit.c
brush.c audit all uses of ClipWindingEpsilon and choose the strict variant or not, and explain why 2011-11-23 09:44:05 +01:00
bsp.c another experimental change: better handle leaky maps 2012-02-14 11:35:59 +01:00
bspfile_abstract.c add a missing memset 2011-10-18 11:12:31 +02:00
bspfile_ibsp.c fix drawindexes crash when loading BSP files 2012-02-13 21:09:11 +01:00
bspfile_rbsp.c fix drawindexes crash when loading BSP files 2012-02-13 21:09:11 +01:00
changelog.q3map1
changelog.q3map2.txt
convert_ase.c some warning fixes 2011-06-05 19:32:39 +02:00
convert_map.c some warning fixes 2011-06-05 19:32:39 +02:00
convert_obj.c some warning fixes 2011-06-05 19:32:39 +02:00
decals.c audit all uses of ClipWindingEpsilon and choose the strict variant or not, and explain why 2011-11-23 09:44:05 +01:00
facebsp.c audit all uses of ClipWindingEpsilon and choose the strict variant or not, and explain why 2011-11-23 09:44:05 +01:00
fog.c mark two shader checks nullable 2011-12-09 17:24:33 +01:00
game__null.h option: -sRGBcolor (unused yet) 2011-12-14 09:51:15 +01:00
game_darkplaces.h option: -sRGBcolor (unused yet) 2011-12-14 09:51:15 +01:00
game_dq.h option: -sRGBcolor (unused yet) 2011-12-14 09:51:15 +01:00
game_ef.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_etut.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_ja.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_jk2.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_nexuiz.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_prophecy.h option: -sRGBcolor (unused yet) 2011-12-14 09:51:15 +01:00
game_qfusion.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_quake3.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_quakelive.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_reaction.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_sof2.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_t.h
game_tenebrae.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_tremulous.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_wolf.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_wolfet.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
game_xonotic.h swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
image.c fix deprecation with libpng 1.4 2012-01-23 17:25:22 +01:00
leakfile.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
light_bounce.c also new option: -sRGBtex, and renamed -sRGB to -sRGBlight 2011-10-29 16:33:46 +02:00
light_shadows.c
light_trace.c mark two shader checks nullable 2011-12-09 17:24:33 +01:00
light_ydnar.c add option -nofastpoint; make old buggy behaviour default as it is typically a lot faster. To not use fast point lights, pass -nofastpoint but not -fast. 2012-02-09 11:28:49 +01:00
light.c add option -nofastpoint; make old buggy behaviour default as it is typically a lot faster. To not use fast point lights, pass -nofastpoint but not -fast. 2012-02-09 11:28:49 +01:00
lightmaps_ydnar.c some warning fixes 2011-06-05 19:32:39 +02:00
lightmaps.c remove some unused code 2010-09-27 09:58:50 +02:00
listen.pl
main.c don't care for singular/plural in -shaderasbitmap vs -shadersasbitmap etc. 2011-12-30 20:01:02 +01:00
map.c totally unlimit entities 2011-10-17 06:53:42 +02:00
mesh.c
model.c misc_model: also support _skin name; also support frame field name 2011-06-05 20:37:37 +02:00
patch.c fix a slight memory leak 2011-06-05 19:37:50 +02:00
path_init.c fix compile errors 2011-05-15 22:26:46 +02:00
portals.c also select the best entity when a leak was found 2012-02-14 13:24:05 +01:00
prtfile.c patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals 2009-04-23 16:32:45 +00:00
q3map2.h remove internal libjpeg6 copy (patch by monad) 2012-03-01 10:24:29 +01:00
q3map2.ico
q3map2.rc fix lots of CRLFs 2010-04-17 21:02:26 +02:00
shaders.c always use color normalization, vector normalization on colors is worng 2011-12-18 22:36:53 +01:00
surface_extra.c q3map2 is now waring free 2010-10-05 10:57:07 +02:00
surface_foliage.c support .skin files for models (modelname_<n>.skin) like Q3A and DP 2010-10-01 11:29:51 +02:00
surface_fur.c
surface_meta.c make runtime parameters for meta 2011-09-15 21:19:39 +02:00
surface.c q3map2: Small cleanups 2012-03-03 17:28:34 +01:00
tjunction.c some warning fixes 2011-06-05 19:32:39 +02:00
tree.c
vis.c fix some more warnings 2010-10-05 15:04:45 +02:00
visflow.c
writebsp.c fix crash in -bsp 2012-02-13 11:22:07 +01:00